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I don't know about flight being more popular, but I don't like what the devs did to teleport in PvP. SS, SJ, and flight all have somewhat limited use during combat situations, but the teleport power is completely unavailable. That's effed-up. I think poeple should still be able to use TP, but it would be a much more limited range...like maybe 10-20 yards instead of 100. That way there is at least a little mobility (like there is with the other movement powers), but the suppression is still in place.
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iirc Castle said he would have like to do this but was unable to, there is no 'tp range' stat that can be modified by suppression, as far as I know, the game's mechanics wont allow it.
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It could be done by granting a short range tp temp power that is only active while suppression is up.
Normal TP is grayed out during suppression. Short range tp is grayed out during non-suppression
They just choose not to and hide behind game mechanics.
If Castle got really interested in more than a few mins worth of work, he could probably make it so that it would even work under the same power button rather than two separate powers. This I'm not sure of though

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But making it two powers would be no different than how people switch between cj and sj.
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If Castle got this to work under the same power button, and it didn't change colors or anything then it would be great, we wouldn't even realize that the button links to two powers depending on the situation. I don't know if it's doable and it might end up being more trouble than it's worth, he probably has tons of work to do getting Going Rogue out in the first place.
I'd hate it if it were two separate powers, having them each in different slots would be very confusing in the middle of a fight while you're being gangraped. I could imagine I'd mix them up all the time and end up getting killed almost as much as if the change wasn't there at all. Personally, I never swap between cj and sj... and just from casual observation in zones I don't think anyone else does either, am I missing something here?
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People don't switch much anymore, but everyone did under i12 unless they had Inertial Reduc on them.
Having it as two powers would be a very small issue (and greatly preferable to not having ANY option available).
Crap I haven't used TP in some time, but:
I bind teleport to R, when outside of combat (ie suppression) I use R to move around
I bind combat teleport to T, when in combat (ie suppression) I use T to move around
That's the same way I have cj and sj set up (I used to have both powers bound to the same key, but didn't like it).
IMO having an option available, even one that requires a bit of work, is much preferable to having nothing available.
Then again, when Castle was wreaking TP I brought up that maybe a "fix" that involves graying out powers isn't a "fix" at all.
*IF he could make it work on the same power it would be ideal because it would be seamless transition between suppression and non-suppression. I personally have little faith in his capabilities though and trust him to take the path of least resistance. Two powers would be a bit cumbersome at the point suppression kicks in and expires, but not to the point where you'd lose anymore time than it takes to shift a finger from one key to another.