Ultimo_

Legend
  • Posts

    915
  • Joined

  1. I know I've said this elsewhere, but I'd love to see a ranged attack in the set. I've always thought every melee set should have at least one. The question would be, which power do you drop in favour of the ranged attack?

    Whirling Hands? As the only AOE in the set, I don't think you could do that unless you replaced it with an AOE energy blast.

    Perhaps Stun? As was mentioned, it does little for the set as all the other attacks already have stackable stuns built in.

    Anyway, just thinking out loud.
  2. Ultimo_

    Trying again...

    I should mention, I used my own arc as an example for comparison (since the Tanker and Scrapper had no problems, but the Blaster did, at least until the last mission). It is meant to be challenging, though.

    Also, if you do try the arc, feedback is very welcome, since it's still being debugged.
  3. Ultimo_

    Trying again...

    I appreciate the considered responses.

    I had considered the all-human Peacebringer as an alternative (though I still haven't unlocked them, I have several characters approaching 50). How does the PB compare in terms of survivability? The Force Fields aren't 100% in concept either, but it may be better...

    Shard:
    Ya, I used extra purples because he was hitting me aparently easily with three running. I thought perhaps he did have some kind of bonus I might counter with the extra purples. I hadn't really thought of carrying oranges, but maybe I'll give that a go.

    Reptl:
    I should have said, he's Nrg/Nrg. Right now he has Tough & Weave (and I'd been considering respeccing into Manuevers, but I'm not surethat would help).

    Laev:
    The thing is, I already gave up on the character once. As he IS my avatar, and supposedly my Main, it irks me to leave him sitting, unplayed.
    Many people play Blasters successfully, so I have to assume there's something I'm not doing right. Playing Tanks and Scrappers a lot probably doesn't help. In any case, I'm really here to see how people play Blasters, because I really can't see how they survive.

    I mean, I often see this...
    Blaster attacks a group of foes, 4 minions and a Lt.. My ususal tactic is to open with Explosive Blast (to lay them out so they're not attacking), then hit the ones that stayed on their feet with whatever attacks I have, using Energy Torrent to knock them down again when they get up. This works sometimes, but if it doesn't, they usually attack and defeat me in moments. With no defenses to speak of, I'm left taking piles of damage. Even minions can often do hundreds of points of damage (Nemesis is bad for this, for instance). 4 minions doing 150 each, and a Lt. doing 200 (arbitrary numbers, but not beyond the pale) adds up to 800 damage against my 1000 health. If I don't run, I'm toast.

    Thus, I figure I must be doing it wrong.
    Anyhow, as I say, I appreciate the advice.
  4. Ultimo_

    Trying again...

    Well, when I originally started playing CoH, I created my avatar, Ultimo, as a Blaster.

    My preference would have been to make him a Tanker, as I prefer that class and playstyle, but the original concept of the character included Energy Blasts. That meant he had to be a Blaster or Defender. Unfortunately, the original character was also supposed to be tough, which Blasters and Defenders generally are not. This left me in a quandry, and I eventually chose to make him a Blaster.

    At first, I liked it, but as I leveled, I found myself more and more dissatisfied. I didn't feel particularly heroic running away all the time, and after L26 I earned all the debt badges in quick succession (particularly aggravating since I hadn't been defeated even once before that). Eventually, disillusioned by how little like the original concept the character was, I stopped playing the him.

    I tried making a Tanker version of him, but this was even less satisfying because the energy blasts are integral to the character. Thus, I stopped playing the Tanker.

    That brings you up to date.


    Tonight, for the first time in months, I actually broke out the Blaster again, and made an effort to get back into him. In short order, I remembered why I stopped.

    I ran my new AE arc (listed below, if you want to try it! Feedback is welcome). The Blaster was defeated in every mission. The mission in which you fight Black Scorpion was particularly telling. When I saw him, I popped three purples and attacked. He oneshotted me (doing over 1500 damage against my just over 1000 health). Buying new insps, I reentered and attacked again, this time with 6 purples running. He did the same again.

    Now, he was spawned as an orange EB. I realize he's a HARD foe. However, I ran the same mission with my Tanker (Inv/SS) and my Scrapper (MA/Shld), and each of them was able to defeat Black Scorpion.

    I could go on the rant some are expecting, but instead, I'm asking for advice.

    How do Blasters deal with this sort of thing? You have no defenses, and the pools provide very minimal benefits. Thus, you're going to get hit, a lot. You have decent health, but with no defenses, two or three hits is enough to kill you. When a typical spawn of three foes can defeat you on their first volley, I'm left wondering how you're supposed to be successful.

    Is there something I'm missing? I'd really like to be able to enjoy this character, he's my "main" and my first character. As it is, I'm not able to.


    (My personal dream would be to be able to make a Tanker with the Energy Assault power set from Dominators - the damage numbers are in line with Tanker damage. Alternatively, if an Energy Blast was added to Energy Melee, that could be adequate...)
  5. Something I've encountered in an arc I made.

    I created a mission is which a group of custom heroes enter to help you fight the final boss (Lord Recluse in this case). They enter as an allied ambush.

    The group consists of 5 Elite Bosses, each representing one of the members of the super team "The Gladiators" (each is one of my own characters, and the Gladiators is my SG).

    The problem is that occasionally it will spawn several copies of the same character. There's only one Technaught, or Nordhammer. It shouldn't be spawning multiples of each.

    My suggestion is that Elite Bosses and Arch Villains be marked as Unique in any given spawn. That way no more than one of each specific boss can spawn at once. No more duplicates in the same spawn.
  6. Quote:
    Originally Posted by Rial_Vestro View Post
    Nope... This is Nocturne. http://paragonwiki.com/wiki/Nocturne

    The NPC model that actully appeared in the mission was Ice Mistral with Nocture's name. Here's Ice Mistral. http://paragonwiki.com/wiki/Ice_Mistral

    As you can see they look nothing alike and have entirely different power sets. I don't know how exactly the name got mixed up in the mission creator but it did.

    If you have the mission boss set to random that means that a different Boss would come up every time you do the mission but sence you have the option to make a name for that random boss that means that while the Boss changes each time the name won't. In any case I strongly advise you to go in and take a close look at the settings for that boss so the name actully matches the NPC model.
    By golly, you're right! I remember Nocturne now! I don't know how that happened, but it's changing soon anyway.


    Ok, changed her up, making her into Barracuda (it was either her or Wretch. I was looking for a foe you don't see as often, but that will make people say "Whoa!")

    I also altered the Mercy villains, since they were a bit harsh as bosses. They're supposed to represent the typical PC character in Mercy, so they're now Lieutenants. They're still tough, but not as nasty as they were.
  7. Quote:
    Originally Posted by Rial_Vestro View Post
    So I got to the 3rd mission I think it is. I'm terrible at keeping track of that. :P Anyway... you have Ice Mistral in the mission but her name is Nocturne which is a completly different EB. I'm guessing you chose to change the NPC but neglected to change the name. Whenever you change a boss they will useually keep the name of the previous boss who occupied that space.

    In any case, Ice Mistral kicked my ****. :P need to get a team togeather for this I think, I'm running solo at the moment.
    Actually, I didn't change anything, that's Nocturne, who I chose pretty much at random.

    I agree, she's pretty annoying, I may change her to some other major boss-type, but I haven't decided who as yet. I do want it to be soloable.

    Last night, I actually ran through it as part of a quartet, and it was HARD, but doable. We actually finished it, and I, on my Defender, was often relegated to handling some of the bosses, including Nocturne. Still, she's just annoying with the endless slows and -recharge effects.
  8. Ultimo_

    Framerate

    Quote:
    Originally Posted by Call Me Awesome View Post
    No action of yours? That sounds like there was something running in the background; I know I've been playing late at night when my scheduled antivirus scan kicks in and nukes my framerate... I switch over and kill the scan and all is well again.

    Still, your settings looked pretty high; some of them were higher than I run on my machine and it's a good bit more powerful than your specs. Of course thanks to my "real job" in video production it really bothers me if a framerate drops below 30fps and I can see the difference between 40fps and 60fps... I try to make sure I never bottom out below 40fps and stay as close to 60 at all times as I can.
    I"ve had the virus scanner kick in too, though that wasn't the case here. Strangely, I get about the same performance on maximum settings that I get on minimum settings. Thus, I figured, max it out!

    Anyway, still not having trouble. I don't know what it was, but after Christmas, I'll likely be in a new system, so it's no big deal.
  9. Ultimo_

    Framerate

    I'll try some of your suggestions, but it has returned to normal, apparently through no action of mine.

    I swear, I think the system is dying. No shame to it, it's 12 years old...

    I'm planning on getting a new PC over Christmas.
    Thanks all for your advice and input, I'll let you know if I have further trouble...
  10. Ultimo_

    Framerate

    Nope, just CoH (though, my system has been running pretty slow lately).

