Westley

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  1. [ QUOTE ]
    Fulmens’s guide.

    [/ QUOTE ]

    tl;dr

    Yours too.

    Sorry, I'm sure people will appreciate having this here, but I REALLY don't do numbers. And that's all numbers.

    Looks good for the min/maxers though!
  2. [ QUOTE ]
    Heh.. this is funny. I breifly think of leaving my home on the scrapper forum to ask about a blaster power... and what happens? I can't even find it.

    [/ QUOTE ]

    Blame it on Scrapperlock.
  3. [ QUOTE ]
    Okay, first off take a deep breath. Your obviously frustrated, but this is supposed to be fun. I'm guessing you must be having some kind of fun or you wouldn't still be here.

    [/ QUOTE ]

    QFT
  4. [ QUOTE ]
    I was in a mission against the Council. I ran into a trio of +1 minions. Their assault rifles tore me up and I found myself in the hospital. This was on Heroic.

    [/ QUOTE ]

    You might want to consider picking up Dull Pain. Not only does it give you a good one time "heal" in case of emergencies, it also gives you a 25-33% boost to your total HP for a good 2 minutes. It definately increases your survivability.

    [ QUOTE ]
    First, I'm physically disabled. One of my disabilities is a problem concentrating. I can only really do one thing at a time, and I cannot multitask. This is another reason as to why I solo, as I find myself a liability in a team, more often than not.

    Also, I am very slow, in terms of manual dexterity. I tend to react slowly to danger. I didn't realize I was getting myself torn to shreds, because I was concentrating on setting up my attack chains to put the minions down. My inspiration box is full of heals, two wakies and four breaks.

    [/ QUOTE ]

    That, unfortunately, I can't help you with.
  5. [ QUOTE ]
    I'm almost to the point of scrapping this toon and starting over! Dark Melee is just too inaccurate for me. It's frustrating me to the point that I want to find the guys who programmed this concept into the game and have a very pointed discussion (involving a large ballbat) with them about new players, frustration levels and accuracy.

    [/ QUOTE ]

    With the slotting shown above, I have 1.31 accuracy on two of the three attack powers, and 1.23 on the other one. That's better accuracy than Archery gets by default, and most people will tell you that Archery is pretty nicely accurate to start off with.
  6. Okay, The Philotic Warrior is actually a level 15, and here is his build and slotting:

    Shadow Punch: 1 level 15 ACC IO (19.2%), 1 level 10 ACC IO (11.7%), 1 level 10 Endurance Reduction IO (11.7%), 1 level 15 Endurance Reduction DO (16.7%)
    Smite: 2 level 10 ACC IOs (23.4% total), 1 level 15 Damage DO (16.7%), 1 level 15 Endurance Reduction DO (16.7%)
    Siphon Life:1 level 15 ACC IO (19.2%), 1 level 10 ACC IO (11.7%), 1 level 15 Damage DO (16.7%)

    Fast Healing: 2 level 10 Healing IOs (23.4% total)
    Reconstruction: 1 level 10 Healing IO, 2 level 15 Healing DOs (45% total boost from all 3)
    Quick Recovery: 2 level 10 Recovery IOs (23.4% total)
    Dull Pain: 1 level 10 Recharge IO (11.7%), 2 level 15 Healing DOs (33.3% total)

    Jump Kick: 1 level 10 ACC IO (11.7%)
    Super Jump: 1 level 15 Jumping IO (19.2%)

    Now keep in mind that I do NOT fund my other characters with my level 50. All my alts "earn their own keep" so to speak, so I got all these great cheap IOs by bidding reasonably overnight at the Market on the ingredients, and then making them myself in the University. Working my way to get myself full of IOs right now, that way I don't have to replace them all the time. That will save me lots of money.

    But with this build, I have decent attack, and I can survive almost every fight.
  7. [ QUOTE ]
    [ QUOTE ]
    Then you should read this guide on how to easily make your own teams! Guaranteed to work or your money back!*

    [/ QUOTE ]

    Read my message again. It's not that I can't find teams. It's that there's not enough players online at the times I play with the same interests to form teams.

    [/ QUOTE ]

    I'll bet I can prove you wrong. Name the time, and the place, and the character name.
  8. I actually have the EXACT same build, The Philotic Warrior, also a Dark/Regen. Right around the same level too. I'll go take a look at his build and tell you what I have. I've never had any problems soloing him. In fact, I often TANK for my teams with this character. I'll let you know what I come up with, but yes, Siphon Life is wonderful.
  9. [ QUOTE ]
    And as I noted on the Combat Guide's page, it's mainly for playing on teams... I mainly solo, since during the times I play, it's harder than heck to even find other players online, let alone a decent team.

