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Posts
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Joined
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Hello everybody. I'm kinda new to corruptors so I don't really know a good build for Fire/Rad, post builds+advice. Heres some info on what I'd like the build be able to do.
1.) Not be squishy(S/l softcap)
2.)Perma Hasten and AM
3.) A decent amount of End so I'm not popping blues every other attack
4.) Somewhat low price (so no purps or very little)
Heres the build I worked out, leave suggestions or just trash the build and post your own.
Thanks
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What would be a good primary to pair with Regen? I already have 2 50 kats/ so I would rather not use that. Any suggestions would be appreciated.
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Any suggestions to make this more group friendly?
Thanks
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So I pretty much just wanted a super cheap build that would be able to tank. I will make a better build once I get to a level 50 and make some money. Make any changes/suggestions/or send me a completely new build, doesn't matter, I can take ideas from everything.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Hero Profile:
Level 1: Frozen Armor -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3), EndRdx-I(5), EndRdx-I(5)
Level 1: Scorch -- EndRdx-I(A), EndRdx-I(42), RechRdx-I(43), RechRdx-I(43), Acc-I(43), Dmg-I(45)
Level 2: Hoarfrost -- Heal-I(A), Heal-I(7), EndRdx-I(9), RechRdx-I(9), RechRdx-I(11)
Level 4: Chilling Embrace -- EndRdx-I(A), EndRdx-I(7), Taunt-I(11), Taunt-I(48), Slow-I(50), Slow-I(50)
Level 6: Wet Ice -- EndRdx-I(A), EndRdx-I(40)
Level 8: Swift -- Run-I(A)
Level 10: Taunt -- Taunt-I(A), Taunt-I(46), Acc-I(46), Acc-I(48)
Level 12: Combustion -- Dmg-I(A), Acc-I(13), EndRdx-I(13), EndRdx-I(15), RechRdx-I(15), RechRdx-I(17)
Level 14: Health -- Heal-I(A), Heal-I(17), Heal-I(36), Heal-I(46)
Level 16: Kick -- Dmg-I(A), Dmg-I(31), Acc-I(31), Acc-I(48)
Level 18: Glacial Armor -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(19), EndRdx-I(34), EndRdx-I(34)
Level 20: Stamina -- P'Shift-End%(A), EndMod-I(21), EndMod-I(21), EndMod-I(23)
Level 22: Icicles -- Taunt-I(A), Taunt-I(23), Acc-I(25), Acc-I(25)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Weave -- DefBuff-I(A), DefBuff-I(27), EndRdx-I(27), EndRdx-I(29)
Level 28: Energy Absorption -- EndRdx-I(A), RechRdx-I(29)
Level 30: Fire Sword Circle -- Acc-I(A), Dmg-I(31), EndRdx-I(33), EndRdx-I(33), RechRdx-I(33), RechRdx-I(34)
Level 32: Hibernate -- Heal-I(A)
Level 35: Incinerate -- EndRdx-I(A), RechRdx-I(36), RechRdx-I(36), Dmg-I(37), Dmg-I(37), Acc-I(37)
Level 38: Greater Fire Sword -- EndRdx-I(A), EndRdx-I(39), RechRdx-I(39), RechRdx-I(39), Dmg-I(40), Acc-I(40)
Level 41: Combat Jumping -- DefBuff-I(A), DefBuff-I(42), DefBuff-I(42)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Permafrost -- ResDam-I(A)
Level 49: Build Up -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run -
Thanks for feedback. I looked at the build you sent me, it looks good especially since the damage is double. Also thanks for the price
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Could somebody help me out with this? I think it might work but it seems super heavy on end since Perfect Zinger does not have a End Reduction, also the recovery is 2.05/s and the drain is 1.95/s, this build is mainly for fighting in groups so the way I see it is I will just use Power Sink since I have it down to 23secs, I think I should be able to last 23secs without my whole End dieing on me. Also does anybody know if this build is expensive or cheap?