    Incidentally, I installed the new driver and it turned out to be an OLD driver. I've rolled back.
  11. Ultimo_

    Framerate

    ---System information gathered by CoH Helper version 0.1.1.8---

    DxDiag gathered at December 9, 2009 15:57 (-05:00)
    Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090804-1435)
    System Manufacturer: MSI
    System Model: MS-6558
    BIOS: Version 1.00
    Central Processor: Intel(R) Pentium(R) 4 CPU 1.60GHz
    Memory: 1024MB
    .Net Memory Report: 155MB out of 1023MB available
    Page File: 1634MB (1291MB currently in use)
    Windows directory location: C:\WINDOWS
    DirectX: DirectX 9.0c (4.09.0000.0904)
    DirectX Diag version: 5.03.2600.5512 (32-bit version)

    Display Notes: No problems found.
    Sound Notes: No problems found.
    Input Notes: No problems found.

    Monitor: Plug and Play Monitor
    Monitor's Max Resolution: 1600,1200
    Video Device Name: NVIDIA GeForce 7600 GS
    Manufacturer / Chip: NVIDIA / GeForce 7600 GS
    Video Memory: 256.0 MB
    Driver Version: 6.14.0011.9562
    Driver Date: 11/20/2009 9:34:54 PM
    Driver Language: English

    Sound Device Description: Creative Sound Blaster PCI
    Driver File: es1371mp.sys
    Driver Version: 5.01.2501.0000
    Driver Date: 8/17/2001 7:19:34 AM


    WMI Information
    Motherboard Manufacturer: MSI
    Motherboard Model: (empty)
    Motherboard Product: MS-6558
    Motherboard Version: 1.0
    BIOS Manufacturer: American Megatrends Inc.
    BIOS Name: Version 1.00
    BIOS Version: AMIINT - 10
    BIOS Release: 20011012000000.000000+000

    Registry Information for Current User
    Resolution: 1024x768
    3D Resolution: 1024x768 (Not using renderscale)
    Full Screen: Yes
    Maximized: No
    Screen Position: 0, 0
    Refresh Rate: 60Hz
    Vertical Sync Enabled: No

    Physics Quality: Medium
    Maximum Particles: 50000
    Max Particle Fill? 10.000
    Physics Card Enabled: No

    Anti-aliasing: 4x
    Anisotropic Filtering: 4x
    Texture LOD Bias: Smooth
    Water Effects: High Quality
    Bloom: 1.000 (turned on)
    Depth of Field Enabled: Yes
    Desaturation Effects (Sepia) Enabled: Yes
    Shader Detail: High

    World Texture Level: Very High
    Character Texture Level: Very High
    World Detail Level (Vis_Scale): 1.000
    Entity Detail Level: 1.000
    Shadows Enabled: Yes
    Gamma Correction: 1.000
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of Extra Player FX Enabled: No
    Suppression of FX When Camera Close Enabled: Yes
    Close Suppression Range: 3.000
    Show Advertisements: Yes

    Audio Mode: Performance
    3D Audio: Yes
    FX Sound Volume: 0.500
    Music Sound Volume: 0.000

    Show Advanced Graphics Options: Yes
    Overall Graphics Quality: 0.600
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: 41595 bytes/second
    Current Game Version: 1600.20091102.8T3
    Installation Directory: D:\City of Heroes

    Mod files in the Data directory
    .\sound\Ogg\Rave has 2 files
  12. Ultimo_

    Framerate

    Tried CoreTemp, but it doesn't like my CPU. I'll see if I can find an alternative...
  13. Ultimo_

    Framerate

    I think part of the problem might be that Direct X was updated when I got the new Lord of the Rings Online upgrade, so I'm downloading the new drivers for my video card (v 195.62).

    That aside, here's DXDiag...


    ------------------
    System Information
    ------------------
    Time of this report: 12/9/2009, 14:52:00
    Machine name: VISION
    Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090804-1435)
    Language: English (Regional Setting: English)
    System Manufacturer: MSI
    System Model: MS-6558
    BIOS: Version 1.00
    Processor: Intel(R) Pentium(R) 4 CPU 1.60GHz
    Memory: 1024MB RAM
    Page File: 416MB used, 2509MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
    DX Setup Parameters: Not found
    DxDiag Version: 5.03.2600.5512 32bit Unicode

    ------------
    DxDiag Notes
    ------------
    DirectX Files Tab: No problems found.
    Display Tab 1: No problems found.
    Sound Tab 1: No problems found.
    Music Tab: No problems found.
    Input Tab: No problems found.
    Network Tab: No problems found.

    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D: 0/4 (n/a)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (n/a)
    DirectMusic: 0/5 (n/a)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

    ---------------
    Display Devices
    ---------------
    Card name: NVIDIA GeForce 7600 GS
    Manufacturer: NVIDIA
    Chip type: GeForce 7600 GS
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_02E1&SUBSYS_A5423842&REV_A2
    Display Memory: 256.0 MB
    Current Mode: 1024 x 768 (32 bit) (60Hz)
    Monitor: Plug and Play Monitor
    Monitor Max Res: 1600,1200
    Driver Name: nv4_disp.dll
    Driver Version: 6.14.0011.7516 (English)
    DDI Version: 9 (or higher)
    Driver Attributes: Final Retail
    Driver Date/Size: 5/2/2008 21:46:00, 6108160 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp: n/a
    VDD: n/a
    Mini VDD: nv4_mini.sys
    Mini VDD Date: 5/2/2008 21:46:00, 6554496 bytes
    Device Identifier: {D7B71E3E-41A1-11CF-AE46-498503C2CB35}
    Vendor ID: 0x10DE
    Device ID: 0x02E1
    SubSys ID: 0xA5423842
    Revision ID: 0x00A2
    Revision ID: 0x00A2
    Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
    Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    Registry: OK
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled
    DDraw Test Result: Not run
    D3D7 Test Result: Not run
    D3D8 Test Result: Not run
    D3D9 Test Result: Not run

    -------------
    Sound Devices
    -------------
    Description: Creative Sound Blaster PCI
    Default Sound Playback: Yes
    Default Voice Playback: Yes
    Hardware ID: PCI\VEN_1274&DEV_1371&SUBSYS_13711274&REV_06
    Manufacturer ID: 1
    Product ID: 100
    Type: WDM
    Driver Name: es1371mp.sys
    Driver Version: 5.01.2501.0000 (English)
    Driver Attributes: Final Retail
    WHQL Logo'd: Yes
    Date and Size: 8/17/2001 07:19:34, 40704 bytes
    Other Files:
    Driver Provider: Microsoft
    HW Accel Level: Full
    Cap Flags: 0xF5F
    Min/Max Sample Rate: 4000, 48000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
    HW Memory: 0
    Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
    I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
    Registry: OK
    Sound Test Result: Not run

    ---------------------
    Sound Capture Devices
    ---------------------
    Description: Creative Sound Blaster PCI
    Default Sound Capture: Yes
    Default Voice Capture: Yes
    Driver Name: es1371mp.sys
    Driver Version: 5.01.2501.0000 (English)
    Driver Attributes: Final Retail
    Date and Size: 8/17/2001 07:19:34, 40704 bytes
    Cap Flags: 0x41
    Format Flags: 0xCCC

    -----------
    DirectMusic
    -----------
    DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
    DLS Version: 1.00.0016.0002
    Acceleration: n/a
    Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port
    MPU-401, Hardware (Kernel Mode), Input, No DLS, External
    MPU-401, Hardware (Kernel Mode), Output, No DLS, External
    Creative Sound Blaster PCI, Software (Kernel Mode), Output, DLS, Internal
    Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
    Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
    MPU-401 [Emulated], Hardware (Not Kernel Mode), Output, No DLS, External
    Creative Sound Blaster MPU-401 [Emulated], Hardware (Not Kernel Mode), Output, No DLS, External
    MPU-401 [Emulated], Hardware (Not Kernel Mode), Input, No DLS, External
    Creative Sound Blaster MPU-401 [Emulated], Hardware (Not Kernel Mode), Input, No DLS, External
    Registry: OK
    Test Result: Not run

    -------------------
    DirectInput Devices
    -------------------
    Device Name: Mouse
    Attached: 1
    Controller ID: n/a
    Vendor/Product ID: n/a
    FF Driver: n/a

    Device Name: Keyboard
    Attached: 1
    Controller ID: n/a
    Vendor/Product ID: n/a
    FF Driver: n/a

    Device Name: Joystick
    Attached: 1
    Controller ID: 0x2
    Vendor/Product ID: 0x045E, 0x010D
    FF Driver: n/a

    Device Name: V3 Wheel
    Attached: 1
    Controller ID: 0x0
    Vendor/Product ID: 0x045E, 0x010E
    FF Driver: n/a

    Device Name: G Leader
    Attached: 1
    Controller ID: 0x1
    Vendor/Product ID: 0x06F8, 0xA301
    FF Driver: n/a

    Poll w/ Interrupt: No
    Registry: OK

    -----------
    USB Devices
    -----------
    + USB Root Hub
    | Vendor/Product ID: 0x1039, 0x7001
    | Matching Device ID: usb\root_hub
    | Service: usbhub
    | Driver: usbhub.sys, 4/13/2008 23:15:38, 59520 bytes
    | Driver: usbd.sys, 8/23/2001 07:00:00, 4736 bytes

