Wrong_Number

2010 Player's Choice Best Heroic and Lowbie Arc
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  1. [ QUOTE ]
    Mission 1:

    There wasn't much humor. The map felt very... silent. No patrol dialog to be heard. The quotable text from this mission: "Geek Alert!" and "Not another Nemesis plot...". It could use a bit more.

    [/ QUOTE ]

    I would love to add more and will post I15


    [ QUOTE ]
    Mission 2:
    The TV personality was talking about the rogue island police, then sent me somewhere where a guy in an orange suit was talking. Am I being sent to the rogue isles, to the zig? Where am I going?

    [/ QUOTE ]

    Do you really need an address? It is just not that important of a detail.

    [ QUOTE ]
    The npcs were talking about switching VGs, which left me wondering - why? The only clue to this was text about "Nemesis failed plans outnumbering even the government's". What about the other villains?

    [/ QUOTE ]

    The pop up when you enter explains it all. Maybe you missed it or clicked it by accident before reading?

    [ QUOTE ]

    At this point, I'm wondering why didn't JYD mention the injustice league even once? He talked about Blappy joining "his team". Is he the head of this injustice league?

    [/ QUOTE ]

    That is what we call JD speak. JD, SIS and WN are all in the IL, but due to MA limitations can not all be placed in that group as they should be.


    [ QUOTE ]
    Mission 3:

    The lost and found text for B.A. is insulting to the player. I had just rescued her and she's calling me an "amateur" and "her sidekick". What did I do to her to merit this attitude?

    [/ QUOTE ]

    LOL....she is a major DIVA! Also, she suffers from a superiority complex and is well, a little unbalanced mentally.


    [ QUOTE ]
    Sis Boom Ba's description is: "No data available." I think I'd expand on that a little.

    [/ QUOTE ]

    You must have hit a bug (rare in MA I know ) because she has a bio as does every custom I make in every arc. I just checked and it is there.

    [ QUOTE ]
    Mission popup: Your "Q" rating is going up! Maybe I'm too old to know what a Q rating is, shrug.

    [/ QUOTE ]

    It is a media term for how well a person is known by the general public.


    [ QUOTE ]
    Mission 4

    Need custom objective text for both defeat villains.

    [/ QUOTE ]

    Not sure exactly what you mean, but they all have "defeated" text, bios and are named in the nav bar text.


    [ QUOTE ]
    Why isn't B.A. in this arc?

    [/ QUOTE ]

    This question means either you did not read all the bosses bios and/or missed dialog. Because you missed key information about the arc that has to taint your view if it.


    [ QUOTE ]
    Summary: Interesting arc and premise for the story. Could use a bit of polish though. I didnt rate in-game - if I had, I was wavering between 3 and 4 stars.

    [/ QUOTE ]

    Why not rate it? Send me PM or tell, because you missed either due to some MA bug or otherwise some big important pieces of information that are clearly spelled out in the last mission. Without that information, your view of the arc has to be tainted.


    WN
  2. [ QUOTE ]
    thank you for playing my arc. truthfully this was not intended to be a humor arc, and i really still do not consider it one. i know it has huporous elements to it and that is why i submitted it to you. it just ended up humorous, more by accident than by design. that is probably why there is more humor in the last mission, because i packed it with so much stuff because it was the final mission.

    [/ QUOTE ]

    Of course my review is focused on the humor and fun of the arc so that is what the review reflects. Hopefully it came across that I enjoyed the arc even though there was not a ton of humor through out.


    [ QUOTE ]
    the maps are a bit funny. they are all unique, obviously, but chosen for theme more rather than size. if i could have found a map that was more library-like but bigger i would have used it. the burning map used to be an outdoors map until they removed it unexpectedly. it took a couple of reviews, including venture's, before i realized that they were playing entirely the wrong map. they were all picked for their dreamlike qualities. i would love some ideas on map alternatives if you have any suggestions, because they do feel a bit crowded.

