UltimateUltimate

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  1. great guide! Hey I've been having trouble with my binds. They work but on the ones where I change into dwarf form it basically repeats the binds in my top chatbox. Here are my binds.

    Black Dwarf

    Left "powexec_toggleoff Black Dwarf$$bind SHIFT+LBUTTON powexec_name Shadow Step$$goto_tray 1$$bind_load_file C:\coxbinds\Warshades\ws_humanform.txt"
    Right "powexec_toggleoff Black Dwarf$$powexec_toggleon Dark Nova$$goto_tray 4$$bind_load_file C:\coxbinds\Warshades\ws_nova.txt"

    Dark Nova

    Left "powexec_toggleoff Dark Nova$$goto_tray 3$$bind SHIFT+LBUTTON powexec_name Black Dwarf Step$$powexec_toggleon Black Dwarf$$bind_load_file C:\coxbinds\Warshades\ws_blackdwarf.txt"
    Right "powexec_toggleoff Dark Nova$$goto_tray 1$$bind SHIFT+LBUTTON powexec_name Shadow Step$$bind_load_file C:\coxbinds\Warshades\ws_humanform.txt"

    Human

    Left "powexec_toggleon Black Dwarf$$bind SHIFT+LBUTTON powexec_name Black Dwarf Step$$goto_tray 3$$bind_load_file C:\coxbinds\Warshades\ws_blackdwarf.txt"
    Right "powexec_toggleon Dark Nova$$goto_tray 4$$bind_load_file C:\coxbinds\Warshades\ws_nova.txt"

    There ya go maybe y'all can help me out
  2. Hey Scrapulous I will help you out on the builds I know a planner that can use IOs. I've even done the PBAoE one for you! This is almost the same build you posted except I changed one thing I added a taunt to blazing aura. BTW the data chunk at the end if you put it in the builder you can see the stats and stuff
    Hero Plan by Mids' Hero Designer 1.153
    http://www.onthejazz.co.uk/hu/mhd.php

    Fire Tanker 1: Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Fitness
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(37), Taunt-I(43)
    Level 1: Scorch -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(3)
    Level 2: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-EndRdx/Rchg(13), S'fstPrt-ResDam/Def+(17)
    Level 4: Healing Flames -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(7), Numna-Heal(23), Tr'ge-EndRdx/Rchg(34), Tr'ge-Heal/EndRdx/Rchg(40)
    Level 6: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(7)
    Level 8: Combustion -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(27), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(40)
    Level 10: Consume -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(39), RechRdx-I(43)
    Level 12: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(13), TtmC'tng-EndRdx/Rchg(15), S'fstPrt-ResKB(23)
    Level 14: Super Jump -- HO:Micro(A)
    Level 16: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(17)
    Level 18: Burn -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dam%(46)
    Level 20: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(21), TtmC'tng-EndRdx/Rchg(21)
    Level 22: Hurdle -- Jump-I(A)
    Level 24: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(25), RgnTis-Regen+(25), Numna-Regen/Rcvry+(33), Numna-Heal(37), Numna-Heal/EndRdx(43)
    Level 26: Stamina -- EndMod-I(A), EndMod-I(27)
    Level 28: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(40)
    Level 30: Build Up -- RechRdx-I(A), RechRdx-I(31)
    Level 32: Fiery Embrace -- RechRdx-I(A), RechRdx-I(33)
    Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36), LkGmblr-Rchg+(36)
    Level 38: Incinerate -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(39), P'ngS'Fest-Dmg/Rchg(50), C'ngImp-Dmg/Rchg(50)
    Level 41: Char -- Hold-I(A), Dev'n-Acc/Dmg(42), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Acc/Dmg/Rchg(46)
    Level 44: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Taunt -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Gauntlet
    Level 2: Rest -- Empty(A)


    Copy & Paste this data chunk into Mids' Hero Designer to view the build.
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  3. Man this will help we while I don't just hit the random button I'm not very creative so this will help me think more about it.
  4. Hmm been looking at the possibility of making a superteams and I'm wanting a certain character in the one I'm making so what kind of superteam do you suggestfor a Gravity/Radiation controller?
  5. [ QUOTE ]
    So I had this idea pop into my mind today. I was thinking about how for some players the 32+ game starts to die down because you aren't getting powers as often and leveling is slower. I was looking at Arch Villains and Heroes and remembered each of them had their own signature power. I thought to myself, wouldn't it be cool if Heroes (And villains) could create their own signature powers? Well, here was my idea:

    The Basics

    Starting at level 33, you earn "points" toward your signature power. You basically get one point per level all the way up to 50. Each point is spent in a tree that modifies the ability of the power. There is a special "lock" system in place so you cannot just focus all your points into one category. (IE, focusing all points into "Hold" so that the power is like mag 20)

    Players could choose from various attributes

    Teleport Self
    Damage
    Hold
    Heal Self
    Heal Other
    Accuracy
    Speed
    AOE
    Etc.

