Vidszhite

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  1. [ QUOTE ]
    From the latest patch notes...

    • Electric Armor/Grounded now provides Immobilize and Knockback protection. This protection only applies when the character is near the ground, however.


    Sweet deal you got there. Now continue with your rantage.

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    People are still going to b!tch because they can't go superjumping around and be protected from KB and immob at the same time. Looks like SS is going to be the travel power of choice for Elec Armor users.
  2. [ QUOTE ]
    From the latest patch notes...

    • Fixed error with Brute Lightning Rod. It now does all Energy damage instead of Smashing damage.
    • Brute Energy Melee Lightning Rod has had its recharge rate reduced to 90 seconds.

    Special Note: A bug is making Lightning Rod recharge at 60 seconds on test server right now. Enjoy it for the now.

    Now that those issues are worked out continue with your rantage.

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    90 seconds isn't bad. 90 seconds is really good in fact. My own Power Boost is up every fight with just one recharge and its base recharge is 90 seconds. Enjoy the 60 seconds for now though >.>
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    Ah, but what about the hero SGs? This change only hurts villain SGs. I7 won't be placing any additional pressure for heroes to leave SG mode.

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    Youa re right, except that Both started clean regarding prestige with I6. Villians got a LOT of attention and from the way I see it, there are many more villian bases up and functional than hero bases, just with people playing villians, as it was new. It's not always the case, but the trend seems to be that way. So villians tend to have more prestige than heroes at this point.

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    The number one SG for Prestige on my server is a Hero SG and they're so far ahead they have more than the entire rest of the top ten combined.

    But just about all the other 99 in the top 100 are Villain SGs, and the rest of the top ten are even Villains (my SG was one of them before the calm before I7, now we're in 13th place).

    In summation, I agree with Ewokspy.

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    This is simply not true. You play on Infinity, where my main heroes and villains are, as well. I'd point you to this thread that compiles the top Prestige earners on Infinity. There is one group that is out of whack there, but that is Burnin' Fury's VG, and he was the one who reported the base room Prestige bug that many exploited. His rewards were the Bug Hunter badge, and keeping the Prestige that he made through the bug, or at least some of it. As you can see, the top seven groups are VGs and they far outstrip the SG.

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    Yeah, I knew I would be wrong. I was quoting my info from a post like that, but it was made about three months ago >.>
  4. [ QUOTE ]
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    I do prefer the challenge of getting badges other than exploration and history, but to each their own.

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    There's not really a challenege to any badge that isn't linked to a TF/SF or a difficult mission. It's just about farming in the right place or getting the right mission to farm...no actual "challenege" there. And My comment was directed at things like how Doc Buzzsaw was/is a 20s contact or maybe earlier but required an Infamy badge that took well into the 20s and maybe early 30s to get barring long bouts of Debt-itis.

    Badges that unlock contacts should be readily available so I don't have to die or hunt greys for 4 hours just to experience the content.

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    I didn't say that.
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    Ah, but what about the hero SGs? This change only hurts villain SGs. I7 won't be placing any additional pressure for heroes to leave SG mode.

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    Youa re right, except that Both started clean regarding prestige with I6. Villians got a LOT of attention and from the way I see it, there are many more villian bases up and functional than hero bases, just with people playing villians, as it was new. It's not always the case, but the trend seems to be that way. So villians tend to have more prestige than heroes at this point.

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    The number one SG for Prestige on my server is a Hero SG and they're so far ahead they have more than the entire rest of the top ten combined.

    But just about all the other 99 in the top 100 are Villain SGs, and the rest of the top ten are even Villains (my SG was one of them before the calm before I7, now we're in 13th place).

    In summation, I agree with Ewokspy.
  6. [ QUOTE ]
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    thats a long time

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    No waiting almost a years to earn Immortal is a long time, 2 weeks is peanuts compared to that.

    Normal game play will earn you this badge, providing you are not in SG mode.