    [/ QUOTE ]

    Yeah, the limited maps can paint you into a corner a bit. I found this with my Disco arc. The last mish is based on a historical event that took place at a baseball stadium, but the small park map was the "best available" The first map maybe cut down on the patrols? I was fighting the Librarian when two Lost bosses wandered in and got me. The Last room of the last map was loaded with captives. Maybe spread them out more?

    WN
  3. Current Batting Order

    A Voyage Fantastic
    Coulrophobia (Fear of Clowns)
    A Lame Joke
    Can You Win The Internet?


    Overflow

    ParaCon
    Sings like an Angel while the Devil Plays along
    Fine Literature


    WN
  4. [ QUOTE ]

    [u]Mission 2[u]
    ....a fortunata suggesting she wants to change employers (I don't think Arachnos lets you do that), although it seemed reasonable for the Nemesis thugs and some of the other mobs.


    [/ QUOTE ]

    Warburg is exactly that. Marshal Blitz left Arachnos and founded his own group (hence the Rogue in front of the baddies names there).


    [ QUOTE ]

    [u]Mission 4[u]

    The bosses were sort of funny when you read their flavor text, although I was wondering about the changing text cases in the former Bright Angel's flavor text - wasn't sure if it was intentional to suggest that her mental state was deteriorating

    [/ QUOTE ]

    That is exactly why it was written that way.


    [ QUOTE ]
    There's no real follow up in the debriefing. Did I save her? Did I bring her to justice? And for what? She kidnapped herself. Contract violations, maybe?

    [/ QUOTE ]

    Could be


    [ QUOTE ]

    [u]Overview.[u]

    Okay, this is a humor arc - which has some good amusing moments. There is a general story going on here, but it isn't really fleshed out - the player really doesn't quite understand what is going on or why they are involved. Why are the Nemesis involved in the first mission? Something to do with the executive, but even then it's never really followed up on. Well, that's Nemesis plots for you.


    [/ QUOTE ]

    BINGO!


    [ QUOTE ]

    I generally don't count the critter text as clues, since the players can't always be relied upon to click on them. I'd say that the arc in general would need a lot more fleshing out in clues as to what is going on. These don't have to be required objectives, and they could provide more opportunities to slip in more jokes. For example: .......

    .....Wish I had something better to say, I think it's a good arc and its a good start to a story, I just think it needs to be fleshed out a little more. There's a lot of information just is sort of hinted at or that the player has to infer. A proper conclusion at the end of the arc would do a lot - right now it's pretty much A Winner Is You! I'd like to know what the result of your efforts here are. Does Blappy go back to her show, ever trapped by her own fame? Does she finally get what she wanted, notoriety and infamy before the public eye? I see that you wanted some questions at the end of this arc, but without a follow up or some conclusion they're just dangling plot threads.


    [/ QUOTE ]


    Some people don't bother to read clues either. I don't see any problem with imparting information via clues, dialog, bios, whatever. You are missing the point I feel. I really don't want to spell it out or spoon feed the plot to the players. There is more than enough information to have a very solid idea as to what is going on. If you really need a hand shoot me a tell.


    [ QUOTE ]

    Just as an aside, have you ever seen Death To Smoochy?

    [/ QUOTE ]

    No, but I know Jon Stewart is in it.


    WN
  5. [ QUOTE ]


    Title: hero therapy (TM)
    Arc ID: 119228
    Creator’s Global Name: ridiculous girl
    Mission Count: 4 missions
    Notes – this arc has multiple scaling levels. 5-20, 20-29, 30-40, and 40-54. the why should be appearant as you play. what this means is that you need a toon that scales down and maybe up well. a mid 30s toon is usually best since it is usually not fully tweaked and still has a full complement of powers. one thing to note is that fire blasters seem to have an extreme weakness to the third mission boss, despite having allies. just a warning. otherwise, enjoy!

    [/ QUOTE ]

    Lowdown – First off, this was a very good arc with one or two exceptions. 85% of the humor in this four mission arc is packed into the last mission. Up till then, while interesting, it was mildly amusing at best. The last mission does really make up for this with many funny situations (I really don't want to give anything away!).

