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Posts
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I figured I put out my outline so folks can have an idea what I'm working with and probably how much money CoH will make if they make me pay for story arc publishing slots.
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Issue 1 City of Vampires
1) Enter the Vampire Nation [Neutral contact: Montague Castanella]
2) Lord of the Underworld: Return of the King [Hero contact: Drake]
3) Grimm Strike Force [Villain contact: Lilith]
4) Vampire Nation Task Force [Hero contact: Osiris]
5) Ferrymans Payoff [Villain contact: Charon]
6) Where Vampires Come From [Hero contact: Issac Van Helsing]
7) Lord Recluse Wants Vampires [Villain contact: Hecate]
8) Rune of Power [Hero contact: Kane]
9) Venator Noctis Strike Force [Villain contact: Set]
10) Unveil the Path of the Dark [Neutral contact: Mender Lazarus]
Issue 2 Legend of Heroes: Greek Mythology
11) Underworld Task Force: Vampires vs Werewolves [Hero contact: Hades]
12) Escape from Tartarus [Villain contact: Maeljin]
13) Return of the Titans [Neutral contact: Osiris / Athena]
14) Vampires Walk Amongst Us [Hero contact: Montague Castanella]
15) Grimm Industries Releases Power Fusion [Villain contact: Countess Crey]
16) Vampire Nation vs Venator Noctis [Hero contact: Drake]
17) Vampires and Ninjas [Villain contact: Set]
18) Twilight of the Heroes [Hero contact: Statesman]
19) Twilight of the Villains [Villain contact: Lord Recluse]
20) Rise of Atlantis: Independence Port [Hero contact: Countess Crey]
21) Rise of Atlantis: Port Oakes [Villain contact: Jonathan Grimm]
22) Paragon Argonauts: Saviors of Zeus [Hero contact: Athena]
23) Return of Kronos the Controller of Time [Villain contact: Lazarus]
24) Order of Dracul [Hero contact: Kane]
25) Legend of Heroes: Ancient Greece [Villain contact: Ares]
26) Vampire Mender Lazarus is the Time Lord [Neutral contact: Osiris]
Issue 3 Quantum Leap to Chaos
27) Golden Giza is the Quantum Time Station [Neutral contact: Mender Silos]
28) Princes of Darkness [Hero contact: Dragon of Shangri-La]
29) The Vampires of Egypt [Villain contact: Maeljin]
30) The First Pharaoh of Ancient Egypt [Hero contact: Narmer]
31) The Legions of the Vampire Lord [Villain contact: Tesseract]
32) The Battle for Mt. Olympus [Hero contact: Athena]
33) Enter the Path of the Dark [Villain contact: Arakhn]
34) Hades Rules the Underworld [Hero contact: Zeus]
35) Twilight of the Asgardians: Ragnorok [Villain contact: Loki]
36) The Odyssey Retold [Hero contact: Odysseus]
37) Twilight of Atlanteans: Sinking Atlantis [Villain contact: Ares]
38) Unleash the Titans [Hero contact: Penelope]
39) Twilight of the Underworld: Vampire Extermination [Villain contact: Loki]
40) Rome Has a Vampire Lord [Hero contact: Twilight]
41) Twilight of the Olympians: Battle on Mt. Olympus [Villain contact: Loki]
42) Transylvania: Vampires vs the Path [Hero contact: Jonathan Harker]
43) The Vampires of the Pirate Ship Lilith [Villain contact: Jonathan Grimm]
44) The Horsemen of Chaos [Neutral contact: Mender Silos]
45) Here Comes Chaos! [Neutral contact: Time Lord Lazarus]
Issue 4 City of Women
46) The Ancient Cabal [Neutral contact: Montague Castanella]
47) Wraith of Circe [Hero contact: Athena]
48) Solar Guard: Vampire Domination [Villain contact: Isaac Van Helsing]
49) Vampires vs the Oni [Hero contact: Kane]
50) Order of Medusula [Villain contact: Python]
51) Helsing Return: Mysteries of England [Hero contact: Tesseract]
52) Venator Noctis vs Archanos [Villain contact: Ghost Widow]
53) Amazons on Paragon City [Hero contact: Athena]
54) Return of the Bacchae [Villain contact: Ghost Widow]
55) Ragnorok on Paragon City [Hero contact: Silos]
56) Hell on Earth: Siblings of Hellfire [Villain contact: Jonathan Grimm]
57) Gift of Hera: Wonder Women [Neutral contact: Athena]
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The first 3 I published. The first 10 I have completed. The next 6 I currently plugged the characters and maps just not the text. -
YOU my friend are a GENIUS! I have plenty of web hosting space to have people download the files. Well maybe. Not sure I have enough with the bulk of stories that I have. But I got space I know that. Yeah that is a cool concept. Thanks a lot.
