TwoHeadedBoy

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  1. Quote:
    Originally Posted by Fireheart View Post
    Maybe so, maybe no. You'd have to read Plasma's original guides and decide for yourself. If you think this 'standard' is flawed, join the discussion and help us refine it.

    Perhaps it should be a 'beer standard' instead? In which case, we'd be arguing about which is the best beer.

    Be Well!
    Fireheart

    I've actually put a lot of research into this subject, as a matter of fact, thank you kindly! We're talking about the Gold Standard, right?

    ...But if you know of any beer that includes its current economic worth in gold within its own contents, please PM me the link. That sounds CLASSY AS HELL. In capital letters.
  2. Quote:
    Originally Posted by Miladys_Knight View Post

    I'm sorry. Would you mind repeating that in a lower register?
  3. ...Haven't you guys been paying attention? I solved this issue like, 5 posts ago. You would think the mods would have just closed the thread after my last post. I mean, time to move on, amirite? Win some, lose some, etc...
  4. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I think the easiest option would be to camp their spawn point (the Paragon Studios offices) and then attack them with Nerf Weaponry when they spawn.

    Ah, I'm glad that I am now appointing you lord of Harrenhal!

    See, what Adeon brings up is great! He has identified the Laniste... Err... Dev's spawn point! We've seen all these new Mods and Red Names coming out of the sky lately- I mean seriously, does ANYONE know who the Fire Truck guy is?

    Ahem...

    The point being, now that we know that when one Dev leaves, another Dev enters, and they have no shortage of new Dev's and otherwise red names.... And Adeon has provided us with their spawn point...

    WE CAN FARM THEM!

    Yes, that's right! The spawn point (or "ambush trigger," if you will,) has been identified!

    We know that when old ones leave (Avatea, Beastyle, RIP) new ones just keep coming!

    As far as we know, they'll never stop!

    .....AND WE KNOW WHERE THEIR AMBUSH TRIGGER IS!

    Yessir, it's time to farm us some Dev's. Reset at 750! Invite lowbies, 750 mil per run! We have an attack plan!
  5. Quote:
    Originally Posted by Mad Grim View Post
    Hmm. To nerf the devs, not an easy feat.

    What kind of nerfing are we talking about? ED (drug them, leave them in a dumpster in some city beginning with S), or Regen (sit them down, talk them into making the game a democracy, if they don't agree drug them and leave them in a dumpster in some city beginning with S).

    I think the best response is revolt.

    We, the players (who, from here on out, will be known as the North) declare ourselves an independent Kindgom! Once we show that we have the bannermen, we can force the Dev's (who, from here on out, will be known as the South) into a tight spot, and they'll be forced into a treaty. There's no possible way that this can go wrong. I bet we win a bunch of battles!
  6. Quote:
    Originally Posted by IndyStruck View Post
    If someone posts an image within a large black border that has words in white text below it, take a drink. And then pass me one.

    That's not very indie of you.

    (P.S. Indie. not Indy. Someone's not from New York.)
  7. And in case anyone is just tuning in, the answer is YES! I am now a parody of myself!
  8. Quote:
    Originally Posted by TheBruteSquad View Post
    I heard that complaint in game from a few people. The consensus was just to run SSA1 for merit farming purposes.

    How many alts do you think I have!? And reaffirming alignment!? Pfft.

    No, no, This is not the answer! Nerfing Dev's is the answer!

    Are you guys with me!?
  9. Quote:
    Originally Posted by Mad Grim View Post
    It is obvious that Dark Respite's goal is to get the entire forum drunks out of it's mind. I believe I will assist.

    This post is a slap to the face to me, the entire gaming community, and my dog. I have over thirty veteran badges and have been playing 11 months, I deserve RESPECT.. You, Samuraiko, are the hitler of posters! You are a fascist, elitist tankmage who will DOOM this game. The so-called devs should strike you down where you stand. I deserve compensation for the overwhelming MINUTES I spent reading your post! Your post violates my rights in THE FIRST AMENDMENT somehow. You, like the entirety of all updatesincluding the ones I know nothing about and was not around for, are RUINING this game for ALL of us!

    THATs it, I'm DONE! You can take your thread and shove it up your first amendment, I QUIT!

    Right after I stick around for a few more years.


    Dude, calm down, calm down. How large do you think my booze budget is!? I lost so many times to this post that I'm going to have to start posting on the Blaster forums soon. I'm at that dangerous stage of intoxication where all of my inhibitions are gone, but I still know how to open spreadsheets... Tread carefully.
  10. Quote:
    Originally Posted by Ironblade View Post
    When the Ranger stop sucking?

    Just kidding. Couldn't resist with that big Rangers logo there. I don't really follow hockey, but I like the Rangers. Although it's probably mainly because I live in (and grew up in) NY City.
    You my friend are a terrible Rangers fan!
  11. Quote:
    Originally Posted by Zombie Man View Post
    I know, right? I hate it when content gets in the way of numbers getting bigger!

