doomcrow

Apprentice
  • Posts

    7
  • Joined

  1. [ QUOTE ]
    In that case downgrade status effects but make the basic combat more difficult. Its a win-win solution since it will promote both grouping and soloing where the difference will be the reward (better XP and action in groups, more relaxed cosy playingn solo).

    [/ QUOTE ]

    That doesn't solve the multitude of sol o'er who dont like force grouping to level fast? they want to level fast too and dont want to group to get it.

    BTW, I'm fine with the way game is now. I just want everyone to fully think out their answers
  2. [ QUOTE ]
    the problem I have is, even soloing entire groups of mobs at level 34 is still painfully slow. I've a toon in dark age I leveled from 1 to 50 without powerleveling, and I have to say I already feel like I'm in the 45ish region when I'm only 34. Most games by this point you can still crank out a level a night if you're diligent, I feel like I'm already to the point of working my *** off just for half a level, and everything I've heard from the devs points to making that even slower, and the only thing I've heard about making any xp come in faster is better mission rewards. I just don't beleive that they will be large enough though, especially when you consider just how painfully cramped most of the missions out there are and how few mobs spawn if you want to solo.

    [/ QUOTE ]

    So if leveling becomes easier, what will you when you reach 50. What will most people do?
  3. [ QUOTE ]
    First of all the XP reward should reflect what it takes to win. That means if a mob have high damage resistance so it takes 30% more damage to defeat it then it should give 30% more XP. This reward should in particular be given to mobs that have status effects since those are 10 times more dangerous than damage is.

    2nd place traders and remove the lvl limits in hazard zones so normal XP groups can enter them to XP and they dont have to waste a lot of time selling enhancers. The mob composition in hazard zones actually reward grouping more than mobs in normal city zones do.

    Remove chain stunning from the game. Its the single most frustrating game element and makes a lot of people log off in sheer anger when it happens.

    Downgrade resistance to damage and downgrade AE damage. That makes support classes needed if you want to hunt big groups. At the same time downplay status effects so solo'er can still solo if they want to.

    [/ QUOTE ]

    Another word make the game easier than what it is.

    Before you answer, tell me what you would do to make fighting more challenging. As of right now if want a challenge I solo and teaming is for easy mode and generally become very boring and I end up falling asleep.

    Its very invigorating trying to solo missions without dying like the cape mission with the Ritki on the test server
  4. [ QUOTE ]
    My proposed solution is to remove the purple patch from the game, thus restoring the gameplay at release.

    It will allow players to pick their own battles. It will once again allow for the creation of large teams to fight tough mobs.

    The purple patch has wrecked this game.

    [/ QUOTE ]

    What about the already fast leveling that power gamers do? They will even level faster.

    It wouldn't be a big deal to cryptic if everyone leveled super fast if people dont whine non stop i need more stuff to do and want new Issues every month!!
  5. Well what is the solution then everyone!!!!??

    Dont give an answer that just solves your little problem. Everything that affect you will affect others.

    More xp and easier XP for all the causal and soloers will also mean it will be a dream come true for the power gamers!!!!

    That means Cryptic will have to keep churning out content for the high levels. Super fast leveling wont give the Dev's time to make new stuff for everyone, unless everyone is ready to pay double the monthly cost so Cryptic can have a bigger staff to produce new Issues every 6 weeks!!

    So someone think of a solution that can allow casuals and sloes to level fast and at the same time keep the power gamers who already level extremely fast from going any faster.

    Come on, somebody can come up with a rational solution!!!
  6. I just got finished grouping with a 5 person team (39-41) we were just mass killing everything (42-43) mobs. The group was balanced and we just killed everything in our path for good xp (6-9k) per group. I made over 500k in about 90min

    Now that may seem slow to some but thats good for street sweeping and leagues better than the 7 hours needed to gain one level in FF online. Best XP you get in that game is roughly 5k xp per hour and high levels need 35-50k to level and it keeps getting higher!!!

    Most people dont complain because that game isn't for the casual players. On CoH only in the 30 does it get kinda bad, but that changes in the 40's where grouping is desired, is faster and most important of all....SAFER!!!!!

    So I dont see how Xp is an issue. Maybe its all about the 8 man group? Well I guess the max team sized should be lowered and allow for an alliance system like FF to fight the bigger stuff like Hamidon.

    Changes like that always happen.
  7. Thanks Statesman for thinking about your fans and the general CoH community.

    Ignore the few sour pusses and know that the vast majority support you.