Big downside on them being test AE stories. That would mean they would really want to do it for the story and game play only. But with all the battles I worked out. They wouldn't be bored. Especially with some of my stories like Return of the Titans. I got archvillains escaping from Tartarus on one map then capturing the Titans throughout the rest. -
I know this topic is old but it dawned on me about 2 or 3 weeks ago and I am just getting to writing this now:
How can the devs say no 4 legged models when they got models using 8. Yeah, the Arachnobots. They got 4 legs pushing them off the ground and then some. If they can drop them in the game, I think 4 legs shouldn't be as complex. They got 4 leg models in World of Warcraft (as I seen in clip) and riding it too. Challenge! -
I had a feeling the Developer's Choice would allow more room as well as the other Developer rating arcs. But in my case it wouldn't be enough. At least what you said sounds like something on the right track. I barely get on the forum since I get mixed in with a lot of stuff so it is hard to keep track and surpising with the 3 limitation. I had to write something because this publishing thing is really important to me.
Cycling would be complicated with as many stories I have as well and would cause a player to miss a previous story (they are all linked.) And of course I cannot make up Flashbacks and would not have the time to keep logging in to be a guide.
That Veteran Rewards idea sounds great as well. Would save me a buck if and when they decide to make you pay for Publishing Slots. Thanks for the notice. -
Dude I did. And I'm not stopping in anticipation that they do increase and resolve the issue. Writing this stuff is what I do.
I can understand the file size limit because the story being too large can crash. Them fixing that could take a year or two with increasing bandwith, Internet connection speed, and so much more.
But the limitation on arcs loses me. I'm guessing they need to save server space but getting more server space isn't that complicated and making people pay for more arc permissions would limit the accessiveness of wasting space on their servers. -
So I have had my face buried in the AE story development for a month or so since the Issue 14 release. Some people on Champion may realize this because of me not being as active but busy writing the 10 story arcs I completed. Finally I went to publish 1. Successful. Publish 2. Successful. Publish 3. Successful. But then I hit to Publish for the fourth story and then I get I'm at my limit. This hurts like HELL! So I sent a petition and they sent me here to the message boards. So I'm starting this thread because I think it's better for me to start a new rather than search these threads.
So the big question here is will I ever be able to publish more than 3? AE is great. Especially for me with all my ideas and story writing. I've had game ideas since I was 13 which is a project I wish to fulfill til this day. City of Heroes has been a great outlet letting me play with my avators through your cityscapes and stories. AE is even better because I am not limited with the space of Create a Character, leveling, and being that character. So much bigs on the whole system. I hear you got an award which is well deserved. But my creative bug has been stomped by 3 publishing rights for my account.
Now this isn't stopping my writing because I got atleast 50 more stories I wish to publish and I am halfway through 6 incomplete ones after my 10 completes. But the fact is I have all this and I can only publish 3. I have stories surrounding the City of Heroes/Villains timeline and characters that link to vampires (my Vampire Nation), to the gods and heroes of Egyptian / Greek / Roman / Norse mythology, to Atlantis, to werewolves, to the future of Paragon City with the Ouroborus, and so on all within this entire 50 story arc series I have outlined.
With all this I'm working on I cannot log in to keep being a guide to whom ever I find to witness these stories. And they are pretty decent ones. This is no three little pigs mess. I have archvillains of CoH / CoV clashing with Titans, Vampire Lords, Werewolves, and Olympians. So being able to publish will allow me to do my Real Life activity while people enjoy what I have.
Solution:
If you guys haven't addressed this issue yet, I suggest putting it on your to do plans. Please. With the next update can you add some unlockable Publishing Rights to purchase in the AE Ticket store or even Unlockable Publishing Slots like you do with Create a Character in which I pay. Either way you got me with this AE and I am a fiend to produce more. I am willing to blow my pockets an extra mile to publish more. But that might just be me speaking. Whatever you do, please let me know and please do it soon (preferably in Issue 15 release).
Your loyal customer since September 2004.