    I do not feel 2 weeks is too much to earn such a badge, just exit SG mode and play the game. No grinding required.

    Its been almost 2 years and I have yet to earn the Influence badge Popular which requires you to earn 1 billion influence, now thats a long time.

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    @.#

    >.X

    &.%
  7. [ QUOTE ]
    thats a long time

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    /agree @.@
  8. [ QUOTE ]
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    Slightly off topic, but BINGO, I can now confirm 100% that the Freak of Nature exploration badge is required for High Pain Threshold.
    Linky

    This is not to be confused with the Technofreak History badge, which is another requirement that sounds very similar. If Freak of Nature sounds familiar, that's why.

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    Great find, thanks! And thanks for posting the pic too Out of curiosity, what level were you when you got that badge? I'm curious because of the amount of exp you earned for it.

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    Glad to help. I've been searching tirelessly for information on HPT, and today I just decided, "ah heck I'm going to get every exploration badge there is just to be sure!"

    And I was 40 when I got the badge. The exp is about the same as what an even con mob would give me solo.
  9. Slightly off topic, but BINGO, I can now confirm 100% that the Freak of Nature exploration badge is required for High Pain Threshold.
    Linky

    This is not to be confused with the Technofreak History badge, which is another requirement that sounds very similar. If Freak of Nature sounds familiar, that's why.
  10. [ QUOTE ]
    OK, finally got to level 32. Found one problem, one concern, one question, and one art critique.

    The problem: If you apply the second upgrade while the first upgrade is still playing, the thug will "flicker" back and forth between the two models until dismissed. The only way to prevent this, someone was kind enough to tell me, is to wait until the 1st upgrade is done before applying the 2nd.

    The concern: Is the rate of fire on MM/Thugs/Bruiser/Hurl right? Part of me hopes that it is, but for an attack with that much damage it seems to have an awfully high rate of fire. I can almost justify it, because when the Bruiser gets stuck in the pack (which he seems to do about half the time) he has that ranged attack to fall back on. On the other hand, wow is that a lot of ranged damage for what is basically a brute.

    The question: Does the MM/Thugs/Enforcer/Assault buff include +Res(Confuse)? Why or why not?

    The art critique: The fully upgraded Enforcer wears a necktie? And the fully upgraded Bruiser wears a pastel blue and purple batik disco shirt with a butterfly collar, open to the waist? That's not the kind of menacing thug I had in mind.


    Oh, yeah, and one possibly unrelated question for the developers: Did you do something to the pet/minion AI regarding "follow" mode and Oranbegan portals? I just did a mission that was filthy with them, and not once did one of my thugs fail to follow me through the portal. Even on the one with a random destination, they all showed up where I was. That boggled my mind! If you fixed that, it should make it into the final patch notes before people use their freespec (assuming there will be one), because that's one of the big reasons why nearly all MMs take Pool/Teleport/Recall Friend.

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    Sounds more like the final upgrade turns you into a Mafia organization.
  11. [ QUOTE ]
    And by the way Czar, I totally agree with that. We are a unique AT that requires a different mind set to play effectively.

    That said, I don't think play style affects the main gist of my above comment (which I know you weren't refering to).

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    What level is your Dominator? Because, sad to say, things do seem to get way better at 40

    But if I had things my way, we wouldn't have to wait till 40 to get this good.
  12. [ QUOTE ]
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    FYI: Melee AT Patron Power Pool Ranged attacks which cause damage will be changed to using the Melee damage scale.

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    Follow Up:
    Stalker Snipe PPPs are back to being Ranged damage. The changes I'd made to keep them balanced got nixed.

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    Rofl. Saw it coming. Well, at least the ranged attack is good.
  13. [ QUOTE ]
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    FYI: Melee AT Patron Power Pool Ranged attacks which cause damage will be changed to using the Melee damage scale.

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    Will Dominators use their melee or ranged modifier?