    A player could spread his points out creating a jack of all trades power master of none. They could chose to focus on certain categories but only to an extent. The various categories will work in a tree like system. The bottom of the tree would be:

    Damage -- Heal Other -- Heal Self -- Buff (Speed, Recharge, +Damage, etc... only one of these) -- Hold -- Disorient -- Teleport

    Focusing more points into a given category would enhance the effect. However, after X amount of points the category becomes maxed. Spending points in a certain category would unlock the next set.

    IE

    AOE -- Range (5 is starting range or melee, more points enhances the range) -- Recharge Timer -- Etc

    All signature powers start out very generic. They all just about have the same recharge (Which would be very long to begin with until points are spent), and have the same statistics. (Assuming players invested in the same area, IE, Heal vs Heal, Damage Vs Damage, etc)

    The Initial Pick, Target Foe, Self Buff, or Target Player

    This is the player's very first pick at level 33. They will chose what their signature power targets. Perhaps your defender's special power is a heal on a player. Maybe your Corruptor wants to decimate his foe with an attack. Perhaps your Tanker uses a special shield. Etc.

    All signature powers start out with the same animation.

    New Unlockable, Level 35

    At level 40, players will unlock the animations. Here is where players can customize the animation of their signature power. There would be various animations to chose from. The animation would have an impact on what the power does. Basically, the animations would be split up into:

    1 Second Animations
    2 Second Animations
    3 Second Animations
    4 Second Animations
    Interruptable

    Basically, the shorter the animation time, the less effect the power does, and the longer (all the way to interruptable) the greater effect it does. Thus, a 1 second power receives no bonus but perhaps a 4 second animation power receives a 60% bonus. (Just an example)

    By this point too, you are earning more points (One per level) to further customize your power.

    Level 40 New Unlockable -- Effect

    Here is the next custom option available. You are able to change the effect of what the power looks like. A player would have various choices from:

    Explosion (Fire for instance)
    Energy (Various range energy attacks)
    Buff Effect (Maybe a shield)
    Lightning
    Etc

    Basically, a player is chosing the particle effects associated with the power. Up until this point, all signature powers used the same particle effect. (Something generic)

    Level 45 New Unlockable -- Colors

    At this level, you can now chose various colors for the power. You can customize the look and change various aspects of it. This will give it a more unique feel.

    New Unlockable Level 50 -- Sharing your power with others!

    Using the invention system, a player can share his signature power with other players. He is able to create a one use temporary power. There are limitations though:

    1) A character can only have one "gifted" signature power at a time.

    2) A character can only receive a "gifted" signature power once every 30 minutes.

    Basically, this would be a cool way to show your friends "Hey look what I made, try it and tell me what you think"

    The requirements to make the temporary power would be the same for all signature powers.

    Naming your signature power

    A player can name their signature power at level 33. (When they first get them) This name can be changed at anytime.

    How enhancements work in signature powers

    Signature Powers will not be effected by any kind of enhancement. Their accuracy, damage, heal, duration, etc is all determined by how a player spends their points. They also cannot be buffed or debuffed similar to how Veteran Rewards work. Thus, no outside powers can effect them.

    How will they not be imbalanced?

    My main balancing factor for these powers will be giving them long recharge times similar to accolades. Basically, these powers are not meant to be part of an attack chain or turn a Brute into a healer. They would mostly be used for tough fights (Such as an Arch Villain). There is a place to spend points to lower the recharge time.

    What if I wanted to modify my power?

    There would be a place to edit them similar to the way you can edit costumes. It would cost a infamy, influence, or maybe some salvage pieces.

    The place would be like a training room or something in the university. The idea is you "train" into modifying your skill.

    [/ QUOTE ]Great ideas the only thing I don't agree with is very long recharge times I think you should make it have normalish recharge times but maybe not let people like melee have heals or something like that but if a it gives someone like a blaster an awesome ranged damage attack that would be fine. Other than that I like it send it in to positron.