Turbo_Ski

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  1. Quote:
    Originally Posted by Oedipus_Tex View Post
    THIS Controller, and his 10 Controller Alts, would like you to invite a Force Fielder to back me up, because Force Field is very helpful. :P
    And I would say Rad, Cold, Kin, Dark, Empathy, Sonic, Storm, Traps, Trick Arrow, Pain, and Thermal would better options than FF since they bring abilities that enhance your control abilities (+tohit/-def/+recharge and mag stacking) and your damage (-res/+dmg/-def/+tohit/+recharge). This is of course with additional protection that compliments the dmg mitigated by your controls just fine instead of overcompensating past the need of your controls and offering none of the previous mention benefits.

    EDIT: if it's any comfort, I think Poison is a far weaker set than FF. Though that isn't totally fair since it was design solely as a MM support set.
  2. Quote:
    Originally Posted by Oedipus_Tex View Post
    I'm sorry but again I have to disagree. "You can use a breakfree" is like saying "You can use a red for damage instead of -Resistance" or "You can use greens instead of a heal." I would normally not argue this vehemently, but since this is a discussion with a new player I want my opinion to register.
    Status ailments are binary and not a constant effect as damage output is. It's something you react to and not constantly needing to maintain and it's frankly not something you'll have to be popping non-stop to maintain to see the benefit as red inspirations are.

    Quote:
    I also want to point out that for some reason you are neglecting to mention that among the beneficiaries of recent changes are Force Fielders themselves. They no longer drop Dispersion Bubble if they get slept, it just suppresses. They are also able to IO themselves to astounding levels. I have an Elec/FF Controller build that is soft capped to Ranged, AoE, Slash, Lethal, Psionic, and Energy, and something like 3 points away from being capped to Fire and Cold. That's on a Controller. A Defender, with it's better values, should be able to do even better.
    These are all things available across all ATs and builds, including the other support set we are comparing FF to. It's pretty irrelevant since APP/EPP + specific DEF/RES IO slotting + non-FF support set will yield the same or better results overall. IOs also have never been considered when balancing a set in the first place, since they require long-term investment to see any result.

    Quote:
    Additionally, AoE mezz protection prevents ally toggles from dropping, which is what keeps them soft capped in the first place. Seriously. Take a look at any Blaster, Controller, Defender or Corruptor build that is IOed for defense and the first thing you'll see is that getting mezzed lowers their defense so that their house of cards instantly fails.
    -Tohit/+Def, controls, and high damage output greatly reduces the chances of getting mezzed in the first place. These are all common things found in teams and reduce the frequency of needing to pop readily available BFs to maintain toggles. Again status protection isn't as valuable as it once was because of these changes.

    Quote:
    Again, not trying to be ugly or start a fight, but I do feel just as strongly about Force Field being a valuable set as you feel against it. Fewer players playing Force Field means fewer of them for me to recruit to my team.
    Or you could be advocating for FF to be better than it is now. As I said, status protection doesn't hold enough weight to justify the set having so little and neither does soft capping defense. I would say the complete lack of offensive capability in FF is just as gaping as hole as you seem to think status protection is for blasters (which I don't find that gaping for blasters if you take a ST hold).
  3. Quote:
    Originally Posted by Oedipus_Tex View Post
    I have to disagree. When I am leading a PUG there is one power set I will trip over myself to invite to the team. That power set is Force Field. Once I get that bubbler it doesn't matter who joins or leaves, because a FF'er brings something no one else can: stability.

    And by the way I do this on my Cold Domination character.

    And yeah, stability. FF+ 7 Blasters? Let's do it. FF + 7 Tankers? Why when you could have had seven Blasters with Tanker level protection?
    You're assuming that teams are specifically picked compositions when they are actually a mix of a variety of ATs and builds. In this case, it's not stability, but redundancy that FF brings.

    What is more likely,
    FF + 7 blasters without APP/PPP shields
    OR
    FF + any combination of tankers/brutes/masterminds/doms/controllers/defenders/corruptors/VEATs/HEATS/Scrappers (all ATs that bring some form of self or team protection)

    Now ask yourself, which team is FF going to bring less to. FF's value decreases the more variety you add to the group or in other words the more survivability the group obtains thru their powers or others. Stability would be if FF had some offensive component to keep it worthwhile to have around when survivability is already moderate or high.

    PS: if I'm looking for the "stability" as you call it, I would invite any controller instead.
  4. Quote:
    Originally Posted by Pinkpup View Post
    I was on a ship raid last night, the only bubbler... once in the bowl, I had it pretty easy so I started paying attention to other non-game things. I died due to AOEs attacks, and my team soon followed me.

