Turbo_Ski

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  1. Quote:
    Originally Posted by Rigel_Kent View Post
    Always give the benefit of the doubt! Someone who runs ahead and gets himself killed might actually be executing a brilliant plan to uberbuff the whole team, since everyone knows I have Vengeance on auto.
    See, one man's loss in another's opportunity.
  2. I'm too cool for a sig.

    nah, just been too lazy.
  3. Quote:
    Originally Posted by Huey_Kablooie View Post
    Hrmmm...at the rate I do things, prolly about the time "CoX:Going Galactic!" comes out.

    >.>
    <.<

    ...that or wait til GR goes live and level a demon summoning mm to 50. Either way, I figure I'll be leveling a few Keld alts until then (so MANY ways to play these guys!)
    I remember asking for demon summoning for MMs back in CoV beta...I'm going to have to delete my fire/dark corruptor now for my original Demon/Dark MM concept when GR hits or at least transfer it off to a different server.
  4. Quote:
    Originally Posted by PhiloticKnight View Post
    Well to be fair, MK, Turbo comes to it with the mindset of a Corrupter, always has and probably always will.
    not really, I've been playing defenders like that since Issue 3.
  5. Quote:
    Originally Posted by MsMisery View Post
    I agree completely with Turbo it would be a color mess I however am looking forward to buffing a few overly manly Infinity friends with HOT PINK buffs!!!!!

    Think Pink!
    one of the main reasons I thought of why they wouldn't allow it is because if you pick pure white on the color table for body auras you literally can't see your character on most of the settings. Everyone will be covered in shiny white light that completely conceals their character, which might sound awesome for some of you but would be hell for others.

    EDIT: PS: I hate Twilight for the record.
  6. So how long until you unlock SoAs?
  7. Quote:
    Originally Posted by StratoNexus View Post
    Your solution to someone on the team making a foolish mistake is to stop playing?
    Hardly, I'm just saying if you see one ***** go off and aggro something by themselves away from the rest of the team, it's in your best interest to let them die.
  8. Quote:
    Originally Posted by StratoNexus View Post
    Sometimes, even supreme idiocy can be saved. Those are the times I relish most on my bubbler. Not everyone wants to do that and I respect your right to let idiots die without trying to help them.

    Sometimes, the idiots put the whole team in danger though, but apparently you feel its wrong to save the team from those idiots if those idiots are armored?
    If the fool is armored and aggroing more than he should, those idiots that follow him into his suicidal endeavors are even bigger idiots.
  9. Quote:
    Originally Posted by PhiloticKnight View Post
    Repulsion Field's radius is sometimes too small and the team sometimes too spread out to save them all with just that power. Sometimes you NEED Force Bubble.

    I'm going to paraphrase Samuel L. Jackson here from the movie Jackie Brown:

    Force Bubble: when you absolutely positively have to aggro every mother ****** in the room, accept no substitute.

    As I said in the FF Bible, Repulsion Field is like a chisel, Force Bubble is like a sledgehammer. There is a time and place for each when you're sculpting.
    I accept your analogy, I just adamantly disagree with frequency of its need in actual play especially when nearly soft-capped defense is involved.
  10. Quote:
    Originally Posted by Reptlbrain View Post
    Why the extra slotting mentioned, since you despise scatter?
    If you reread my previous post, you would know there is rarely ever a need to use it or force bubble because Repulsion Bomb, Ally Bubbles, and Dispersion protect the team more than well enough. When it hits the fan, you're not going to be concerned about keeping spawns clustered as much as mitigating as much damage as possible, which is what repulsion field does far better. The slotting on knockback increases the mag rating meaning it effects foes that have knockback protection, such as most Boss/EB/AVs types.



    Quote:
    I'm not sure exactly what teams you play on, but teammates run out of the Dispersion bubble (in different directions) all the time.
    As long as you're getting most of the team in your bubble most of the time, it really shouldn't matter if a few teammates scatter about. If a teammate runs out of your field and gets themselves killed somehow, it's in no way your fault and nothing you do will save them from their own idiocy.