    Melee mod would r0xxor!

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    um, i think your melee mod is the same as your range mod, cause they are a 'Ranged AT' and dont suffer the handicap, the only classes that were being handicapped were stalkers and brutes, but they have now been brought into line with Scrappers and Tanks.

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    Nope.

    Dominator Melee: 75
    Dominator Ranged: 65

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    And Dominators are half a melee AT because in some secondaries, the only worthwhile attacks are the melee attacks. In fact I think the only secondary that has the luxury of having its best attacks at range is /Ice.
  14. [ QUOTE ]
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    With the melees getting their PPP ranged attacks based off of their melee modifiers, it gives me some hope that maybe our AoEs will run off the Controller AoE modifiers. Because right now they all suck.

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    What do you mean by Controller AoE modifiers? Are you talking damage or control? Both our melee and range damage modifiers are already higher than Controllers - there is no distinction for AoE's in terms of damage scale. Controller APP attacks have higher base damage, but that is set on an individual power basis and since we share our PPP AoE/Cone attacks with other AT's, that would break the other AT's as they would be getting the same buff.

    I'm interested to know if Dominators are actually considered a melee AT for the purposes of this ranged PPP fix they are bringing in. If they are going by melee modifiers versus ranged modifiers then we clearly have a melee bias (0.75 versus 0.65) - it's not as much of a difference as Brutes and Stalkers but it's still a definite difference. Think I'll PM Castle and ask/plead the case - it certainly wouldn't be breaking us to give us a 15% damage boost to the ranged PPP attacks.

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    I was talking about boosting the AoEs so they're as strong as the Controller APP attacks. And last I checked, Disruptor Blast isn't shared by any AT, nor is Dark Obliteration, nor is Chum Spray. Ball Lightning is the only one and I believe it's modified to Patron Power levels
  15. [ QUOTE ]
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    ok 1st dont wont to sound like i think elec armor need to be nurfed before it even comes...
    am abit confused how ever
    Charged Armor - Res to Smahing Lethal & Eng
    Conductive Shield - Res to Fire, Cold, Eng, and N.Eng
    Static Shield - Res to Sleep, Hold, Stun, End Drain, recovry debuffs, Teleport, and PSI
    Grounded - Res to Imm, Knockback, Eng, And N.Eng
    lighting reflexes - spd+ recharge+, and Res to Slow

    now your saying whats your point? well unless there Resist number are really low witch they dont sound if the baces are really 26.25% witch will enh out to about 41% to everything but n.neg with would total out at 30% make them have 9%ish less S/L then invuln (full sloted autos and toggles) and 22% more to every thing else and 42% more psi (invuln also)
    guess my point is that it looks like elec armor is master res to all

    i could be totaly off on this but dont seam right there is no holes in it like other sets have

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    I view the lack of a self heal in a set that also has no Defense as a major hole. You can somewhat cover that hole with Aid Self but that takes two power slots, 5 enhancement slots, and Aid Self has an extremely long animation time during which you can't attack anything. Slotting Interrupt reducers in it can keep you from being interrupted while healing, but won't do a thing about the animation time.

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    And the two power slots thing is going to hurt. Ive tried building Elec/Elecs before. No room for ANYTHING.
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    I don't see Repel or Confuse resist in there. IIRC Invuln has both of those as well.

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    good poke kinda no res to confuse or repel on invuln eaither... thow no fear res eaither but all far from deadly holes others have outside maybe pvp

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    Invul has Repel resistance in Unyielding.

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    go look dont say repel thow suppose knockback is the same thing witch would mean Elec has it also

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    Unless something has recently changed, Invul does have Repel resistance. Test it sometime, you'll see.
    The KB protection is not Repel protection. Otherwise everyone with Acrobatics would be able to resist it... and we all know that's not the case.

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    Thought so :/ that's why Telekinesis is resisted completely by Invulns.