    Devs hate numbers.

    I'm glad we're all on the same page here, because I have a proposal that will BLOW YOUR MIND. In CAPITAL LETTERS.

    What is the solution to all of our problems?!

    Wait for it.

    WAIT FOR IT.

    We NERF DEVS!

    The rest of this thread will now be dedicated towards logistics. Go!
  12. Hey guys,

    I noticed that the SSA's got broken. I'm assuming some self righteous hacker added too much clicking through dialogue, extra cut scenes and more than 3 quick missions per arc.

    Is there any update as to when the new SSA's will be re-adjusted to the pre-established rate of ~9 minutes per Villain Merit?

    Also, when this adjustment happens, will we be retroactively awarded with extra Villain merits for every time we completed the more-than-twice-as-long-as-they-should-be arcs?

    This bug is annoying, and whatever screwup haxor decided to insert extra time clicking through lore and doing extra missions into a perfectly fine and productive allignment merit farm should be held accountable for their actions.

    Thanks,

    THB
  13. Quote:
    Originally Posted by Dark_Respite View Post
    Note: As a responsible adult, player, and forum poster, I would like to remind people that this thread does NOT condone the abuse of alcohol. Drink something else.

    Every time someone does one of the following, take a drink:
    1. Uses the term "slap in the face" with regard to the game itself or the devs
    2. Quotes their veteran status as supporting evidence of being right ("I've been playing since...")
      **Take a second drink if they use the number of veteran badges as proof of this, since the vet badge system is no longer really applicable
    3. Uses the term 'tankmage'
    4. Quotes a lengthy post in its entirety only to then say "signed", "QFT", "me too", LOL, etc., or responds with anything less than a complete sentence.
      **Take one drink per picture if all they're quoting is images
    5. Asserts that "the majority of players" or "the entire playerbase" agrees with their position
    6. Ends any single line post with an emoticon.
    7. Demands a response from the devs
      **Take a second drink if they demand compensation
      **Take a third drink if the total value of said compensation could actually be calculated as less than fifty cents
    8. Criticizes anything in the game while stating that they have in fact never done it
      **Take a second drink if they do that in the same post as the initial criticism
    9. Attempts to pigeonhole any Marvel, DC, or mainstream comic character as a COH archetype
      **Take a second drink if the attempt to pigeonhole is actually a complaint that we can't make said character
    10. Asks "is this character a copyright violation?" or "Is this offensive?"
    11. Insists that they are allowed freedom of speech on a privately owned forum
    12. Doesn't actually ragequit before posting about it
      **Take an additional drink each time they continue to post in said ragequit thread
      **Take an additional drink for each "can I have your stuff" post in said ragequit thread
      **Everyone in the thread drinks if a redname posts "can I have your stuff" in said ragequit thread
    13. Grouses about PvP
    14. Complains about a powerset or combo that is 'unplayable', 'unbalanced', 'overpowered,' 'underpowered', 'nerfed', or other indication that the devs can't do math when calculating powersets
      **Take a second drink when someone with mathematical ability proves the poster wrong
    15. Posts a doom thread right after the quarterly financial announcement from NCsoft
    16. Posts about how an issue loaded with content, QoL changes, and new powersets has "ruined the game"
    17. Posts only to state "FPARN"
    18. Invokes Hitler, fascism, elitism, etc.
    19. Posts "suggestions" (read: demands) in a section other than "Suggestions"
      **Drink a second time if someone subsequently posts a list with links to all other threads on the same topic
      **Drink a third time if any or all of the other threads were started by the same person
    20. Posts complaining that an event is deliberately being scheduled to inconvenience/exclude them
      **Take another drink for complaints that a contest excludes them despite legalities over which the mods have no control
    21. Asks for a name purge
      **Insists the reason for the purge is "there are no good names left"

    *****

    Michelle
    aka
    Samuraiko/Dark_Respite
    ...So I need to drink every time I log on to the forums? That's sort of what I've already been doing. Will I be retroactively rewarded with more booze? Also, if anyone ever tries to get me into AA, can I tell them, "Don't worry, Dark Respite said it was okay!?"

    This all sounds so great!
  14. Every time the purple market plummets I become horribly torn between ceasing all investments until it picks back up and investing even more heavily in order to grab pieces on the super-cheap for higher profit flipping margins at a later point in time.

    The problem is that not only am I a greedy capitalist, I also love instant gratification (or as close to it as I can reasonably get.) So, when I see those price drops, my gag reflex is to cease all purple investments until the market gets back to a profitable range and inspires comfortable investment. On the flip side (see what I did there?) after these crashes happen and prices pick back up, I inevitably end up kicking myself for not buying super cheap when I could.