    Funny Level – Mildly Amusing (1-3), Very Humorous (4)

    Fun Level - Slow climb on a tall roller coaster follow by a wild ride.

    Let’s up it to 11! – The last boss is over the top and almost ruined the last great mission. Small maps caused large clusters of baddies. Little Dream/Nightmares need tailored bios (a good place for more humor).

    Overall Rating – Humor is very uneven, but the arc is well done and well worth playing.

    WN
  6. Thanks for the review. You hit it on the head, space is currently the killer and if it becomes possible I would love to add to this mish. If you don't mind running it again to help me with my comma issue, that would be great. Just PM me where they need to be added. Thanks,

    WN
  7. Current Batting Order

    hero therapy (TM)
    A Voyage Fantastic
    Coulrophobia (Fear of Clowns)


    Overflow

    ParaCon
    Sings like an Angel while the Devil Plays along


    WN
  8. [ QUOTE ]

    Title: The Rise and Fall of the Radioactive Bikini Squad
    Arc ID: 1928 (I think, if I'm wrong it's in my sig)
    Creator’s Global Name: @Wyrm
    Mission Count: 5
    Notes – Should be soloable. Has an extreme boss (not an EB) at the end, but there's a helper NPC available. I recommend level 40+ on it, because of some of the foes. Yes, there are Knives of Artemis, but only for one mission, and it's as short as I could reasonably make it.


    [/ QUOTE ]


    Lowdown – A big part of the humor in this arc comes from your contact and fortunately he is a hoot! The story is wacky and fun. I loved the custom Carnies. but wish they each had their own bio rather than the one custom one they all share. The leader's in several of the missions are standard "Raid Leader" types which is a little disappointing though they may be that way due to space limitations. Still, the humor is strong enough to not get hung up on the few short falls.

    Funny Level – Very Humorous

    Fun Level - More fun than watching a great Tyra or Janice Disckenson rant on some model show!

    Let’s up it to 11! – If possible customize all the bosses, tone down the rad powers, 3rd mish nav text is klutzy.

    Overall Rating – Definitively play this arc if you are looking for some silly fun and laughs.
  9. I corrected all the typos RG found (thanks RG!) and lowered the Injusticators to Standard/Standard (which I had thought I had done long ago). I definitely plan on revisiting all the character's power sets once I15 hits live.

    WN
  10. I will be there with someone (I need to check who needs that SF)

    @wrong number

    WN
  11. Glazius,

    Thanks a lot for the review.

    WN
  12. Thanks for running it again and sorry, your experience was not a great one. I really had no expectation at all of you writing another review. There is no reason to feel bad, your opinion is your opinion. I did suggest you try a different toon, but not that you lower your difficulty. A scrapper should be able to do this arc easily. As for dialog, I really think it has plenty (far more than most non-MA missions). You are the only person to feel that way and you are entitled to feel that way. Other people, at least so far, have not had the issues you did, but thats fine. Heck, even Venture gave this arc 4 stars (once I got the TV in line canon wise). So this arc did not resonate with you, no biggies. Thanks again.

    WN
  13. Thanks for running it again and sorry, your experience was not a great one. I really had no expectation at all of you writing another review. There is no reason to feel bad, your opinion is your opinion. I did suggest you try a different toon, but not that you lower your difficulty. A scrapper should be able to do this arc easily. As for dialog, I really think it has plenty (far more than most non-MA missions). You are the only person to feel that way so far and you are entitled to feel that way. Other people, at least as of this writing, have not had the issues you did, but thats fine. Heck, even Venture gave this arc 4 stars (once I got the TV in line canon wise). So this arc did not resonate with you, no biggies. Thanks again.

    WN
  14. [ QUOTE ]
    Pretty much any boss will be hard for a Assault rifle/Device blaster.