    Quote:
    Sometimes spawns are nicely clumped for AoEs. Other times (see, Rikti) they could use a little compacting. Or--on medium teams--two close spawns can be pushed together for more effective AoEing. Teammates scatter mobs all the time. Force Bubble can "correct" these troubles sometimes.
    Force bubble does an awful job at positioning foes because it's radius is too large for that purpose, and it's entirely unnecessary to do so since the time it takes you to position them you could have already steamrolled over the mob.
  11. Quote:
    Originally Posted by Rigel_Kent View Post
    Castle's opinion on what's out of whack may have changed lately.

    -looks at granite+healer AE 54 boss farms: buffs and debuffs not welcome-

    My gosh, it looks like WoW in there.
    Merely a side-effect of newbies PLing rapidly and the architect retail box sales which produces an effect like retarded bunnies breeding.

    EDIT: WoW has a similar effect with it's recruit-a-friend XP bonus gain generating retard high level players btw.
  12. Quote:
    Originally Posted by macskull View Post
    There's also plenty of not-so-obvious ways they could completely **** them over - kind of like PvP.
    One could easily argue that PvP was already ****ed into ground before they ever changed it. Lot's of Night/Day arguments to be made in that category.
  13. Quote:
    Originally Posted by UberGuy View Post
    I understand the terms you are using. I simply cannot accept the logic you are using them to explain.

    What's at issue is whether a Defender's damage is sufficient to solo. The example Defender for which you replied to Talen_Lee was Rad/Sonic, and he claimed he preferred to hunt bosses instead of minions. You claimed he would probably not want to do that if he was using some other attack set. The clear implication is that other attack sets lack the damage to perform that activity in a safe amount of time. My counter is that being able to beat down a +4 EB with Psi Blast and no meaningful -regen (no use of Howling Twilight) in no way suggests to me that Psi Blast would be inadequate for attacking bosses at a lower level.

    It is utterly irrelevant whether or not Dark Miasma's mitigation was required to defeat the EB (something I doubt - I strongly suspect a Rad/Psi or possibly even a Kin/Psi could do it as well.) All that matters is that, given that mitigation I was able to deal enough damage to defeat a +4 Elite Boss. The whole point is that I don't need the same kind of focused mitigation to survive normal solo spawns as I do for a +4 EB.

    You're implicitly arguing that the damage that allowed me to defeat a +4 Elite Boss is not enough for non Dark Miasmist to survive a normal solo spawn, which is ludicrous in the general case, and easily disproven by reviewing posts by several respondents to this thread. One does not need Dark Miasma's mitigation to survive the "typical" spawn. If Psi Blast has the damage to defeat a +4 Elite Boss in 8 minutes of beating on it (I have now timed it using no inspirations, no vet powers and no epic powers, but an IO build), I find it inconceivable anything as mundane as +2 minions and LTs are any match for such a character unless they can readily mez, which is a completely different threat profile for any Defender.
    No where did I say a Dark/Psi couldn't survive spawns of minions, but it's absolutely ludicrous to claim that Dark/Psi has acceptable solo damage compared to other ATs when it's roughly 30% behind in corruptor damage and not an anywhere reasonable tradeoff in support values.

    Go try playing a Cold/Ice defender from 1 to 50 and a ice/cold corruptor from 1 to 50 and see how massively different they perform solo and yet the corruptor still performs better on teams because of the massive damage difference at almost the same support values as the defender. Same could be said about Dark/Dark def vs Dark/Dark corr as well as several other builds.
  14. Quote:
    Originally Posted by UberGuy View Post
    This is totally ridiculous.

    If a given Defender can solo a +4 EB, it can also solo normal content. The point of the example is the damage the Defender can produce. This was in direct response to your claim that a Rad/Son would likely only be fighting Rikti bosses because it was using Sonic Attack, which is known to be the premier damage dealer among Defender sets. The counterpoint is that even a Defender with a different attack set can take down a very hard target.
    And you supplemented the with Dark miasma which is the 2nd most defensive and 2nd least offensive support set for defenders. Any blast set will eventually kill a +4 EB if they can't possibly be harmed. That however doesn't translate that defender damage is at an acceptable level for soloing missions because there is a vast difference between fighting a single high hp target and fighting 100 low hp targets.