Plug: And to anyone interested in my stories look for my global Vampire Lord when they make the name search capability in Issue 15. -
If they did, I would most-likely have to buy more slots on the Champion Server.
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Power Set Name: Demonic Cult
Primary/Secondary/Pool: Primary
Archetype: Mastermind
With a desire for magic and power, you lead a Cult Organization who will sacrifice themselves to unleash the unholy upon the world. To what lengths these lunatics will go depends on your guidance as mad as it is.
1. Ring of Fire: Immobilizes your target in a Ring of Fire, dealing Fire damage over time. More resilient foes may require multiple Fire Rings to Immobilize. (Ranged, Moderate DoT(Fire), Foe Immobilize)
2. Followers: Summon up to 3 Followers (depending on your level). Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to your cult organization. Now they must prove their true devotion by serving your evil will. You may only have three Followers under your control at any given time. If you attempt to summon more Followers, you can only replace the ones you have lost in battle. If you already have three, the power will fail. (Summon Followers; - Basic: Daggers, Throwing Dagger)
3. Lightning Bolt: You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly. (Ranged, High Damage(Energy), Foe -Endurance)
4. Power of Alchemy: Train your Cult Henchmen with more advanced techniques and weaponry through Alchemy. This power permanently bestows new powers and abilities to your Cult Henchmen. The powers gained are unique and dependent upon the target Cult Henchman. This power only works on your Cult Henchmen and you can only Train any given Cult Henchman once. (Ranged, Power Cult - Followers: Hand Crossbow, Sword; - Mages: Darkness Staff, Darkness Staff Gloom, Poison Staff; - Behemoth Lord: Fire Sword, Fire Ball)
5. Possess: You can Possess an enemy with a demon spirit. If successful, the enemy will ignore you and attack his own allies. If you Possess someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Possess enemy. (Ranged, Foe Confuse)
6. Mages: You can summon one to two Mages (depending on your level). The Mages delve into the deepest reaches of the human spirit to tranfer power of magic through their staffs. When forced into combat, they petrify their foes in a wave of inescapable self-contemplation that leaves them incapable of any action. You may only have two Mages under your control at any given time. If you attempt to summon more Mages, you can only replace the ones you have lost in battle. If you already have two, the power will fail. (Summon Mages, -Basic: Crystal Staff, Brawl)
7. Book of the Dead: You can extract the spirits from all of your defeated Cult Henchmen at one time and summon their spectral essence to do your bidding. The more dead equals the more ghosts to rise. The power of the ghost is dependent upon the type of cult henchman you extract it from; however, it will always be one level lower than you. Unlike your other henchmen, the spirit is only loosely bound to your control and will eventually move on to the next world. The spirit cannot gain new powers with Power of Alchemy or Study the Grimmerie. (Summon Ghost(s); Fly, Resistence, Invisibility, Gloom, Smite, Siphon Life)
8. Behemoth Lord: With an incantation summon from the hellish pit of some other dimension a Behemoth Lord. Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them. You may only have one Behemoth Lord under your control at any given time. If you attempt to summon another Behemoth Lord, the power will fail. (Summon Behemoth Lord; -Basic: Fire Smash, Behemoth Jumping, Scorch, Resistance)
9. Teach the Grimmerie: Teach the Grimmerie will permanently bestow the most advanced techniques and powers to Cult Henchmen. The Enlightened Cult Henchmen will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Cult Henchmen that is Enlightened. This power only works on your Cult Henchmen and you can only Enlighten any given Cult Henchman once. (Ranged, Teach Cult - Followers: Scimitar, Poison; - Mages: Mesmerize, Siphon Power, Kamikaze; - Behemoth Lord: Fire Breath, Healing Flames, Invincibility)
Animations:
All animations for powers remain the same as in the game.
Summoning all henchmen consist of a red pentagram on the ground and them appearing in smoke.
When training or empowering with the Power of Alchemy the mastermind raises his hand as bestowing Enchant the Undead. When training or empowering with Teaching the Grimmerie the mastermind reads from a floating book.
When the mastermind uses the Book of the Dead, he reads a book or raises his arms for summoning as in Soul Extraction.
When the mastermind Possess the animation is Decieve and all the henchmen follow the animations of the Circle of Thorns. -
Power Set Name: Beast Master
Primary/Secondary/Pool: Primary
Archetype: Mastermind
You have a desire to get touch with the animal kingdom... with a whip. Wild Animals obey you at your command as you use them in battle. Now your enemies are scared when they hear the circus is coming to town because it might just be them that end up in the zoo.