    [/ QUOTE ]

    Then you should read this guide on how to easily make your own teams! Guaranteed to work or your money back!*


    *So, since it's free... that's like, zero, right?
  10. [ QUOTE ]
    Experience can't be bought

    [/ QUOTE ]

    But it can be shared. Thus the Combat guide.
  11. Welcome to the forums! First thing I should say to you is that questions, even questions ABOUT guides, should be posted in the Player Questions section. The guides section is only for POSTING guides themselves. You might want to ask a forum moderator to move your post. You'll also get more responses by posting in the proper place.

    [ QUOTE ]
    One of the most annoying things I read in the player guides are all the builds and guides that assume that you're playing a new character and have an alt or a buddy that can supply you with the most powerful IO sets.

    [/ QUOTE ]

    That's why my Force Field Guide only lists SO slotting as the recommended slotting. IOs, the whole invention system, and the Market were all meant to be OPTIONAL additions to the game that you can choose to ignore. Most guide writers nowadays have forgotten that. I haven't. Even if I include IO slotting in the future versions of my guide, I will ALWAYS keep the SO slotting, it's just a matter of principle.

    [ QUOTE ]
    Are there any guides that take the newer/less experienced player into account

    [/ QUOTE ]

    Read the guide to Combat in my signature, it's MADE just for you.
  12. Thank you for putting this together. Already better than the Wedding Pack, just for the number of costume pieces. Definately buying, thanks.
  13. I never was good at numbers, thanks.
  14. [ QUOTE ]
    Question though: is it possible to avoid taking Stamina on a FF/Eng? My biggest end use is when I bubble, but that's usually during combat. I'm also planning on outfitting with IOs (read: 30-50% End Reduc). I don't have any toggles beyond Dispersion Bubble.

    [/ QUOTE ]

    With those circumstances? Yes, especially if you're teaming a lot. Vigilance really DOES help, believe it or not. It's also been proven many times that Endurance reduction is actually BETTER than more recovery, most of the time. You get more bang for your buck.

    [ QUOTE ]
    If you had to pick, which pool/power would you choose: Maneuvers, Grant Invis or Recall Friend?

    [/ QUOTE ]

    Out of those three, Maneuvers. But really, I'd take Assault instead. Getting close to the Defense "soft cap" is great, but adding 18.75% to the ENTIRE TEAM'S offense all the time is way better, IMHO.
  15. [ QUOTE ]
    I do hope you enjoy your time at Cryptic Studios.

    [/ QUOTE ]

    Psst! It's not Cryptic anymore, it's just NCSoft!
  16. [ QUOTE ]
    What is you forum persona going to be?

    We need to get you a cool hero/villain name/avatar.

    Edit- Out of my head Greydog!

    [/ QUOTE ]

    QFT Pick a fake name like the rest of us, dammit!

    I wonder if any of the signature characters are left without a person behind them...

    Anyways, glad to have you aboard Bruce. No questions here, just eager to see what you have in store for us!
  17. (Posting this here for CDN, until he gets around to reworking, editing, and reposting it himself. )

    CDN_Guardian's FF/NRG Offender Guide for I6

    534 Hours to level 50.

    Well, I finally got around to updating my FF/NRG Offender guide for I6 showing my latest build. There have been numerous changes to the game in the latest Issues, so I thought it was time to redo this guide. It is by no means meant as the definitive guide to Force Field Defenders. It is my experience and opinions of the Force Field and Energy Blast sets. Take it for what it’s worth.

    CDN_Guardian’s Offender Guide to Force Field / Energy Blast

    I wrote this guide to share with everyone my experience as a lvl 50 FF/NRG Offender. I use the term Offender because this build concentrates on our offensive Energy Blast secondary power set. I have played a FF Defender since almost the first day City of Heroes went live and I have a lot of experience with the set. I hope this guide can be of use to some of you. This guide is not meant as the defining build of a Force Field defender, but it is a very fun build for people that are interested in soloing some missions and mobs, but also enjoy contributing to a team now and then.

    This build is also very fun in PvP. Force Bolt is the bane of anyone with toggles and is a lot of fun to use. Force Bubble is hated by melee types. Deflection/Insulation Shields help your teammates a lot and you always have the ability to turtle in your PFF if things get hairy.

