dm/sd build critique


American_Dynamo

 

Posted

I would like to know if I can increase my recharge and or damage, I have tried to figure out the dps calculations and have failed miserably. Could someone take a look at this build and let me know.
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crimson 2: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite

  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Endurance
  • (3) Crushing Impact - Damage/Recharge
  • (13) Crushing Impact - Accuracy/Damage/Recharge
  • (15) Crushing Impact - Damage/Endurance/Recharge
Level 1: Deflection
  • (A) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Endurance
  • (5) Luck of the Gambler - Defense/Recharge
  • (11) Luck of the Gambler - Recharge Speed
Level 2: Battle Agility
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense/Endurance
  • (9) Defense Buff IO
  • (48) Luck of the Gambler - Defense
Level 4: True Grit
  • (A) Numina's Convalescence - Heal/Endurance
  • (13) Numina's Convalescence - Heal
  • (23) Numina's Convalescence - Endurance/Recharge
  • (40) Numina's Convalescence - Heal/Recharge
  • (40) Numina's Convalescence - Heal/Endurance/Recharge
  • (42) Numina's Convalescence - +Regeneration/+Recovery
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Siphon Life
  • (A) HamiO:Nucleolus Exposure
  • (11) HamiO:Nucleolus Exposure
  • (19) HamiO:Nucleolus Exposure
  • (19) HamiO:Golgi Exposure
  • (23) HamiO:Golgi Exposure
Level 10: Active Defense
  • (A) Recharge Reduction IO
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Health
  • (A) Numina's Convalescence - Heal
  • (15) Numina's Convalescence - Heal/Endurance
  • (48) Miracle - +Recovery
Level 16: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (17) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 18: Boxing
  • (A) Absolute Amazement - Stun
  • (21) Absolute Amazement - Stun/Recharge
  • (48) Absolute Amazement - Endurance/Stun
  • (50) Absolute Amazement - Accuracy/Stun/Recharge
  • (50) Absolute Amazement - Accuracy/Recharge
Level 20: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (21) Gladiator's Armor - TP Protection +3% Def (All)
Level 22: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (42) Efficacy Adaptor - EndMod/Recharge
  • (42) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (43) Efficacy Adaptor - EndMod/Accuracy
  • (43) Efficacy Adaptor - EndMod/Endurance
  • (50) Efficacy Adaptor - Accuracy/Recharge
Level 24: Weave
  • (A) Red Fortune - Defense/Endurance
  • (25) Red Fortune - Defense/Recharge
  • (25) Red Fortune - Defense
  • (27) Red Fortune - Endurance
  • (27) Red Fortune - Defense/Endurance/Recharge
  • (29) Luck of the Gambler - Recharge Speed
Level 26: Dark Consumption
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (29) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 28: Soul Drain
  • (A) Armageddon - Damage
  • (37) Armageddon - Damage/Recharge
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (39) Armageddon - Accuracy/Recharge
  • (39) Armageddon - Damage/Endurance
Level 30: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (31) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense
  • (43) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 32: Midnight Grasp
  • (A) Hecatomb - Damage
  • (33) Hecatomb - Damage/Recharge
  • (33) Hecatomb - Accuracy/Damage/Recharge
  • (33) Hecatomb - Accuracy/Recharge
  • (34) Hecatomb - Damage/Endurance
Level 35: Shield Charge
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Chance for Smashing Damage
Level 38: Against All Odds
  • (A) Endurance Reduction IO
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 47: Physical Perfection
  • (A) Performance Shifter - Chance for +End
Level 49: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 11% Defense(Smashing)
  • 11% Defense(Lethal)
  • 10.4% Defense(Fire)
  • 10.4% Defense(Cold)
  • 12.3% Defense(Energy)
  • 12.3% Defense(Negative)
  • 6% Defense(Psionic)
  • 16% Defense(Melee)
  • 18.5% Defense(Ranged)
  • 14.8% Defense(AoE)
  • 79% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 92.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 110.4 HP (8.25%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 4.4%
  • MezResist(Stun) 4.4%
  • 16% (0.27 End/sec) Recovery
  • 64% (3.58 HP/sec) Regeneration
  • 8.82% Resistance(Fire)
  • 8.82% Resistance(Cold)
  • 5% RunSpeed
------------
Set Bonuses:
Crushing Impact
(Smite)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Deflection)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Battle Agility)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(True Grit)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Numina's Convalescence
(Health)
  • 12% (0.67 HP/sec) Regeneration
Blessing of the Zephyr
(Super Speed)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • Knockback Protection (Mag -4)
Absolute Amazement
(Boxing)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Steadfast Protection
(Tough)
  • 3% Defense(All)
Gladiator's Armor
(Tough)
  • 3% Defense(All)
Efficacy Adaptor
(Stamina)
  • 15.1 HP (1.12%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.56 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Red Fortune
(Weave)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Dark Consumption)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Armageddon
(Soul Drain)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Blessing of the Zephyr
(Combat Jumping)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.56 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Hecatomb
(Midnight Grasp)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Obliteration
(Shield Charge)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Gaussian's Synchronized Fire-Control
(Focused Accuracy)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler
(Phalanx Fighting)
  • 7.5% Enhancement(RechargeTime)


 

Posted

Looks pretty devastating, I think we teamed once or twice. Weren't you soloing multiple AV's with this build?


American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp

 

Posted

That looks similar to my build, except mine has the Fire APP.

I made a few changes that lower your endurance usage some and keep your defense at the same %.

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