boxhead6177

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  1. [ QUOTE ]
    Greetings,
    I wanted to take the chance to correct a few things that have changed since this article came out over a year ago. As the game grows I will continue to try and clarify things that have been contradictory or confusing.

    Due to the upcoming Power Sets Manticore is actually a Trick Arrow, Archery Defender.

    I hope this helps.

    Cheers.
    ~M


    [/ QUOTE ]

    Thanks and Very Cool... I was hoping that I posted it I would get a reply on the discrepencies, and that was awesome

    * Looks through all his old notes and website material *

    What next .... I will dig a see
  2. CoH Lore... Before the game was release it was my favourite subject, I collected anything that was blurbed out.

    Surviving Eight... Eight of the Worlds greatest heroes, that survived the Rikti Invasion, who vowed on the honor of the fallen to continue to protect and rebuild Paragon City.




    The following was released on Gamespy about a month and a half before game release on 1 April 2004...

    Suriving Eight

    The Statesman
    A helmeted patriotic figure who's been around for many years. The Statesman remains an enigma, his origins unknown. We'll have to discover more about him from within the game itself.


    Back Alley Brawler

    Zone: King's Row
    Secret Identity: Michael White
    Origin: Natural
    Archetype: Tanker
    Primary Powers: Invulnerability, Super Strength

    Background: Michael was the son of a gang enforcer. He joined the Paragon City police force to try and make a difference. When he realized that was not getting the job done he adopted the name and costume of a hero, the Back Alley Brawler. Michael used training techniques from all over the world to toughen his resistance and increase his strength. All through the late 70's and the 80's, he fought in the streets and alleys, of the city. The Brawler briefly went into retirement after that, but came back out to help with the Rikti war. Now he coordinates the efforts of heroes in King's Row.


    Positron
    Zone: Steel Canyon
    Secret Identity: Dr. Raymond Keyes
    Origin: Science
    Archetype: Blaster
    Primary Powers: Energy Blast, Energy Manipulation

    Background: Dr. Raymond Keyes developed a high-tech battle suit that allowed him to channel bolts of anti-matter into fierce attacks. He used his powers to help defeat the Rikti, but at a terrible cost-due to injuries he sustained at that time, he lost full control of his powers. Now, to protect others from himself, he remains imprisoned within his battle suit.

    He is constantly searching for a cure for his condition, but that does not stop him from contributing to the defense of Paragon City and contributing many other technological breakthroughs for the good of all.


    Synapse
    Zone: Skyway City
    Secret Identity: Steven Berry
    Origin: Science
    Archetype: Blaster
    Primary Powers: Electrical Blast, Electricity Manipulation, Superspeed

    Background: Steven Berry was just an average man, until Crey Industries got hold of him. The Crey scientists were testing a number of radical procedures for inducing super powers. Steven was blasted with high doses of electricity for days. It amplified the electrical energy in his body, giving him the ability to harness it into super speed and electrical blasts. Synapse escaped Crey's clutches by shorting out the lab where he was kept prisoner. To this day, Crey executives deny any knowledge of the project in which Synapse was an unwilling participant.


    Bastion
    Zone: Talos Island
    Secret Identity: None
    Origin: Technological
    Archetype: Tanker
    Primary Powers: Invulnerability, Energy Melee

    Background: Bastion was the very first android hero. In the initial Rikti onslaught, he took heavy damage, and was almost completely destroyed. With Positron's help, scientists at DATA created a second version of Bastion using the old model's original memory core and the remnants of a power suit, once worn by the hero Horatio. Bastion does not fully understand human ways, but he is a valiant defender of Paragon City.


    Manticore
    Zone: Brickstown
    Secret Identity: Justin Sinclair
    Origin: Natural
    Archetype: Blaster
    Primary Powers: Bow, Gadgets

    Background: Justin Sinclair was raised in a huge mansion in the outskirts of Paragon City by his English nanny, Virginia Bowman. The sole beneficiary of a huge trust fund, Manticore received training in all manner of mental and physical pursuits, but excelled in archery. When he turned 18, Miss Bowman revealed to him his true heritage. Manticore's father had once been a costumed vigilante in England, until he and his wife died at the hands of a German villain called Doppelganger. Deeply affected by the story, Manticore took up his father's mantle and vowed to bring the 5th Column down.


    Numina
    Zone: Founder's Falls
    Secret Identity: Tammy Arcanus
    Origin: Magic
    Archetype: Controller
    Primary Powers: Mental Control, Empathy

    Background: Numina was born Tammy Arcanus, daughter of Tommy Arcanus of the Midnight Squad. Tommy delved so deeply into the metaphysical that his very being was affected, and Tammy was born with magical powers. Early in her super-powered career, Tammy joined the Midnight Squad. In the 1960s, she and her team were sent into a series of caverns surrounding the Earth's molten core. It was there that the Red Threat, a Soviet villain, intended to destroy the world.

