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Quote:I don't want all PB powers changed from KB to KD. I want Solar Flare and Photon Seekers changed from KB to KD. The rest of the knockback is reasonable and manageable. The aforementioned are design flaws. The KB can only be used in panic mode as a form of mitigation, and once you hit level 50 that panic mode doesn't even exist anymore.The same fundamental change I have always referred too, changing all of the PB's powers to KD instead of KB.
I think if you settle down a bit and re-read what I wrote you would recognize I was never talking about the proc.
The KB in PS and SF is not a mitigation tool, it's a design flaw. This proc gives us the option to correct one or the other, so in essence the devs are giving us a way to invest a slot into correcting a mistake of previous dev teams. While I'm happy for the workaround- Actually, stoked about it- I still wish I didn't have to spend a slot on it. I'd much rather have the *option* to turn it off free of charge. If you'd rather keep it turned on that's cool, and I'd totally still play with you... I just don't like playing MY character under these circumstances. -
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Well I clearly wasn't the only person to read it that way. If that wasn't the case, to what fundamental change were you referring? Was anyone in this thread discussing nerfing the Peacebringer resistance? Or taking all of their damage powers away to make them healerz? Or any other fundamental change? Because I'm pretty sure the only reasonable inference that could've been made after your "fundamental change" comment was in terms of the discussion we were having. If your comment really had nothing at all to do with the current discussion about a -KD proc, why exactly did you make it in this thread?
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And yet you imply that this proc will somehow "fundamentally change" the Archetype. If that's not your opinion, why would you state it in this discussion...?
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Quote:Yeah... Because Peacebringers, with HARDCAPPED RESISTANCE to everything but Psi, need the quasi mitigation so badly... And even if we assume that's true, and we discount the fact that Luminous Aura is more survivable than the majority of TANKER PRIMARIES, the location and player based AOE from Solar Flare and Photon Seekers is actually more of a detriment to personal survivability than an added form of mitigation, since knockback that can't be reasonably controlled like the other Peacebringer AOE's with KB can be leads to scattered enemies that aren't bunched up for other AOE's and therefore remain more of a threat. This all leads to MORE INCOMING DAMAGE, so the "nerfing mitigation" argument has no legs to stand on at all.I think the point that I have made in a consistent manner is changing KB to KD is a fundamental change to me since the set and several powers included have that as a central mitigation point like the other AT's powers they mimic. I think the devs responses to this issue over time support that position.
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Quote:People are welcome to disagree with me, but when you have an outrageous opinion that this single proc is going to somehow "fundamentally change" an entire archetype, you sort of deserve to be insulted.Let me know when you decide to move past grade school insults at people and points of view that disagree with you.
Assuming that all the PB Knockback is awesome, knocking things around still wouldn't be the fundamental purpose of the AT. It's just a silly, head-in-*** viewpoint. -
Why do you think that -KB in PBAOE powers.... Just think about that for a second. Melee powers. that do AOE Knockback. How can anyone NOT see the fault in that? Anyways.. Even if you miraculously find a reason to not think that it's retarded, how is removing that "fundamentally" changing the AT as a whole...? How is removing KB from AOE powers going to make the Peacebringer into something completely different...? Unless by "fundamental change" you're trying to say "Crappy design to logical design." I guess logical is much different than crappy, yeah.
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Yeah I would never kick someone for not using this IO. For those of you who don't know, I hang out with a lot of Peacebringers. I would never stop being friends or playing with someone for not adding -KB to Solar Flare, I would just make fun of them for it. That's what friends do.
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Quote:And I'll keep 1 starring people who knock stuff out of melee range when I'm tryin'a Scrapperlock stuff. It goes both ways.Absolutely, positively despise that this proc exists, period. And the very first time - hell, any time - I hear "you do kb and don't have that IO," I'm going to screenshot it and send it to every freaking dev I can. And even if it's not directed at me, it'll be an instant 1-star and, if it's the leader, leave the team... don't care if it's at the beginning of a newspaper mission or the end of a Quarterhell.
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You guys rule for continuing this. My personal bias against low level characters honestly made me a horrible candidate for this experiment. I played both my Blaster and Stalker from the OP past the last update, but my 'review' of both of their performances which I worked on during the play periods of both lead to a very strong desire to write rants on both characters about how lame and terrible every single build in the game is without an IO build at level 50.
Basically, I'm not a fit candidate to perform this experiment objectively since it's my personal opinion that anything who can't even kill level 10, 20 or 30 enemies without batting an eyelash is clearly missing too many of their powers and is therefore doomed to underperform. For me, trying to show that one AT sucks less when it comes to fighting enemies below the level cap is like comparing brands of toilet paper. Regardless of which is better, they serve the same purpose....
But yeah. I like my motivation for starting this experiment. I still maintain that my level 50, IO'd Blaster is as survivable and deals as much damage, while providing as much or more team utility than the majority of Stalkers and Scrappers that I meet. This is a point that requires IO investment, clever building and player skill so it's a hard one to quantify... But arguing that either AT is better or worse at a low level, from my perspective, is just silly. The spoiler: They both suck. They don't even have all their powers yet. -
Quote:The point of my post is that I agree with you that we shouldn't need this proc for -KB, but at the same time... I also feel like. -KB. Woot.Why even throw in the proc? Have there be a Null the Gull option to make KB powers KD without a proc. That way people can build as they want and you wouldn't hear the complaints you currently do. As for making this set desirable, they could easily make a damage set that people would want without this proc, so it's not like it was needed.