    All Defensive powers got nerfed in I5 and then further nerfed with ED. Dispersion was formerly a base 18.75% defensive power; Deflection/Insulation were 25%. They were changed to 10% and 15% respectively. That means with 3 SO’s, Dispersion grants ~16% defence vs everything, and Deflection/Insulation grant ~24% to their respective damage types. However, FF is still a viable set, even though it does have its issues. But that is another topic.

    Here is how I made Guardian, my FF/NRG Offender.

    Energy Blast Powers:

    Your main three attacks are Power Bolt, Blast, and Burst. These are your bread and butter. As an Offender, knockback is invaluable as a defensive tool. Enemies picking their butts up off the floor cannot attack you. When teaming, be conscientious of the fact that melee characters may hate knockback as it removes enemies from their range. I found an effective tactic is to attack from the opposite direction of the melee characters in my team. That way, if knockback hits, the enemy will be knocked towards the scrapper/tanker, maybe a little behind them, but will still be in melee range.

    Since the implementation of ragdoll physics, knockback is even more valuable as they take more time to pick themselves up, and the bug where they can attack while being knocked backwards isn’t as common.

    Power Bolt and Blast:
    Basic ranged attacks. Bolt does less damage but recharges more quickly. Both have equal range.

    Power Burst:
    A very short range attack, but with Dispersion Bubble, you will have the defense to get in close to make effective use of it. This is your strongest single target attack, other than Sniper Blast, so learn to use it. Power Burst also consistently does knockback.

    Energy Torrent:
    Energy torrent is not an essential attack, but it basically does Power Bolt damage in a cone area. Once you get used to quickly moving around the battlefield lining up your shots, Energy Torrent is a very effective power. Energy Torrent is also consistent with its knockback. This is a great power.

    Explosive Blast:
    An OK ranged AoE attack. Does slightly less damage than Energy Torrent but has much better range. Works well to knockdown large groups and soften them up for Nova. I originally had Explosive Blast but on respec I removed it; I found I hardly ever used it and the endurance cost to be too high for the damage it did. I prefer Energy Torrent for my AoE. I’d recommend taking either Explosive Blast or Energy torrent just to have an AoE attack, as they work well setting up Nova. As stated, I much prefer Torrent.

    Sniper Blast:
    Useful for pulling and to weaken bosses and lieutenants. Once you get Dispersion slotted, you can frequently get Sniper Blast off in close range, as your defense will prevent you from being interrupted. Sniper works great as part of a combo with Force Bolt. Hit someone with Force Bolt, and queue up your Sniper Blast. By the time Force Bolt hits and send them flying, your Sniper will have started charging. You will always be able to get your Sniper off before they have finished standing back up. Since Sniper can also knockback, you may knock them back down and be able to continue your next attack in safety.

    Nova:
    Our alpha strike. The damage is great and it’s fun to use. As defenders, our Nova isn’t as good as a blaster's, so if you plan on using Nova, make sure you slot it. Energy Torrent is a great opener for Nova. Aim + Power Build Up + Nova = one dead mob. PFF also works well in a combo with Nova; let Nova rip and queue PFF to come up. Chomp a Catch a Breath, and hide in your PFF if there are survivors. Nova will attract all agro to you so be careful.

    Aim:
    It’s like a mini Build Up. It works great with Nova and Sniper Blast.

    Power Push:
    Is identical to Force Bolt, except Push costs more endurance to use and takes longer to recharge. It looks pretty cool, but Force Bolt is better overall. I don’t recommend this power.

    Force Field Powers

    Personal Force Field:
    I strongly recommend this power. There is nothing better than knowing that if a fight starts to go bad, you can hide in your bubble, pop some inspirations, recover your endurance and get right back in there. It’s great as a travel power through difficult areas. It prevents any buffs you have toggled from helping your teammates, but as an Offender you are more worried about soloing ability, and in the instances where you have to use PFF and are on a team, it is usually to save yourself some debt. Being a good teammate doesn’t necessarily mean you have to die with your team if you can avoid it. PFF does not protect against status effects so be careful of sleep attacks. It’s defence and resistance buffs are very powerful unslotted, so don’t worry about slotting this power up.

    Force Bolt:
    I love this power. I used it consistently all the way to lvl50 and after. It’s great for sending minions flying out of the fight to reduce their numbers or knocking down bosses and lieutenants. Force Bolt recharges quickly, costs little endurance and has an inherent accuracy bonus. It works great as part of a combo with sniper, as I stated above. It also has the potential to drop toggles in PvP, which is fantastic.

    Detention Field:
    I say take this power. Being able to remove an enemy, including AV’s, from the fight is invaluable, especially if fights start to go sour. With three recharge SO’s Detention is pretty much recharged by the time it wears off. This is a power that can annoy teams, especially ones that can kill groups quickly, so be considerate in its use.

