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Posts
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Quote:Some enemies have this thing called perception, which means they can see you when you're stealthy. This is all beside the point, I don't think anyone has suggested that eclipse isn't an awesome power or that anything needs to be changed about it. I'm just of the opinion that Light Form should provide less resistance to most types of damage, and not allow the Peacebringer to reach the 85% cap without the help of enhancements paired with toggles or dwarf form. I also think it should get an equal amount of psi resistance added...
It's absolutely immature to think that Eclipse has an opportunity cost because you have to activate it before a fight. Warshades have this ability, it's called Shadow Cloak. While in Shadow Cloak, you are in a state called "Stealth" where enemies have a hard time seeing you. Short of some rare situations, it is perfectly viable to walk up to a group, Eclipse as an alpha strike, and enjoy the full benefits of capped resists before you even suffered one attack. At worst, you get hit by a Rikti drone (please don't tell me that rikti drones one shot you, they don't). If you are presumably chugging along with a full on fuzzy accompaniment and rocking orbiting debt, odds are you're already resist capped, so what opportunity cost?
Sure the risk of Eclipse doesn't impede it very often, but it is still present and it cannot help the Warshade hit the resist cap all the time unless certain conditions are met (ie: finding more bodies.) I'm proposing that light form should allow the Peacebringer to reach the resistance cap (or close) if different conditions are met: The Peacebringer either being in Dwarf form or using resistance toggles.
AIB proposed that LF provide 30% resistance to all damage including toxic. Here is his suggestion in full from another thread. I think this would be a good way to do it.
Quote:My last post has not yet been addressed (perhaps it has been overlooked, ignored or both).
At anyrate, I really would like some input on my suggestions for Light Form as I feel that this may be a path most of you would be willing to travel.
Quoting the pertinent info,
Now, just to make the numbers nice and round how about this everyone...
"Light Form should carry over into forms. It should be retitled "Resplendence." It should have the crash eliminated and its stats altered. Allow me to be more specific concerning this since it has sparked some discussion and possibly confusion.- Unenhanced Light Form provides 52.5% resistance to S/L/E/N/F/C/T. It does not provide resistance to Psi.
- First I believe that Light Form (Resplendence) should provide resistance to S/L/E/N/F/C/T AND Psi.
- But from where should the Psi resistance come? I suggest that it be taken from the other values...thus...
- 52.5 * 7 = 367.5 (total resistance provided)
- 367.5 / 8 = 45.9375
- But from where should the Psi resistance come? I suggest that it be taken from the other values...thus...
- Now...Light Form (Resplendence) would provide 45.9375 % resistance to S/L/E/N/F/C/T/Psi
- But wait there's more....
- Unenhanced Light Form has a recharge of 1000s
- I want to bring down the recharge time. You ask, "But by how much?" and "How are you going to maintain BALANCE?"
- The answer is that I will use the numbers that are ALREADY in the game.
- In other words I will lower the recharge rate by lowering the resistance in the exact proportion that is set forth in the game.
- Follow me...
- I suggest we lower the recharge by lowering the resistance the power provides...
- A Simple ratio proportion...
- 45.9375 is to 1000s as 30 is to 653.0612s
- I am certain that I have lost some at this point. I know what you want, just please explain what you are getting at AIB. Ok, here goes.
Its recharge should be 653.0612seconds...(appx. 10 minutes 53 seconds)
Now, everyone think about what this would mean.
30% resistance could be enhanced to appx 47% resistance.
If a PB were to be in Human form with Incandesence and Enhanced shields (35% res) then the human form could be at 85% resistance cap to E/N and have 82% resistance to S/L/F/C . With resistance enhanced Essence Boost (not that i recommend this) the human form PB could be at 70% resistance to Toxic and 47% resistance to Psi. All of this is not taking into consideration any bonuses from IOs.
In Dwarf (enhanced) one would be beyond resistance cap of 85% for S/L/E/N/F/C/T and have 47% Psi Resistance.
In Nova one would have 47% resistance to S/L/E/N/F/C/T/Psi.
