duggelz

Citizen
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  1. 1-4: There should be no maximums or caps. Instead, each additional bit of defense or accuracy/to-hit (or resistance or damage) should provide diminishing returns without limit.

    The only limit might be on total mitigation, capped at 25x or 100x (100x == 90% resistance and 45+% defense in the current system), whatever seems reasonable. But getting from say, 10x mitigation to 100x mitigation should require extraordinary means, say 7 bubblers.

    It would be nice if a solo blaster, with high damage + aim + buildup + etc and low hit points, fighting a solo tanker with high hp + defense + resistance + healing and low damage, were so "balanced" that they each delivered a killing blow to each other simultaneously. But trying for such a perfect system is unrealistic. In any case, it would need to factor in damage buffs, healing, etc.
  2. Arcanaville,

    Your patience in repeatedly explaining the math to people who can't or won't understand is just amazing. I wish I had half that.

    Anyway, ever since GDN+ED, I haven't played much, but kept my subscription in the faint hope that the devs would fix stacking so they could unnerf. I can't really hold out that hope any longer. From my own musings and experiments, I decided that polynomial mitigation was the best way to balance stacking (mitigation goes 1,2,3,4,... instead of 1,2,4,8,... like Arcanaville's proposal or 1,2,10,infinity like the current game) but based on this thread, that change would be frightening and too complicated for a lot of people.
  3. My advice, don't use your armors. Your attacks are your damage mitigation. Toggle defenses just drain your endurance, which means you have to rest more, which means you have lower fury, which means you do less damage, which means you get hit more by enemies.