    So don't tell me a bubbler can't be as important and vital as a team's tank at times. A full team, wiped within a minute after I fell. Perhaps chance I will admit, but I doubt it.

    As for endurance drain, try a Katie TF with a bubbler, then without one. In one, you be eating blues by the ton... the other, easy street as you defeat Mary ten times.

    Situational, yes... but then no archetypes/powers can shine 100% of the time either.
    Don't know where you thought anyone was talking about Tanks here. We're talking about FF compared to other support sets in an endgame environment.

    Ship raids aren't the best example for FF here, since half the mez tossed out is sleeps anyway and the entire encounter is reliant on stacking obscene amounts of buffs and debuffs. As buff/debuff variety increases, FF's value to the team decreases, though it just takes a lot longer for that to become apparent on a ship raid because you need a lot more than the average 8 man STF/LRSF.

    Katie TF's end drain can be handled by many support sets pretty easily. That TF is a breeze with any Kin, Rad, Dark, Cold, Kin, Empathy, and Storm on the team or any controller/dom for that matter. Thing is those previous mention sets bring more than endurance insurance and protection, they bring offensive capabilities as well which in itself strengthens defensive buffs/debuffs.

    I'm going to assume you were the only support AT on the katie and did not have enough support ATs on the ship raid, either way the team needed additional support ATs for the task. That being the case, any support set helps to ensure the team doesn't die, the difference is that FF offers almost nothing if the team is already in no danger of dying. It's a set that only performs well in the absence of other support sets, which is problem when you need to start stacking support sets for endgame encounters.
  5. For just about any AT, I think most are going to grab more toggles as the power choices open up. This is dependent of their set's current end management with stamina and whether they can handle addition toggles.

    That said wouldn't be surprised to see more leadership toggles being used by more defenders and corruptors, since most defenders and corruptors tend to be click power heavy already and less likely to pick those up.
  6. Quote:
    Originally Posted by Fulmens View Post
    Turbo said:
    [paraphrase]Mez protection and end protection and perfect defense ain't all that in the end game[/paraphrase]

    Malta group. Paging the Malta group, eight person team on line 1.

    ... what's that? Nobody fights Malta in the endgame because they are HARD? Huh.

    My first force fielder was a REVENGE tour when I got to the 40's. Malta and Carnies still remember that skinny lil' bastage with the four blaster backing band.
    The game has changed a lot since the early days. Malta and Carnies aren't as tough as they were prior to CoV. We have Break Frees now, the ability to convert other inspirations into BFs and CABs, more variety in sets on teams, more options in personal power choice, and toggles not dropping when mezzed. All of this eases the burden against end drains and status ailments and lessens their impact on teams.

    All this lowers the potential worth of FF's status protection and end drain resist, which wouldn't be a problem if those along with +Def weren't all that the set had to offer. The set is weak because it overspecializes on things that have become less important as the game has changed and as power variety increases.
  7. Quote:
    Originally Posted by TrueGentleman View Post
    Anyone who's played Bungie's other games - particularly from the Marathon and Myth series - knows that Halo is no fluke. The games from Microsoft's subsequent purchases of other independent studios and co-ventures have never yielded the same order success simply because Bungie is one of those rare studios like Blizzard and Valve that is capable of creating megahits.
    Quality of the game doesn't equal popularity. Halo became popular because it filled an FPS genre void in the Xbox library at the time when most were trying to find something similar to Goldeneye to play on the next console gen. It was picked up by Microsoft along with few other titles that have been forgotten to be Xbox exclusives in order to get people to justify buying an Xbox. If Halo had been released onto the PC at the same time, it probably would have done worse with the Xbox floundering as a result. This is mainly because it was widely regarded as inferior or a step backwards from popular PC FPS titles like Quake, Unreal, and CoD. However not releasing it on PC avoided it being compared on the same level as those titles and the bad press that would come of it.

    In a way, Halo is a lot like Twilight in that regard. You take something that is mediocre or average overall and make it popular by monopolizing it in an area where there is no competition to hamper it.
  8. Quote:
    Originally Posted by Miladys_Knight View Post
    Forcefields was never designed for offense and it's certainly not the weakest support set. It is in fact, the strongest support set. It's the only support power set out there that can transform an entire team of squishies into mez protected tanks.
    We're talking end-game here when even blasters have access to +res/+def self abilities through APP/PPP and -tohit/+def abilities are all over the place in teams. In this environment an excess of +Def is heavily devalued, which leaves FF only with KB control (easily the weakest control and negated by immobilizes) and status protection (which is almost irrelevant because of the abundance of sleeps and easily obtained break frees). It should also be noted that End resist doesn't have much weight because by 50 people have their end management handled and there is plenty of +end/+rec flying about on teams to cover the damage of a sapper hit. Overall this makes for a pretty weak set end game even compared to Sonic which at least offers -Res, stronger status protection, -Tohit, -Def, -recharge, and aoe knockdown + mag 2 hold in the situation that +res is capped (something far more rare than Def capped).