    Dispersion Bubble:
    This is the most valuable power in the FF set for an Offender. Get it at lvl 12 when it becomes available and slot it as soon as possible. Put in 3 defence buff and 1-2 endurance reduction enhancements. I also put in a recharge enhancement, for the times it gets dropped, I want this power up as soon as possible. There is no discussion about whether you need this power or not. Dispersion also protects versus melee, ranged and AoE attacks. It can now stack with Maneuvers and other defensive sets and powers.

    Deflection and Insulation Shields:
    These are great team powers. I took them later on in my build, so that I could contribute something to my team beyond my Dispersion Bubble and blasts. I soloed a lot up until my early to middle twenties so I didn’t really need them before that. If you plan on doing more teams earlier in your characters levels, I’d recommend you pick these up sooner than later. In a more team oriented build, you could substitute out Detention Field, and either Energy Torrent or Force Bolt so that you could have these earlier. Either way, I’d recommend them. Even with their single initial slot and a defense buff SO in them, they are extremely effective. They add so much to your utility that there is no reason not to take them. You will have slots to spare as a FF’er, and with ED, three slotting both isn’t a big deal

    Deflection Shield gets melee defense while Insulation Shield gets range / AoE defense allowing them to stack with other defensive sets and powers.

    Force Bubble:
    A great situational power. It is great against big mobs to keep the bad guys away and when you don’t have any melee characters on your team. It’s useful versus powerful melee opponents like WarWolves and Freakshow Tanks. This power is not absolutely necessary. It has a large radius, so be careful of drawing unintentional agro to your group. As well, when it’s up, be prepared for every enemy with ranged attacks to focus on you. Force bubble works well with knockback and knockdown powers. If an enemy is knocked down they are pushed out to the limit of the field while they lay on the ground. This is great for when you use Force Bolt on a tough enemy and they get knocked down. Some enemies, if they are significantly more powerful than you (+6 or more levels) can sometimes slowly force themselves through your bubble and get in one shot before they are pushed back out. Be careful of this as an enemy strong enough to get in is probably strong enough to one-hit kill you. With it’s reduced endurance cost, Force Bubble is a lot more useful now.

    Repulsion Field and Bomb:
    Never tried Repulsion Field. Some people swear by repulsion field, so that it is an option instead of Force Bubble. They both have the effect of removing enemies from melee range.

    Repulsion Bomb is fun but I found better powers to take. I found it too situational.

    Pool Powers :

    I went with flight for my travel power as it fit my character concept and I think it’s cool. It’s not the fastest travel power, but at lvl 50 with 3 SO flight speed enhancements, I’m pretty much as fast as a super jumper. Its prerequisite, hover is useful too. If you hover above a fight and shoot directly down, knockback basically functions as knockup; the enemies bounce up towards you before they land and pick themselves up. Hover costs hardly any endurance to use and with 3 SO flight speed enhancements, lets you maneuver in battles easily. I use hover as my knockback protection. Knockback, when you are hovering, makes you do a flip in midair, which you recover from a lot more quickly than if you were sent flying back.

    Really, any travel power is acceptable. Pick one you like. Super speed has the advantage of having hasten as a prerequisite, which is a great power. Combat jumping offers a good defense bonus too, and Super Jump is cool. Super Jump also gives you access to Acrobatics, if you are bothered by knockback.

    I strongly recommend getting Stamina. Our attacks are more endurance costly that blaster attacks so being able to recharge our endurance more quickly is invaluable. Running Dispersion bubble and blasting a lot can run you out of endurance quickly. I’d recommend getting this power and slotting it ASAP. Stamina’s prerequisites swift, health and hurdle are all useful. I went with swift and health because hurdle is useless with my travel power. Pick what works best for you. Health recently got a boost in it’s regen buff and offers some mild protection to sleep, the only status not protected against in Dispersion Bubble.

    Maneuvers got gutted with the other Defensive powers, but it still has some use to a FF Defender, as it can stack with Dispersion Bubble now. Assault got a boost and is a great way to add more damage to our attacks. Tactics, while not good enough anymore to justify not slotting for accuracy, is still a good power. I’ve read anywhere from 3-5% defence buff from Maneuvers and ~15% damage buff from Assault.

    Stealth from the Concealment pool is a great way to increase your own defense. You will find that later in the game, as the one casting the bubbles, you are the least defended person on your team. I found the partial invisibility to be very effective, and prevented me from drawing unwanted agro. I used stealth up until my EPP armor became available, at which time I respec’ed it out.

