Warhamster

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  1. Warhamster

    Peacebringer PvP

    I agree, and I have no idea why it works. I tested this with Nanu. He had 7 KB IO's and a +3 bonus from something else, for a total protection of 31. I slotted 6 KB IO's only in lift which is the same base mag as levitate, had him turn off acro, and tried it. He stayed rooted to the ground, no knock back. It may be a bug, but my blaster with 7 KB IO's and a +3 bonus for 31 protection has never been held/levitated by a dom since the slotting.


    Quote:
    Originally Posted by Not_Epsilon View Post
    Quick question, if levitate = 12.43 mag, slotted it would be 34.3 mag ~

    8 KB Ios would toss u to 32 mag prot, am i missin sometin?
  2. Warhamster

    Peacebringer PvP

    Ran off to RV to check this out. You're right, the AT bonus is 13.72% base. With slotted shields it jumps to 36.01%. With Just tough it goes to 26.26%. With Tough and shields you're sporting 43.44%. (I was pretty shocked when I saw this, my Invul brute only get 45%, though without tough) Not taking the energy shield gives you a hole of about 13% less resist, which I can live with. That low AT bonus is going to be something difficult to get used to, but all those heals will help. Based on these numbers I can see why people are so tempted to go just human, though that would be just like playing a blaster to me so has no draw.

    Comparing this to a Corruptor 28.6% base with 39.06% with shield. Pretty interesting stuff.


    Quote:
    Originally Posted by SoilentGreen View Post
    Along the same lines, there is another way to reach decent survivability with a human form build and free up a number of other slots - Tough.

    This is from memory, but I'd be willing to go back and check the numbers in-game. With the 3 shields fully slotted and running, you are able to reach something in the area of 37% resistance to all. This includes the inherent AT bonus of 15% with DR applied. That's a pretty good figure.

    With Tough fully slotted and running, you are somewhere in the neighborhood of 27% resistance to all (slightly more resistance to Energy due to Incandescense) with the AT bonus and DR applied.

    To reach the maximum capacity in either scenario, you need at least 3 slots in each shield, and preferably 4 to slot in some Endurance reduction etc. The same can be said for Tough.

    It's not quite as sturdy, but you free up a minimum of 6 enhancement slots and 1 power choice....which might provide more flexibility in your build.

    I'm a huge fan of Nova form, however, so any human-form toggles outside of the travel powers have been removed from my build.
  3. Warhamster

    Peacebringer PvP

    I was very interested in seeing what kind of ammo one would get with a rech build like you said so I put one together. I was able to get to 60% rech without really providing myself a problem in the kb IO department. Comparing the rech of 30% to 60% in the heals, of which both builds had max rech in the heals came out as follows:

    60% rech gives Essence Boost 141 vs 159.5 for 30%

    60% rech gives Reform Essence 23.5 vs 26.6 with 30%

    60% rech gives Sublimation 23.5 vs 27.9 with 30%

    These numbers are pretty good, until you factor in DR. Once you get high on a bonus, DR really starts to dig in hard. I'd say its safe to assume at least a 1/3 reduction in effect, perhaps close to 50% but for comparison we'll just use the 1/3. With that in mind our advantage in recharge looks like this:

    Essence Boost's 18.5 second difference is reduced to 12.21

    Reform Essence drops from a 3.1 second difference to 2.05

    Sublimation goes from 4.4 seconds to 2.9

    The other interesting thing is the recharge build requires the use of some purple sets, where the hit point build has none. Expect to pay 4x's the price for the recharge build just based on that.

    My hit point build comes in at 1574 hit points, vs the recharge builds 1441. (this is with the 20% from accolades on both) The difference is 133, which is not effected by DR in any way. I am also limiting my slotting a bit by putting 8 KB IO's into it to avoid all but the very rare case of being knocked back. (I'm a firm hater of mind doms, so this takes care of them)

    All in all I believe you're correct about it being a play style issue. The rech diffence is minor to say the least, but so is the slim 133 hit point margin. If you have the money for the rech build, then pick your poison I say.

    Quote:
    Originally Posted by SoilentGreen View Post
    The reason I go with a high +recharge build on my PB is to get the 3 heals back up as quickly as I possibly can. I've never tried to go for +HP outside of accolades, which I've been able to get over the course of 4 years or so with the character.

    I think they both serve to the same end - more survivability.
  4. If you're just getting into pvp in this game you may enjoy a stalker to start. Stalking someone then jumping in and killing them before they know what hit them is amusing. I'm still shocked that I'm able to 2 shot people. Just waiting for the new batch of pvpers to figure out hit point builds are a big yes in zone pvp.
  5. I can say with assurance that post i13, specifically post i15 RV PvP is 2-3x's more active than pre i13 ever was. I have been playing nothing but PvP for close to 3 years now in RV and team arena only. PvP is literally all I do in this game, outside of working the Black Market to make the billions I need to fully IO all my toons. (The only PvE I have been involved with in the last 3 years has been for power leveling of new PvP toons for double xp only) Freedom RV on any given night at peak play time has a significantly better turn out then ever before. Last night on a Tuesday for example I counted 27 heroes at one point in /whoall when we got pushed back to the villain base. That's Heroes, not a total. That's flat out shocking compared to the averages we used to see pre i13. I think however that while the turnout has been much greater, the skill of this turnout has dropped dramatically, though thankfully we still have some vets that continue to enjoy RV.