Its recharge 653.0612s
Its duration 180s
Could it be made Permanent?
I'll let you fine folks figure that out...
Enjoy.
EDIT: I further suggest that the duration of the power be shortened proportionally as well. In other words...
1000s recharge is to 180s duration
as
653.0612s recharge is to 117.551016s duration
Think about this a bit...and how it would play out. And then get back to me on it."
Light Form's (Resplendence) new and improved unenhanced values...- 30% resistance to S/L/E/N/F/C/T/Psi
- 660 second recharge
- 120 second duration
I thank you in advance,
AIB -
Quote:This is just... not true. Say a warshade and a peacebringer are duoing some +4x8 missions. The Warshade will take care of all the LT's and Minions with relative ease, but the last 3 bosses will hit them hard. 3 targets is not sufficient for eclipse or mire, whereas the Peacebringer can pound them down with perma light form, even blast them down in nova with much more survivability.You shouldn't need eclipse to beat 1 of any given standard enemy.
And you can contrive to acquire adds for AV soloing attempts.
Whenever you are going to want to eclipse or mire, there will be targets for them.
Also like I mentioned before, the LRSF. Common practice is pulling one hero at a time... Sure you could run over and aggro a bunch of adds to buff off of but then you'd also have to kill them or risk pissing off your teammates.
Not really the best option, so you suffer a loss in damage output- Lack of mires and fluffies. You also lose survivability- Insufficient eclipse, no targets for stygian circle. Once again, the Peacebringer slugs away safely.
I think it's great that LF can now be made perma, I just think that it should offer just enough resistance to be able to hit 85% in Dwarf form or with toggles. Also please consider the fact that in tough situations, a Light Form'd Dwarf can also hit Essence Boost, making it much more survivable than a fully Eclipsed Warshade. -
Quote:
Explain what part of +damage and +resist is situational, please. And try to do it without sounding like you're fourteen.
Uh, you are aware that Warshades need a certain amount of enemies around them in order to buff their damage and resistance to the cap? Here's a good example- I did an LRSF the other day and when we were pulling the Heroes one at a time, I had no way to buff my damage or resistance, no way to summon my pets, and no way to heal as effectively as I would under different conditions. -
Quote:Sorry if I didn't like your attitude. Have you considered that I reacted the way I did because of your tone?I'd have to take the sticker, because apparently it's not allowed to be as nice as the trophy you should get for 'best and most consistent overreaction to internet posts, first day of beta.'
(Don't read into things so much).
Quote:No, what I'm saying is that if you're trying to say that light form shouldn't be as effective as eclipse because of things that aren't light form or eclipse (in this case, mires) then you've opened the door to comparing the other powers the two ATs have as well and how the whole package fits together.
Quote:If you want to say eclipse is risky to get off, you are somewhat right. But even with a milder crash than on live, light form is still risky to have end during a battle. One's risky at its start. The other's risky at its finish. I don't know that I'd say one is riskier than the other, but I would say light form's risk is harder to manage. The warshade can choose when and where they eclipse, the peacebringer can't put off light form ending for 10 more seconds because he's low on health already and a Victoria robot just placated him.
Quote:But even if we want to call the risks equal or indeed say WSes have a higher risk, you don't eclipse (or mire) in a vacuum where you have no other powers to support them. You don't light form in a vacuum either. Warshades can use powers to mitigate their risk when getting eclipse or mire off, like GE. Peacebringers pulsar isn't suited for preemptive mitigation at all, and it's not even that good at 'post-emptive' mitigation. And stygian circle is an exceptionally powerful healing tool that can be used repeatedly and at short durations.
I have a Peacebringer that I enjoy playing a lot too, and I've had LF crash during a fight before. Under the current (rather harsh) crash, it's still something that's pretty easy to deal with. When my Warshade misfires Eclipse, though, it doesn't usually pan out so well.
edit: As for Stygian Circle, a very powerful tool under the right conditions. There are not always enemies around, especially in a lot of end game content I can think of many scenarios where Warshade powers will be extremely underutilized and Peacebringers will outperform them. -
Quote:Do you have experience with Warshades? It's not easy (or practical, or beneficial to performance) to softcap even one type or position. Eclipse is the backbone of Warshades' survivability.I'd just like to say this. I was going to respond in specific to a few of these gripes, before I realized it'd be counter productive. But...I still have a few things to say. First off, Warshades being "at risk" I feel falls apart after one softcaps defense with sets: something that's only getting easier with time.
