Valkyra

Recruit
  • Posts

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  1. [ QUOTE ]
    This is exactly why I made suggestions while Issue 2 was still in the Training Room that badges and kiosk stats should only be awarded if the hero gets XP/Influence for defeating the villain. This would not only help promote reverse sidekicking, but would also give MEANING to the badge. With the system as it is right now, heroes are more or less being rewarded for being bullies as they smash villains to pulp without the slightest chance for the villains to fight back. How heroic is that?

    [/ QUOTE ]

    I must admit that I don't care at all about beeing heroic to get some of the Kill X Badges. Villains are grey cons, yes, they die with a singe hit, yes, and I am happy about it. During my way towards the 40th I killed alot of these already, just like most of us other high level folks. Just that time there been no badges and the system did not log the kills. Most of us would have the Badges if it would've been.

    Short sidenode about killing mobs that lowbies would like to attack, I think in all my runs through various hazard zones I never met a single lowbie or group fighting where I was. Well, I must admit I did not go to PP, there will arise some problems I think, but as that zone is infected with all sorts of hero villany anyway, I don't think it will do any real harm &gt
  2. [ QUOTE ]
    Peregrine was an experiment of a "mixed" zone. A hazard/city zone. We're changing it into a more typical city zone now.

    [/ QUOTE ]

    Hope you still leave some fun aspects of PI in place, like the insane ambushs, they've been adding some color to that place. I kinda liked PI, except that there been way too much BoringToDeathNemesis and not enough other groups properly balanced throughout the 40-50 level range (44-46 villains quite hard to find).

    Still, with all I did read about the new zones, I fear the mass of the players will still pile up in PI, as there BoringToDeathNemesis are so easy to grind on, why taking challenges with the little xp difference there is between taking out nasty Foes and easy ones.

    Which brings me to a question to Statesman. Why is the XP per villain that much fixed to its level? There are some differences, I know, but as long you can take out 10 Nemesis in the time you need for 4 Maltas, a lot of people won't hunt nasty villain groups. This issue starts with the DE coming into the game, when alot of people say 'No, I don't want to fight DE, they always drop my toggles'. It would be easier to pursuade them doing these villains if the xp would differ somewhat more between villain factions.