VoodooGirl

Caption Champ - 01/04/12
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  1. I want to run a Villain Cathedral of Pain attempt next Wednesday night and would like to organize and herd as many of you kittens as possible! I'll also need to team leaders for Woe and Despair.

    Sign up below! Villains & Rogue's only!

    Also, join the channel "Victory CoP"

    ----------
    Team Gloom
    Team Leader:Voodoo Girl
    2. [Brute] SadysChick
    3. [Brute]
    4. [Mastermind]
    5. [Corruptor]
    6. [Corruptor] @BurningBear
    7. [Dominator] @Dawk_Boy
    8. [Stalker] @Zamuel tentative

    Team Woe
    Team Leader: Rigor Mortis (tentative)
    2. [Brute]
    3. [Brute]
    4. [Mastermind]
    5. [Corruptor]
    6. [Corruptor]
    7. [Dominator] ir0x0r
    8. [Stalker]

    Team Despair
    Team Leader:
    2. [Brute]
    3. [Brute]
    4. [Mastermind]
    5. [Corruptor]
    6. [Corruptor]
    7. [Dominator]
    8. [Stalker]
  2. Quote:
    Originally Posted by Heraclea View Post
    Are the Warburg missiles required for success? and if they are, does the task force itself provide a second way to acquire them besides going to Warburg?
    We suggest it right now, since the mammoth task of organizing 24 players to work cohesively and uniformly only behooves the overall agenda. The more firepower in the hands of 24 people, the greater chances of success there are.

    Now, if we had a level bump on Test where we could form "ideal" teams, we could better judge what sort of team balancing would be needed.
  3. This, tentatively, is the list of rewards, all temp buffs, from what I gather.

    From MTS
    The Perfect Eye:
    +50% Perception
    +15% Accuracy

    The True Furnace:
    +10 Max End
    +33% Endurance drain resist

    Heart of a Storm Elemental:
    +5% HP
    +40% Regen

    Anger Monument:
    +25% Smashing/Lethal Damage
    +20% Damage (all other types)

    Monument of Iron (BUG: calls itself Crystal of Resilience in the power description):
    +1 Mag Stun, Hold, Sleep, Immob protection
    +50% Stun, Hold, Immob resist
    +75% Sleep resist

    ...and, from Human_Being:

    Quote:
    Once the Aspect is defeated, you will get a Reward Window popup offering you several rewards. You can select from: 10 Reward Merits, 6 Reward Merits plus a random 7-real-day duration Item of Power temporary power, or a Penumbra of Rularuu Incarnate Salvage. The Items of Power are not Base Items anymore, but personal Temporary Power buffs with bonuses similar to the old base-items.
  4. To run the CoP you just need a raid teleporter and a mission computer and adequate Control/Energy. Back in the day, with Items of Power, you need 8 rooms, the vault, all that stuff. Now you simply need the Mission Computer and the raid teleporter.

    As far as rewards - as far as I know there has only been one successful run of the CoP. We've been running it a lot on Beta and still haven't completed it. I will get a link to the rewards and include them.
  5. The Cathedral of Pain
    Please consider this guide a suggestion and not a definitive solution to completing the Cathedral of Pain with any degree of success.

    Strategy
    Preparation:

    Base Requirements
    • A raid teleporter
    • A mission computer (tech or arcane)
    • Enough control & energy to cover the functioning costs of both.

    Team Preparation

    Prepare your teams ahead of time - you'll need all twenty-four (24) players possible. You will need to have three teams of eight, and it is best to coordinate ahead of time who is leading what team. It is best to assign each team the name of one of the particular obelisks (Gloom, Woe, Despair).

    It is also suggested to meet in Pocket D and enter the SG base there, due to convenience of the medical rez units and insp vendors in Pocket D.


    Part One
    • 1. Assemble at respective obelisks for team (Woe/Gloom/Despair).
    • 2. Team Leaders only communicate in the Request channel.
    • 3.Teams attack Judgment Cube spawns simultaneously (it is suggested MM's/tanks/brutes head in first to buffer squishies from insta-death). When the cube's spawns are defeated, the Obelisk's shields will go down.[/i]
    • 3A. The first time a team's obelisk's shield goes down, beat it's health down to 10-15hp. The second time the shield goes down, the team should defeat the obelisk, beginning the 35 second respawn window.
    • 4. Team Leaders, when your obelisk's shield is down, in the Request channel, shout "Exposed."
    • 5. Teams attack obelisks (it is suggested MM's/tanks/brutes head in first to buffer squishies from insta-death). Bring the Obelisk's health down to 30%. Forcing the Natterlings away from the obelisks reduces its regeneration.
    • 6 Go to step 3 and repeat until all teams's Obelisks are at 30%. When your team's obelisk is down to 30%, do NOT defeat it until the others are all exposed. Beat it down some, but the defense will come back and the Rularuu will respawn. So it's a matter of maintenance and timing.
    • 6A Team leaders try to slow down or speed up attacks to try to match other teams. If it looks like all three groups are at the same pace, you might try to finish the obelisks without holding at 30%. Leave that decision in the hands of the raid leader.
    • 7 Once everyone is ready and all obelisks are exposed to 30%, then attack and defeat. The Obelisks will be restored 30 seconds after being defeated, so it is critical for all three to come down within the 30 second window of the first one coming down.

