Wow, it's always nice to see your post as inspired healthy debate!
As to getting past the lower levels quickly, I can certainly see the desire for that by some, and I certainly don't begrudge those that want to do it. After all, they can come back to do those all important low level missions (Speluenker for Atlas Medallion) through Oroborus.
That being said, if the content is uncompelling for those missions, why would I choose to do them? The obvious answer is for the reward, as stated. But it still doesn't make the content any better and it becomes a slog for the reward. More so, because you don't get you fancy new powers to work them. Your stuck with what you had at level "x". Oh and God forbid you may have respected yourself into being useless at level "x". So perhaps overhaulling the low level content isn't as useless as it may appear.
I must admit that overhauling the content wasn't what I was going for though, as was pointed out. I'd like to see "options" for my low level toon. Story Arc Options. Options that don't leave me stuck in a big building that often is really laggy (unless your smart enough to do AE in quiet GC).
Someone suggested having those AE "Gems" become canon content. This doesn't seem like such a chore. The "Dev's Choice" arcs have already drawn the Dev's attention. Why not incorporate those into standard contacts.
I do agree with Smilin' Joe that the AE implementation was highly underwhelming for me. I was very excited about it initially. However, the fact that I was standing in a building, doing nothing to help the citizens of Paragon City was very annoying. Perhaps, AE is really a Nemesis Plot! Get the heroes off the streets and leave the streets empty and ripe for plunder (Just Kidding, but it might make for an interesting Story Arc, eh?)
I like the TF for Arcs Idea. I have always believed that the story should be shared by all members of the team. Most people who team, I would guess, team with the same group of people (those who aren't just out for the quick XP of teaming). The people they team with are people they enjoy teaming with. Those that are annoyances often get kicked from the team for one reason or another. Therefore it would behoove the Dev's to offer the Arc content to all team members (and the ensuing rewards). This way the teams have a reason to do the Arcs. You don't get Merits for PB, so in a way there is a penalty for teaming and NOT doing AE.
I may have gotten way off topic here, but I wanted to state some more of my issues and thank those who have engaged in such serious, and well thought out debate concerning the topic.
In the end, I think that "ignoring" the low level content or "speeding past it" won't fix the problems. Only fixing the problems actually offers a solution. I think saying the Dev's "won't do it" is a bit broad. They have obviously shown concern about fixing some areas that have displayed a large amount of tedium in the past (i.e. the changes to the hollows and Faultline). In the end, I think a lot of the fixes in I16 will resolve some issues. I hope for a lot in GR, but don't want to end up being underwhelmed again.
Oh and I still think new content (more options) should be offered for low level toons, searching for Non AE content, expeically in the RI