basotl

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  1. Quote:
    Originally Posted by Xzero45 View Post
    http://boards.cityofheroes.com/showthread.php?t=232290


    I honestly have no idea what other directory you were looking at, but there's the newest one.
    This thread:
    http://boards.cityofheroes.com/showthread.php?t=187823

    Still points to the old one. Maybe that is what he was looking at?
  2. From: Re: Guide to running CoX in Ubuntu

    Don't know if anyone is still having issues getting passed geom.pigg in the CoHUpdater.exe running with Wine,
    but I have solved it (on my end) ...

    Terminal :
    sudo su
    (enter password)
    cat /proc/sys/net/ipv4/tcp_wmem
    4096 87380 524288
    (was mine)

    at this point, I doubled the middle value.
    echo 4096 116760 524288 > /proc/sys/net/ipv4/tcp_wmem

    This should work.
    NOTE: Do NOT exit terminal as CoH is updating/fixing files.
    Sometimes that tends to reset the values to the defaults,
    which you can change if you know how to access the TCP Conf file through Terminal.
  3. Quote:
    Originally Posted by Cyber_naut View Post
    There have been damage work ups done by forum members, and they all seem to show that SS WITH rage puts SS's damage output in the same neighborhood as other competing sets. Without rage, SS is a bottom feeder damage-wise. So basically, you need to take rage if you want to compete damage-wise with other sets. That means you have to waste a power, slot it, keep using it, and then endure a pretty hefty defense debuff and endurance crash every couple of minutes, along with 10 seconds of impotence, just to do damage on par with other sets. Really, the only advantage the power gives is the to hit buff, which is great, but I don't think it justifies that many negatives.
    I would consider SD as an exception. With AAO I average a 75% dam bonus. Slightly less than Rage but still pretty nice. So out of the gate it brings damage on par with other sets. If you can handle Rage with SD it helps make the damage superior to other sets. Myself I don't like dealing with the crash and picked up another attack but I may switch back.... I'll see.
  4. I currently have a level 50 Shield/SS Tank with 45% Melee/Range/AOE Defence. He is a beast in PVE. I have Energy Torrent, Foot Stomp and Shield Charge as my normal start of my attack chain. They provide great damage mitigation by keeping mobs on their backs most of the time. Then Knockout blow + Haymaker are great for putting the hurt on the bosses. I actually respeced out Rage in favor of having another attack for use. I found AAO pretty sufficient as is.

    I also dropped out a travel power in favor of Ninja run. I went with Maneuvers over Combat Jumping for the little extra defense and to make him even a bit nicer on teams for the synergy with Grant Cover.

    I found Shield/SS to be great for running through massive groups and just having a team that keeps a crazy pace.

    Not my exact current build but this will give you an idea of what mine looks like. (Slotting all done via respec I forget the actual order I went with in levels.)
    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Iron Joe: Level 50 Science Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Leadership
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(3), S'dpty-Def(3), Aegis-ResDam(5), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(7)
    Level 1: Jab -- Mako-Acc/Dmg(A)
    Level 2: Battle Agility -- S'dpty-Def(A), S'dpty-Def/EndRdx(7), S'dpty-Def/Rchg(9)
    Level 4: True Grit -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(9), Aegis-ResDam/Rchg(11), S'fstPrt-ResDam/Def+(17)
    Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(11)
    Level 8: Against All Odds -- Taunt-I(A), EndRdx-I(13)
    Level 10: Maneuvers -- S'dpty-Def(A), S'dpty-Def/EndRdx(13), S'dpty-Def/Rchg(15)
    Level 12: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
    Level 14: Phalanx Fighting -- RedFtn-Def(A), RedFtn-Def/EndRdx(15), RedFtn-Def/Rchg(17), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx/Rchg(46)
    Level 16: Swift -- Run-I(A)
    Level 18: Health -- Heal-I(A), Heal-I(19), Heal-I(19)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(31)
    Level 24: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rchg/Rng(36)
    Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
    Level 28: Grant Cover -- S'dpty-Def/EndRdx(A)
    Level 30: Kick -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(37), KinCrsh-Rchg/KB(37), KinCrsh-Rechg/EndRdx(37), KinCrsh-Dmg/EndRdx/KB(40), KinCrsh-Acc/Dmg/KB(42)
    Level 32: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33)
    Level 35: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx(43)
    Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 44: Laser Beam Eyes -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
    Level 47: Physical Perfection -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc/Rchg(48)
    Level 49: Energy Torrent -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(50), Posi-Dmg/EndRdx(50), Posi-Dmg/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
  5. As an FYI I'm a purely Linux gamer.
    Hardware:
    Core2 Duo Quad Core 2.6GHz
    4 GB RAM
    Geforce 7200LE (Yeah an upgrade is on my Christmas list for the GPU)

    Games I play:
    CoH (Cedega)
    Diablo 2 (Cedega)
    Doom 3 (Native)
    American McGee's Alice (Cedega)
    Starcraft (Cedega)
    Quake Live (Native)
    Open Arena (Native)

    And a few other games I mess with on occasion.
  6. I've been playing CoH on Ubuntu Linux via Cedega for a few years now. It works great for me.

    I have also tested Wine and CoH in the past and it worked but had the chat error and costume error.

    I find Cedega support has improved since the Mac client came out (both made by Transgaming).
  7. Quote:
    Originally Posted by Spear0 View Post
    QR:

    The CoH updater aborts when it hits "geom.pigg" and won't go any further. Any idea what I may have done wrong? Wine is installed and I'm using Ubuntu 9.04 on a fresh install. Is there something I should have done with the drive partitions, maybe?
    The support page on Cedega says the following:

    Quote:
    Originally Posted by Transgaming Cedega
    If the updater crashes on geom.pigg (typically accompanied with a message about 'Debug assertion failed!' that references Allocate.cpp line 108), you need to increase your default TCP send window size. To do this issue the following commands at a terminal as root: cat /proc/sys/net/ipv4/tcp_wmem you should see three numbers. The middle number needs to be doubled (or otherwise increased) to at least 32768. To do this you can echo 4096 32768 131072 > /proc/sys/net/ipv4/tcp_wmem where the first and last numbers are the same as the values reported by the first command. Users may have to even triple or quadruple the middle number to get past this error.
    The TCP error has been an on/off problem with CoH on Linux. I have used CoH on Ubuntu Linux with both Wine and Cedega. I currently like Cedega the best as Wine still gets an error that crashes CoH when opening the costume switcher.

    With Cedega I have a similar usability environment to Windows.
  8. I have a very similar build on my 50 Invuln/SS.
  9. Quote:
    Originally Posted by SoilentGreen View Post
    Something that I'm really liking in my SD/SS farmer is having Obliteration slotted in both Shield Charge and Footstomp. Moving from one big spawn to the next really lets the procs in those power shine. That extra bit of damage ticks generously when you use it often and I've noticed it be the difference in a kill / non-kill on a number of occassions. I know Obliteration isn't the cheapest set out there but the bonuses and benefits are pretty dang good.
    I have Obliteration slotted in both Shield Charge and Footstomp in my SD/SS tank and it was noticeable after I slotted them. I count those two powers as my best defenses with the knockdown and killing everything.