enrious2

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  1. enrious2

    Marklar 2

    No more marklars from this marklar.
  2. enrious2

    Marklar 2

    Heh. Maybe be 72 marklars or longer, if ever.
  3. Welcome Thirty7!

    Please note that posting in forums dedicated to servers other than your main one may be a violation of the worthless forum rules and may result in skin cancer.
  4. enrious2

    Marklar 2

    weak smurfing marklar
  5. I've found nerdrage to be an excellent panacea.
  6. I've found that either way you do it, as long as you do it naked, you provide entertainment for the community.
  7. enrious2

    Marklar 2

    Not this marklar, but next smurfing marklar, marklar in The Marklar. Marklar, 5-30 @ smurfing 8pm est, a Marklar marklar.

    Assuming that I'm still playing this smurfing marklar.
  8. It's one of my favorite tanks (I have invul, stone, fire) - quirky yes, but I dont' think it underperforms.

    As noted, cloak of fear is great but most people skip it because they think it works differently than it does.

    As for end, yes it can be a problem. IOs make a big difference and I rarely notice problems anymore.
  9. [ QUOTE ]
    No one mentioned the set bonus?

    [/ QUOTE ]

    *cough*
  10. Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?
  11. After they get rid of the PVPers.
    And then the Farmers.
    And then the Badgers.
    And then the Atlas Park do-nothings.
    And then they'll go after the Forum Mafia.

    Yeah. Call me crazy when you're being dragged away too.
  12. [ QUOTE ]
    I effectively get 5 slots of enhancement out of 4.


    [/ QUOTE ]

    This says it best.
  13. Something it can be hard to "get" at first is that set bonuses are in a way very subtle.

    Example, I have an attack that has six slots. I elect to use 2x Acc IO, 2x End Red IO, 2x Dmg IO.

    Pretty easy to figure out what the numbers are going be here. Very straightforward.

    Now six-slot it with Crushing Impact. I have enhanced in the following ways:

    Acc/Dmg
    Dmg/End Red
    Dmg/Rech
    Acc/Dmg/Rech
    Acc/Dmg/End Red
    Dmg/End/Rech

    Notice that regardless of the numbers involved (which are going to end up better than generic IOs), I've enhanced 4 attributes (notice I'm enhancing my recharge time) compared to 3 with Generic IOs.

    Here's the subtle part. I now hit more often (acc), with more attempts (rech), for more damage (dmg), and can do so longer (end red). You don't have to sacrifice any one area (such as giving up recharge in the above example) - you get your cake and can eat it to.

    Think about this - Let's say I have 3 slots and put 1 end red and 2 dmg - that's great....*if* you hit. If you miss, those 2 dmg enhancements just went to waste.

    On the other hand, throw in Acc/Dmg, Dmg/End, Acc/Dmg/End and you're better off, even if the numbers on one specific IO are worse than what you get with a generic IO - the sum is greater than the parts.

    And that's not counting set bonuses. +7% accuracy, for example, doesn't sound like a lot. But let's say you have 4 melee attacks with 4 slots each. Put a set of CI in each and now you have +28% accuracy to *all* powers essentially for free.

    There are some limitations on set bonuses, which are outside the scope of this post, but just remember this:

    Sets are good, mmmkaaaayy?
  14. fwiw, I'd be happy to provide my toons and I think this is a great idea
  15. Oddly, I have one of those.