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Havoc Punch -- Zinger-Taunt(A), Zinger-Taunt/Rchg(3), Zinger-Taunt/Rchg/Rng(3), Zinger-Acc/Rchg(5), Zinger-Dam%(5), Zinger-Taunt/Rng(7)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx/Rchg(9)
Level 2: Jacobs Ladder -- Zinger-Taunt(A), Zinger-Taunt/Rchg(13), Zinger-Acc/Rchg(13), Zinger-Taunt/Rchg/Rng(15), Zinger-Taunt/Rng(15), Zinger-Dam%(17)
Level 4: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(42)
Level 6: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(11)
Level 8: Thunder Strike -- Zinger-Taunt(A), Zinger-Taunt/Rchg(21), Zinger-Taunt/Rchg/Rng(21), Zinger-Acc/Rchg(23), Zinger-Taunt/Rng(23), Zinger-Dam%(25)
Level 10: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27)
Level 12: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(29), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(34)
Level 14: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(31), Zinger-Taunt/Rchg/Rng(31), Zinger-Acc/Rchg(31), Zinger-Taunt/Rng(33), Zinger-Dam%(33)
Level 16: Grounded -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(33), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34)
Level 18: Chain Induction -- Zinger-Taunt(A), Zinger-Taunt/Rchg(36), Zinger-Taunt/Rchg/Rng(36), Zinger-Acc/Rchg(37), Zinger-Taunt/Rng(37), Zinger-Dam%(37)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(39), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), S'fstPrt-ResDam/Def+(40)
Level 26: Weave -- DefBuff-I(A), DefBuff-I(40), EndRdx-I(42)
Level 28: Energize -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(43), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(45)
Level 30: Maneuvers -- DefBuff-I(A), DefBuff-I(40), EndRdx-I(48)
Level 32: Lightning Rod -- Mocking-Taunt(A), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(46), Mocking-Acc/Rchg(46), Mocking-Taunt/Rng(46), Mocking-Rchg(50)
Level 35: Power Sink -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(43)
Level 38: Combat Jumping -- DefBuff-I(A), DefBuff-I(48), EndRdx-I(48)
Level 41: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(42)
Level 44: Stealth -- DefBuff-I(A), DefBuff-I(50), EndRdx-I(50)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Super Jump -- Jump-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 2: Ninja Run -
I was messing around and i thought to my self is there any way to make a mm less squishy and I came up with this build. I have yet to test it and I honestly do not know if it will even work. Let me know what you think and if you have any suggestions. I know I am about 10 over the soft cap this was just a rough idea for a build.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Dark Miasma
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Call Genin -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Twilight Grasp -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(7), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11)
Level 2: Tar Patch -- CtlSpd-EndRdx/Rchg/Slow(A), CtlSpd-Acc/EndRdx(11), CtlSpd-Rng/Slow(17), CtlSpd-Acc/Slow(19)
Level 4: Darkest Night -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(25), DisWord-ToHitDeb/Rchg/EndRdx(25)
Level 6: Train Ninjas -- EndRdx-I(A)
Level 8: Kick -- Acc-I(A)
Level 10: Howling Twilight -- CtlSpd-Acc/Slow(A), CtlSpd-Rng/Slow(31), CtlSpd-Acc/EndRdx(46), CtlSpd-EndRdx/Rchg/Slow(48)
Level 12: Call Jounin -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(13), SvgnRt-Acc/EndRdx(13), SvgnRt-Acc/Dmg/EndRdx(15), SvgnRt-Acc(15), SvgnRt-PetResDam(17)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(19), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(29)
Level 16: Shadow Fall -- RctvArm-EndRdx(A), RctvArm-EndRdx/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam/Rchg(33), LkGmblr-Rchg+(37), LkGmblr-Def(43)
Level 18: Smoke Flash -- RechRdx-I(A), RechRdx-I(48), EndRdx-I(50)
Level 20: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(34), RedFtn-Def/Rchg(34), RedFtn-EndRdx(34), RedFtn-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(40)
Level 22: Fearsome Stare -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(23), DisWord-ToHitDeb/Rchg/EndRdx(23)
Level 24: Swift -- Run-I(A)
Level 26: Oni -- EdctM'r-PetDef(A), EdctM'r-Acc/Dmg(27), EdctM'r-Dmg/EndRdx(27), EdctM'r-Acc/EndRdx(45), EdctM'r-Acc/Dmg/EndRdx(46), EdctM'r-Dmg(46)
Level 28: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(29)
Level 30: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Acc(31)
Level 32: Kuji In Zen -- EndRdx-I(A)
Level 35: Maneuvers -- RedFtn-Def(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def/EndRdx(36), RedFtn-EndRdx(37), LkGmblr-Rchg+(50)
Level 38: Dark Servant -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Rchg(39), Enf'dOp-EndRdx/Immob(39), Enf'dOp-Acc/EndRdx(39), Enf'dOp-Acc/Immob/Rchg(40), Enf'dOp-Immob/Rng(40)
Level 41: Scorpion Shield -- RedFtn-Def(A), RedFtn-EndRdx(42), RedFtn-Def/EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(43)
Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48)
Level 49: Vengeance -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 2: Ninja Run