Venture

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  1. Quote:
    Sorry to burst your bubble; unless they're coming out with a new arc a day, then you're grinding pretty much after the first few months (if not weeks).
    Obviously, running the same story arc I ran last week is equivalent to running the same trial six times in a row.
  2. Pool C and D recipes came from single-group encounters.
  3. Quote:
    This isn't quite a new direction for this game - multi team content has been a part of it since before i started playing with the establishment of the Hami Raid.
    Hamidon raids were the only thing that gave anything meaningful you couldn't get elsewhere (at the time), and what they gave wasn't that important, particularly after ED. The new trials are a whole different kettle of fish.
  4. Quote:
    There's no change in direction. It's an expansion of a content path (multi-group encounters) that has laid fallow since Issue 10. It's long overdue and welcome from where I'm sitting.
    All indications are that the next issue and possibly the one after will be much the same as this one, so you're being disingenuous.
  5. Quote:
    Think about all this constant, hyperbolic, complaining about 1/2 of one issue. It's easy to denounce people who are having fun.
    It's not half an issue. It's the focus of the issue and the start of a major change in the game's direction. The TFs are crumbs.
  6. Repetitive activity in MMOs is grinding. If you enjoy it, de gustibus non whatever and all that but it's still grinding.
  7. Quote:
    On a break between trials, still having a ball. Several trials leagues running simultaneously here on Justice. Challenge goals (like no prisoners escaping) getting easier and easier. Multiple people with multiple level shifts already. Grind nowhere to be found.
    Hint: grinding is found in your first sentence.
  8. Quote:
    So, with all of these fancy new Incarnate powers, how do you tie them into your character's concepts?
    Why would I waste the mental energy required to try to tie this homogenized one-size-fits-none felderkarb into any of my characters' concepts? Of course I could, but why would I want to? Incarnate abilities weren't part of the package at the start, so any explanation will be artificial. They don't require any more justification than any of the 20 or so temporary powers my 50s are usually walking around with.
  9. This storyline could not be saved with mouth-to-mouth resuscitation.
  10. Quote:
    They do - the last thing Tyrant needs when trying to conquer the multiverse is to lose control of his power base - the entire state machine and loyalist activities are devoted to keeping the people repressed - if the opinion of the people didn't matter, Tyrant and his thugs wouldn't spend so much time and effort in trying to control it.
    Tyrant's "power base" is the Well, the Praetors and an army that's mostly made up of machines (including the Seers). The people of Praetoria are utterly irrelevant, he doesn't even need them to run the factories. Robots do that.
  11. Quote:
    Not just that, it was also an effort to plant sleeper agents inside the Resistance. Which could be a major blow to a potential ally.
    Half of the Resistance is useless, and the other half has to be shot.

    The entire framing device of this festering pile of suck that passes for a plot is only Incarnates matter. Non-Incarnates can't even engage Tyrant's forces at this point.
  12. Quote:
    Not a "poor" target. He said it wasn't his first choice of target...there's a difference. There's still military value in preventing enemy intel efforts.
    Except this wasn't really an intelligence effort, it's a propaganda effort being conducted against a population whose opinions really don't matter.
  13. Quote:
    And Praetoria's invading. What more possible reason would you need to go there and kick some Praetor tail?
    The BAF is self-apologetically a poor target.
  14. Quote:
    Originally Posted by Mr_Squid View Post
    graphic deleted
    OK, try this on for size: a Vanguard task force in which the players are sent to look into some energy readings that might be due to unauthorized interdimensional travel. Their investigations uncover a group of Praetorian sympathizers -- native Primals -- aiding and abetting some of Chimera's forces in making covert snatch-and-grab raids. They've been grabbing random people off the streets as dry runs, testing Primal security. The operation is shut down as a result of the TF, but the victims have all been sent to the BAF, where they've been mindwashed and dressed up as supers (given devices to simulate powers dangerous enough to be a threat to the public but weak enough to be easily smacked down by Powers Division). Doing the TF unlocks the BAF trial for your character, which continues more or less the same except with the fake "Primal supers" instead of Resistance.

    Now, this ties into the Chimera/Mom storyline, it gives us some themes to play with in the sympathizer faction, it gives Primals a reason to be engaged with the BAF (which they currently do not have, ham-bluehandedness notwithstanding) and it gives a reason why taking out the BAF is a job for a team of supers and not an air strike.

    Tell me with a straight face this wouldn't have been better than what we have.
  15. Quote:
    The powers aren't tied to the trials. The incarnate shift is, but threads, and the salvage is not since there is a deterministic way to get them outside of the trails.
    Yes, they are, and no, there isn't in any meaningful sense, and erroneous math is still erroneous.