    #SuperVillainProblems, amirite?
  15. Quote:
    Originally Posted by Plasma View Post
    So, I think there were too many of us thinking the same thing. I saw purples moving relatively briskly prior to dxp weekend, and I agree, they are down. (I'd say averages are down ~25m from 2 weeks ago, but things were maybe +25 the week before dxp)

    Anyhow, so I had a larger than normal stash expecting a spike myself. (~70 or so on hand)

    This, I got wrecked on purple investments post double XP weekend. I ended up having to repost >10 'high demand' set pieces (profit pieces intended for reinvestment) yesterday for 10-15 million less than I had been selling them for previously after this most recent price plummet. Granted this isn't a very big loss and I still saw a decent amount of profit off of them, but not as much as I was anticipating.
  16. Quote:
    Originally Posted by Forbin_Project View Post
    Unfortunately there are no dead servers, despite what some people personally choose to believe. Factions may be dead but not servers.

    Another option is if Freedom and Virtue are allowed to colonize the other servers! That would be super fun. Say, once we send out small factions of our playerbase to overwhelm entire server communities, we can force them to pay Black Market taxes in scaling percentages based on the value of the item sold! It would be super fun until all the other servers go bankrupt and are ultimately absorbed by the greater entities.

    My name is THB and I just single-handedly fixed the low population server issue, the character slot issue, and PVP. All in one paragraph. Tell your friends!
  17. Wait a minute. This thread is about how to properly build a Libertarian themed Peacebrigner, right?
  18. The alternative solution for this is to just merge the servers! Perhaps a bracket-style showdown between every server but Freedom and Virtue, in order to decide which single server will still exist after the merge! Wasted character slots on crappy servers? No problem! They'll now all be relocated to Victorumphantunionertyectoriance! Population 30!
  19. Quote:
    Originally Posted by Xenophage View Post
    1. No, because then they hit level 20 and are in for a rude awakening when they no longer can hold end (and honestly I Don't start having end problems till post 20)
    See, this hasn't been my experience on any of my characters aside from maybe my DA Brute. I find that generally by level 20 I have enough slots to work with to get my endurance under control, whereas before that level I feel like my slots are always stretched way too thin to properly enhance powers for anything primarily aside from endurance reduction.
    Quote:
    2. No, because there is such a thing as making the game TOO EASY, and unless i am mistaken there is a slight recoupe to your end when you miss already. and they made the run jump end healthregen auto powers you get instead of having to select them
    I don't think making the penalty for missed tohit checks less over the top in extreme cases of long animations equates to making the game too easy.. Shrug.
    Quote:
    3. No, this is what the little purple inspirations are for. (the ones with out the shield)
    Oh, really? So lucks are going to single handedly break mez and buff tohit and defense out of the red? There's already strong support on the forums for mez/debuff suppression because the stacking effects are excessive. This isn't just my opinion, so I haven't been focusing this thread on it. I've been making a separate point for active means of EARNING mez/debuff removal outside of just "chug all yer potionz lol."
    Quote:
    4. No, simply cause then you'd have tanks brutes and scrappers who could go toe to toe with the likes of Maurader, Night star and Tyrant in the itrials W/o ever taking a lick of damage.
    How do you figure? I've seen Lambda leagues fail due to overwhelming Add's. I've seen Tanks die during BAF just trying to PULL the AV's. User error and conventional damage can still defeat player characters more than you seem to be willing to admit. Those tanks and brutes who can sit there and Tank the hell out of things indiscriminately will be the ones who earned it by building high end Tanks and Brutes. If people who utilize the IO system intelligently and invest heavily in the best stuff aren't rewarded through gameplay, what is the point in even having a build metagame at all? We might as well all go back to SO's.
  20. Quote:
    Originally Posted by Starsman View Post
    Not all tanks are loaded with resist. There are def and regen based tankers that would be pulverized the first time they get hit by 2 attacks that are meant to just dent a resist based tanker.
    I've been equally advocating a relative buff for defense sets, if we assume 'unresistable' damage is still going to be used. Also don't forget about the buff that building for resistance in general is going to bring with the next issue.

    To paraphrase from earlier, retype the currently unresistable attacks as Psi/Toxic and to add on a bit, scale the damage on them up and keep the ToHit/position check as incarnate level AOE damage. Alternatively, I've mentioned adding level 50 +def/+res to Incarnate damage for Tanking AT's- Perhaps just Tankers themselves since this would give the AT a much needed relative buff.
  21. Quote:
    Originally Posted by Arcanaville View Post
    The problem is that its relatively easy to make both single characters and teams of characters essentially indestructible. Not almost indestructible: absolutely indestructible to all reasonable threats. The game allows us to build and buff to extremely high levels of power, and the corner cases are simply too extreme to balance around normally. So this is not a "creativity problem." You really have only three choices:
    Theoretically, sure- But that wouldn't be how it actually played out. User error still causes a large amount of deaths on incarnate trials, and objective-driven phases like powering up terminals in Keyes and synchronizing glowies in TPN still allow for intuitive and challenging gameplay that doesn't turn conventional survivability on its head. Players are still routinely defeated by standard resistable/defensible attacks during trials as well- Being overwhelmed by adds is a fairly common cause of defeat during parts of many trials, and they deal conventional damage.