1. Whip Lash: Using the tool to train animals on your enemies, you perform a Lash attack that releases moderate damage. (Ranged, Moderate Damage (Lethal))
2. Reckless Monkies: Summon up to 3 Reckless Monkies (depending on your level). These trapeze like creatures enjoy causing diversions and chaos as they hope around strike your enemies. It might not be fun and all games for you but for them its a party. You may only have three Reckless Monkies under your control at any given time. If you attempt to summon more Reckless Monkies, you can only replace the ones you have lost in battle. If you already have three, the power will fail. (Summon Reckless Monkies; -Basic: Monkey Brawl (Melee Moderate Smashing), Monkey Jumping)
3. Triple Whip Snap: Your skills with a whip is magnificent as you send it snapping at your enemies before you. (Ranged (Cone), Moderate Damage (Lethal), Foe -Acc)
4. Feed Special Treats: Train your Wild Animals with more advanced techniques and weaponry through special Treats. These Special Treats permanently bestows new powers and abilities to your Wild Animals. The powers gained are unique and dependent upon the target Wild Animal. This power only works on your Wild Animals and you can only Train any given Wild Animal once. (Ranged, Feed Wild Animals - Reckless Monkies: Throw Feces (Damage over time (Toxic)); - Wild Cats: Slash, Spin; - Massive Grizzly: Taunt, Howl)
5. Lasso: With your whip you Lasso your enemy to hold them. As they wiggle to get out the fibers from the rough leather burn their skin until they are free. (Ranged, Minor Damage (Lethal), Foe Hold)
6. Wild Cats: You can summon one to two Wild Cats (depending on your level). The beautiful creatures are nimble and fast as they strike enemies with their claws and prouces. They tend to travel close to their master until instructed otherwise. You may only have two Wild Cats under your control at any given time. If you attempt to summon more Wild Cats, you can only replace the ones you have lost in battle. If you already have two, the power will fail. (Summon Wild Cats, - Basic: Swipe, Strike (Melee Lethal), Cat Jumping)
7. Swarm of Insects: Your release 3 mad Swarm of Bees on your enemies. Poison from the Swarm's sting can slow a target. Repeated stings can have a paralyzing effect. They only stay around for a short time and are sparatic in their targets. The Swarm of Insects cannot be given new powers by Feed Special Treats or Evoke Rage. (Summon Swarms; Fly, Resistence, Sting Melee, Low Lethal Damage, Foe -Recharge, -Speed)
8. Massive Grizzly: Summon the Massive Grizzly to stand by your side. The Grizzly is a hard beast to train and even though you mastered him, he is still raged by the smell of man. Hard to stop the Grizzly acts as a good tank when enemies are about because they want this aggressive animal to go down first. You may only have one Massive Grizzly under your control at any given time. If you attempt to summon another Massive Grizzly, the power will fail. (Summon Massive Grizzly; -Basic: Claw Swipe, Hurl, Resistance)
9. Evoke Rage: Evoke Rage will permanently bestow the most advanced techniques and powers to Wild Animals. The Raged Wild Animals will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Wild Animal that is Raged. This power only works on your Wild Animals and you can only Evoke Rage any given Wild Animal once. (Ranged, Evoke Wild Animals - Reckless Monkies: Acrobatics, Combat Jumping; - Wild Cats: Eviscerate, Focus; - Massive Grizzly: Knockout Blow, Foot Stomp)
Power Set Name: Animal Tracker
Primary/Secondary/Pool: Secondary
Archetype: Mastermind
You are a considered the best in hunting the great game. Your abilities allow you to interface with wild life with the extreme ability to manipulate them as well.