    *gigglesnortchokespittake* no. Beanbag + Taser = Boss never gets to attack, unless the Architect was a jerkass and gave it status protection. The only Bosses my AR/Dev fears in the regular game I can think of offhand are Master Illusionists because of the total cheatmode phase power.

    See above. He is an assault rifle/iwillpower both on the lowest settings (standard).

    WP, SR and Nin all come with a mandatory +perception power -- something to keep in mind when using them.

    [/ QUOTE ]

    Well, it could well be play style. My son has a level 50 AR/TR blaster and I asked him to run through it. He thought all the bosses were pretty easy and only almost dies once with the final EB.

    WN
  15. [ QUOTE ]


    Arc ID: 124380
    Title: Trouble on Old Mac Donaldson's Farm
    Global Name: @Taxibot Sara2.0
    Mission Count: 8
    Notes: A tale of Ailen Invasion on Old Mac's farm with 1 mandatory rescue and one that isn't. The AV will spawn as an EB if soloed on heroic

    [/ QUOTE ]

    First off silly lady Mission Count means number of missions in the arc (one mission in this case) not the number of plays it has. On to the review.

    Lowdown – This one mission arc has a pretty good concept for a humor arc, a farm invaded by aliens. I can think of a lot of humorous and funny things that can come out of it, but I feel what has been done so far is just a good starting point. The customs all look pretty good though I don't know where the farmer's wife shops at. The Rikti captive has a few good lines. The big bad was way tough even at difficulty 1.

    Funny Level – Knock Knock jokes

    Fun Level - The car ride to the circus.

    Let’s up it to 11! – Tone the AV down to an EB tops, Add some patrols with dialog. Add funny descriptions to the minions and Lts. Make the option release not optional.

    Overall Rating – There is nothing really wrong with this arc and it is so short you won't feel like you wasted your time, but it has little humor. I look forward to replaying this after it is reworked.

    WN
  16. Arranged in alphabetical order for fairness and ease of use:
    <ul type="square">[*]Altoholic_Monkey -- Indies (1 mission) | Sequels (2-3 missions) | Epics (4-5 missions)[*]Bayani[*]Beach_Lifeguard[*]Bubbawheat | (In Character) [*]Burning_Brawler (QPQ)[*]DeviousMe (QPQ)[*]Dominemisis (QPQ)[*]Dragonslay[*]Frozen_Northman (QPQ)[*]HolyEvilAoD[*]Jophiel[*]Lazarus (QPQ)[*]LaserJesus[*]Misho (QPQ) | Non QPQ[*]Peacemoon (QPQ)[*]Policewoman (QPQ)[*]Rapulis[*]ridiculous_girl (QPQ)[*]SteelSky[*]Sooner (QPQ)[*]Stomphoof (QPQ)[*]Talen_Lee[*]theHedoren (QPQ)[*]Venture[*]Wrong Number (Humor Arcs, QPQ)[/list]
    EU reviewers
    <ul type="square">[*]Col.Blitzkrieger[*]Leese[*]Master_Zaprobo (In character)[/list]
    Review sites
    <ul type="square">[*]City of Guides - Mission Architect[*]CoH Mission Review[*]Mission Architect Advanced Search Site[/list]
    Note: QPQ = quid pro quo: Play and rate/give feedback to the reviewer first in order to get a review on your arc, some are more lenient on this than others. Also, tends to have a shorter queue.

    Also, some non-QPQ have more than one reviewer with some not accepting new submissions, check the most recent page for up-to-date information.
  17. ]RG,

    Thanks much for the review! I want to try to adress a few of your comments.

    [ QUOTE ]
    "have blap, blap, blappy day" arc #2019

    i played this with tired of it ALL, my level 36 AR/DEV blaster, on rugged.

    [/ QUOTE ]

    I think the difficulty you had through out with the bosses has to do with your choice of character you played. Pretty much any boss will be hard for a Assault rifle/Device blaster.

    [ QUOTE ]

    mission 1
    pretty quiet, no dialogue...
    what is that boss? he could see through my stealth from a good ways... and he was extremely tough.

