Uzdreg

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  1. "Can't help but critique Uzdreg, its just what I do."

    That is the essence of what made this game so great. You are willing to critique, I am willing to listen, both of us are happy.
  2. Hehe, you caught my mistake, i meant hardcap on the resists. I thought it but my fingers ignored my brain. I like some of your ideas, but adding in powerboost is a bit much for my personal preference. Too many buttons to keep track of. as for incarnate fun times, i would likely use Ageless to make up for the energy i have to burn to actually control anything. I like the sleep as a form of crowd control when i get an extra spawn. as for containment, this toon is not meant to deal damage. I would see it as my job to break the alpha and then cripple the mob so badly a team of brawl using stalkers who ignore their secondary could take em down. The one major change i would like to make is dropping combat jumping for provoke.
  3. Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Ice Control
    Secondary Power Set: Darkness Affinity
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Chilblain -- EndRdx-I(A)
    Level 1: Twilight Grasp -- Theft-+End%(A), Theft-Acc/EndRdx/Rchg(5), Theft-Acc/EndRdx/Heal(11), Theft-Heal(13)
    Level 2: Tar Patch -- RechRdx-I(A), ImpSwft-Dam%(3)
    Level 4: Darkest Night -- EndRdx-I(A)
    Level 6: Arctic Air -- CoPers-Conf%(A), CoPers-Conf/EndRdx(7), CoPers-Acc/Rchg(7), CoPers-Acc/Conf/Rchg(9), CoPers-Conf/Rchg(9), CoPers-Conf(11)
    Level 8: Block of Ice -- EndRdx-I(A)
    Level 10: Boxing -- Empty(A)
    Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(13)
    Level 14: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(15), Aegis-ResDam/EndRdx(15), S'fstPrt-ResKB(17)
    Level 16: Shadow Fall -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(19), LkGmblr-Rchg+(19), LkGmblr-Def(21), RedFtn-Def(21)
    Level 18: Flash Freeze -- LgcRps-Acc/Sleep/Rchg(A), LgcRps-Sleep/Rng(23), LgcRps-Acc/EndRdx(23), LgcRps-EndRdx/Sleep(25)
    Level 20: Fade -- LkGmblr-Def(A), LkGmblr-Def/Rchg(25), RedFtn-Def/Rchg(27), Aegis-ResDam(27), Aegis-ResDam/EndRdx/Rchg(29), Aegis-ResDam/Rchg(29)
    Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
    Level 26: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(34)
    Level 28: Soul Absorption -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(36), SipInsght-Acc/Rchg(36), SipInsght-ToHitDeb/EndRdx/Rchg(36), SipInsght-Acc/EndRdx/Rchg(37), SipInsght-%ToHit(37)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37)
    Level 32: Jack Frost -- BldM'dt-Dmg(A), BldM'dt-Acc(39), BldM'dt-Acc/Dmg(39), BldM'dt-Dmg/EndRdx(39), BldM'dt-Acc/EndRdx(40), BldM'dt-Acc/Dmg/EndRdx(40)
    Level 35: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(40), RechRdx-I(42), RechRdx-I(42)
    Level 38: Dark Servant -- SipInsght-%ToHit(A), SipInsght-Acc/EndRdx/Rchg(42), SipInsght-ToHitDeb/EndRdx/Rchg(43), SipInsght-Acc/Rchg(43), SipInsght-Acc/ToHitDeb(43), SipInsght-ToHitDeb(45)
    Level 41: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam/Rchg(46)
    Level 44: Psionic Tornado -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(46), Ragnrk-Acc/Rchg(46), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg(48)
    Level 47: World of Confusion -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(50), Mlais-Acc/EndRdx(50), Mlais-EndRdx/Conf(50)
    Level 49: Howling Twilight -- Empty(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Panac-Heal/+End(A), Numna-Regen/Rcvry+(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5)
    Level 50: Spiritual Core Paragon
    ------------



    This was to be my second IO'd character. sadly i will never get the chance now. Massive control and debuffs, softcap'd to all positions and types, softcap S/L resist, and decent resists for the rest. Still needs refinement, but it makes me sad to look at it now.
  4. One of the things that drew me back into this game was the similaritys to my favorite mmo ever, Asheron's Call 2. check out this "archetype" from said game, http://asheron.wikia.com/wiki/AC2:Hivekeeper...

    Also look at the tactician class mentioned in that wiki. Sadly this was an mmo that never got its feet on the ground due to being saddled with MS as the publisher of the game.
  5. Lol! After rereading what i wrote, gonna have to go roll me up a spines/will stalker.
  6. spines/willpower/fire stalker, or spines/regen/fire stalker or scrapper.. its an en-game build and leveling will probably not be very fun, but. you can have 2 ranged cones, 2 ranged immobs, ranged hold, ranged blast, ranged aoe, which gives you very respectable ranged attack chains. with no need to ever bother going into melee range. though you will have to slot impale for a bit of +range. toss on the incredible survivability of willpower/regen and you have an incredibly hard to kill ranged damage machine. you could even pick up the requisite melee attacks and have even more single target dps when its safe to get close.