1. Web Grenade: Upon Impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and halts jumping. (Ranged Foe: Immobilize -Recharge -Fly)
2. Pit of Snakes: You release a group of Snakes at a targeted location and they slither around in that one area. Any enemy that pass over the Pit of Snakes will be forced to move at a slower rate. They will also take some trivial lethal damage over time. (Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe -Speed)
3. Vitamin Treat: Vitamin Treat consists of just the right amount of amino acids to safely heal a single targeted ally or henchman. The healed target is also left with some resistance to Toxic damage (this Toxic damage resistance cannot be enhanced). You cannot use this power to heal yourself. (Ally Heal, +Resist(Toxic))
4. Poisonous Antidote: This Antidote can free an ally from any Disorient, Hold, Sleep, Slow and Immobilize effects and leaves them resistant to such effects for a good while. The antidote also grants the target some resistance to Cold and Toxic damage. Some of the effects of the power will improve with multiple applications as you advance in level. (Ally +Resist(Disorient, Fear, Confusion, Hold, Sleep, Immobilize, Slow, Cold, Toxic))
5. Camouflage Device: The Camouflage Device allows you to use a LCD body coating become partially invisible. While Camouflaged you can only be seen at very close range. IF you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see but will retain some of your defense bonus to all attacks. Unlike some stealth powers, the Cloaking Device has no movement penalty. The Cloaking device will not work with any other form of Concealment power such as Shadow Fall or Steamy Mist. (Toggle: Self Stealth, +Defense(All))
6. Poison Trap: You can build a Poison Gas Trap on the ground. Any foes that pass near the Poison Trap will cause it to detonate and release its toxic vapors. The poison is a very noxious gas, and any foes in the affected area may start to choke or even vomit. Affected foes regeneration rate and attack rate will be reduced as well. The trap is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the trap will detonate. (Place Trap: Point Blank Area of Effect Foe: Choke, Vomit, -Regeneration -Recharge )
7. Elephant Tranquilizer: You can tap into your Nictus power to drain the remaining essence of all nearby defeated foes to heal yourself. The more defeated foes affected, the more You will be healed. Additionally, the more powerful the defeated foe you drain, for instance Bosses, the more health you will recover. (Ranged Hold, Foe -SPD, -Recharge, -Recovery)
8. Bear Traps: You can place Bear Traps on the ground. Any foes that pass near the Bear Traps will cause it to snap, severely damaging all nearby foes and sending them flying. The Bear Traps are almost impossible to detect with the camaflouge leaves over them, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Bear Traps will detonate. Setting a trap is delicate work, and if you are interrupted, you will fail. (Place Mine: Point Blank Area of Effect Superior Damage (Lethal/Fire))
9. Night Wolf: The Wolf will viciously attack any nearby foes, biting and clawing at them. Their howl will strike fear in some opponents as their stare may petrify their movements. The Wolf will fight by your side and can be healed and buffed like any teammate. The Night Wolf is resistant to Smashing and Psionic Damage. (Summon Night Wolf, Powers: Bite, Swipe, Slash, Fearsome Stare, Petrifying Gaze)
Animations:
The Whip will need to have an all new animation for a I am unaware of any character currently using a whip in the game. This could lead to a new Primary Powerset for a Scrapper or Brute for those who idolize Catwoman or Backlash.
All wild animal summoning will have the creature released from a cage fitted for their size.
Massive Grizzly will mimick the animation movements of a Black Dwarf including in speed. The Reckless Monkies will mimmick the animation movements of the Rikti Monkey. And the Wild Cats is an all new format of animation coming close to a puma and/or cheetah. Their attack animation may seem similar to a reverse Jump Kick as their front paws leap forward.
Swarm of Insects will mimick the same as a boss Devouring Earth when it releases two Swarms from it's arm pits. This or a box opens releasing 3 Swarms. They will have the same animation movement as the current in-game Swarms.
Feed Treats will be like Poisons Alkaloid animation and Evoke Rage consists of the Mastermind whipping the animals with one mighty lash.
Pit of Snakes will have a dark circle with snake bodies moving around in it.
Vitamin Treat = Poisons: Alkaloid, Poisonous Antidote = Poisons: Antidote, Camouflage Device = Cloaking Device,
Elephant Tranquilizer includes a device or gun that shoots a dart.
Bear Traps will have a group of leaves in one spot and shocking light when triggered.
Night Wolf Will be a wolf requiring an all new type of animation movement similar to Wild Cats. -
Power Set Name: Nictus Mastery
Primary/Secondary/Pool: Primary
Archetype: Mastermind
The Nictus require human hosts and they have selected you as their guide. Assist them with the Path of the Dark to find humans to become their victims before they consume you. With their powers infused with your human soul, you will become unstoppable.