Quote:Two, and more importantly. God forbid Peacebringer doesn't exist permanently in the shadow of Warshade. God forbid they get something nicer than you. Most of all, god forbid they turn into a viable character archetype instead of a joke. Try to have some perspective.
Quote:How about "don't set up straw men and I won't burn them down around you?"
As for the rest of your post- You make it seem like I'm saying the AT's are perfectly fine and balanced when that's not how I feel at all. You started getting all snide and angsty because I said Warshades deserve more survivability from Eclipse since it is a situational power- It requires certain conditions to be met and incurs much more risk, whereas Light Form can be used at any time. Sorry for mentioning Mires in there too, your highness. -
Quote:Know your own AT? Uhh.. That was uncalled for. I know my AT well, thanks. How about "don't be a jerk?"And lightform can crash while you're midbattle.
Also, know your own AT. The real key to warshade dps is the extracted essences, not the mires.
I brought up Mires as an example of a benefit that Warshades have over Peacebringers that is situational and high risk, and therefore deserved, in response to your original comment.
Quote:Oh noes. The 6 years of performance dominance by warshades is under a moderate threat on the defensive side of the equation!
If this trend keeps up, then in 2017 peacebringers will get something that's as good as extracted essence! Quickly, to your forum battlestations, this cannot stand unopposed! -
Quote:Oh noes. The 6 years of performance dominance by warshades is under a moderate threat on the defensive side of the equation!
If this trend keeps up, then in 2017 peacebringers will get something that's as good as extracted essence! Quickly, to your forum battlestations, this cannot stand unopposed!
The thing to take into account is that Warshades are more powerful for a reason: We incur a very risky playstyle to achieve the feats we are capable of. Our 85% resistance to all and 300% damage comes from charging head on into spawns with no guarantee of any protection whatsoever- Eclipse can misfire. -
I know there's a lot of stuff going on tonight with the i21 Beta going up but there are still no patch notes from the update this morning. I know the tailor zoom has been fixed... Has anyone else noticed anything? I'm hoping the team window bug is gone.
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I'm with Microcosm on that one.
Quote:I also agree with AIB's suggestion to lower the resistance provided by Light Form and adding Psi Resistance.I'd like to add that, after seeing it in beta, I agree the resistance on the new lightform should be lowered a bit (regardless of putting defense in the shields or not). Eclipse needs to remain stronger, as a more dangerous power to use, a power which can't be used preemptively, and a power without mez protection. I don't feel Lightform's crash is a good enough tradeoff. -
My top priorities after these changes are:
Both
- Shorter animation times for form shifts (Uninterruptable is a huge start.)
- Toggle suppression after form shifts. I'm not asking for toggles to carry over to forms, just that they be automatically retoggled without any delay once human form is entered again.
- A taunt aura in Dwarf form or auto hit in the Dwarf taunts.
- Buff essence drain so that it either deals more damage or has better accuracy and gives more of a heal.
- Make Gravimetric Snare a cone. Tri Formers get no use out of Orbiting Death or a resistance toggle so this is the only practical option at this level. If Grav Snare were made into a cone it would actually be useful
- Add status protection to our auto power. Since Light Form can now be made perma (or close to) Peacebringers will have status protection in all forms without Clarion. This is unbalanced.
- Fix the Extracted essence disappearing bug. Also, get them to stop charging into melee when all of their attacks are ranged.
- Make the new build up clickable in forms, or add a clone of it to Dwarf form. Even with the much needed buff, I still see stacked mires outshining it substantially.
- Give Pulsar a better chance to stun. It is practically worthless as of now.
- There's no reason why PB's shouldn't have access to the new zone teleportation power.