    [/ QUOTE ]

    See above. He is an assault rifle/iwillpower both on the lowest settings (standard). The first mish is intended as a simple set up.

    [ QUOTE ]

    mission 2
    man, your bosses are tough! what are they set on?


    [/ QUOTE ]

    Thanks for catching those typos. The boss is set on Hard/Hard.

    [ QUOTE ]

    ok i finished your blappy arc. i enjoyed some aspects of the arc. i like the custom toons and the story line. i like the set up with the tv and how it addresses you. that is a difficult contact to pull off and think you do fairly well. the text was fairly well edited, though i found some typos and extraneous details. unfortunately, i also have some serious problems with the story too.

    first of all... i know i played this on rugged, and it is more difficult to solo, but your bosses were very very difficult. what are their setting levels?

    [/ QUOTE ]


    SBB is Hard/Hard
    WN is Hard/Standard
    SSS is Hard/Stardard
    The EB is Extreme/Hard

    So all the bosses are standard or hard except the only EB which has one extreme setting (that is the final fight of the arc). Again, it has more to do with your choice of toon.

    [ QUOTE ]
    .... but that is a large map

    [/ QUOTE ]

    It is a medium map with a grand total of 4 rooms. I have never failed the final mission and can normally complete it in under ten minutes and I have played though that mission on at least a dozen different ATs (I will give you that blaster is probably the hardest).

    [ QUOTE ]

    now a lot of your missions were empty of dialogue. if this is a humor based arc more humor can be inserted, with patrols, hostage repartee, boss dialogue. but the first mission, only the final boss says a couple of things. in the next mission you have couple of patrols with dialogue, but another problem appears. the patrol bad guys have no reason to be there other than have one liners, otherwise they make no sense to the greater story. due to your number of custom toons i am willing to be that you have no room left.

    [/ QUOTE ]

    You need to replay this arc with a different toon because every single patrol, captive, boss, etc. has dialog. I can only guess you played this with a cloaking device on which messed up a lot of the unaware dialog so you missed it.

    [ QUOTE ]

    this leads to another problem. too many toons. while wrong number is amusing, she has no relation to the story whatsoever....

    [/ QUOTE ]

    She is the leader of the Injustice Legion the group that drives the entire store.

    [ QUOTE ]

    ...but it does not really gel into a coherent story. you have a solid story in there, but it is kind of lost and muddied. what does junkyard dog have to do with the story line? and wrong number? freaks? snakes? they seem to be thrown in not for story purposes, but one liner joke purposes. these elements subtract from the story more than it adds to the humor. the custom group, the injustice league, does not really fit in anywhere. how do they tie to the story, really?

    [/ QUOTE ]

    WN, JD, SBB and BA all are members of the Injustice Legion the villain group through ot the arc. What may have confused you is that they all need to be in separate villain groups because due to the current limitations (this will be fixable I15). If they are all in the Injustice Legion as they should be they will spawn in other places through out the arc ruining the story. The Freaks, Snakes, etc. appear in the mission that takes place at the villain recruitment hot spot, so they make perfect sense.


    [ QUOTE ]

    i am not even really sure if bright angel was a free agent, a co-conspirator or what... were they working together or against each other? what was her ultimate role in all of this? was it her revenge or blappy's true nature coming out party? both? neither? i missed something along the way and reviewing all the text does not help me.


    [/ QUOTE ]

    You are SUPPOSED to have these sort of questions. Who was the real villain? Was BA just a victim of circumstance? Can no one see Blappy's true nature?

    WN
  18. Current Batting Order

    Trouble on Old Mac Donaldson's Farm
    The Rise and Fall of the Radioactive Bikini Squad
    hero therapy (TM)


    Overflow

    ParaCon
    Sings like an Angel while the Devil Plays along


    WN
  19. [ QUOTE ]

    I told you it was hard. Everything is as easy as I can make it with the current settings, but that's the result. The final guy in particular, even as a Boss he'd still have Confuse.