    ----------------
    Gameport Devices
    ----------------
    + SIS PCI to ISA bridge
    | Location: PCI bus 0, device 2, function 0
    | Matching Device ID: pci\ven_1039&dev_0008
    | Service: isapnp
    | Driver: isapnp.sys, 4/13/2008 23:06:42, 37248 bytes
    |
    +-+ Standard Game Port
    | | Matching Device ID: *pnpb02f
    | | Service: gameenum
    | | Driver: gameenum.sys, 4/13/2008 23:15:30, 10624 bytes
    | |
    | +-+ Generic Game port Device
    | | | Vendor/Product ID: 0x045E, 0x010D
    | | | Matching Device ID: gameport\gamedevice
    | | | Service: hidgame
    | | | OEMData: 07 00 08 00 04 00 00 00
    | | | Driver: hidclass.sys, 4/13/2008 23:15:28, 36864 bytes
    | | | Driver: hidparse.sys, 4/13/2008 23:15:24, 24960 bytes
    | | | Driver: hid.dll, 4/14/2008 04:41:56, 20992 bytes
    | | | Driver: hidgame.sys, 8/17/2001 13:02:32, 8576 bytes
    | | |
    | | +-+ HID-compliant game controller
    | | | | Vendor/Product ID: 0x045E, 0x010D
    | | | | Matching Device ID: hid_device_system_game
    | | | | OEMData: 07 00 08 00 04 00 00 00
    |
    + Creative AudioPCI (ES1371,ES1373) (WDM)
    | Location: PCI bus 0, device 8, function 0
    | Matching Device ID: pci\ven_1274&dev_1371&subsys_13711274
    | Service: es1371
    | Driver: ksuser.dll, 4/14/2008 04:41:58, 4096 bytes
    | Driver: ksproxy.ax, 4/14/2008 04:42:44, 129536 bytes
    | Driver: ks.sys, 4/13/2008 23:46:38, 141056 bytes
    | Driver: drmk.sys, 4/13/2008 23:15:16, 60160 bytes
    | Driver: portcls.sys, 4/13/2008 23:49:42, 146048 bytes
    | Driver: stream.sys, 4/13/2008 23:15:16, 49408 bytes
    | Driver: wdmaud.drv, 4/14/2008 04:42:46, 23552 bytes
    | Driver: es1371mp.sys, 8/17/2001 07:19:34, 40704 bytes
    |
    +-+ Game Port for Creative
    | | Matching Device ID: *ctl7001
    | | Service: gameenum
    | | Driver: gameenum.sys, 4/13/2008 23:15:30, 10624 bytes
    | |
    | +-+ Generic Game port Device
    | | | Vendor/Product ID: 0x045E, 0x010E
    | | | Matching Device ID: gameport\gamedevice
    | | | Service: hidgame
    | | | OEMData: 40 00 00 00 04 00 00 00
    | | | Driver: hidclass.sys, 4/13/2008 23:15:28, 36864 bytes
    | | | Driver: hidparse.sys, 4/13/2008 23:15:24, 24960 bytes
    | | | Driver: hid.dll, 4/14/2008 04:41:56, 20992 bytes
    | | | Driver: hidgame.sys, 8/17/2001 13:02:32, 8576 bytes
    | | |
    | | +-+ HID-compliant game controller
    | | | | Vendor/Product ID: 0x045E, 0x010E
    | | | | Matching Device ID: hid_device_system_game
    | | | | OEMData: 40 00 00 00 04 00 00 00

    ------------
    PS/2 Devices
    ------------
    + Standard 101/102-Key or Microsoft Natural PS/2 Keyboard
    | Matching Device ID: *pnp0303
    | Service: i8042prt
    | Driver: i8042prt.sys, 4/13/2008 23:48:02, 52480 bytes
    | Driver: kbdclass.sys, 4/13/2008 23:09:48, 24576 bytes
    |
    + Terminal Server Keyboard Driver
    | Matching Device ID: root\rdp_kbd
    | Upper Filters: kbdclass
    | Service: TermDD
    | Driver: termdd.sys, 4/14/2008 04:43:22, 40840 bytes
    | Driver: kbdclass.sys, 4/13/2008 23:09:48, 24576 bytes
    |
    + Microsoft PS/2 Mouse
    | Matching Device ID: *pnp0f03
    | Service: i8042prt
    | Driver: i8042prt.sys, 4/13/2008 23:48:02, 52480 bytes
    | Driver: mouclass.sys, 4/13/2008 23:09:48, 23040 bytes
    |
    + Terminal Server Mouse Driver
    | Matching Device ID: root\rdp_mou
    | Upper Filters: mouclass
    | Service: TermDD
    | Driver: termdd.sys, 4/14/2008 04:43:22, 40840 bytes
    | Driver: mouclass.sys, 4/13/2008 23:09:48, 23040 bytes

    ----------------------------
    DirectPlay Service Providers
    ----------------------------
    DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
    DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
    DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
    DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
    Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.5512)
    IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.5512)
    Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.5512)
    Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.5512)

    DirectPlay Voice Wizard Tests: Full Duplex: Not run, Half Duplex: Not run, Mic: Not run
    DirectPlay Test Result: Not run
    Registry: OK

    -------------------
    DirectPlay Adapters
    -------------------
    DirectPlay8 Serial Service Provider: COM1
    DirectPlay8 Serial Service Provider: COM2
    DirectPlay8 TCP/IP Service Provider: Rogers - IPv4 -

    -----------------------
    DirectPlay Voice Codecs
    -----------------------
    Voxware VR12 1.4kbit/s
    Voxware SC06 6.4kbit/s
    Voxware SC03 3.2kbit/s
    MS-PCM 64 kbit/s
    MS-ADPCM 32.8 kbit/s
    Microsoft GSM 6.10 13 kbit/s
    TrueSpeech(TM) 8.6 kbit/s

    -------------------------
    DirectPlay Lobbyable Apps
    -------------------------
    European Air War (DX7) - Registry: OK, ExeFile: eaw.exe (<File Missing>)
    Star Wars Jedi Knight Jedi Academy (DX7) - Registry: OK, ExeFile: jamp.exe (1.00.0000.0000)

    ------------------------
    Disk & DVD/CD-ROM Drives
    ------------------------
    Drive: C:
    Free Space: 113.7 GB
    Total Space: 131.1 GB
    File System: NTFS
    Model: WDC WD5000AAKB-00YSA0

    Drive: D:
    Free Space: 279.0 GB
    Total Space: 345.9 GB
    File System: NTFS
    Model: WDC WD5000AAKB-00YSA0

    Drive: E:
    Free Space: 55.2 GB
    Total Space: 58.6 GB
    File System: NTFS
    Model: Maxtor 6Y060L0

    Drive: F:
    Model: HL-DT-ST DVD-RAM GSA-H55L
    Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.5512 (English), 4/13/2008 23:10:48, 62976 bytes

    Drive: G:
    Model: MATSHITA CD-RW CW-7586
    Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.5512 (English), 4/13/2008 23:10:48, 62976 bytes

    --------------
    System Devices
    --------------
    Name: Creative AudioPCI (ES1371,ES1373) (WDM)
    Device ID: PCI\VEN_1274&DEV_1371&SUBSYS_13711274&REV_06\3&61A AA01&0&40
    Driver: C:\WINDOWS\system32\ksuser.dll, 5.03.2600.5512 (English), 4/14/2008 04:41:58, 4096 bytes
    Driver: C:\WINDOWS\system32\ksproxy.ax, 5.03.2600.5512 (English), 4/14/2008 04:42:44, 129536 bytes
    Driver: C:\WINDOWS\system32\drivers\ks.sys, 5.03.2600.5512 (English), 4/13/2008 23:46:38, 141056 bytes
    Driver: C:\WINDOWS\system32\drivers\drmk.sys, 5.01.2600.5512 (English), 4/13/2008 23:15:16, 60160 bytes
    Driver: C:\WINDOWS\system32\drivers\portcls.sys, 5.01.2600.5512 (English), 4/13/2008 23:49:42, 146048 bytes
    Driver: C:\WINDOWS\system32\drivers\stream.sys, 5.03.2600.5512 (English), 4/13/2008 23:15:16, 49408 bytes
    Driver: C:\WINDOWS\system32\wdmaud.drv, 5.01.2600.5512 (English), 4/14/2008 04:42:46, 23552 bytes
    Driver: C:\WINDOWS\system32\drivers\es1371mp.sys, 5.01.2501.0000 (English), 8/17/2001 07:19:34, 40704 bytes

