Valkyrie_Reborn

Apprentice
  • Posts

    6
  • Joined

  1. [ QUOTE ]
    Thanks for all of your suggestions in the Dev Corner. I've noted them all down for analysis.

    There's no immediate deadline for changes Archetype wide, though individual power sets might need attention sooner. I just wanted to say that nothing at the moment is set in stone.

    [/ QUOTE ]
    Hiyas!

    So...soon?
  2. Hiyas!

    In regards to OldHero's post. I have a 24 Illusion controller and found door missions to be too easy. I jumped the mission difficulty slider up two notches and still find the door missions to be missing any significant challenge. Granted, I often solo my door missions, but recenlty joined a team of 4. We were fighting mobs that were purple to me. No problem.

    Door missions take 2.5 hours? Some of the longer ones drag on. Most over in 20 minutes.
  3. [ QUOTE ]
    And that, my friends, is the quintessential dev post.

    [/ QUOTE ]
    Hiyas!

    Good use of the word "quintessential".
  4. Hiyas!

    While I can't wait for some of the proposed changes, such as being able to hit runners from behind with melee attacks, I hope there will be some time to test other changes which haven't even made it to the test server yet.
  5. Hiyas!

    Sounds more like a "fix" than a "nerf" as what you're describing sounds like an exploit.
    You shouldn't be able to go under the world or outside the map.
  6. [ QUOTE ]
    [ QUOTE ]
    SR slotted correctly is pretty disgusting ..

    My roomies DM/SR scrapper tanks 50th lvl AVs for me, he is 48th lvl, almost never gets hit the entire fight, granted, if he does, he dies, but out of 5 battles with this 50th lvl AV, he has died once ...

    [/ QUOTE ]

    Slotted correctly = 6 powers and 30 additional slots.

    Invul can reach similar effectiveness with one single power.
    <snip>


    [/ QUOTE ]
    Hiyas!

    Well, I think you're stretching the truth here about the Invul secondary set. If you're talking about Invincibility, you're better off having a SR guy against the AV at the end. One on One, the SR guy will walk away (probably) and the Invul will have to rely on a ton of powers to come though it.

    Now, against the horde of 10 minions/lts...you're better of with Invulnerability.