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Posts
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Joined
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Hmmm, cheers again Moog. May look into using a freespec to shuffle a few bits about then.
Anyone else got any views on 'must haves' and 'oughta avoids' when it comes to slotting and power selection?
Failing that, anyone wanna loan me a coupla hundred million inf to buy all these lovely goodies?
Unlovable -
Cheers for the advice so far guys.
Moog - With IOs like Numina's +Regen/Recovery - how does that work with a power like Health that's just always 'on'. I was under the impression that the bonuses that Enhancements like these gave 'went off' when you activated the power they were slotted in - is that wrong?
Also, If three End is a bit excessive in Temp Invul - are there any toggles that DO need three ideally (I have a freespec or two, so could fix this fairly easily)?
Everyone - Another question that comes to mind (as well as the originals if anyone else would like to chip in) - how far is it worth slotting Combat Jumping? I've been assuming that the bonus is comparatively modest, so just have a Def so far - any better suggestions?
Cheers,
The Unlovable -
Hello chaps,
Having recently respecced my Inv/SS Tan and started slotting him with IOs I finally feel like a proper Tank. My SG members have noticed a huge difference and I'm really starting to find real joy in being the only person who's hurt at the end of each mob. So, with that in mind, I'd love some further advice to maximise my potential. I'm currently level 22, and have the following powers and questions about them, mostly about slotting:
Invulnerability
Temporary Invulnerability (currently slotted 3 End Reduc, 3 Res Dam - are there any sets that people would particularly recommend?)
Dull Pain (currently slotted with a Heal and a Rech Reduc and two from the Regenerative Tissue set - Heal/Rech and Heal/End. I've started using this set because I earned/was given them; are there any even better sets people would reccomend for this power?)
Unyielding (Currently slotted with 2 End Reduc and two from Impervium Armour - Res/End and Res/End/Rech. Again, I'm using this because it was earned/given and would be interested to hear whether people have other preferences)
Invincible (currently slotted with two End Reduc and three from Kismet - Def/End, Def/End/Rech and End/Rech. Question = as with the last two powers. Also, is it worth having this toggle on if you're not fighting a particularly big mob? Does it make any notable difference if I also have Unyielding turned on, or does Unyielding more or less cancel it out?)
Super Strength
Jab (obv.) (Currently slotted with one Acc, one Dam and one Disorient Duration - any comments?)
Haymaker (currently slotted with two from Smashing Haymaker - Acc/Dam and Dam/End/Rech - any comments?)
Taunt (Currently slotted with two Taunt Durations - should I bother with a third?)
Knockout Blow (Brand new power, as yet unslotted - any suggestions?)
General Queries:
1) What are the other powers (main sets and pool) that experienced Tanks think that I just can't live without?
2) I'm a Super Jumper - should I bother with Acrobatics?
3) I hear people mentioning Aid Self a lot, but doesn't that have an interrupt time and therefore mean I'd have to avoid getting hit to use it? Do most people take it to heal between mobs really (which granted, would be useful)? What pool power should I take before Aid Self if I do need it? What level should I start down the road to getting it, whereby I won't be making myself wait for other shiny main set powers?
Thanks for reading all of that guys - your comments would be welcome...
The Unlovable -
I've been prettying up the base using the base editor as well as just buying stuff, but there doesn't seem to be a way to "turn off" the trim. Oh well...
Unlovable -
Hello all,
After several million years of hard work, my wee SG have finally gotten to a stage where we have some functional stuff. So, in honour of this, I've been trying to make the base look all pretty, only to find that the stupid bloomin' floor and ceiling trim make everything look rubbish - they don't carry over into doorways and they disappear if items are placed too near them (which is hugely annoying if you want to place some of the nice decorative wall things). Is there any way to get rid of floor and ceiling trim in rooms where it's spoiling the view?
Thanks in advance,
Unlovable -
Well, I'm glad that everyone's so passionate about this power - I'm certainly converted to the cause! Any tips on how to slot it (hopefully I'll be level 10 and picking it soon!)
Unlovable. -
Fantastic - it'll be my level 10 power without a doubt! Thanks for all the help guys.
Unlovable -
Thanks guys. I'm mostly teaming with a Robots/Dark MM and a Dark/Ice Corruptor currently, so I'm pretty much using Roots to keep as many people as far away from us as possible - we're all quite squishy! Will definitely make room for an endurance reduction on it now.
Was really torn between Seeds and Spore Burst, but opted for Spore Burst because of the thing about not getting XP for confused people. How does that work then? Do you get XP proportional to how much damage you did personally (i.e. if I cause 50% of the damage to a spod, but the other 50% is done by his confused spod mates, I get 50% XP)?
Unlovable -
Hello all,
Currently playing my very first Dominator, a Plant/Thorns build, and I'm finding her very low on endurance already. She's only level 8, so was quite surprised as none of my other alts have had this problem until the mid teens at worst. Basically, was just wondering if any of you more experienced Dom players knew which powers are particularly endurance hungry, so that I can slot some nice blue enhancements.
Powers I currently have...
Plant Control
Strangler
Roots
Spore Burst
Thorny Assault
Thorny Darts
Fling Thorns
Any advice regarding this greatly appreciated and please feel free to lob any other advice you may have too. I'm really enjoying this character and I want her to keep on tying people up with maximum effectiveness.
Cheers in advance.
Unlovable