    Name: NVIDIA GeForce 7600 GS
    Device ID: PCI\VEN_10DE&DEV_02E1&SUBSYS_A5423842&REV_A2\4&352 5EC23&0&0008
    Driver: C:\WINDOWS\system32\DRIVERS\nv4_mini.sys, 6.14.0011.7516 (English), 5/2/2008 21:46:00, 6554496 bytes
    Driver: C:\WINDOWS\system32\nv4_disp.dll, 6.14.0011.7516 (English), 5/2/2008 21:46:00, 6108160 bytes
    Driver: C:\WINDOWS\system32\nvsvc32.exe, 6.14.0011.7516 (English), 5/2/2008 21:46:00, 159812 bytes
    Driver: C:\WINDOWS\system32\nvapi.dll, 6.14.0011.7516 (English), 5/2/2008 21:46:00, 425984 bytes
    Driver: C:\WINDOWS\system32\nvcuda.dll, 6.14.0011.7516 (English), 5/2/2008 21:46:00, 1241088 bytes
    Driver: C:\WINDOWS\system32\nvoglnt.dll, 6.14.0011.7516 (English), 5/2/2008 21:46:00, 8769536 bytes
    Driver: C:\WINDOWS\system32\nvcpl.dll, 6.14.0011.7516 (English), 5/2/2008 21:46:00, 13529088 bytes
    Driver: C:\WINDOWS\system32\nvmctray.dll, 6.14.0011.7516 (English), 5/2/2008 21:46:00, 86016 bytes
    Driver: C:\WINDOWS\system32\nvwddi.dll, 6.14.0011.7516 (English), 5/2/2008 21:46:00, 81920 bytes
    Driver: C:\WINDOWS\system32\nvnt4cpl.dll, 6.14.0010.11173 (English), 5/2/2008 21:46:00, 286720 bytes
    Driver: C:\WINDOWS\system32\nvmccs.dll, 6.14.0011.7516 (English), 5/2/2008 21:46:00, 229376 bytes
    Driver: C:\WINDOWS\system32\nvdisps.dll, 6.14.0011.7516 (English), 5/2/2008 21:46:00, 6582272 bytes
    Driver: C:\WINDOWS\system32\nvgames.dll, 6.14.0011.7516 (English), 5/2/2008 21:46:00, 3391488 bytes
    Driver: C:\WINDOWS\system32\nvmccss.dll, 6.14.0011.7516 (English), 5/2/2008 21:46:00, 188416 bytes
    Driver: C:\WINDOWS\system32\nvmobls.dll, 6.14.0011.7516 (English), 5/2/2008 21:46:00, 1257472 bytes
    Driver: C:\WINDOWS\system32\nvvitvs.dll, 6.14.0011.7516 (English), 5/2/2008 21:46:00, 3776512 bytes
    Driver: C:\WINDOWS\system32\nvwss.dll, 6.14.0011.7516 (English), 5/2/2008 21:46:00, 2629632 bytes
    Driver: C:\WINDOWS\help\nvcpl.hlp, 5/2/2008 21:46:00, 177897 bytes
    Driver: C:\WINDOWS\help\nvwcplen.hlp, 5/2/2008 21:46:00, 55444 bytes
    Driver: C:\WINDOWS\system32\nvcod.dll, 1.03.0000.0014 (English), 5/2/2008 21:46:00, 41984 bytes
    Driver: C:\WINDOWS\system32\nvcodins.dll, 1.03.0000.0014 (English), 5/2/2008 21:46:00, 41984 bytes

    Name: PCI Simple Communications Controller
    Device ID: PCI\VEN_1057&DEV_5600&SUBSYS_03001057&REV_00\3&61A AA01&0&30
    Driver: n/a

    Name: Multimedia Audio Controller
    Device ID: PCI\VEN_1039&DEV_7012&SUBSYS_54701462&REV_A0\3&61A AA01&0&17
    Driver: n/a

    Name: SiS 7001 PCI to USB Open Host Controller
    Device ID: PCI\VEN_1039&DEV_7001&SUBSYS_54701462&REV_07\3&61A AA01&0&13
    Driver: C:\WINDOWS\system32\drivers\usbohci.sys, 5.01.2600.5512 (English), 4/13/2008 23:15:36, 17152 bytes
    Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5512 (English), 4/13/2008 23:15:38, 143872 bytes
    Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (English), 4/14/2008 04:42:10, 74240 bytes
    Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 23:15:38, 59520 bytes

    Name: SiS 7001 PCI to USB Open Host Controller
    Device ID: PCI\VEN_1039&DEV_7001&SUBSYS_54701462&REV_07\3&61A AA01&0&12
    Driver: C:\WINDOWS\system32\drivers\usbohci.sys, 5.01.2600.5512 (English), 4/13/2008 23:15:36, 17152 bytes
    Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5512 (English), 4/13/2008 23:15:38, 143872 bytes
    Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (English), 4/14/2008 04:42:10, 74240 bytes
    Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 23:15:38, 59520 bytes

    Name: SiS PCI IDE Controller
    Device ID: PCI\VEN_1039&DEV_5513&SUBSYS_54701462&REV_D0\3&61A AA01&0&15
    Driver: C:\WINDOWS\system32\DRIVERS\pciidex.sys, 5.01.2600.5512 (English), 4/13/2008 23:10:30, 24960 bytes
    Driver: C:\WINDOWS\system32\DRIVERS\atapi.sys, 5.01.2600.5512 (English), 4/13/2008 23:10:32, 96512 bytes
    Driver: C:\WINDOWS\system32\DRIVERS\pciide.sys, 5.01.2600.0000 (English), 8/23/2001 07:00:00, 3328 bytes

    Name: PCI standard host CPU bridge
    Device ID: PCI\VEN_1039&DEV_0645&SUBSYS_00000000&REV_02\3&61A AA01&0&00
    Driver: n/a

    Name: SIS PCI to ISA bridge
    Device ID: PCI\VEN_1039&DEV_0008&SUBSYS_00000000&REV_00\3&61A AA01&0&10
    Driver: C:\WINDOWS\system32\DRIVERS\isapnp.sys, 5.01.2600.5512 (English), 4/13/2008 23:06:42, 37248 bytes

    Name: SIS Processor to AGP Controller
    Device ID: PCI\VEN_1039&DEV_0001&SUBSYS_00000000&REV_00\3&61A AA01&0&08
    Driver: C:\WINDOWS\system32\DRIVERS\SISAGP.SYS, 5.12.0001.2010 (English), 4/13/2008 23:06:40, 40960 bytes

