energy_alien

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  1. Quick end notes I forgot.
    -I do not need any of the leaping pool, because of the KB resist IO in Indom Will, the KB resist isn't as effective as Acrobatics, but its enough for the family mish... i NEVER get KB'd
    -Also the hold resist in Acrobatics much less than that in Indom Will, even though hold isn't a factor with Family
    -Indom Will also protects against sleep and fear
    -I only use Flashfire or Cinders about 4 times per Family run
    -The leadership pool is overrated in my opinion... you can get global acc buffs from IO sets that already exceed Tactics, and on a fast fire/kin, you already are at damage cap for all mobs, except maybe the first
    -Yeah, I went with //psi, it gives stun protection, exact same smash/lethal protection
    -On that note, psi tornado does slightly less damage... but has about half the recharge time of fire ball and a larger radius... therefore, you hit more of the mob, twice.
    -Also, the Force Feedback: Chance for +100% global recharge is great for farming... and you kinda need the extra push for nearly perma-Indom Will
    -For those of you interested... my combo is Fire Cages, Fulcrum Shift, (Siphon Speed if avail.), Psi Tornado, Transfusion and Transference, Fire Cages, (another Psi Tornado if needed).
    -And yes, my mission is 6-spawned and on Invinc.
  2. Here's my build... I do fast run times with it (my record time is about 12 minutes). A 5 minute run time makes no sense, if we're talking about the same mish... I run the family map solo, there's no possible way you could do that in 5 minutes. Anyways, tell me what you think.


    Hero Plan by Mids' Hero Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    Fire Alien - Psi: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Char <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage: Level 50[*] (3) Thunderstrike - Damage/Endurance: Level 50[*] (3) Thunderstrike - Damage/Recharge: Level 50[*] (7) Thunderstrike - Accuracy/Damage/Recharge: Level 50[*] (9) Thunderstrike - Accuracy/Damage/Endurance: Level 50[*] (9) Thunderstrike - Damage/Endurance/Recharge: Level 50[/list]Level 1: Transfusion <ul type="square">[*] (A) Doctored Wounds - Heal: Level 50[*] (5) Doctored Wounds - Heal/Recharge: Level 50[*] (5) Doctored Wounds - Heal/Endurance/Recharge: Level 50[*] (7) Doctored Wounds - Heal/Endurance: Level 50[*] (29) Doctored Wounds - Endurance/Recharge: Level 50[*] (29) Doctored Wounds - Recharge: Level 50[/list]Level 2: Fire Cages <ul type="square">[*] (A) Detonation - Accuracy/Damage: Level 50[*] (11) Detonation - Damage/Endurance: Level 50[*] (11) Detonation - Damage/Recharge: Level 50[*] (13) Detonation - Damage/Range: Level 50[*] (13) Detonation - Accuracy/Damage/Endurance: Level 50[*] (15) Detonation - Damage/Endurance/Range: Level 50[/list]Level 4: Siphon Power <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 6: Smoke <ul type="square">[*] (A) Dampened Spirits - To Hit Debuff: Level 50[*] (15) Dampened Spirits - To Hit Debuff/Recharge/Endurance: Level 50[*] (23) Dampened Spirits - To Hit Debuff/Recharge: Level 50[/list]Level 8: Hot Feet <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (17) HamiO:Nucleolus Exposure[*] (17) HamiO:Nucleolus Exposure[*] (19) Endurance Reduction IO: Level 50[*] (19) Endurance Reduction IO: Level 50[*] (21) Endurance Reduction IO: Level 50[/list]Level 10: Siphon Speed <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (21) Recharge Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[*] (43) Accuracy IO: Level 50[*] (43) Accuracy IO: Level 50[/list]Level 12: Flashfire <ul type="square">[*] (A) Disorient Duration IO: Level 50[*] (23) Disorient Duration IO: Level 50[*] (25) Disorient Duration IO: Level 50[*] (25) Recharge Reduction IO: Level 50[*] (27) Recharge Reduction IO: Level 50[*] (27) Accuracy IO: Level 50[/list]Level 14: Hurdle <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 16: Health <ul type="square">[*] (A) Healing IO: Level 50[/list]Level 18: Cinders <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (33) Endurance Modification IO: Level 50[*] (33) Endurance Modification IO: Level 50[/list]Level 22: Speed Boost <ul type="square">[*] (A) Range IO: Level 50[/list]Level 24: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (33) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[/list]Level 26: Boxing <ul type="square">[*] (A) Damage Increase IO: Level 50[/list]Level 28: Inertial Reduction <ul type="square">[*] (A) Unbounded Leap - +Stealth: Level 50[/list]Level 30: Tough <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance: Level 50[*] (34) Titanium Coating - Resistance/Recharge: Level 50[*] (34) Titanium Coating - Endurance: Level 50[*] (36) Titanium Coating - Resistance/Endurance/Recharge: Level 50[*] (36) Titanium Coating - Resistance: Level 50[*] (36) Steadfast Protection - Knockback Protection: Level 30[/list]Level 32: Fire Imps <ul type="square">[*] (A) Blood Mandate - Accuracy/Damage: Level 50[*] (37) Blood Mandate - Damage/Endurance: Level 50[*] (37) Blood Mandate - Accuracy/Endurance: Level 50[*] (37) Blood Mandate - Accuracy/Damage/Endurance: Level 50[*] (39) Blood Mandate - Accuracy: Level 50[*] (39) Blood Mandate - Damage: Level 50[/list]Level 35: Transference <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 50[*] (39) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (40) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50[*] (40) Efficacy Adaptor - Accuracy/Recharge: Level 50[*] (40) Efficacy Adaptor - EndMod/Accuracy: Level 50[*] (42) Efficacy Adaptor - EndMod/Endurance: Level 50[/list]Level 38: Fulcrum Shift <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (42) Recharge Reduction IO: Level 50[*] (42) Recharge Reduction IO: Level 50[*] (43) Accuracy IO: Level 50[/list]Level 41: Indomitable Will <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (45) Recharge Reduction IO: Level 50[*] (45) Recharge Reduction IO: Level 50[/list]Level 44: Mind Over Body <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance: Level 50[*] (45) Titanium Coating - Resistance: Level 50[*] (46) Titanium Coating - Resistance/Recharge: Level 50[*] (46) Titanium Coating - Endurance: Level 50[*] (46) Titanium Coating - Resistance/Endurance/Recharge: Level 50[*] (48) Titanium Coating - Endurance/Recharge: Level 50[/list]Level 47: Psionic Tornado <ul type="square">[*] (A) Positron's Blast - Damage/Recharge: Level 50[*] (48) Positron's Blast - Damage/Endurance: Level 50[*] (48) Positron's Blast - Damage/Range: Level 50[*] (50) Positron's Blast - Chance of Damage(Energy): Level 50[*] (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50[*] (50) Force Feedback - Chance for +Recharge: Level 21[/list]Level 49: Mental Blast <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment



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  3. Question: Can you use fallout on a dead imp? If so, that would make it a VERY usefull power...
  4. Is Force of Nature any good? I was thinking about getting force mastery in a few levels.
  5. I'm an energy/energy blaster and i love KB. KB can be a blessing or a curse. Some tanks/scraps will hate you if you use a KB attack. When soloing it really helps though. When i would fight +3 or 4 Freakshow Tanks alone, i could keep the metal freak in the air for the most part and he couldn't attack for a while. Also, it can help if a hero that is about to die is getting chased. I have done this a few times. So basically, use KB responsibly.