    No one is arguing that FF doesn't give superior +Def and decent status protection. The problem is that it's the only things it offers, because it specializes so much in so little that it handicaps itself when every other set has bloomed.
  9. Quote:
    Originally Posted by Cantatus View Post
    Which is pretty much patently ridiculous if you look at MMO numbers over the years. WoW's numbers (which are an anomaly) aside, few MMOs have been able to cross the 1 million marker, and I don't think any title that has been released in the past 5 years has gotten anywhere close.
    Microsoft is hoping to strike gold with another game like they did with Halo. Unfortunately they fail to take into account that most poeple that play MMOs don't care to play MMOs on consoles, where Microsoft wants to put them with Xbox Live. Of course Halo's popularity was dumb luck to begin with.
  10. Quote:
    Originally Posted by EmperorSteele View Post
    FF is just a great set all around...
    ...except in offense and variety. It's easily the weakest of the support sets end game because of that and it along with Sonic needs revision. Particularly in how detention/cage works (like why aren't these timed toggles?) and complete redesign of Force Bubble, Repulsion Field, and Sonic Repulsion.
  11. The movie could be Bruce taking a dump, and I would still watch it. Just saying.
  12. It should be noted that Jack is right in the regard that an MMO's success can be weighed at how successful it is at it's release. No amount of life support and bandaging can truly repair the damage caused by a bad launch, as official reviews and word of mouth rarely change from the first impression and tend to linger for farther longer than they are relevant. Even WoW as successful as it is can't escape the harmful effect of bad press, even if the issues people found distasteful at it's release were already resolved.
  13. I think the only time I've said "we really need an emp for this" was a MoSTF run on Recluse, since even at high def and res values his damage can spike and having heavy ST heals and regen is nice insurance. I would probably take a Sonic before I would take an FF for that kind of run, mainly because +res/-res, clarity, and liquefy end up being better overall than +Def and knockback.

    Even still, I've ran 2 all TA STFs before and we cleared fine with almost no deaths until we got to Recluse. Though admittedly Ghost Widow took forever to down because of our low base damage despite all the -res we were tossing out. Recluse doesn't work out too well with that team unless you can get everyone to agree to take and use flash arrow and maneuvers, which seems to be the most painful thing to get people take and why both attempts ended in failure. Point I'm trying to get across here is that situations where a set is almost useless is incredibly rare. In fact, FF is probably the only set that does so, and only on def capped teams.
  14. on their own both sets perform fine at end game, compared to most other support sets though they underperform due to lack of variety. It's one of those situations where given the choice between a Cold or FF, they'll always take the Cold because it offers more. That doesn't mean that FF isn't good, it just doesn't bring as much to the table as Cold does at endgame.
  15. Quote:
    Originally Posted by Zombie Man View Post
    Case in point is the quote in the OP.

    When his new MMO launched, it was missing a lot of systems that they promised would be added 'later.'

    Whether or not his point is valid, he couldn't live by the lesson he supposedly learn.

    And that is quintessential Jack Emmert.

    And that is why the usual derision.
    A lot of the problems with Champions Online stemmed more from Microsoft and not Emmert. There were issues with development being halted or delayed because Microsoft kept jerking them around, starting with Marvel Universe's cancelation over a licensing disagreement with marvel. There was also the whole thing with Microsoft being indecisive whether they wanted CO to be on Xbox Live or not, after wasting development time and money having Cryptic make it playable on Xbox360 from the get go. The whole Xbox port thing has been supposedly scrapped at this point, so it was truly wasted.
  16. Turbo_Ski

    Cold/Ice?

    Most of what I would say about the cold set is already said in my guide. With Ice blast though you can cover most of the handicap of no self heal with liberal use of Freeze Ray.
  17. Quote:
    Originally Posted by BlackArachnia View Post
    OK Turbo, it was not about the blue *****, but the damn thing was present enough that it should have been in the credits lol. It would have helped had they not seemed to focus on it.