    ------------------
    DirectX Components
    ------------------
    ddraw.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:52 279552 bytes
    ddrawex.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:52 27136 bytes
    dxapi.sys: 5.01.2600.0000 English Final Retail 8/23/2001 07:00:00 10496 bytes
    d3d8.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:52 1179648 bytes
    d3d8thk.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:52 8192 bytes
    d3d9.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:52 1689088 bytes
    d3dim.dll: 5.01.2600.0000 English Final Retail 8/23/2001 07:00:00 436224 bytes
    d3dim700.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:52 824320 bytes
    d3dramp.dll: 5.01.2600.0000 English Final Retail 8/23/2001 07:00:00 590336 bytes
    d3drm.dll: 5.01.2600.0000 English Final Retail 8/23/2001 07:00:00 350208 bytes
    d3dxof.dll: 5.01.2600.0000 English Final Retail 8/23/2001 07:00:00 47616 bytes
    d3dpmesh.dll: 5.01.2600.0000 English Final Retail 8/23/2001 07:00:00 34816 bytes
    dplay.dll: 5.00.2134.0001 English Final Retail 8/23/2001 07:00:00 33040 bytes
    dplayx.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 229888 bytes
    dpmodemx.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 23552 bytes
    dpwsock.dll: 5.00.2134.0001 English Final Retail 8/23/2001 07:00:00 42768 bytes
    dpwsockx.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 57344 bytes
    dplaysvr.exe: 5.03.2600.5512 English Final Retail 4/14/2008 04:42:18 29696 bytes
    dpnsvr.exe: 5.03.2600.5512 English Final Retail 4/14/2008 04:42:18 17920 bytes
    dpnet.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 375296 bytes
    dpnlobby.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:39:22 3072 bytes
    dpnaddr.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:39:20 3072 bytes
    dpvoice.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 212480 bytes
    dpvsetup.exe: 5.03.2600.5512 English Final Retail 4/14/2008 04:42:20 83456 bytes
    dpvvox.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 116736 bytes
    dpvacm.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 21504 bytes
    dpnhpast.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 35328 bytes
    dpnhupnp.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 60928 bytes
    dpserial.dll: 5.00.2134.0001 English Final Retail 8/23/2001 07:00:00 53520 bytes
    dinput.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 158720 bytes
    dinput8.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 181760 bytes
    dimap.dll: 5.01.2600.0000 English Final Retail 8/23/2001 07:00:00 44032 bytes
    diactfrm.dll: 5.01.2600.0000 English Final Retail 8/23/2001 07:00:00 394240 bytes
    joy.cpl: 5.03.2600.5512 English Final Retail 4/14/2008 04:42:42 68608 bytes
    gcdef.dll: 5.01.2600.0000 English Final Retail 8/23/2001 07:00:00 76800 bytes
    pid.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:42:04 35328 bytes
    gameenum.sys: 5.01.2600.5512 English Final Retail 4/13/2008 23:15:30 10624 bytes
    hidgame.sys: 5.01.2600.0000 English Final Retail 8/17/2001 13:02:32 8576 bytes
    dsound.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 367616 bytes
    dsound3d.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 1293824 bytes
    dswave.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 19456 bytes
    dsdmo.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 181248 bytes
    dsdmoprp.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 71680 bytes
    dmusic.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 104448 bytes
    dmband.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 28672 bytes
    dmcompos.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 61440 bytes
    dmime.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 181248 bytes
    dmloader.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 35840 bytes
    dmstyle.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 105984 bytes
    dmsynth.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 103424 bytes
    dmscript.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 82432 bytes
    system.dll: 1.01.4322.2443 English Final Retail 10/14/2009 11:47:43 1232896 bytes
    Microsoft.DirectX.Direct3D.dll: 9.05.0132.0000 English Final Retail 5/30/2009 13:40:16 473600 bytes
    Microsoft.DirectX.Direct3D.dll: 5.03.0000.0900 English Final Retail 9/14/2008 22:49:08 274432 bytes
    Microsoft.DirectX.Direct3DX.dll: 5.04.0000.3900 English Final Retail 5/30/2009 13:40:10 2676224 bytes
    Microsoft.DirectX.Direct3DX.dll: 9.04.0091.0000 English Final Retail 5/30/2009 13:40:11 2846720 bytes
    Microsoft.DirectX.Direct3DX.dll: 9.05.0132.0000 English Final Retail 5/30/2009 13:40:11 563712 bytes
    Microsoft.DirectX.Direct3DX.dll: 9.06.0168.0000 English Final Retail 5/30/2009 13:40:12 567296 bytes
    Microsoft.DirectX.Direct3DX.dll: 9.07.0239.0000 English Final Retail 5/30/2009 13:40:12 576000 bytes
    Microsoft.DirectX.Direct3DX.dll: 9.08.0299.0000 English Final Retail 5/30/2009 13:40:13 577024 bytes
    Microsoft.DirectX.Direct3DX.dll: 9.09.0376.0000 English Final Retail 5/30/2009 13:40:13 577536 bytes
    Microsoft.DirectX.Direct3DX.dll: 9.10.0455.0000 English Final Retail 5/30/2009 13:40:13 577536 bytes
    Microsoft.DirectX.Direct3DX.dll: 9.11.0519.0000 English Final Retail 5/30/2009 13:40:14 578560 bytes
    Microsoft.DirectX.Direct3DX.dll: 9.12.0589.0000 English Final Retail 5/30/2009 13:40:16 578560 bytes
    Microsoft.DirectX.Direct3DX.dll: 5.03.0000.0900 English Final Retail 9/14/2008 22:49:08 1701376 bytes
    Microsoft.DirectX.DirectDraw.dll: 5.04.0000.2904 English Final Retail 5/30/2009 13:40:16 145920 bytes
    Microsoft.DirectX.DirectDraw.dll: 5.03.0000.0900 English Final Retail 9/14/2008 22:49:08 133120 bytes
    Microsoft.DirectX.DirectInput.dll: 5.04.0000.2904 English Final Retail 5/30/2009 13:40:17 159232 bytes
    Microsoft.DirectX.DirectInput.dll: 5.03.0000.0900 English Final Retail 9/14/2008 22:49:08 141824 bytes
    Microsoft.DirectX.DirectPlay.dll: 5.04.0000.2904 English Final Retail 5/30/2009 13:40:17 364544 bytes
    Microsoft.DirectX.DirectPlay.dll: 5.03.0000.0900 English Final Retail 9/14/2008 22:49:09 237056 bytes
    Microsoft.DirectX.DirectSound.dll: 5.04.0000.2904 English Final Retail 5/30/2009 13:40:17 178176 bytes
    Microsoft.DirectX.DirectSound.dll: 5.03.0000.0900 English Final Retail 9/14/2008 22:49:09 138752 bytes
    Microsoft.DirectX.AudioVideoPlayback.dll: 5.04.0000.2904 English Final Retail 5/30/2009 13:40:15 53248 bytes
    Microsoft.DirectX.AudioVideoPlayback.dll: 5.03.0000.0900 English Final Retail 9/14/2008 22:49:07 43520 bytes
    Microsoft.DirectX.Diagnostics.dll: 5.04.0000.2904 English Final Retail 5/30/2009 13:40:15 12800 bytes
    Microsoft.DirectX.Diagnostics.dll: 5.03.0000.0900 English Final Retail 9/14/2008 22:49:08 13824 bytes
    Microsoft.DirectX.dll: 5.04.0000.2904 English Final Retail 5/30/2009 13:40:15 223232 bytes
    Microsoft.DirectX.dll: 5.03.0000.0900 English Final Retail 9/14/2008 22:49:09 202752 bytes
    dx7vb.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 619008 bytes
    dx8vb.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 1227264 bytes
    dxdiagn.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 2113536 bytes
    mfc40.dll: 4.01.0000.6140 English Final Retail 8/23/2001 07:00:00 924432 bytes
    mfc42.dll: 6.02.4131.0000 English Final Retail 4/14/2008 04:41:58 1028096 bytes
    wsock32.dll: 5.01.2600.5512 English Final Retail 4/14/2008 04:42:12 22528 bytes
    amstream.dll: 6.05.2600.5512 English Final Retail 4/14/2008 04:41:50 70656 bytes
    devenum.dll: 6.05.2600.5512 English Final Retail 4/14/2008 04:41:52 59904 bytes
    dxmasf.dll: 6.04.0009.1133 English Final Retail 4/14/2008 04:41:54 498742 bytes
    mciqtz.drv: 4.00.0096.0729 English Final Retail 3/22/1998 12:50:02 11776 bytes
    mciqtz32.dll: 6.05.2600.5512 English Final Retail 4/14/2008 04:41:58 35328 bytes
    mpg2splt.ax: 6.05.2600.5512 English Final Retail 4/14/2008 04:42:44 148992 bytes
    msdmo.dll: 6.05.2600.5512 English Final Retail 4/14/2008 04:42:00 14336 bytes
    encapi.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:54 20480 bytes
    qasf.dll: 10.00.0000.3802 English Final Retail 1/28/2005 12:44:28 221184 bytes
    qcap.dll: 6.05.2600.5512 English Final Retail 4/14/2008 04:42:04 192512 bytes
    qdv.dll: 6.05.2600.5512 English Final Retail 4/14/2008 04:42:04 279040 bytes
    qdvd.dll: 6.05.2600.5512 English Final Retail 4/14/2008 04:42:04 386048 bytes
    qedit.dll: 6.05.2600.5512 English Final Retail 4/14/2008 04:42:04 562176 bytes
    qedwipes.dll: 6.05.2600.5512 English Final Retail 4/13/2008 21:51:34 733696 bytes
    quartz.dll: 6.05.2600.5822 English Final Retail 6/3/2009 14:09:37 1291264 bytes
    quartz.vxd: Final Retail 3/22/1998 12:50:02 5672 bytes
    strmdll.dll: 4.01.0000.3938 English Final Retail 8/26/2009 03:00:21 247326 bytes
    vidx16.dll: 0.00.0000.0000 English Final Retail 3/22/1998 12:50:02 10240 bytes
    iac25_32.ax: 2.00.0005.0053 English Final Retail 4/14/2008 04:42:44 199680 bytes
    ir41_32.ax: 4.51.0016.0003 English Final Retail 4/14/2008 04:42:44 848384 bytes
    ir41_qc.dll: 4.30.0062.0002 English Final Retail 4/14/2008 04:41:56 120320 bytes
    ir41_qcx.dll: 4.30.0064.0001 English Final Retail 4/14/2008 04:41:56 338432 bytes
    ir50_32.dll: 5.2562.0015.0055 English Final Retail 4/14/2008 04:41:56 755200 bytes
    ir50_qc.dll: 5.00.0063.0048 English Final Retail 4/14/2008 04:41:56 200192 bytes
    ir50_qcx.dll: 5.00.0064.0048 English Final Retail 4/14/2008 04:41:56 183808 bytes
    ivfsrc.ax: 5.10.0002.0051 English Final Retail 4/14/2008 04:42:44 154624 bytes
    mswebdvd.dll: 6.05.2600.5857 English Final Retail 8/5/2009 04:01:48 204800 bytes
    ks.sys: 5.03.2600.5512 English Final Retail 4/13/2008 23:46:38 141056 bytes
    ksproxy.ax: 5.03.2600.5512 English Final Retail 4/14/2008 04:42:44 129536 bytes
    ksuser.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:41:58 4096 bytes
    stream.sys: 5.03.2600.5512 English Final Retail 4/13/2008 23:15:16 49408 bytes
    mspclock.sys: 5.03.2600.5512 English Final Retail 4/13/2008 23:09:52 5376 bytes
    mspqm.sys: 5.01.2600.5512 English Final Retail 4/13/2008 23:09:52 4992 bytes
    mskssrv.sys: 5.03.2600.5512 English Final Retail 4/13/2008 23:09:54 7552 bytes
    swenum.sys: 5.03.2600.5512 English Final Retail 4/13/2008 23:09:54 4352 bytes
    mpeg2data.ax: 6.05.2600.5512 English Final Retail 4/14/2008 04:42:44 118272 bytes
    msvidctl.dll: 6.05.2600.5512 English Final Retail 4/14/2008 04:42:02 1428992 bytes
    vbisurf.ax: 5.03.2600.5512 English Final Retail 4/14/2008 04:42:44 30208 bytes
    msyuv.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:42:02 16896 bytes
    wstdecod.dll: 5.03.2600.5512 English Final Retail 4/14/2008 04:42:12 50688 bytes