ORRRRRR, keep this proc and have there be a second, Null the Gull option. That way you have the choice to turn it off in all your powers or just one. Would work nicely, to my mind. -
Also I haven't been on beta so I'm not sure if the -KB carries over to powers that summon pets like Seekers. If the unique issue didn't exist, this would be the next problem to solve. This proc built into SF and PS with the option to toggle it off via the little pidgeon in Pocket D would be ideal. I agree that we shouldn't have to waste enhancement slots to fix gimpy powers, but I'll take what I can get.
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Quote:Good thing DA has great Psi resistance.Actually there are several attacks without any position tag, mainly the controls used by rikti, Malaise, etc. Since they are typed psy there is relatively little that can be done about them whichever way you decide to build.
I built 32.5% m/r/a on my Claws/DA Brute. I've been building most of my characters this way lately, I highly recommend the approach. Someone already mentioned that sets like Kat and TW with a +def to melee power make it possible to hit 45% to all positions without gimping anything or going without good global recharge. -
There is. Have 3-5 people with Incan and rotate through calling out league TP's, back away from everyone a good amount when it's your turn to call and keep your eye on the timers. We used this strategy in a PUG about a month and a half ago and it worked great, got it on the second run.
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Quote:I was only talking about more capable for high end play, soloing AV's has something to do with that whereas exemping is the exact opposite of high end play. I think that human only is more capable for high end play, not more capable for play period.You see as much value in exemplaring as I see in soloing high level AVs. Who are you to claim which capabilities are more valuable than others?
Again, I'm not saying my way is better than yours. I never have.
I'm saying you don't have the right to claim yours is unilaterally more capable. -
Quote:Yeah the damage buffs from Dwarf Mire and Nova are nice and the consistency of instant shifts will make tri form even better for AOE, but the gap isn't wide enough that it's worth what you lose- Defense and yeah, control. You can't use Inky Aspect on a tri form build reliably.Detonation with -kb is not going to make up for an average of 150% extra damage buff. Also, why do you keep talking about the forms like they're separate things? Without shift time, they really are just extra attacks. I lose none of my human control.
Quote:Clearly we just value different things. I already survive well enough for everything. I value my versatility, my damage, and my ability to exemplar. I can fight 54x8 maltivals. Maybe I need a medium purple inspiration to do it reliably, but there's my versatility again. Where you need break frees, I use purples. In the end, you survive better on your own and I do more damage. We both have fun. I stand by tri form for exemping too, but I play my characters to level 50 for a reason, not to go backwards. I personally never exemp but if I did I'd make a tri form build for it. A medium purple inspiration isn't really going to cover you enough especially against carnies. The best I've been able to do on tri form builds is 32.5% defense to s/l in all forms which is really more than enough survivability for general play, it's even how I built my Peacebringer.. But when I talk about high end play I mean soloing stuff that shouldn't really even be able to be soloed like tough enemies on max settings and high level AV's.
Also tri form will only do more AOE damage, human form does the best single target. There's probably even a good argument for Inky Aspect+Provoke being better tools for keeping fluffies alive and getting extra AOE through them, but that'd be way too hard of a claim to prove so I won't make it.
Quote:But don't you dare say tri form isn't as capable. Again, yours does things mine can't and mine is capable if things yours isn't. The gap between what human only can do and tri form can't do as well is much wider.
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Unless Dwarf somehow gets to keep human form's defense though, human only will still be the best option for surviving and tanking.. Plus the obvious controlling.
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Quote:I see your slightly more AOE and raise you Dark Detonation with a -KD proc- That's really going to close the gap right back up.Hey now, with instant shapeshift, this is back up for debate. I see your orbiting death, and raise you triple mire nova AoEs.
Also: Much more consistent crowd control and substantial overall defense lead to much higher survivability. You can't kill stuff if you're dead, human only has much more self sufficiency. 54x8 Malta and Carnies are going to kill you much faster than you can stygian return. -
Yea I stand by leveling up as a tri form Shade with the help of Dechs' guide, but once you get to level 50/decide to invest enough infamy into your build, tri form will be very limited in overall potential performance compared to human only. Not to say that tri form can't still be awesome, just less capable compared to the alternative.
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My human Warshade solos the hardest enemy groups in the game on 54x8 at a very decent pace. Unchain Essence is your best bet for AOE, along with leveraging Inky Aspect/Gravitic Emanation/Provoke in order to keep your pets alive. Dark Detonation is your next AOE power, it's not great right now but it'll be very valuable when the -KB proc comes out with the summer event. It also takes a Force Feedback +recharge proc which is awesome. Last but not least, a proc'd out and well slotted Orbiting Death and Sunless Mire tie it all together and the end result is very impressive.
Human Warshades are also some of the most survivable builds in the game at the high end, once your perma your Eclipse and build enough defense. That plus Stygian Circle and leveraging controls makes you nigh unkillable. -
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Quote:Nova actually does noticeably more AOE than human considering how gimpy SF and PS currently are. With the new -KB proc the AOE from Solar Flare could very well make human the best option for AOE. As it is now, the main thing I use Dwarf for on my PB is the AOE KD so there's a good chance I'll be working it out of my build soon. Nova will probably be staying for the time being but there's also a chance I'll be back to playing a human only PB in the future.My WS just switched to a human/dwarf build to get 40% ranged def. Fast dwarf switch will be very nice for double mire or when clarion just wont cut it for mez res. But the toggle issue is a huge pain.
My PB is a pure human only. PBs with all the human form buffs dont need the extra damage from nova (inner light) nor the mez, res, +hps from dwarf (inner light, essense boost). Unless the nova and dwarf get some serious buffs I just dont see either form worthwhile even with toggle suppression on a PB.