- Change the KB in the Flare powers to KD.
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My Beta update is up to 21% now (ugh)
Has anyone tried to create a new Kheldian in Freedom? I'm wondering what will happen to our Shadowstar/Sunstorm arcs since all the low level content has been upgraded. -
Quote:So, Warshade's version of Siphon Life, Essence Drain, remains doing low damage with the justification that the archetype isn't a Melee type and the power heals its wielder.
I rather like using Siphon Life on my Dark characters. On my Warshade, it's a severe afterthought... Especially since the pittance of healing it does doesn't justify the mezzing enemies turning toward my Warshade and riddling him full of holes.
Agreed, that power is worthless. -
Changing toggle shields from resist to defense would be a little overpowered, don't you think? Imagine a perma eclipsed human form warshade with softcapped s/l/e/n defense (and spots for lotg 7.5% recharge IO's in those shields on top of it.) It would be god mode.
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Quote:Not fair.
PBs get all kind of buffs and get to swap a LotG caddy for a fun power and we have to try and squeeze in a teleport.
Not fair, I say!
The most important Warshade buff I wanted was uninterruptable form shifting, and we got that. PB's deserved the extra attention. -
After recent developments, I will no longer be going with a human form only build.
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Awesome, I ctrl+f and typed "kheldian" in that thread and nothing came up.. Just read through it on a whim before getting back here.
edit-
Something I'm thinking of now- If Light Form works in forms now (which is awesome) does that mean that it won't turn us into a ball of light anymore, or will dwarf and nova form be balls of light too? I'm bad at maths, but with the timers being adjusted, if LF can be made perma, will all forms be a perma ball of light? (My Beta Patch is still at 1% >=O) -
As per this thread. A wise Pilgrim told us to be expecting something, but my download is at like, 1% and I must know now.
Please do tell! -
Ahh! I am still downloading the beta patch. I must know now, oh wise Pilgrim.
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Does anyone know what the patch on live was this morning? I'm still updating, don't see the notes up yet.
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Already put in a request for a tri form doll. Waiting for the dev to develop the tech.
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Quote:Are you planning on bouncing back and forth between hovering and being on the ground regularly while in combat?
Because, I suspect that you will grow weary of having to drop to the ground to fire off Solar Flare each time it recharges.
Then again you might enjoy the back and forth playstyle (hovering vs. on the ground).
Your decision. Enjoy.
I brought this up the other day in another thread, but combat flight has a bug wherein it only provides positional defense instead of including defense to types also (as hover does.)
Given the fact that my build focused on defense to types instead of positions, I will not be using combat flight as anything but an lotg mule, or in select situations that call for it (Lambda turrets for example)
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Hero Profile:
Level 1: Glinting Eye -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Incandescence -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(7)
Level 2: Shining Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(9)
Level 4: Gleaming Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15), Decim-Acc/Dmg/Rchg(17), Decim-Build%(17)
Level 6: Essence Boost -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(19), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21)
Level 8: Radiant Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23), HO:Nucle(25)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 12: Build Up -- HO:Membr(A), HO:Membr(27)
Level 14: Luminous Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31)
Level 16: Quantum Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33)
Level 18: Incandescent Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), HO:Nucle(34)
Level 20: Boxing -- EndRdx-I(A)
Level 22: Reform Essence -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(36), RgnTis-Heal/Rchg(36), RgnTis-Heal/EndRdx/Rchg(36), RgnTis-Regen+(37)
Level 24: Conserve Energy -- RechRdx-I(A), RechRdx-I(37)
Level 26: Solar Flare -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-%Dam(39)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx/Rchg(50)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 32: Dawn Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43), Oblit-Acc/Dmg/Rchg(43)
Level 35: Photon Seekers -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(43), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-EndRdx/Dmg/Rchg(45)
Level 38: Light Form -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(46)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(48)
Level 44: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 47: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 50: Spiritual Core Paragon
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Winter-ResSlow(A)
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Combat Flight -- LkGmblr-Rchg+(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(11), Mrcl-Heal/EndRdx(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(13), P'Shift-EndMod/Acc(13)
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