    ------------------
    DirectShow Filters
    ------------------

    DirectShow Filters:
    WMAudio Decoder DMO,0x00800800,1,1,,
    WMAPro over S/PDIF DMO,0x00600800,1,1,,
    WMSpeech Decoder DMO,0x00600800,1,1,,
    WMVideo Advanced Decoder DMO,0x00800001,1,1,,
    Mpeg4s Decoder DMO,0x00800001,1,1,,
    WMV Screen decoder DMO,0x00800001,1,1,,
    WMVideo Decoder DMO,0x00800001,1,1,,
    Mpeg43 Decoder DMO,0x00800001,1,1,,
    Mpeg4 Decoder DMO,0x00800001,1,1,,
    WMT MuxDeMux Filter,0x00200000,0,0,wmm2filt.dll,2.01.4026.0000
    Full Screen Renderer,0x00200000,1,0,quartz.dll,6.05.2600.5822
    DV Muxer,0x00400000,0,0,qdv.dll,6.05.2600.5512
    Color Space Converter,0x00400001,1,1,quartz.dll,6.05.2600.5822
    WM ASF Reader,0x00400000,0,0,qasf.dll,10.00.0000.3802
    AVI Splitter,0x00600000,1,1,quartz.dll,6.05.2600.5822
    WMT AudioAnalyzer,0x00200000,1,1,wmm2filt.dll,2.01.402 6.0000
    VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.05.2600.5822
    Indeo® video 5.10 Compression Filter,0x00200000,1,1,ir50_32.dll,5.2562.0015.0055
    Windows Media Audio Decoder,0x00800001,1,1,msadds32.ax,8.00.0000.4487
    AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.05.2600.5512
    WMT Format Conversion,0x00200000,1,1,wmm2filt.dll,2.01.4026.0 000
    StreamBufferSink,0x00200000,0,0,sbe.dll,
    WMT Black Frame Generator,0x00200000,1,1,wmm2filt.dll,2.01.4026.00 00
    MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.5 822
    Indeo® video 5.10 Decompression Filter,0x00640000,1,1,ir50_32.dll,5.2562.0015.0055
    WMT Screen Capture filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
    Microsoft Screen Video Decompressor,0x00800000,1,1,msscds32.ax,8.00.0000. 4487
    MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.05.2600.5822
    SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.05.2600.5822
    MPEG Layer-3 Decoder,0x00810000,1,1,l3codecx.ax,1.05.0000.0050
    Anvil Source,0x00400000,0,1,AnvilFlt.OCX,1.00.0006.0000
    RendFile,0x00200000,1,0,AnvilFlt.OCX,1.00.0006.000 0
    MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.05.2600.5512
    ACELP.net Sipro Lab Audio Decoder,0x00800001,1,1,acelpdec.ax,1.04.0000.0000
    Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.05.2600.5822
    MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.05.2600.5822
    File Source (Netshow URL),0x00400000,0,1,wmpasf.dll,9.00.0000.4503
    WMT Import Filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
    DV Splitter,0x00600000,1,2,qdv.dll,6.05.2600.5512
    Bitmap Generate,0x00200000,1,1,wmm2filt.dll,2.01.4026.000 0
    Windows Media Video Decoder,0x00800000,1,1,wmvds32.ax,8.00.0000.4487
    Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.05.2600.5822
    Windows Media Video Decoder,0x00800000,1,1,wmv8ds32.ax,8.00.0000.4000
    WMT VIH2 Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    Record Queue,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    Windows Media Multiplexer,0x00600000,1,1,wmpasf.dll,9.00.0000.45 03
    ASX file Parser,0x00600000,1,1,wmpasf.dll,9.00.0000.4503
    ASX v.2 file Parser,0x00600000,1,0,wmpasf.dll,9.00.0000.4503
    NSC file Parser,0x00600000,1,1,wmpasf.dll,9.00.0000.4503
    Xvid MPEG-4 Video Decoder,0x00800000,1,1,xvid.ax,
    ACM Wrapper,0x00600000,1,1,quartz.dll,6.05.2600.5822
    Windows Media source filter,0x00600000,0,2,wmpasf.dll,9.00.0000.4503
    Video Renderer,0x00800001,1,0,quartz.dll,6.05.2600.5822
    Frame Eater,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,
    Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.05.2600.5512
    Video Port Manager,0x00600000,2,1,quartz.dll,6.05.2600.5822
    WST Decoder,0x00600000,1,1,wstdecod.dll,5.03.2600.5512
    Video Renderer,0x00400000,1,0,quartz.dll,6.05.2600.5822
    WM ASF Writer,0x00400000,0,0,qasf.dll,10.00.0000.3802
    WMT Sample Information Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,5.03.2600.5512
    Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,mpg4ds32.ax,8.00.0000. 4487
    File writer,0x00200000,1,0,qcap.dll,6.05.2600.5512
    WMT Log Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    WMT Virtual Renderer,0x00200000,1,0,wmm2filt.dll,2.01.4026.000 0
    DVD Navigator,0x00200000,0,2,qdvd.dll,6.05.2600.5512
    Overlay Mixer2,0x00400000,1,1,qdvd.dll,6.05.2600.5512
    Cutlist File Source,0x00200000,0,1,qcut.dll,5.01.0060.0408
    AVI Draw,0x00600064,9,1,quartz.dll,6.05.2600.5822
    .RAM file Parser,0x00600000,1,0,wmpasf.dll,9.00.0000.4503
    WMT DirectX Transform Wrapper,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    G.711 Codec,0x00200000,1,1,g711codc.ax,5.01.2600.0000
    MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.05.2600 .5512
    DV Video Decoder,0x00800000,1,1,qdv.dll,6.05.2600.5512
    Indeo® audio software,0x00500000,1,1,iac25_32.ax,2.00.0005.0053
    Windows Media Update Filter,0x00400000,1,0,wmpasf.dll,9.00.0000.4503
    ASF DIB Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.4503
    ASF ACM Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.4503
    ASF ICM Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.4503
    ASF URL Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.4503
    ASF JPEG Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.4503
    ASF DJPEG Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.4503
    ASF embedded stuff Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.4503
    9x8Resize,0x00200000,1,1,wmm2filt.dll,2.01.4026.00 00
    WIA Stream Snapshot Filter,0x00200000,1,1,wiasf.ax,1.00.0000.0000
    Allocator Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    SampleGrabber,0x00200000,1,1,qedit.dll,6.05.2600.5 512
    Null Renderer,0x00200000,1,0,qedit.dll,6.05.2600.5512
    WMT Virtual Source,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
    MPEG-2 Sections and Tables,0x005fffff,1,0,mpeg2data.ax,
    IVF source filter,0x00600000,0,1,ivfsrc.ax,5.10.0002.0051
    WMT Interlacer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0 000
    StreamBufferSource,0x00200000,0,0,sbe.dll,
    Smart Tee,0x00200000,1,2,qcap.dll,6.05.2600.5512
    Overlay Mixer,0x00200000,0,0,qdvd.dll,6.05.2600.5512
    AVI Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.5 822
    Uncompressed Domain Shot Detection Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.05.2600.5822
    QuickTime Movie Parser,0x00600000,1,1,quartz.dll,6.05.2600.5822
    Wave Parser,0x00400000,1,1,quartz.dll,6.05.2600.5822
    MIDI Parser,0x00400000,1,1,quartz.dll,6.05.2600.5822
    Multi-file Parser,0x00400000,1,1,quartz.dll,6.05.2600.5822
    Lyric Parser,0x00400000,1,1,quartz.dll,6.05.2600.5822
    File stream renderer,0x00400000,1,1,quartz.dll,6.05.2600.5822
    XML Playlist,0x00400000,1,0,wmpasf.dll,9.00.0000.4503
    AVI Mux,0x00200000,1,0,qcap.dll,6.05.2600.5512
    Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.05.2600.5822
    File Source (Async.),0x00400000,0,1,quartz.dll,6.05.2600.5822
    File Source (URL),0x00400000,0,1,quartz.dll,6.05.2600.5822
    WMT DV Extract,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    WMT Switch Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    WMT Volume,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    Stretch Video,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
    Windows Media Pad VU Data Grabber,0x00600000,1,0,wmmfilt.dll,1.01.2427.0001
    Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.05.2600.5512
    QT Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.5 822
    ShotBoundaryDet,0x00200000,1,1,wmmfilt.dll,1.01.24 27.0001
    MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.05.2600.5822
    Indeo® video 4.4 Decompression Filter,0x00640000,1,1,ir41_32.ax,4.51.0016.0003
    TrueMotion 2.0 Decompressor,0x00600001,1,1,tm20dec.ax,1.00.0000.0 000
    Indeo® video 4.4 Compression Filter,0x00200000,1,1,ir41_32.ax,4.51.0016.0003

    WDM Streaming Data Transforms:
    Microsoft Kernel Acoustic Echo Canceller,0x00200000,2,2,,5.03.2600.5512
    Microsoft Kernel GS Wavetable Synthesizer,0x00200000,1,1,,5.03.2600.5512
    Microsoft Kernel DLS Synthesizer,0x00200000,1,1,,5.03.2600.5512
    Microsoft Kernel DRM Audio Descrambler,0x00200000,1,1,,5.03.2600.5512