    I just don't agree that unresistable damage is the best way to avoid trivializing content. If that were true and players could be made 'literally indestructible,' every standard level 50 TF would be done as a master run without batting an eyelash. While sure, it would be theoretically possible to time barrier casts and Support Hybrid durations in a way that could have this effect, it would hardly be as easy or common as you seem to think.
    Quote:
    Plus:

    That would only be true if critters were not allowed to possess any tohit buffs and any accuracy buffs at all, ever. I don't see how that's either feasible or even desirable.
    Well that's true I suppose, I was a bit strict with my wording there. The spirit of the idea was that defense shouldn't be completely removed from any equations involving surviving incoming damage any more than resistance should.

    Editing to address this:

    Quote:
    Increase the raw numbers of the critters. Its not hard to just increase damage until it can penetrate high resistance. Just ask Bobcat. The problem is that by the time damage gets high enough for min/maxed tankers to notice, its also obliterating everything else. The problem here is dynamic range. The strongest possible defensive builds are several orders of magnitude stronger than even the median defensive build. You can't really design threat around that wide of a dynamic range of character and team ability without something to attenuate the range of performance you have to design around.
    I would actually prefer increased raw damage for Incarnate AV's over unresistable/indefensible gimmick attacks. This would give Tanks an actual purpose- Granted a lot of those big attacks would be AOE's, which would mean more often than not squishies would still have to back off from them, but I don't see anything wrong with high end Tanks being drastically more survivable than anything else. And yes, min/maxed inf per second FOTM Tanks/Brutes/etc. will be noticeably stronger than concept-based lower end builds, but that comes down to a choice that players make when designing their characters. The game shouldn't be balanced around people who CHOOSE not to perform at the highest possible level of performance; I have a few concept characters too. When I made them and when I play them, I knew/know that they would not perform up to the same standard as my more min/maxed builds. I don't expect the same caliber of results from them because they weren't intended to perform at the same level.
  22. Quote:
    Originally Posted by Aett_Thorn View Post
    But RoF already does that.

    But doing that to Shadow Maul and other powers like it would be a decent nerf to those powers in many situations. Average damage would remain about the same, but if +ToHit buffs ran out during the animation, you'd suddenly lose damage potential for the power.
    Yea I meant to mention that and forgot, I was editing the conclusion into my thoughts as you posted this, hah.

    I don't think losing a tohit buff should matter when considering this tbh.
  23. Quote:
    Originally Posted by Stone Daemon View Post
    My favorite part is missing when I attack an inanimate object.

    "Damn you box, quit moving! I'm trying to punch you!"
    "Well maybe if you quit drinking before eight in the morning you could!"
    "Wait, did you just talk to me?"
    "Yeah, what of it?"
    "OMG! You're not supposed to talk!"
    "You heroes and your stereotyping. And I thought I had problems."
    Damn boxes. This is supposed to be a judgment free zone.
  24. Quote:
    Originally Posted by Hercules View Post
    #4 I agree with. Unresistable attacks are a cheap gimmick that totally make
    your build irrelevant, regardless how much you've put into it.

    The first 3 can be handled by proper slotting, or bringing the correct inspirations. Cutting short animations would dumb down the game, and remove a bit of strategy.
    See I'm trying to avoid dumbing down the game with the mez thing by adding an active means of "earning" mez/debuff removal outside of just chugging inspirations.

    I don't think cutting animations on long animating attacks, specifically things like shadow maul, and other multi-hit attacks would dumb down the game, I think it would help the game make more sense while removing what I consider to be excesive penalties for failed tohit rolls.

    And no build strategy in the world outside of Incarnates will give Blasters and other squishy sets status protection or debuff resistance.
  25. Quote:
    Originally Posted by Hopeling View Post
    I get the gist of what you're saying, and don't disagree with the general point about the frustration of missing with very long animations, but Rain of Fire (and other such powers) is a bad example. AFAIK, it makes a separate hit check for each tick. It's a whole bunch of separate attacks delivered over a period of time, not a DoT that is applied all at once upon application; that's why enemies stop taking damage if they walk out of it (and start taking damage if they walk into it).

    I kind of think a reasonable solution would be a separate tohit check for each tick of damage. I mentioned ST's specifically because that's when the silliness is at its peak of obviousness. If rains already make a separate check for each tick, Shadow Maul and other multi-striking attacks should do the same.