    Quote:
    Originally Posted by Rroht View Post
    I did most of my PvPing in SC before i13, but with the rush of lvl 50 toons (thanks MA), and the fact that you can get 50s, purps, and PVP IOs, I've been doing a lot of hunting in the Freedom RV.

    I was wondering, from the rest of you veteran PvPers, how RV, pre i13, compares to RV now. I was surprised to see 50 or so toons duking it out during the evening. This is not uncommon. Anyhow, I was really wondering if Freedom RV was more...or less populated before i13. Also, was their more lag or less back then?

    Just wondering what RV was like before the big PvP changes.
  6. Warhamster

    Peacebringer PvP

    Looking at the numbers, there really seems no need to take the energy shield as well. You end up missing out on like 6-7% res compared to your other shields due to your increased base resist to energy/neg. Pretty slim in the grand scheme of things.

    I'm also always shocked when people do not drop 2 jump IO's in hurdle. The difference in speed between someone with it and without it in SJ is very noticable. Can allow you to escape or catch that running that much easier for only 1 slot. That's not even considering how effective combat jump becames at allowing you to avoid an AS while attacking unsuppressed, which IMO is the true reason to slot it that way.


    Quote:
    Originally Posted by SoilentGreen View Post
    Very interested to know how you get your kills.

    By the way, that extra slot for more DamRes in Incandescence could be used elsehwere, it's only bumping up your energy resistance by like 3% pre-DR.
  7. Warhamster

    Peacebringer PvP

    I'm of the opinion that a hp build really makes a PBer shine, though that really only comes from trying to kill one. The build I put together sports 1532/2173 hps which includes 15% from accolades. (I dont ever intend to get the 5% health on that task force nightmare thing) The really great thing about i13/15 was the nasty nerf to -rech powers and def, so you no longer need all the +rech and +acc that you used to back in i12, especially considering your secondary effect is -def. The build has +19% damage, +30 rech, and +35 acc. The real feeling of joy comes with a PBer being so easy to slot out kb IO's in. Clocking in with 8 of them in the build, no mind dom can throw me around.
  8. Warhamster

    Peacebringer PvP

    I doubt you'll actually get someone to post a good one. Putting an excellent build together for a PB is probably the most difficult thing you'll ever do on mids, let alone calculate with PvP IO's.

    A big thanks go out to Dawun and Agent Galaxy for the great feedback, see you in RV.

    Quote:
    Originally Posted by KoozTriumph View Post
    Any builds?
  9. Warhamster

    Defense & DR.

    Believe me when I say defense is still alive and kicking, however only the shield tank survived the holocaust. Shield tanks at the 50% mark in RV are some of the toughest things to kill in the game. My Dom at +55 global acc, 99% base acc in a power, and +17 to hit from kismet/tactics and I'm hitting a good def based shield tank only 46% of the time. In fact, shield tanks are so good now in RV that I rolled one up this weekend.
  10. This could quite possibly be one of the greatest threads ever.
  11. Warhamster

    Peacebringer PvP

    what time does he usually play? I'm there all the time after 8pm et on my blaster Pock Mark or stalker Blood Mark. I'd love to hunt him down and pick his brain.
  12. Warhamster

    Peacebringer PvP

    this is downright shocking if true, 189 feet?


    http://boards.cityofheroes.com/showflat....29#Post13579982

    My PB runs in nova with her 2 ST blasts slotted with 3 centriole hamis. That brings her 100 ft range up to 156 feet.

    Recently I put in 4 sets of javellin volley for a nice 30% range bonus. Obviously I can't say what the range now would be in PvE because the set bonuses only apply in pvp, but my maths show it would be 203 ft range. In the arena in drops to 189 ft range. So DR does not hit range bonuses very hard.
  13. Warhamster

    Peacebringer PvP

    If I'm running tactics, do I only get it in human form or in all 3 forms? If only in human, does it detog the power when you shift?
  14. Warhamster

    Peacebringer PvP

    just found it Mel, thanks.
  15. Warhamster

    Peacebringer PvP

    I found your thread Mel, but have not seen Siph's. Have a linky handy? Thanks Virtual, good feedback.
  16. Warhamster

    new pvp guide

    For zone fire still is way up there on the scales simply because the dot keeps stalkers out of hide longer. My stalker hates fire blasters more than anything else in zone.
  17. Warhamster

    Peacebringer PvP

    I've seen some amazing RV Peacebringers in action, the one that comes to mind is Agent Galaxy. That guy is the toughest kill ever for my stalker. Anyway, looking at mids for PB's makes your head spin. Where do you start? Are tri builds best due to all the heals? Anyone have a build they would mind sharing?
  18. Warhamster

    Dom "Fix"

    Ya, the cage has an 8 sec duration and is on the same timer as a blasters aim/bu so is pretty amazing. Another unknown fact is that the duration on wormholes stun is pretty insane. Fully slotted it lasts around 7-8 secs vs a blaster, so the blaster would only be able to use his 2 T1 and T2 attacks during that time.
  19. Warhamster

    Dom "Fix"

    With npcs and tag team jump ins, you probably wouldnt notice the decrease unless you're in arena where you're trying to squeeze every last drop out of your damage.