    Part Two
    • 1. Assemble at the central access point and buff up. You will encounter one of two possible Aspects of Rularuu - Ruladak (big red) or Lanaru (big eggplant)
    • 2. Everyone enter the access point. Each team should take a respective cube mob- i.e. Gloom takes left, Woe takes center, Despair takes right. When teams are ready, they should attack and focus on their cube and their cube only. Begin attacking cubes promptly.
    • 3 & 4 To be filled in
    • 5. Expect the Aspect's shields to go up, and when it does, retreat to the edge of the circle defeating all the cube spawns quickly. Do NOT stay in the center as you will get attack by spawns from all three cubes AND the Aspect (while it has its shields up).
    • 6 To be filled in
    • 7. Repeat as needed or until time runs out.

    Tips

    *In case of team wipes in Part Two, exit the Cathedral entirely and wait for all 3 teams to regroup outside the crystal before heading back in.

    *When the AV's shield comes back up - stop attacking. Immediately. Refocus on your team's respective cube.

    Addendum

    Here is a suggested roster to use the forum to announce and coordinate teams:
    -----

    Team Gloom
    Team Leader:
    2.
    3.
    4.
    5.
    6.
    7.
    8.

    Team Woe
    Team Leader:
    2.
    3.
    4.
    5.
    6.
    7.
    8.

    Team Despair
    Team Leader:
    2.
    3.
    4.
    5.
    6.
    7.
    8.

    See Also:
    (1)Human Being's Guide to the Cathedral of Pain
    (2)Blazing Tiger's Guide to the Cathedral of Pain

    Thanks To:
    Snow Globe
    Human Being
    Ketch
    Bionic_Flea
    Vile Terror
    Ransim
    Blazing Tiger
  6. Quote:
    Originally Posted by VoodooCompany View Post
    What's wrong with that? How else are you gonna learn how they work?
    In AE.
  7. ...you know you've logged into CoH too early in the morning when you fly through Grandville and think, for a moment, that you just heard Lord Recluse command you to cuddle kittens in darkness.
  8. VoodooGirl

    Is it sad...

    Thanks It just struck me as silly that I was lying in bed at seven AM and jumped up and realized I got my next vet badge today (travel powers @ lvl 6! yay).

    I have had my chat log on since I started playing basically, and I've perusing over the 5+ years of chat logs I have and how much CoH has changed since then!
  9. From what I read it looks like a cool power set, but I'm more of laid back (as in physically, I'm in the back of the team), sort of person - Dom/Bla/Corr/Def type. I'm looking forward to Electric Control (at last!)
  10. VoodooGirl

    Is it sad...

    ...when you you are lying in bed, after waking up, and suddenly you jump up because you realize you get your 60 month vet badge today?
  11. Quote:
    Originally Posted by NovaFang View Post
    Something I would love to see (and I realize this would be stretching thigns) is cross-server SGs. There's little reason that the base itself can't be accessible from players in mutiple servers, even if they're never physically in the base together. They all contribute to the global prestige in sgmode, get access to all the same porters, storage, crafting, etc. Maybe give them a local and global SG channel.

    Mind you it would probably mean some healthy revision to coalitions, etc., but I'd love it.
    Well, first we would need cross-server capability of teaming/interacting.
  12. Quote:
    Originally Posted by ohloh View Post
    hey o-zone is great. it's an easy way to traverse blueside and redside! that's its main purpose, right?
    Sorry, I seemed to have missed that - what is the "o-zoneo-zone" - is it literally what it implies?
  13. I'll join with a new low-level toon, either Scrapper or a Brute since I so rarely play either.
  14. Quote:
    Originally Posted by Memphis_Bill View Post
    Um... if you've been paying every two weeks, youv'e been overpaying. Due every four, and for all intents and purposes, every six, for as long as I can remember.
    Yes, I know, but I was referring to the way the system was designed way back when. It's now once a month (I pay it ever two or so).
  15. Perhaps the moment you set yourself to "Looking For Team" or "Looking for Trial," you will be automatically placed onto a team (regardless of level - yikes!) that has designated as being a team of that nature (running missions, patrol, strike-forces, etc.)
  16. At least rent is no longer 2% of your total SG net value (due every two weeks!)

    (My SG's net value of 27mil means rent would be $540,000.)
  17. The ability to have my Defender up in Rogue Isles, or my Dominator on the streets of Paragon city is enough of a draw for me

    No more having to run to co-op zones!
  18. Then perhaps they need to start creating personal "bases" system for heroes/villains that use INF instead of Prestige.
  19. Perhaps, what I mean is, that being a part of an SG opens up another layer of game experience (in terms of missions, strike forces, events, etc geared toward SG participation). SG specific game content that you can only experience in an SG, but that you don't need to experience in order to reach the "endgame" content.

    For example, I never use Siren's Call, or Warburg, or Recluse's Victory; but the content is there for PvP minded players.
  20. VoodooGirl

    Inf Transfer

    Golly, I can't wait for that change too.

    Plus the Market Merge.
  21. What I'm saying is, rather than make being in a supergroup a mandatory part of the game, make it an additional layer of gameplay someone can experience if they decide to participate.

    Like PvP - not everyone does it, but for those that do there's something in it for them that adds a different level/aspect of gameplay (hence people who have PvP builds).
  22. VoodooGirl

    Sooooo I18

    I remember being on a run of CoP back on Beta WAAAAAAAAY back then. I'll have to check my chat logs to see if I still have a copy of that day.
  23. VoodooGirl

    Uh, Yikes?

    Thanks everyone for the support

    I can only imagine what the Sims 3 forums would be like if they had a rep system like this!