    Quote:
    They're just complicated enough to be slightly challenging but not so complicated/unforgiving that they become tedious
    I've done Lambda once and BAF twice (all PUG; not counting a Lambda that didn't start and one I crashed in early on) and I already think they're tedious.
  16. Quote:
    For the most part getting a common Judgement is about 5 times as long. So by your classification it's reasonable.
    Even if this is true (it isn't), five times as long for one quarter of one of two paths is not "five times as long".
  17. Quote:
    Button Mashing will not get you through the BAF. It does take teamwork.
    It takes an amount of teamwork that could be achieved by any group of people with a mean IQ above room temperature. Yes, the trials require more attention than most of the rest of the game but they don't require the strategic acumen of Sun-Tzu either. As tactical problems go, they're really not that interesting.
  18. There's too much fail to quote.

    • People don't pay for the past content of MMOs. They pay for future development. Ask yourself how long you would stay subscribed if tomorrow NCsoft announced there would be no future development or expansion of City, that support was now bug-fixes/maint only. My guess is that the vast majority of players would be reaching for the cancel button in seconds. If the indications are that your MMO is developing in a way that you're not going to enjoy, it's time for you to go.
    • If the raiding path to character advancement takes time X which is deemed acceptable, then a solo path that takes 2X is generous, 5X is tolerable, and 10X is, to borrow a phrase, "a slap in the face". The alternate path to Incarnate abilities past Alpha is about 1,000X which moves past "a slap in the face" and straight to, say, "annexed the Sudetenland". The current "solo option" does nothing more than satisfy a bullet point and is in no way, shape or form a valid retort to those who don't want to raid. Those using it as such are being disingenuous at best.
    • It has been said "if you could get the rewards solo there would be no reason to do the trials other than fun". That is true and it's the way it should be. If the trials aren't fun and are only being run because people want the shineys then they're a failure.
    • People watch television every night and no one bats an eye at that. People who play an MMO every night can still be casual players. It's more a question of how many hours every night and how they approach the game that determines how casual they are.
  19. He's a ham-handed plot device invented because no one over there could think of a better way to get us into these encounters other than having a walking deus ex machina say "go. hunt. kill praets."

    As if our characters would care about him being a god in any case. "Oh, you're a god? There are three in my supergroup, and there's the 17 I was just drinking with in Pocket D, not counting the 29 guys each claiming to be the son of Satan...you'll have to get in line."
  20. Quote:
    Originally Posted by Arilou View Post
    Good idea badly executed.
    The "idea" behind Civil War, according to Millar, was "a big superhero fight". So it wasn't even a good idea.

    I was in two BAF runs today. The first failed in the last stage. The second succeeded probably because we had people who already had Judgement powers. I tried Lambda, but the first attempt was stillborn because the (titular) leader couldn't figure out the League UI or get organized in any way. A second try ended up with me holding the star but it was DOOOOOOMed due to being six melee and two Blasters. We went ahead to do as much as we could for threads but my client locked up at the Security Guard and then I lost net service anyway.
  21. Quote:
    If we try and give the Devs the benefit of the doubt, you could argue that this is the huge Giant Robot invasion that requires all the superteams to combine.
    Part of the problem is that it's not the Giant Robot Invasion. It's a prison breakout and one military depot, neither being even remotely jobs for people with supposedly godlike powers.
  22. Quote:
    And that argument would have some weight if it wasn't completely a matter of your opinion.
    Right, everyone loved Civil War.
  23. Quote:
    If you don't like the iTrails, there's no need to do them. Just generate lots of Shards on 8 man teams that mow through content and convert them. Part of the beauty of I20 is you get to do the content you like and still make Incarnate progress.
    From what I've seen in the Incarnate window, the estimated time to accomplish anything noteworthy through this approach tends towards the expected heat death of the universe.
  24. Quote:
    Not to mention "Infinity Gauntlet" or any of the other Thanos Infinity books. Or "Secret Wars." Or any of the various summer team up events the Big Two try to cram down everyone's throats every year.
    This argument would be more compelling if not for the fact that virtually all of these are complete garbage. I think Crisis on Infinite Earths was the only one actually worth reading, which is probably because it was the only one written for a reason other than "sell comic books".

    There's also the fact that games are not comics, meaning things that work in comics aren't necessarily going to work in games.

    I don't have anything against raid-level encounters per se, but these arguments in their favor aren't very compelling, and the particular ones we just got appear to have been designed in a ham-handed fashion that makes my preferred character into dead weight. That last is bleeding out into the non-raid portions of the game.
  25. Quote:
    I hated each lesson with him, but I refused to give up, because I saw what you could do if you learned...
    And therein lies the point you are missing. You put up with training that wasn't particularly enjoyable in and of itself for the sake of gaining a desired skill.

    In BAF/Lambda, in any MMO or video game, there is nothing -- n-o-t-h-i-n-g -- to be gained except the entertainment value of the activity itself. (The number of opportunities to earn tangible rewards through professional-level tournament play are few enough to be discounted, particularly in our case since that number is zero.) The in-game rewards are figuratively and literally immaterial. They are not worth anything and one day they WILL be gone when the game ends. Players who lose sight of this are heading for the dark side.