    [/ QUOTE ]

    No argument, the current MA ability to customize critter powers is very, very limiting.

    WN
  20. Thanks to everyone for the support!

    A note about submitting multiple arcs. For right now I am going to limit it to one per customer, but will put them in a sepaerate queue and go back to the additional arcs people submitted if I catch up or things slow down.

    WN
  21. RG,

    Thanks much for the review! I want to try to adress a few of your comments.

    [ QUOTE ]
    "have blap, blap, blappy day" arc #2019

    i played this with tired of it ALL, my level 36 AR/DEV blaster, on rugged.

    [/ QUOTE ]

    I think the difficulty you had through out with the bosses has to do with your choice of character you played. Pretty much any boss will be hard for a Assault rifle/Device blaster.

    [ QUOTE ]

    mission 1
    pretty quiet, no dialogue...
    what is that boss? he could see through my stealth from a good ways... and he was extremely tough.

    [/ QUOTE ]

    See above. He is an assault rifle/iwillpower both on the lowest settings (standard). The first mish is intended as a simple set up.

    [ QUOTE ]

    mission 2
    man, your bosses are tough! what are they set on?


    [/ QUOTE ]

    Thanks for catching those typos. The boss is set on Hard/Hard.

    [ QUOTE ]

    ok i finished your blappy arc. i enjoyed some aspects of the arc. i like the custom toons and the story line. i like the set up with the tv and how it addresses you. that is a difficult contact to pull off and think you do fairly well. the text was fairly well edited, though i found some typos and extraneous details. unfortunately, i also have some serious problems with the story too.

    first of all... i know i played this on rugged, and it is more difficult to solo, but your bosses were very very difficult. what are their setting levels?

    [/ QUOTE ]


    SBB is Hard/Hard
    WN is Hard/Standard
    SSS is Hard/Stardard
    The EB is Extreme/Hard

    So all the bosses are standard or hard except the only EB which has one extreme setting (that is the final fight of the arc). Again, it has more to do with your choice of toon.

    [ QUOTE ]
    .... but that is a large map

    [/ QUOTE ]

    It is a medium map with a grand total of 4 rooms. I have never failed the final mission and can normally complete it in under ten minutes and I have played though that mission on at least a dozen different ATs (I will give you that blaster is probably the hardest).

    [ QUOTE ]

    now a lot of your missions were empty of dialogue. if this is a humor based arc more humor can be inserted, with patrols, hostage repartee, boss dialogue. but the first mission, only the final boss says a couple of things. in the next mission you have couple of patrols with dialogue, but another problem appears. the patrol bad guys have no reason to be there other than have one liners, otherwise they make no sense to the greater story. due to your number of custom toons i am willing to be that you have no room left.

    [/ QUOTE ]

    You need to replay this arc with a different toon because every single patrol, captive, boss, etc. has dialog. I can only guess you played this with a cloaking device on which messed up a lot of the unaware dialog so you missed it.

    [ QUOTE ]

    this leads to another problem. too many toons. while wrong number is amusing, she has no relation to the story whatsoever....

    [/ QUOTE ]

    She is the leader of the Injustice Legion the group that drives the entire store.

    [ QUOTE ]

    ...but it does not really gel into a coherent story. you have a solid story in there, but it is kind of lost and muddied. what does junkyard dog have to do with the story line? and wrong number? freaks? snakes? they seem to be thrown in not for story purposes, but one liner joke purposes. these elements subtract from the story more than it adds to the humor. the custom group, the injustice league, does not really fit in anywhere. how do they tie to the story, really?

    [/ QUOTE ]

    WN, JD, SBB and BA all are members of the Injustice Legion the villain group through ot the arc. What may have confused you is that they all need to be in separate villain groups because due to the current limitations (this will be fixable I15). If they are all in the Injustice Legion as they should be they will spawn in other places through out the arc ruining the story. The Freaks, Snakes, etc. appear in the mission that takes place at the villain recruitment hot spot, so they make perfect sense.