    Video Compressors:
    WMVideo Encoder DMO,0x00600800,1,1,,
    MSScreen encoder DMO,0x00600800,1,1,,
    WMVideo9 Encoder DMO,0x00600800,1,1,,
    WMVideo Advanced Encoder DMO,0x00600800,1,1,,
    MSScreen 9 encoder DMO,0x00600800,1,1,,
    DV Video Encoder,0x00200000,0,0,qdv.dll,6.05.2600.5512
    Indeo® video 5.10 Compression Filter,0x00100000,1,1,ir50_32.dll,5.2562.0015.0055
    MJPEG Compressor,0x00200000,0,0,quartz.dll,6.05.2600.582 2
    Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.05.2600.5512
    Intel 4:2:0 Video V2.50,0x00200000,1,1,qcap.dll,6.05.2600.5512
    Intel Indeo(R) Video R3.2,0x00200000,1,1,qcap.dll,6.05.2600.5512
    Intel Indeo® Video 4.5,0x00200000,1,1,qcap.dll,6.05.2600.5512
    Indeo® video 5.10,0x00200000,1,1,qcap.dll,6.05.2600.5512
    Intel IYUV codec,0x00200000,1,1,qcap.dll,6.05.2600.5512
    Microsoft H.261 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.5512
    Microsoft H.263 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.5512
    Microsoft RLE,0x00200000,1,1,qcap.dll,6.05.2600.5512
    Microsoft Video 1,0x00200000,1,1,qcap.dll,6.05.2600.5512
    Xvid MPEG-4 Codec,0x00200000,1,1,qcap.dll,6.05.2600.5512

    Audio Compressors:
    WM Speech Encoder DMO,0x00600800,1,1,,
    WMAudio Encoder DMO,0x00600800,1,1,,
    IAC2,0x00200000,1,1,quartz.dll,6.05.2600.5822
    IMA ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.5822
    PCM,0x00200000,1,1,quartz.dll,6.05.2600.5822
    Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.5822
    ACELP.net,0x00200000,1,1,quartz.dll,6.05.2600.5822
    DSP Group TrueSpeech(TM),0x00200000,1,1,quartz.dll,6.05.2600 .5822
    Windows Media Audio V1,0x00200000,1,1,quartz.dll,6.05.2600.5822
    Windows Media Audio V2,0x00200000,1,1,quartz.dll,6.05.2600.5822
    GSM 6.10,0x00200000,1,1,quartz.dll,6.05.2600.5822
    Microsoft G.723.1,0x00200000,1,1,quartz.dll,6.05.2600.5822
    CCITT A-Law,0x00200000,1,1,quartz.dll,6.05.2600.5822
    CCITT u-Law,0x00200000,1,1,quartz.dll,6.05.2600.5822
    MPEG Layer-3,0x00200000,1,1,quartz.dll,6.05.2600.5822

    Audio Capture Sources:
    Creative Sound Blaster PCI,0x00200000,0,0,qcap.dll,6.05.2600.5512

    Midi Renderers:
    Creative Sound Blaster MPU-401,0x00200000,1,0,quartz.dll,6.05.2600.5822
    Default MidiOut Device,0x00800000,1,0,quartz.dll,6.05.2600.5822
    Microsoft GS Wavetable SW Synth,0x00200000,1,0,quartz.dll,6.05.2600.5822
    MPU-401,0x00200000,1,0,quartz.dll,6.05.2600.5822

    WDM Streaming Capture Devices:
    ,0x00000000,0,0,,
    Creative Sound Blaster MPU-401,0x00200000,2,2,,5.03.2600.5512
    Creative Sound Blaster PCI,0x00200000,2,2,,5.03.2600.5512

    WDM Streaming Rendering Devices:
    ,0x00000000,0,0,,
    Creative Sound Blaster MPU-401,0x00200000,2,2,,5.03.2600.5512
    Creative Sound Blaster PCI,0x00200000,2,2,,5.03.2600.5512

    BDA Transport Information Renderers:
    MPEG-2 Sections and Tables,0x00600000,1,0,mpeg2data.ax,

    WDM Streaming Mixer Devices:
    Microsoft Kernel Wave Audio Mixer,0x00200000,2,2,,5.03.2600.5512

    BDA CP/CA Filters:
    Decrypt/Tag,0x00600000,1,0,encdec.dll,
    Encrypt/Tag,0x00200000,0,0,encdec.dll,
    XDS Codec,0x00200000,0,0,encdec.dll,

    Audio Renderers:
    Creative Sound Blaster PCI,0x00200000,1,0,quartz.dll,6.05.2600.5822
    Default DirectSound Device,0x00800000,1,0,quartz.dll,6.05.2600.5822
    Default WaveOut Device,0x00200000,1,0,quartz.dll,6.05.2600.5822
    DirectSound: Creative Sound Blaster PCI,0x00200000,1,0,quartz.dll,6.05.2600.5822

    WDM Streaming System Devices:
    MPU-401,0x00200000,3,2,,5.03.2600.5512
    Creative Sound Blaster MPU-401,0x00200000,2,2,,5.03.2600.5512
    Creative Sound Blaster PCI,0x00200000,10,2,,5.03.2600.5512
  14. Ultimo_

    Framerate

    I'm having a problem, and I was hoping someone might be able to aim me in the right direction as I haven't been able to diagnose it.

    It began the other day, when I took part in a Mothership raid. My framerate during the raid was beyond appalling (without exaggeration, 3-4 seconds per frame). That was on MINIMUM graphic settings.

    Now, my framerate sits at 1-2 fps on minimum (or maximum, actually) graphic settings. It will occasionally return to "normal" for a second or two, but is generally unplayable.

    What might be causing this? Anyone have any ideas?
  15. Quote:
    Originally Posted by F_M_J View Post
    That rep comment was not aimed at you Ultimo_, sorry if it sounded that way it was just a general statement about the cowards who hide behind anonymity.
    In this I agree completely.

    I didn't think it was being aimed my way, I just wanted to make sure.
  16. Quote:
    Originally Posted by F_M_J View Post
    Solo you find bubbles of limited value? wha? so more than doubling your bots defenses as well as boosting some of their resists is "limited value?" I don't understand this, especially since your build is not a "tankermind" build, meaning you count on your bots to take the aggro and not yourself.

    Maybe time to broaden your horizons.

    But, I digress, if the past is a clue to the future, it would be pointless to continue to try to enlighten you, so I will end it with "I tried"


    P.S. I love how people give negative rep and don't have the guts to leave their name, especially when the reason for giving it is ridiculous. -rep for having an opinion? I didn't realize we were a communist forum.
    I suspect you're listening to the cretins who like calling me names. I'm a reasonable and open minded person. If you have an opinion about my builds, I'm all ears. I may not agree with everything you say, for various reasons, but I'm always happy to have a discussion, as long as it stays respectful.

    I find the bubbles of little use because they seem to provide rather minimal defense to the bots. That is, they don't seem to do a better job of surviving with or without the shields. Further, since I'm often doing many of the attacks myself, I do gather a sizable chunk of the aggro. I'm not sure if that would qualify as a "Tankermind" to you, but it works (so far).

    As for broadening my horizons, could you elaborate? As I say, there were options, but nothing struck me as being particularly useful to me, and I have seen Group Fly be useful from time to time.

    To be totally clear, I NEVER give anonymous rep, especially negative rep. In fact, I don't give rep at all, really. I just don't want you thinking I'm that petty.
  17. Heh, I'm happy to hear criticisms, but I think I'll explain some of my choices, of only for the sake of interest.

    I take personal attacks because I made the character as an homage to Dr. Doom. Besides, in the comics, any character you might consider a MM usually gets involved himself. Even Lord Recluse fits this description (though, it's always been a peeve of mine that comic MMs and Lord Recluse are all PERSONALLY dangerous, while ours are not...). To this end, I have the attacks so I can have some personal offense, pathetic as it is (in fact, I often go to Siren's Call to buy the EMP Glove so I have a decent personal attack). I'm rather looking forward to Mu Mastery.

    I have a team build with the bubbles, but solo, I found them to be of limited value.

    I took Group Fly for a couple of reasons. First, it does have uses. I've found it handy more than once, but it IS situational. The other reason was that I really didn't have any other options that struck me as more attractive.

    As I say, the character plays pretty well. I've had few problems with the build as it is. If you like, I can post the team build for your amusement (or bemusement).
  18. I've just posted my new arc, Civil War (#351303, in my signature).

    I have a few little touches to add, (like colour in the briefings). Please give it a try and let me know what you think.


    (And give it a chance. The one guy who played it for less than two minutes, declared it "too hard" and rated it one star didn't give me any feedback I could use...)
  19. Quote:
    Originally Posted by PrincessDarkstar View Post
    On my Bots/Bubbles I do like Force Bubble, but I only even use it in office/warehouse/crey style maps with nice square walls, and even then only on the mobs in corners or dead ends.

    Basically it doesn't need to be used often, but when you do use it, it can be very effective.

    If you ever face Cimeroran Traitors though it is a godsend, since they are all but immune to stun and immob, Force Bubble helps keep your bots from being slashed to pieces. Though the kill speed is slow since they won't stay in your burn patches
    Heh, yeah. Now if only your bots would stop running into melee range to blast their targets...
  20. Whew. One exam down, two more to go... Time to hit the forum for a bit...