    To save the Earth, Tammy possessed the body of the Red Threat. She minimized the damage, but her body was destroyed. Her consciousness survived, trapped within the Red Threat until he was killed in prison during the Rikti Invasion. Tammy's astral form was at last free. She renamed herself Numina and threw herself into the war against the Rikti. In the war's aftermath, Numina uses her abilities to nurture the next generation of heroes.


    Sister Psyche
    Zone: Independence Port
    Secret Identity: Shalice Tilman
    Origin: Mutant
    Archetype: Controller
    Primary Powers: Mind Control, Empathy

    Background: Shalice Tilman was born with powerful mental powers. She used her psychic abilities to help defeat the Rikti. Her efforts during the Rikti War temporarily burned out her powers, and she fell into a coma. Since then she has shared the form of a young heroine, who is the current Sister Psyche. Only time will tell if Shalice will be able to return to her body.


    Thier Sidekicks

    Ms. Liberty
    Zone: Atlas Park
    Secret Identity: Jessica Duncan
    Origin: Natural
    Archetype: Scrapper
    Primary Powers: Martial Arts, Invulnerability

    Background: Jessica is the granddaughter of Miss Liberty from the Golden Age. She has taken up the mantle to fight for freedom, in this specific case to free Paragon City from its infestation of villains. She has heightened strength and endurance as well as the power of the Liberty Belt, which was passed on to her by her grandmother.

    Early in her career Ms. Liberty worked extensively with Statesman, but recently seems to be spending more time working on making certain that new heroes in Paragon City have the information they need, as well as working on the Freedom Corps. It is clear that she is determined to do her energetic best to make the Freedom Corps the premiere hero assistance group in Paragon City someday.


    Valkyrie
    Zone: Steel Canyon
    Secret Identity: Valerie Kellum
    Origin: Technology
    Archetype: Scrapper
    Primary Powers: Spear, Regeneration

    Background: Valerie Kellum was an up and coming Archeologist exploring Scandinavia when she discovered what she first took for an ancient spear. A more careful examination led to the realization that the spear had a technological component. She traveled around Europe looking for ideas about its origin and ended up in a local Crey facility. When a Crey security team tried to take the weapon from her it activated and injected Valerie with advanced nanites that transformed her into Valkyrie, an extraordinary warrior with a completely different personality. She broke free and traveled to Paragon City where Positron is helping her come to terms with her new identity.


    Minx
    Zone: Skyway City
    Secret Identity: Katherine Steffan
    Origin: Science
    Archetype: Scrapper
    Primary Powers: Claws, Super Reflexes

    Background: Katherine Stevens was a young girl in the wrong place at the wrong time. While attending Paragon City University, she volunteered for a Crey research project. When the Crey research scientists realized that she had no family and few friends, they decided to try some of their more dangerous procedures on her. A volatile serum transformed Katherine and gave her some feline features and characteristics. Crey considered the result a failure because Katherine could not be controlled. She managed to break free of her captors, scarring the face of one of Crey's top Scientists horribly with her claws.

    Adopting the identity Minx, Katherine lived on the streets or Paragon City for a time. She got involved in petty crimes to keep herself alive. Synapse discovered her there and helped her develop control of her heightened reflexes and her animalistic nature. She is still undisciplined and prone to overconfidence but is fiercely loyal to Synapse and grateful for the second chance he has given her.


    Malaise
    Zone: Independence Port
    Secret Identity: Jean-Pierre Lourdin
    Origin: Mutant
    Archetype: Controller
    Primary Powers: Illusion Control, Kinetics

    Background: Jean-Pierre Lourdin was not always a hero. He began his career as a villain in Europe, using the twisted images in his mind to commit robberies. With INTERPOL hot on his trail he landed in Paragon City, where his broken thoughts were detected by Sister Psyche. She confronted him and after an intense battle was able to subdue him.

    She spent months healing the damage to his mind and has taught him more productive uses of his abilities. Sister Psyche vouched for him with the authorities and he has been allowed to help with the current crisis in Paragon City. Many are keeping a watchful eye on Malaise, however, for signs of his madness returning.


    Luminary
    Zone: Talos Island
    Secret Identity: None
    Origin: Technology
    Archetype: Defender
    Primary Powers: Radiation Emission, Radiation Blast

    Background: The original Luminary is Kit Rafter. He retired from the Freedom Phalanx in 1995 to become the spokesperson for Hero Corps. At his wedding, Positron presented Kit and his new wife Jeanette with the ultimate wedding present: a new android modeled after Jeanette with powers similar to Kit's. This next generation heroine was the new Luminary, carrying on Kit's fine tradition under the watchful eye of Bastion. Her systems were all more advanced than Bastion's, making her the state of the art in android technology.

    The new Luminary has recently shown signs of developing a strong personality. It has caused Positron some concern that it seems similar to Jeanette's. He has performed many tests on her but has not determined the cause.