1. Shadow Blast: Shadow Blast sends focused Negative Nictus energy at a foe. This attack can knock down foes and will leave the targets attack and movement speed slowed. (Ranged, Moderate Damage (Negative), Foe: Knockback, -Recharge, -Speed )
2. Unbound Nictus: Summon up to 3 Unbound Nictus Beings (depending on your level). These free-floating Nictus have been drawn to Earth from somewhere in the cosmos, bridging the distance through a Shadow Cyst. They have not yet joined with or possessed a host, and normally could not survive on a planet's surface for long. However, the dark energies of the Shadow Cyst sustain them, allowing them to hunt for hosts on their own. You may only have three Unbound Nictus under your control at any given time. If you attempt to summon more Unbound Nictus, you can only replace the ones you have lost in battle. If you already have three, the power will fail. (Summon Unbound Nictus; -Basic: Flight, Dark Nova Bolt, Resistance)
3. Gravimetric Snare: You can hurl Gravimetric fibers to snare your foe. Gravimetric Snare can Immobilize a single target and crush him. The Targets attack rate and movement speed is also slowed, even if he resists the immobilization effect. (Ranged, Moderate Damage over Time (Negative/Smash), Foe: Immobilize, -Recharge, -Speed)
4. Dark Mire: Permanently bestows new attacks and abilities to Nictus Beings. The powers gained are unique and dependent upon the Nictus Beings. Sunless Horizon only works on your Nictus Beings and you can only Mire any given Nictus Being once. (Ranged, Mire Nictus Beings - Unbound Nictus: Dark Nova Bolt upgrades to Blast, Dark Nova Emanation; - Dark Nova: Dark Nova Detonation, Absorption; - Black Dwarf: Black Dwarf Drain, Black Dwarf Mire)
5. Essence Drain: You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack and movement speed reduced. (Ranged, Moderate Damage (Negative), Foe: -Recharge, -Speed; Self +Health)
6. Dark Nova: You can summon one to two Dark Nova Beings (depending on your level). Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The Dark Nova form is patterned off a race called the Hulnanim that lived in the lightless depths of a gas giant planet. The Dark Nova form retains the ability to fly and to shape and project Dark Energy bolts of incredible power. You may only have two Dark Nova beings under your control at any given time. If you attempt to summon more Dark Nova beings, you can only replace the ones you have lost in battle. If you already have two, the power will fail. (Summon Dark Nova; - Basic: Fly, Dark Nova Bolt, Dark Nova Blast, Dark Nova Emanation)
7. Path of the Dark: You can read from the Path of the Dark and Convert an enemy with Lycanthropy. If successful, the enemy will ignore you and attack his own allies in the form of a Werewolf. If you Convert someone before they have noticed you, your presence will continue to be masked. The Converted will receive psionic damage over time. You will not receive any Experience Points for foes defeated by a Converted enemy but will gain Experience Points if the Converted is defeated. (Ranged, Damage (Psionic), Foe Confuse)
8. Black Dwarf: Summon a Black Dwarf to tank for you Nictus. Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The Black Dwarf form is patterned off a race called the Ruktur that lived on the surface of a pulsar. The Black Dwarf form retains the incredible physical resilence of the Ruktur, as well as the ability to channel energy into powerful melee attacks. You may only have one Black Dwarf under your control at any given time. If you attempt to summon another Black Dwarf, you can only replace the one you have lost in battle. If you already have one, the power will fail. (Summon Black Dwarf; - Basic: Black Dwarf Strike, Black Dwarf Smite, Black Dwarf Antagonize)
9. Stygian Empowerment: Stygian Empowerment will permanently bestow the most powerful physical form on Nictus Beings. The Stygian Nictus Being will gain new abilities and powers. The powers gained are unique and dependent upon the target Nictus Being that is Empowered. This power only works on your Nictus Beings and you can only Empower any given Nictus Being once. (Ranged, Empower Nictus Being - Unbound Nictus: bodies become Orbiting Death, Unchain Essence when defeated; - Dark Nova: Essence Drain, Shadow Cloak; - Black Dwarf: Gravity Well, Gravity Snare (see Hot Feet power))
Power Set Name: Nictus Fusion
Primary/Secondary/Pool: Secondary
Archetype: Mastermind and Corruptors
The Nictus require human hosts and they have selected you as their guide. If you should fall, they will fall. So the Nictus have empowered your body with Umbral Aura to keep you sustained in battle. Some of your powers may assist other allies near you in a fight but the intensions are mainly for you.