    Well, at least invulns have ******* defense. Not like Energy Aura. [grumbles about that EA Brute pwning him]
  17. [ QUOTE ]
    weird that they'd bother then

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    Spines needs to have its ranged attacks run off the ranged scale. Impale is simply overpowered.
  18. [ QUOTE ]
    Nah, Disruptor blast does very little damage.

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    In the future, I mean. I know they suck now :P I found Darthronin on test and he told me all about it.
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    Since it seems that we keep going around in circles on the previous topics: a new question.

    Will the Domination PvP bonus points be applied if we attack with the PPP attacks?

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    no

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    So much for the PPP's being "more powerful than Hero APP's."

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    With the melees getting their PPP ranged attacks based off of their melee modifiers, it gives me some hope that maybe our AoEs will run off the Controller AoE modifiers. Because right now they all suck.
  20. [ QUOTE ]
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    I don't see Repel or Confuse resist in there. IIRC Invuln has both of those as well.

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    good poke kinda no res to confuse or repel on invuln eaither... thow no fear res eaither but all far from deadly holes others have outside maybe pvp

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    Invuln doesn't have repel resistance?

    WHEW.

    Guess I have nothing to worry about then
  21. [ QUOTE ]
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    FYI: Melee AT Patron Power Pool Ranged attacks which cause damage will be changed to using the Melee damage scale.

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    Will this apply to hero EPPs?

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    It already does.

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    Which is why people were up in arms over the PPPs.
  22. [ QUOTE ]
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    FYI: Electric Shields' Grounding Power will have Immobilize and Knockback Protection added. The set will still not have a Heal power or HP Buff power.

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    I am glad that the developers have listened to the community in this matter. It makes me happy because now I have reason to consider making an ES brute when I7 goes live. Truly these holes in ELS were worthy of being addressed. Now if we could get some ELM tweaking we'd really be in buisiness.

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    He already said that LR was getting its recharge reduced >.>
  23. [ QUOTE ]
    ok 1st dont wont to sound like i think elec armor need to be nurfed before it even comes...
    am abit confused how ever
    Charged Armor - Res to Smahing Lethal & Eng
    Conductive Shield - Res to Fire, Cold, Eng, and N.Eng
    Static Shield - Res to Sleep, Hold, Stun, End Drain, recovry debuffs, Teleport, and PSI
    Grounded - Res to Imm, Knockback, Eng, And N.Eng
    lighting reflexes - spd+ recharge+, and Res to Slow

    now your saying whats your point? well unless there Resist number are really low witch they dont sound if the baces are really 26.25% witch will enh out to about 41% to everything but n.neg with would total out at 30% make them have 9%ish less S/L then invuln (full sloted autos and toggles) and 22% more to every thing else and 42% more psi (invuln also)
    guess my point is that it looks like elec armor is master res to all

    i could be totaly off on this but dont seam right there is no holes in it like other sets have

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    I don't see Repel or Confuse resist in there. IIRC Invuln has both of those as well.
  24. [ QUOTE ]
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    FYI: Electric Shields' Grounding Power will have Immobilize and Knockback Protection added. The set will still not have a Heal power or HP Buff power.

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    AUTO resist to KB and Immob? o.O

    Whoa. Elec Armor just became uber.

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    Well, I don't know if it will be "uber", but its certainly going to be an interesting new twist.

    In PvP, it won't actually make any differance. If your mez protection is off, your going to be worrying about holds, not knockdowns.

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    I dunno. I can have a guy on his back quite a long time with Levitate spam. I have it slotted for one recharge so it's perma. If you were to fight me without KB protection, I would win. >.>
  25. [ QUOTE ]
    FYI: Electric Shields' Grounding Power will have Immobilize and Knockback Protection added. The set will still not have a Heal power or HP Buff power.

    [/ QUOTE ]

    AUTO resist to KB and Immob? o.O

    Whoa. Elec Armor just became uber.