dj_oldfield

Citizen
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  1. Hybrid: Wild guess... because the term is so ambiguous, but AoE hold?
    Genesis: Additional power selection?
    Mind: xMag status res /
    Vitae: Modification of inherrent nerf caps (recover max, regen max, max hp, max def, etc.)
    Omega: bonus enhancement slots ... ?
  2. It seems to me like tampering with the bane spider damage was not a good idea. The bane spider already looses considerable defense when zoning to pvp, and depending on how you are enhanced you might even be loosing damage resistance. They have nowhere near the damage output for strike (while they have some advantages over stalkers) but their decent/above average damage output was the only thing that made them even decent (and not good mind you, decent) PVP toons.

    For the SUBJECTIVE SIDE, I would say that pvp has been going downhill for a very long time. Defenders, controllers, dominators, blasters and most especially Masterminds have all been bulked up so much and the archtypes that are supposed to be strong are all wimped out. Now that holds always get through (a terrible mistake from I12) most of the strongest builds in the game cannot even compete on equal footing with poorly enhanced and otherwise weak opponents.

    To put it another way... I spent 3 billion influence (all earned the hard way) enhancing my scrapper... and he gets owned by weak little toons that can't live through 1 mob in Rikti WZ. That is pathetic. If they can kill my toon in PVP, they should at least have some strength, skillful players and decent enhancements of their own. My hope is that PVP will one day be fun. They will modify it so that whatever kind of toon you have... if you work hard and invest a lot of time into it... then you will be a strong contender in pvp. As it is, they are working in the other direction.
  3. seems like high defense banes are low rech and low dmg. Still working on this one... but thought i might show it around.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Beer Man: Level 50 Natural Arachnos Soldier
    Primary Power Set: Bane Spider Soldier
    Secondary Power Set: Bane Spider Training
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Speed

    Villain Profile:
    Level 1: Mace Beam <ul type="square">[*] (A) Apocalypse - Damage[*] (7) Apocalypse - Damage/Recharge[*] (17) Apocalypse - Accuracy/Damage/Recharge[*] (27) Apocalypse - Accuracy/Recharge[*] (31) Apocalypse - Chance of Damage(Negative)[*] (31) Apocalypse - Damage/Endurance[/list]Level 1: Wolf Spider Armor <ul type="square">[*] (A) Aegis - Psionic/Status Resistance[*] (17) Aegis - Resistance[/list]Level 2: Combat Training: Defensive <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (3) Luck of the Gambler - Defense[*] (3) Luck of the Gambler - Defense/Endurance[*] (7) Luck of the Gambler - Defense/Recharge[/list]Level 4: Bane Spider Armor Upgrade <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance[*] (5) Impervium Armor - Resistance[*] (5) Impervium Armor - Resistance/Recharge[/list]Level 6: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 8: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (9) Luck of the Gambler - Defense/Endurance[*] (9) Luck of the Gambler - Defense/Recharge[*] (15) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 10: Mace Beam Blast <ul type="square">[*] (A) Ragnarok - Accuracy/Recharge[*] (11) Ragnarok - Accuracy/Damage/Recharge[*] (11) Ragnarok - Damage/Recharge[*] (13) Ragnarok - Damage[*] (13) Ragnarok - Chance for Knockdown[*] (15) Ragnarok - Damage/Endurance[/list]Level 12: Hasten <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 14: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (19) Miracle - +Recovery[*] (34) Regenerative Tissue - +Regeneration[*] (46) Numina's Convalescence - Heal[*] (46) Numina's Convalescence - Heal/Recharge[*] (46) Numina's Convalescence - Heal/Endurance[/list]Level 16: Super Speed <ul type="square">[*] (A) Run Speed IO[*] (37) Run Speed IO[/list]Level 18: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (19) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Accuracy/Recharge[*] (21) Performance Shifter - Chance for +End[*] (21) Performance Shifter - EndMod[*] (23) Performance Shifter - EndMod/Accuracy[*] (23) Performance Shifter - EndMod/Recharge[/list]Level 22: Tactical Training: Leadership <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - Chance for Build Up[*] (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[/list]Level 24: Cloaking Device <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (25) Luck of the Gambler - Defense/Endurance[*] (25) Luck of the Gambler - Defense/Recharge[*] (27) Luck of the Gambler - Recharge Speed[/list]Level 26: Tactical Training: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 28: Tactical Training: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (29) Luck of the Gambler - Defense/Endurance[*] (29) Luck of the Gambler - Defense/Recharge[*] (33) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 30: Surveillance <ul type="square">[*] (A) Touch of Lady Grey - Recharge/Endurance[*] (31) Touch of Lady Grey - Chance for Negative Damage[*] (33) Touch of Lady Grey - Defense Debuff/Endurance[*] (33) Touch of Lady Grey - Defense Debuff[/list]Level 32: Mental Training <ul type="square">[*] (A) Run Speed IO[/list]Level 35: Pulverize <ul type="square">[*] (A) Absolute Amazement - Endurance/Stun[*] (36) Absolute Amazement - Stun[*] (36) Absolute Amazement - Stun/Recharge[*] (36) Absolute Amazement - Accuracy/Stun/Recharge[*] (37) Absolute Amazement - Accuracy/Recharge[*] (37) Absolute Amazement - Chance for ToHit Debuff[/list]Level 38: Call Reinforcements <ul type="square">[*] (A) Soulbound Allegiance - Chance for Build Up[*] (39) Soulbound Allegiance - Damage/Endurance[*] (39) Soulbound Allegiance - Damage/Recharge[*] (39) Soulbound Allegiance - Accuracy/Damage/Recharge[*] (40) Soulbound Allegiance - Accuracy/Recharge[*] (40) Soulbound Allegiance - Damage[/list]Level 41: Shatter <ul type="square">[*] (A) Hecatomb - Accuracy/Recharge[*] (42) Hecatomb - Chance of Damage(Negative)[*] (42) Hecatomb - Accuracy/Damage/Recharge[*] (42) Hecatomb - Damage/Recharge[*] (43) Hecatomb - Damage[*] (43) Hecatomb - Damage/Endurance[/list]Level 44: Placate <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 47: Crowd Control <ul type="square">[*] (A) Armageddon - Chance for Fire Damage[*] (48) Armageddon - Accuracy/Recharge[*] (48) Armageddon - Accuracy/Damage/Recharge[*] (48) Armageddon - Damage/Recharge[*] (50) Armageddon - Damage[*] (50) Armageddon - Damage/Endurance[/list]Level 49: Assault <ul type="square">[*] (A) Endurance Reduction IO[*] (50) Endurance Reduction IO[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Conditioning
    ------------
  4. At least for the moment, free respecs are not stackable (meaning 1 toon can have a maximum of 1 available) and apply only to characters pre-dating the date issued. I only know this answer (other then seeing the response to my own post) because that was what prompted the decision to add respec to veteran rewards and respec recipes. I think that can be qualified by checking into I10 or I11 update descriptions on the CoX sites.
  5. As someone who managed to mangle his toon w/ I12 respec, I am curious exactly what prompted the additional free respec. I'm not ungrateful, I am simply curious.