1. Gravity Shield: When you toggle on Gravity Shield, you and very close teammates become highly resistant to smashing and lethal damage, deflecting away such physical attacks. (Toggle, Point Blank Area of Effect, Allies +Resistance(Smash, Lethal))
2. Starless Step: You can Teleport a single foe though a dark matter wormhole directly next to yourself. A successful hit must be made in order to Teleport the target, and some powerful foes cannot be Teleported. This power can be interrupted. (Ranged, Teleport Foe)
3. Twilight Shield: When you toggle on Twilight Shield, You become highly resistant to energy and negative energy damage. (Toggle, Point Blank Area Team: +Resistance(Energy, Negative))
4. Sunless Mire: Sunless Mire can drain the essence of all nearby foes, thus increasing your team strength. Each affected foe will lose some Hit Points and add to your team Damage and chance to hit. (Point Blank Area of Effect, Minor Damage (Negative), Foe: -Recharge, -Speed; Allies: +Damage, +To Hit)
5. Shadow Cloak: You surround yourself with shadowy particles that bend the light around you, making you difficult to spot at a distance. You can be seen only at close range, or if you attack a target. Even if seen, the Shadow Cloak grants you a bonus to defense. Unlike some stealth powers, Shadow Cloak has no movement penalty. (Toggle, Stealth +Defense, +Perception +Resistance(Immobilization))
6. Penumbral Shield: When you toggle on Penumbral Shield, you become highly resistant to fire, cold, and toxic damage. (Toggle, Point Blank Area: Allies, +Resistance(Fire, Cold, Toxic) )
7. Stygian Circle: You can tap into your Nictus power to drain the remaining essence of all nearby defeated foes to heal yourself. The more defeated foes affected, the more You will be healed. Additionally, the more powerful the defeated foe you drain, for instance Bosses, the more health you will recover. (Point Blank Area of Effect, Self +Health(Special) +Endurance )
8. Eclipse: The Dark Nictus powers allow you to tap the essence of your foe's soul and transfer it to your team. This will drain the endurance of all nearby enemies and add to your teams as well as increase your teams damage resistance to all damage types including psionics. The more foes affected, the more endurance and damage resistance your team will gain. Affected foes are unable to recover endurance for a while.(Point Blank Area of Effect, Foe: -Endurance, -Recovery; Allies: +Endurance, +Resistance(All))
9. Stygian Return: Should you fall in battle, your Stygian Return can drain the life forces of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. There must be at least one foe nearby to fuel the transfer and revive yourself. (Self Rez, Special)
Animations:
All power animations are the same as the ones in the game.
When the Unbound Nictus are summoned a Shadow Cyst Crystal emerges releasing them. The Dark Novas drop from the sky and the Black Dwark appears from a Shadow Step.
When the Path of the Dark is triggered, the mastermind reads from a floating book and/or raises his arm as granting Smoke on a Ninja Henchmen. The target goes through Lycanthropy turning into a confused werewolf attacking others in the enemy mob.
Mire and Stygian training and empowerments will be the same animation as Sunless Mire and Stygian Circle.
The Gravity Snare for the Stygian Empowered Black Dwarf mimicking Hot Feet will appear like a lighter version of the Stygian Circle on the ground. And the Shadow Cloak for the Stygian Empowered Dark Nova will not make them a fuzzy purple but be more faint to the eye with some small purple fuzz about. -
The Vampire Nation
Leader: The Vampire Lord (Drake)
Co-leaders: Lord Scorn, Manarah, and Cyberblade
Representatives: Vampire Priest, Scarlet Haze, Vampire Osiris, Vampire Arkayne, and Deathgorgon
Motto: Get Down With Evil!
Uniform: Red and Black with Cresent Moon symbol
Standards: Vampires, Demons, Creatures of Darkness, and Heroes turned Evil
Mission: Take over Paragon City evil syndicates and hunt down Nosferatu for creating vampyri with stolen vampire DNA.
Members: 45+
Website: Vampire Nation: Supergroup in City of Heroes
(This is a repost and update of the Vampire Nation since April) -
The Vampire Nation
Leader: Vampire Lord (me of course)
Co-leaders: Lord Scorn, Manarah, and Cyberblade
Representative: Vampire Priest
Motto: Get Down With Evil!
Uniform: Red and Black with Cresent Moon symbol
Standards: Vampires, Demons, Creatures of Darkness, and Evil-like heroes looking for refuge until City of Villains
Mission: Take over Paragon City evil syndicates and hunt down Nosferatu for creating vampyri with stolen vampire DNA.
Website: Vampire Nation (complete in May 2005)