    Reminds me of Uwe Boll and his habit of unnecessary female nudity and focusing on her genilitilia.
    uh dude it was two scenes only.
  18. Quote:
    Originally Posted by OzzieArcane View Post
    For everyone comparing Kick-*** to Scott Pilgrim, I think Watchmen is a better comparison to use.
    Don't remind me, I wanted to slap the 8 out of 10 people that said it was all about blue *****
  19. Most geeks are cheapskates that is for sure, especially as ticket prices are only going up. But I don't agree with their assessment that most would steal the movie. Waiting to rent/buy on dvd tends to be the popular option in most cases, such as what happened with Hot Fuzz and Shaun of the Dead.
  20. Quote:
    Originally Posted by Manofmanychars View Post
    What is that even supposed to mean? M:UA was on all three next-gen consoles, with the Wii version having noticeably less-good graphics. Pretty cut and dry.
    It was far more than just 3 consoles...Game Boy Advance, Microsoft Windows, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox, Xbox 360. GBA version being vastly different as it was a 2D sidescroller.
  21. in hindsight, Jesse Eisenberg probably would have made a better Scott Pilgrim and might have been less harmful to the movie's sales, since Cera hate seems to be everywhere.
  22. Quote:
    Originally Posted by Cantatus View Post
    Actually, I could see the release of 360 and PS3 motion controls as helping Nintendo score more 3rd party support. Right now, one of the big detriments to supporting motion control is that means it can only be played on the Wii. For some gaming studios, that means significantly less sales than if they were to release a cross-platform game as every console owner would have access to their game rather than just the one.

    When the Kinect and Move release, this potentially allows for a developer to have cross-platform motion control games. This not only would help Nintendo in getting 3rd party support but might also have the advantage of getting some games released on the Wii that might not otherwise be due to them being aimed more at adults.
    The problem with that logic is that the graphical limitations of the Wii are only slightly above PS2 and far below what the 360 and PS3 put out. This creates development problem of having to choose Wii only or 360 and PS3 only. Also the 3 systems use entirely different motion control systems making multi-platiforming games across them a major pain.
  23. You guys are giving Square far too much credit. Konami and Capcom are just as big Japanese game companies that also chose Sony over Nintendo, but really it was the fact that we had the first stable CD console that shifted the PC market to consoles for the first time. A good example would be Legacy of Kain being released onto the PS and having it's sequel released directly to the PS as well.

    As far as Nintendo, the gamecube should be taken as example that Nintendo had no idea how to handle a CD-based console from the get go. Sony however had been in the CD business for quite some time before they developed the Playstation and the money to mass-produce it, two things Sega lacked. You all seem to forget that Sony was a powerhouse company before even entering the game business.
  24. Quote:
    Originally Posted by Cowman View Post
    That's pretty much what he says. With Nintendo making stupid/bad decisions and Sega on it's last legs, PS1 had minimal competition. While the inability of the X-Box to sell in Japan helped the PS2 become the juggernaut it was.

    He also states that he wasn't talking about the quality of the games or anything. Merely the position of the industry during Sony's rise to power.
    Again that's not luck, it's called making the first good CD based console and using a big brand name like Sony to get lots of 3rd party support, something even SEGA had a hard time doing. Microsoft did the same thing to get the Xbox off the ground, and judging by how it was released it probably would have failed if not for the Microsoft name and the money funneled into exclusives like Halo.
  25. Quote:
    Originally Posted by Cowman View Post
    You mean like when he called them tyrants, or referred to their treatment of Sony as a "**** move"?
    That's rather overshadowed by all the praising he gives them in the rest of the review. Also calling the success of the playstation and playstation 2 as luck is just retarded, they were reasonably priced and powerful consoles for their time. Nintendo sticking with cartridges and Sega's poor timing into market with the dreamcast and saturn doesn't equate luck on Sony's part.

    Also take in account that Sony's method for consoles has always been building upon the foundation of the previous console and not building a new one from scratch. This is clearly seen in backwards capability going from PS1 to PS2 and the addition of DVD drive. With the PS3 they took a risk by going with blu-ray format which upped the price tag, which would have been fine if Microsoft hadn't been soaking American game developers for about a year in advance and dropping down budget models of the 360 around the same time. Bob also seems to ignore that the PS3's long-term hardware investment is paying off now in more sales and exceeding Xbox in worldwide YTD sales and only 5.4 mil units behind Xbox in the grand total. Sony is also doing 10.4 mil more in game software sales than Microsoft. It only shows that Bob's perspective is a year and half out of date if he thinks Microsoft is dominating Sony, when in actually they are pretty dang even with PS3 promising to surpass with the current trend.

    As for the Wii, Bob seems to ignore the current Wii sales are getting less with each passing year. It's proving to be a very strong short-term investment console, which isn't good for Nintendo in the long-run considering they can't get decent 3rd party software support now and will find more difficulty once Sony and Microsoft release their motion control peripherals. If these peripherals prove successful (one most surely will if not both), then the Wii is looking at a future of even greater loss in yearly sales in both hardware and software, despite their strong lead in sales in 2007. The continue lack of 3rd party titles will most likely accelerate this if people are getting rid of their dusty Wiis in favor of 360 and PS3 motion releases, thus decreasing the sale of new Wiis dramatically.