  20. [ QUOTE ]

    In my opinion i13 pvp is a major mistake.


    [/ QUOTE ]

    I can respect your opinion, and those of others. I run into trouble keeping my mouth shut when someone crosses the line and says something like what started all this:
    [ QUOTE ]

    As much as I hate to issue ultimatums: anyone who truly believes that i13+ PvP is better than i12 PvP simply does not have the experience to make that call.


    [/ QUOTE ]
    To come out and say that it's impossible that anyone else could have an educated opinion that contradicts yours is quite frankly pompous and ignorant. The worst part about this ongoing debate has been its not even a debate, itÂ’s a heated argument. I directly respond to comments, support my opinion with facts and specific examples, and get more unsupported opinions as replies. Lord, if you're going to "issue ultimatums," at least be prepared to defend your position properly. This type of situation tends to crop up when dealing with teens, so it's probably best that I realize he's most likely in high school and stop expecting any kind of reasonable discussion.

    [ QUOTE ]

    I've been a hardcore PvPer in my previous MMOs, and everywhere I've been I've seen the same thing : experienced and skilled players beating on less experienced and less skilled players. Organized teams beating on less organized groups of players. That's how PvP works, simply.


    [/ QUOTE ]

    I agree completely with your comment. However, are you saying that this situation no longer exists post i13 in zone? Personally from regular zone experience doing solo and group play, I still see that an organized team cleans house, and that's only with calling targets in chat. The problem I had with i12 as you could see from the details in my previous posts, has always been that without move and heal suppression, you had a situation where a team could play for hours vs all comers and literally not lose a single player if they were paying attention. Remember other MMO's never had to address an issue like this since their ground based play already properly limits the players options for survival. Under i12 rules, those limits did not exist at all. I also believe I presented a good argument that i12's zone pvp actually required less skill than the current incarnation. (the problem the young guy had was understanding I was not talking about arena, just zone)
  21. Warhamster

    Dom "Fix"

    Based on the red name reply I got to one of my posts 'New Doms' it looks like the damage reduction is in the range of around 19%. Should be noticable in a damage slugging match with a blaster.

    http://boards.cityofheroes.com/showflat....ue#Post13692484
  22. As of right now the tp protection does exist, I use my EA stalker all the time to hunt around the droned and all tp attempts on me fail.
  23. [ QUOTE ]

    Thank you. In practices, UJL frequently lost by over 20 to GMW, though. I probably just saw a few of those and asumed that UJL was bad. As I remember it, you claimed that the largest spread of points was GMW up by 12 (which still means you got pooped on). That screen clearly shows you (yes, you were in it) getting raked 14-0 by GMW in an official match. Are you a compulsive liar now for claiming that the largest spread was 12? By your mongoloidic logic, yes.


    [/ QUOTE ]

    I'll own up to a slight mistake like a man. I had misread that score when reviewing all of them. But by your logic, I had already admitted I "got pooped on" already right? By your logic, I had already gotten the "Raaaaaaaaaaaaaape" treatment right? So clearly by your logic, the mistake I made was minuscule and irrelevant. Your exact words were "I don't remember UJL even coming within 20 points of GMW in most practices and officials." As in, we lost to them by 20+ points on a regular basis. I think that's a bit more than a mistake or 'rough estimate.' In fact it's clear it was a direct misstatement designed to miss lead others, and try and drive a point you were making home. (think the definition of that is lying, whoops)

    [ QUOTE ]

    I'm not reading your new posts because they are very long, and I think we are done here.


    [/ QUOTE ]

    I don't blame you in the slightest. With all the errors, misstatements, corrections, and lies that I've had to point out over the last 5 posts or so, it must be depressing for you.
  24. I'll take your word on it that the screeny showed 14-0, and confirm tonight when I get into my gaming computer. That's doesn't surprise me at all. You're missing the point of my debate of this issue with him completely, please check my original comment: "Please note, I never claimed UJL was of equal skill level to the likes of Ren's and GMW, I was just responding to your 20+ comment." This conversation had nothing to do with our skill level as a TEAM and never has. It has everything to do with continued proof that Mr. Silit has himself a compulsive lying problem about 'what he remembers.'

    [ QUOTE ]
    [ QUOTE ]
    While I cant currently view the picture, I'll assume your provided picture does not have a spread of 20+ points or more in an official right? Why are you loading ammo into my argument? lol

    [/ QUOTE ]

    photobucket doesn't exactly contain malicious software and it sounds like you're avoiding it, one doesn't have to lose by 20+ points when you get shut out 14-0 which is just as bad or even worse.

    I guess for whatever weird reason, people want to "save face" in a video game that earns you $0 income.

    [/ QUOTE ]