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Well to tell you the truth I love to PvP, but find it dull at times and meaningless sometimes in this game. My ideas are like others here but gives some more meaning to PvP.
1. Add a reward system compared to the merit system.
By giving out pvp tickets for killing other players, and completing certain task players can buy rewards. You can scale the tickets so certain tasks for example yeilds more tickets than killing a player or vise versa.
2. Add world effect from pvp result.
Each PvP entrance is in different zones so take for example sirens call. If the heros would be winning Sirens call you would see more longbow in Sharkhead Isle affecting the general game world dynamics.
3. Add Arena rankings on website.
Even though WoW PvP got on my nerves a lot the best feature was ranking. By going to WoW's website and simply looking at the ranking tab you could see how you ranked. You could also give out titles for high ranking arena players as a reward for accomplishment.
The PvP in this game has a lot of possibility, but you need to have players want to PvP. At times I can go into an arena, or zone and it's dead, and I ask myself what's the point? Here you give reason and it adds to the function of the system.
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i like this.
a lot.