    Milady:
    I've played Energy Blast (on my Blaster, on a Corruptor, on a Dominator and on Defenders) and Force Fields (on my Defender and Mastermind) since I started playing. I do know that knockback has its uses. I'm jyst saying that those uses are somewhat limited. On most attacks there is only a chance for knockback to occur, and even then there are many foes that are immune to it. Further, in order for it to work, you have to attack and HIT your target. This makes it far less reliable than a defensive toggle.

    I'll point out that your FF/Dark has additional mitigation from the Dark Blasts. In any case, didn't you chafe at the idea of taking 27 minutes to accomplish something another AT might have accomplished in 5 minutes?

    Slotting for Knockback - does it increase the liklihood of knockback happening? If not, then I don't see how it helps any more than not slotting for it. Foes will still be standing up just as quickly, just somewhat further away.

    1) If Power Sink is debuffing an enemy to ineffectiveness, then that's where the character is getting his defense, not from the FFs.

    2) I'll agree, the DF would have been useful in that situation, but it's another of those outside circumstances (and he hadn't used MoG or any other such power in any case - we were wiped out before we even did a quarter of his health).


    Monkey:
    Yes, this is Technaught, and he has Boxing. If you can tell me how to get to Weave without getting Boxing (or Kick), I'd be happy to hear it.

    Bouncing one beast mitigates only his damage. The others were still attacking you normally with only the Dispersion Bubble protecting you. Force Bolt (like Air Superiority) can be wonderful when facing bosses that you can bounce around (I love fighting War Hulks for this reason; even my Tanker uses AS in place of Punch), but in most of the content, when you're facing groups, it's of very limited value.


    Catwhoorg:
    Yes, it IS the case that that is my opinion. That's what it means when I say "I think."

    I agree with the usefulness of Force Bolt and Air Superiority (as I mentioned above). I'm just saying that that usefulness is limited by the situation, where a toggle for personal defense would not be.


    Reptl:
    The main problem with the PP was that no one could hit it. I suspect Super Reflexes and being +5 to be the root of that.

    Yeah, Boxing is of limited value, but when paired with another attack you're going to use anyway, it can help to allow a stun to happen where it might not have done otherwise (for example, when hitting a boss with Dispersion Bomb, I often start with Boxing on the off chance that it will stack the stun so the Dispersion Bomb stun will take effect). Not terribly reliable, but I have to take the power if I want Weave.

    It's not nonsense. That's what's happening. Yesterday I attacked a group of Rikti next to the base in the RWZ. There was a white conn Communications Officer, a White conn Infantry a Yellow Headman and an Orange Gunner. I opened with the Dispersion Bomb (to stun them so I'd have time to take out the Comm Officer), then attacked the Comm Officer with my main attacks. Power Bolts, Blast and Burst. By then, the others were moving around again, so I used Explosive Blast to knock them around. I was now virtually out of endurance. THe Gunner got up and shot me once, reducing me to half health, the Infantry shot me once and reduced me a bit more, so with no endurance and diminishing health, I had to PFF. This HAPPENED. You can't tell me it didn't I was kind of there. Oh, I had Dispersion Bubble, Weave, Tough, Manuevers and Assault running.

    AAARRRGGGHHH. That quote is driving me MAD. I know I know it, but can't think of the source...
  21. Reptlbrain:
    In that example, it WAS a team of 8, but the number of people made no difference to the PPs chance to hit me, which was the point of the reference. Further, an attack that does more than one tick of damage (such as an Energy Blast, which does a tick of smashing and a tick of energy) can circumvent the oneshot code. DOT can also so this.

    Air Superiority is suprisingly effective at knocking foes down, and since I needed to be near the action to provide Dispersion Bubble protection to the team, I actually found it quite effective using the melee attacks. Boxing does very little damage, but has a disorient chance, which can stack with other stun effects.

    Panzerwaffen:
    If you reread the post you'll find that it supports the notion that Defenders can be rather powerful, which is what you've been arguing all along. However, in your need to be contrary, you've obviously missed this. Your post isn't trolling in this case, but amounts to "what you're reporting didn't happen."

    As for my unmanageable build...

    Westley:
    The character is having endurance issues because of his attacks, mainly. Even with Stamina and all the attacks double slotted for endurance, I'm out of endurance after one or two minions. That's with only Dispersion Bubble, Weave and Manuevers running. Heaven help me if I run Tough and Assault, too.

    If you're not ever running out of endurance, I can't imagine what you're doing, short of IOs and accolades.

    The problem is one not exclusive to Defenders, in this case. Because the Defender's attacks do half the damage of a Scrapper (for example), he's forced to attack twice as often to defeat the same foe. This means he's using double the endurance the Scrapper does. Tankers suffer from this too. OF course, this really has little to do with Force Fields...
  22. Quote:
    Originally Posted by Dr_Brainbottle View Post
    Well, enemies are always trying to run away from robot masterminds, but it's actually your BURN PATCHES they're running away from, not the force bubble.

    If you use a force bubble well, you can trap enemies in a corner where they helplessly burn to death. If you use it badly, you only help your enemies run away from your burn patches even faster. If you want to stop using force bubble badly and start using it well, you have to realize that there is a lot more to USING your force bubble than just turning it on and forgetting about it.
    True enough. I've found it more useful now I've had it a while, the only really annoying thing is that it keeps pushing foes into the geometry (usually in caves or Arachnos maps) where I can't attack them, but they sometimes attack me! Most annoying.

    Still, I'd like to see a bit more utility in it. In another thread, I suggested possibly dropping Repulsion Field and adding its effects to the Force Bubble (and then adding a personal defense shield that you can use like a normal defense toggle, but that was with Defenders in mind...). Perhaps that would be an appropriate course, but I think they resist changes that drastic. Sure as fate, someone would bemoan the loss of the Repulsion Field.
  23. Quote:
    Originally Posted by SilverAgeFan View Post
    An anecdote for the pro-PvPers (including the OP) reading to consider (Note that this in by far NOT the only time I've encountered something like this. just keeping it to one for brevity's sake (HA!) ): ...Anyways, to the OP good luck with your efforts. And commendations braving the not-so PvP friendly waters of the general forum.
    Snipped for brevity.

    An outstanding post, very well said.
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    Repulsion Field, from what experience I've had with it, is a piece of garbage that seems to have been specifically designed to make people who take it weaker. It costs, on its own, more than any combination of other toggles I can think of, and can drain your endurance to NOTHING if you have a large spawn that persistently tried to get into melee range, and it does almost nothing since people will just shoot you to death. It's even worse on a Mastermind, since it's a form of self-protection that doesn't help you protect your henchmen. And since henchmen are your REAL self-protection, not protecting them is silly, especially when it costs you so damn much to not protect them.

    Also, the range on Force Bubble is 50 feet. The ranges on Pulse Rifle Blast, Pulse Rifle Burst, Photon Grenade and Force Bolt are 80 feet and the range on Repulsion Bomb is 70 feet, easily longer than the reach of the bubble. How are you managing to not be able to fire your rifle blasts past the range of Force Bubble when they have a longer range? Secondly, the primary use of Force Bubble is to sweep enemies into a corner and jam them into a clump so that your Assault Bot can burn-patch them to death without them scattering, and if you jam them in a corner, you can approach past your bubble's outer wall since there's nowhere for the enemies to be nudged back to.

    I've been over this before. People extorted the virtues of Repulsion Field and how it helped with enemies resistant to repel (I don't remember WHICH enemies), but even then, the thing ticks once every two seconds, which is plenty of time for people to run in and punch you or your bots in the face. Also, with so many enemies firing AoEs from range, a 9-feet-wide kinda-sphere isn't going to do anything to save you. Specifically since YOU shouldn't need saving in the first place, with your bots around you, Protector Bots bubbling you and your own Dispersion Bubble protecting your from attacks and adverse effects.
    Hm. I can't explain the out of range messages I keep getting then... In all honesty, it's usually the Repulsion Bomb I'm using (the disorient is useful), but even when I use the rifle, I get the out of range messages...

    Hm.
  25. To be honest, I did have a different idea, but I thought it too disruptive to the set. However, perhaps it might be more palatable, so here it is.

    Rearrange the set and modify some powers while adding one new one. The set would be this:

    Dispersion Shield - Toggle: generates 15% Defense and 15% Resistance for the Defender. Uses normal endurance for a defensive toggle.

    Force Bolt - Click: No change, though an increase in damage to match something like Power Bolts would be nice.

    Deflection Shield/Insulation Shield - Click: No changes.

    Detention Field - Toggle: No change to the effect, but the endurance cost would increase the longer the toggle remains active.

    Dispersion Bubble - Toggle: No changes.

    Repulsion Bomb - Click: No change, but an increase in damage to Power Blast levels would be nice.

    Personal Force Field - Toggle: No change.

    Repulsion Bubble - Toggle: Combine the effects of the Repulsion Field and the Force bubble. That is, it will repel foes, but instead of just pushing them back, it knocks them back too.


    As an alternative, I thought of making PFF the Tier 9 as a click, but taking away the self only effect, and adding a crash (as with most other tier 9 defenses).

    Does this look better than the hybrid shields idea?


    Oh, and I'd normalize endurance use so it's relative to the effect (ie less damage means less endurance use), and increase health to Blaster levels.