    Swan
    Zone: Brickstown
    Secret Identity: Lena Elliot
    Origin: Magic
    Archetype: Defender
    Primary Powers: Force Field, Psychic Blast

    Background: Lena Elliot was touched by magic from the moment she was born on the Vernal Equinox. Her life seemed almost charmed; she grew up happy, did well in school and loved her parents very much. Everything she tried she seemed to succeed at. There was a reason for her good fortune. Both her parents were powerful mystics, and performed a ceremony to bless Lena's birth.

    Shortly after her 21st birthday the Elliot's luck ran out. They got caught in the middle of a battle between the Circle of Thorns and the 5th Column. The groups were seeking a pair of rings that had been in the Elliot family for generations. Lena's powers manifested and she instinctively threw a protective shield up around herself and her parents. Manticore had been following the 5th Column group and came to the Elliot's aid. The battle was going poorly when Lena lashed out with her psychic abilities, stunning many of the villains. Manticore mopped up the rest, but not before the 5th Column managed to escape with Lena's parents.

    Manticore offered Lena the chance to fight at his side and she jumped at the opportunity. As Swan, she aids him in his relentless war against the 5th Column, in the hopes that one day she will find her parents alive.


    Infernal
    Zone: Founder's Falls
    Secret Identity: K'Varr D'Shall
    Origin: Magic
    Archetype: Tanker
    Primary Powers: Fiery Aura, Battle Axe

    Background: K'Varr D'Shall was the most skilled demon binder in the Order of the Crimson Lotus, on an alternate Earth. His order bound demons into their weapons and armor, in order to keep Infernal Earth from being overrun by them. They were maintaining and uneasy peace until K'Varr's best friend T'Keron grew jealous of his comrade's power and skill. T'Keron attempted to bind Valmaz, Lord of Demons but lost control of the ceremony. K'Varr arrived to help his friend, but it was too late. K'Varr, T'Keron and Valmaz were all drawn through a dimensional rip caused by the binding ceremony onto Primal Earth, our Earth. T'Keron and the Demon Lord were bound together by the potent mystic forces.

    The ways of our world are strange to K'Varr but Numina is assisting him in becoming acclimated and beginning his search for the unholy fusion of T'Keron and Valmaz.
  3. When on a mission, and all team members are of the same SG... make the NPCs and Enemies say the SuperGroups name instead of the players name.

    ie "Thankyou Superfriends, I was afraid they would kill me"
    "I here Aussieman and the Superfriends are on there way"
    "Kill those meddling Superfriends"
    "I would of gotten away with it, if it wasn't for the Superfriends and that hero Aussieman"
  4. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Colisseum.

    [/ QUOTE ]

    I REALLY think you need to reconsider...

    Issue 4: Salsa and Two Burritos, has a very festive ring to it

    [/ QUOTE ]

    How about Issue 4: Fine Dining in the Collossium: Salsa and Two Burritos

    [/ QUOTE ]

    Issue 4: The Fart of War - Fine Dining in the Collossium with Salsa and Two Burritos
  5. [ QUOTE ]
    Colosseum

    [/ QUOTE ]Roman, good choice but need more flavour...

    Issue 4: Vomitoruim

    Issue 4: Toga Party of Evil

    Issue 4: OMG!!! Its another avenging gladiator
  6. Shame we didn't see any Fire Tankers in those pictures... very easy to make petrol and a cigarette lighter.
  7. 13a) Try to keep within Aura radius of your defenders and controllers, else you wont be part of thier group powers, especially Healing Auras and Force Fields.

    13b) If you can not stick close, stay in line of sight.

    13c) If you can not stay line of sight or close to your empath, don't start complaining and telling the empath what to do... empaths dont like being told how to do thier jobs cause they can't chase one person while they are protecting the rest of the team.

    13d) Dont tick off your empath, or you will DIE!!!
  8. [ QUOTE ]
    says the badge requires an arseload of monkeys

    [/ QUOTE ]Sorry, I'm having difficulties getting a conversion on that amount, whats that in metric.
  9. I am also missing two badges that I completed missions for in the last week...

    1) Numina Task Force Badge
    Just as mentioned before by someone else...
    [ QUOTE ]
    [ QUOTE ]
    * Prior to Update 2, I completed the Numina Task Force. I have been assigned all of the other Task Force Badges (having completed all of them) but still lack Numina's.

    [/ QUOTE ]
    Were you part of the team when Jurrasik was defeated? Did you recieve a reward when Jurrasik was defeated?

    [/ QUOTE ]

    Me and 7 others formed a Numina Taskforce team and did it a few days ago, we all got our the Jurrasik Badge but did not get the Numina TF badges on completion of the Task Force. We submitted this as a bug report at the time.

    2) Hollow's Trial
    I have an L38 Blaster, and I exemplered with an L12 Defender in a team of 8. We completed the mission, but when we went back to the contact, no one recieved the trial badge.
  10. Wow!!! Very impressive work, very thorough line of thought, not only teaches proper conduct for having empaths on your team, but also teaches some good teamplay conduct too.

    My hero thanks you.