    [ QUOTE ]

    i am not even really sure if bright angel was a free agent, a co-conspirator or what... were they working together or against each other? what was her ultimate role in all of this? was it her revenge or blappy's true nature coming out party? both? neither? i missed something along the way and reviewing all the text does not help me.


    [/ QUOTE ]

    You are SUPPOSED to have these sort of questions. Who was the real villain? Was BA just a victim of circumstance? Can no one see Blappy's true nature?

    WN
  22. [ QUOTE ]

    Rise of the Drakule has gone through a few revisions in the past for difficulty (not sure how long ago you played it), and in I15 it's getting a major overhaul.

    [/ QUOTE ]

    When I was re-playing it, I did feel that the I15 changes to power selections will be a blessing for the arc. I understand totally that you want to keep the vampire "feel" of the npcs powers and currently it is kinda limited as to what you can do in that area.

    WN
  23. [ QUOTE ]


    Title: The Extadine Lab
    Arc ID: 2595
    Creator’s Global Name: Vanden
    Mission Count: 1
    Notes – Current custom critter maker issues make this arc pretty hard.

    [/ QUOTE ]

    Lowdown – The way this one mission arc started out I thought I might have been playing the wrong arc. It became pretty clear I was in the right place when the Candy Faires showed up. All of the little darlings had funny bios and looked oh so cute, but they did pack a mean bite (tip- target the Gumdrop first). The final baddie had confuse which suuuuuccccckkkksss and I really didn't think it was needed. The arc was enjoyable and how I like um, short and sweet

    Funny Level – Humorous

    Fun Level - Oompa-Loompa Silliness

    Let’s up it to 11! – Change/tone down the final boss. Give the poor Veggie Fairies bios the same treatment as the Candies.

    Overall Rating – Really a cute, fun and quick little arc. A few small tweaks and this could easily be put in my rotation.

    WN
  24. [ QUOTE ]

    Title: MacGuffin Delivery Service
    Arc ID: 1567
    Creator’s Global Name: @Lazarus
    Mission Count: 4
    Notes – This is a villain arc, if you are going to play it using a hero character be warned that there is a bug where the Carnies will not spawn below level 40 if the team leader is a hero. Villains don't have this issue, Carnies will spawn as low as 35 in this arc just fine for them. Also, while the 3rd and 4th missions are pretty stealth friendly you will be missing a lot of funny details if you skip to the end of the map instead of fighting through. Oh, and click ALL the glowies.

    [/ QUOTE ]


    Lowdown – This arc is solid throughout play wise though the humor aspects have some ups and downs. The first two missions were very good especially the second where you run into several non-combats with some amusing things to say. The third mission seemed very standard save for the clues which were great. The map was a bit large which lead to some hunting for that last glowie. The last mish is back on track and wraps it all up nicely. Be sure to listen for the battle dialog as it is very funny.

    Funny Level – Humorous to Very Humorous

    Fun Level - A day at the Carnival!

    Let’s up it to 11! – Some reworking or maybe just shortening of mission three would go a long way.

    Overall Rating – A fun amusing arc that is worth your time.

    WN
  25. Title: Rise of the Drakule
    Arc ID: 51357
    Creator’s Global Name: @laserjesus
    Mission Count: 2
    Notes – Boss/EB heavy


    Lowdown – There is plenty of humor in this arc and overall the writing is very good. I really, really hate having to lower my difficulty just to play an arc, but the Eb in the first creamed me and the description did say "best for team play". The look of the customs is good, though the powers badly need rebalancing.

    Funny Level – For team play I am guessing Very Humorous. I would not recommend it for solo play at this time.


    Fun Level - Team play it should be pretty fun. For solo play not so much.


    Let’s up it to 11! – Please, please rework the powersets. It would definitely increase your ratings/plays of people that like to solo.

    Overall Rating – The arc is very worth playing however even lowered to level 1 the amount of dark powers combined with confuse and self heals may be very hard for many soloing. It should be perfectly manageable by any decent team


    WN