I would like to know if I can increase my recharge and or damage, I have tried to figure out the dps calculations and have failed miserably. Could someone take a look at this build and let me know.
Hero Plan by Mids' Hero Designer 1.601
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crimson 2: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Recharge
- (15) Crushing Impact - Damage/Endurance/Recharge
Level 1: Deflection- (A) Luck of the Gambler - Defense
- (5) Luck of the Gambler - Defense/Endurance
- (5) Luck of the Gambler - Defense/Recharge
- (11) Luck of the Gambler - Recharge Speed
Level 2: Battle Agility- (A) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense/Endurance
- (9) Defense Buff IO
- (48) Luck of the Gambler - Defense
Level 4: True Grit- (A) Numina's Convalescence - Heal/Endurance
- (13) Numina's Convalescence - Heal
- (23) Numina's Convalescence - Endurance/Recharge
- (40) Numina's Convalescence - Heal/Recharge
- (40) Numina's Convalescence - Heal/Endurance/Recharge
- (42) Numina's Convalescence - +Regeneration/+Recovery
Level 6: Hasten- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
Level 8: Siphon Life- (A) HamiO:Nucleolus Exposure
- (11) HamiO:Nucleolus Exposure
- (19) HamiO:Nucleolus Exposure
- (19) HamiO:Golgi Exposure
- (23) HamiO:Golgi Exposure
Level 10: Active Defense- (A) Recharge Reduction IO
Level 12: HurdleLevel 14: Health- (A) Numina's Convalescence - Heal
- (15) Numina's Convalescence - Heal/Endurance
- (48) Miracle - +Recovery
Level 16: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (17) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 18: Boxing- (A) Absolute Amazement - Stun
- (21) Absolute Amazement - Stun/Recharge
- (48) Absolute Amazement - Endurance/Stun
- (50) Absolute Amazement - Accuracy/Stun/Recharge
- (50) Absolute Amazement - Accuracy/Recharge
Level 20: Tough- (A) Steadfast Protection - Resistance/+Def 3%
- (21) Gladiator's Armor - TP Protection +3% Def (All)
Level 22: Stamina- (A) Efficacy Adaptor - EndMod
- (42) Efficacy Adaptor - EndMod/Recharge
- (42) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (43) Efficacy Adaptor - EndMod/Accuracy
- (43) Efficacy Adaptor - EndMod/Endurance
- (50) Efficacy Adaptor - Accuracy/Recharge
Level 24: Weave- (A) Red Fortune - Defense/Endurance
- (25) Red Fortune - Defense/Recharge
- (25) Red Fortune - Defense
- (27) Red Fortune - Endurance
- (27) Red Fortune - Defense/Endurance/Recharge
- (29) Luck of the Gambler - Recharge Speed
Level 26: Dark Consumption- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (29) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Chance for Smashing Damage
Level 28: Soul Drain- (A) Armageddon - Damage
- (37) Armageddon - Damage/Recharge
- (39) Armageddon - Accuracy/Damage/Recharge
- (39) Armageddon - Accuracy/Recharge
- (39) Armageddon - Damage/Endurance
Level 30: Combat Jumping- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (31) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (43) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 32: Midnight Grasp- (A) Hecatomb - Damage
- (33) Hecatomb - Damage/Recharge
- (33) Hecatomb - Accuracy/Damage/Recharge
- (33) Hecatomb - Accuracy/Recharge
- (34) Hecatomb - Damage/Endurance
Level 35: Shield Charge- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Chance for Smashing Damage
Level 38: Against All Odds- (A) Endurance Reduction IO
Level 41: Conserve Power- (A) Recharge Reduction IO
Level 44: Focused Accuracy- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 47: Physical Perfection- (A) Performance Shifter - Chance for +End
Level 49: Phalanx Fighting- (A) Luck of the Gambler - Recharge Speed
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Level 1: BrawlLevel 1: SprintLevel 2: RestLevel 1: Critical Hit
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Set Bonus Totals:- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 11% Defense(Smashing)
- 11% Defense(Lethal)
- 10.4% Defense(Fire)
- 10.4% Defense(Cold)
- 12.3% Defense(Energy)
- 12.3% Defense(Negative)
- 6% Defense(Psionic)
- 16% Defense(Melee)
- 18.5% Defense(Ranged)
- 14.8% Defense(AoE)
- 79% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 92.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 110.4 HP (8.25%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 4.4%
- MezResist(Stun) 4.4%
- 16% (0.27 End/sec) Recovery
- 64% (3.58 HP/sec) Regeneration
- 8.82% Resistance(Fire)
- 8.82% Resistance(Cold)
- 5% RunSpeed
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Set Bonuses:
Crushing Impact
(Smite)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Luck of the Gambler
(Deflection)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Battle Agility)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(True Grit)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Numina's Convalescence
(Health)- 12% (0.67 HP/sec) Regeneration
Blessing of the Zephyr
(Super Speed)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
Absolute Amazement
(Boxing)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Steadfast Protection
(Tough)Gladiator's Armor
(Tough)Efficacy Adaptor
(Stamina)- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Red Fortune
(Weave)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)- 7.5% Enhancement(RechargeTime)
Obliteration
(Dark Consumption)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Armageddon
(Soul Drain)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Blessing of the Zephyr
(Combat Jumping)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
Luck of the Gambler
(Combat Jumping)- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Hecatomb
(Midnight Grasp)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Obliteration
(Shield Charge)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Gaussian's Synchronized Fire-Control
(Focused Accuracy)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler
(Phalanx Fighting)- 7.5% Enhancement(RechargeTime)