    Epic Power Pool:

    I chose to go with Power Mastery. Power Build Up, Conserve Power and Total Focus are great powers and fit very well with my role as an Offender. Power Build Up adds great damage and knockback to our attacks. Conserve Power allows me to regenerate endurance even with all my toggles up and attacking. Total Focus is a great attack with a disorient secondary effect. Temp. Invulnerability adds some much needed resists and is a great complement to Dispersion Bubble.

    Dark Mastery is also an option. Soul Drain and Dark Consumption are great powers and could easily replace Power Build Up and Conserve Power. The dark effects just didn’t fit with my character though. A SG mate of mine, a lvl 50 Rad/Rad defenders uses these powers to great effect.

    Electricity and Psychic don’t offer a means of buffing our damage which limits their uses in my build as an Offender.

    Conclusion:

    This is a very fun build. Some people complain of being bubble-bots with their Force Field defenders. With this build you won’t ever be stuck in such a boring role. You will always be able to contribute damage to the team, and defense through your bubbles. You will probably find the slowest part of the game will be your late teens, early twenties until single origin enhancements become available. Once you put SO damage enhancements into your attacks, your soloing speed will pick up again. There hasn’t been a mission I couldn’t solo in a long, long time.

    Hunting isn’t a problem either. Pick your groups wisely and you should be able to handle them. Your Dispersion Bubble, Stealth and/or Temp. Invulnerability will protect you so handling mobs of even con enemies is easy, even with a lieutenant thrown in. Handling groups of +1 and +2’s is not hard, with some planning and inspirations. Detention Field will be of great use to you against higher con bosses. Hold them, finish off the minions and then pick apart the boss.

    This is a great build for people that like to play with higher level friends. Having Deflection and Insulation shields will probably be necessary so you can contribute something to the team. The experience will be great unsidekicked, but being a bubble-bot can get boring. Once you are sidekicked you can contribute some damage to the team. With this build you will have the choice of your role.

    I am going to include a brief explanation of what an Offender is, since it pisses me off when I see crappy players misuse the term. An Offender is a Defender that is offensively capable, but also uses his primary powers to his and the team’s benefit. You have Deflection/Insulation so use them. They are there to help your team. An Offender is not someone who just focuses on their blasts. That is called a crappy Defender, not an Offender.

    I have included my latest build of Guardian, exported from CoH Planner.

    Hope this is a useful guide to any potential Force Field / Energy Blast Offenders out there. Please post any replies and comments. Thanks.
  18. Westley

    Rude Tells

    [ QUOTE ]
    [ QUOTE ]
    "one day u might need some help", "and i have a good memory with many friends in high places".

    [/ QUOTE ]

    "If your memory is so good then why don't you know how to spell the word 'you' or use the shift key?"

    "Do your friends in 'high places' know how to spell the word 'you' or use the shift key? If so, perhaps you could ask them for tutoring?"

    "So... your fake person is angry with my fake person and will therefore tell other fake people about me so that their fake people can do hypothetical bad things to my fake person from their fake high places in a fake world?"

    And of course the old stand by...

    "Just how old ARE you anyway, kid?"



    [/ QUOTE ]

    Just remember kids, it's all pretendy fun time games!
  19. Bah, he's had one whole registered year to read the forums and know what he's doing. No slack here.
  20. Half a screen's worth of information about one power in one powerset..... does not a guide make. Besides.... I already basically said the same thing. With less words too!
  21. I like it. This is a decent beginner's guide to this set combination. I'll have to disagree with you on Rain of Fire however and offer you an alternative theory.

    Most people that do take Rain of Fire end up using it at the beginning, because "the mob is all clumped up". In my experience, unless there's someone using heavy knockback in a team, enemies usually STAY clumped up for the most part, so I've been using Rain of Fire as the LAST power in a three power AoE attack chain. The first being Fireball of course, the second being the cone. By the time I place Rain of Fire, not only have I already done some good AoE damage, but the enemies are giving me the evil eye.

    Placing down Rain of Fire last scares the [censored] out of that evil eye, and they forget about me and start running, still taking damage from the DoT while I also pummel them individually with single target attacks. You might want to consider this as a valid alternative playstyle.

    Loving my Fire/EM Blaster!
  22. *looks at more than the LkGmblrs*

    This is a joke build right?

    [ QUOTE ]
    Level 32: Force Bubble -- RechRdx-I(A), RechRdx-I(33), EndRdx-I(33), EndRdx-I(36), EndRdx-I(46)

    [/ QUOTE ]

    WTF is that?