    To put this in terms you can understand, Kin/Psi solos normal missions far better than Dark/Psi even though your Dark/Psi can take down a +4 EB.
  15. Quote:
    Originally Posted by Hobo_Healer View Post
    My defenders have never felt weak. I think the damage is just fine, even when only using SO's on a Empath.
    Hobo, you only play defenders so don't even recognize how bad defender damage actually is.
  16. Quote:
    Originally Posted by macskull View Post
    I'd rather they left Warshades alone - after I13 I've been very wary of the devs saying they are "looking at" a particular power, powerset, or archetype.
    Bah, there is plenty of obvious areas for improvement amongst kheld powers.
  17. Quote:
    Originally Posted by UberGuy View Post
    Are you missing the part where I defeated the EB?

    Are you assuming it took me like an hour or something?

    If I can survive the concentrated fire of a +4 EB while I defeat it, how does that fail to be relevant to how fast I would defeat far less durable foes?

    I don't even understand how we can be having this argument.
    Because fighting a +4 EB isn't relevant to solo performance. Any blaster solos better than defenders but can't take down a +4 EB. They are two totally different scenarios with fighting +4 EBs making up less than 0.5% of all foes encountered in the game.
  18. Quote:
    Originally Posted by Reptlbrain View Post
    I got a request to turn on Force Bubble in the standard Infernal mish last night. Sure, it was for a small team with an Assault Rifle blaster "tanking" the AV (who, of course, wasn't repelled).

    Side question, which I couldn't get a clear answer on earlier: Is Repulsion Field a clone of Kinetics' Repel? I haven't taken RF because I fear that it is, and as such would be a lousier positioning tool than Force Bubble.

    (Afterwards: "Man, those ffs increase our survivability so much. Are they hopped up on IOs?")
    Repulsion Field is the same as Repel from kinetics, but it's not about positioning, it's purely about damage mitigation since it spams a base mag 6 KB (16 mag 3 slotted with SOs) every 0.5 seconds. Neither Force Bubble or Repulsion Field should be needed in normal missions if you're tossing Repulsion Bombs, shielding your teammates and keeping Dispersion up.

    In the incredibly rare situation where you need additional mitigation then Repulsion Field ends up being the better option since it actually stops foes from attacking compared to a power that simply forces them to only use ranged attacks. Also using it for positioning foes seems overly pointless when foes are already nicely clumped together foe AoEs before you ever engage them and people always unleash their AoEs right at the start of battle anyway.
  19. Quote:
    Originally Posted by UberGuy View Post
    I read this and I see absolutely no sense at all.

    If I can both stand before and defeat a +4 EB, how is this unrelated to my ability to stand before and defeat far lesser opponents, even in greater numbers?
    Because against minions/lts./bosses it's not about how much damage you can endure, it's about how much damage you can dish out effectively. Sure you can take down a +4 EB eventually because your defensive capabilities are so high but you still are awful at burning through mobs of minions compared to other ATs while solo. Now ask yourself, how often going from 1 to 50 is anyone going to fight a +4 EB compared to any con of a minion?
  20. Quote:
    Originally Posted by Jade_Dragon View Post
    Doesn't it also have a greater radius than any other damage aura?

    This is not to say it wouldn't be more useful with an 8ft radius. (It would certainly draw less aggro) But we know the devs include the radius of an AoE in calculating its damage to End cost ratio.
    Radius doesn't matter much as much as when OD was first made back in Issue 3. Issue 5 put AoE target caps in which makes the radius rather insignificant for balancing. Anyway the damage value is the lowest amongst auras, it has no secondary effects, and it's endurance cost (0.78/s) was just copy and pasted from blaster secondary auras which lack damage shields and other toggles (which is why armor set auras have a 0.52/sec cost instead).
  21. It's not that Rad Blast is bad, it's that Sonic is the only good blast set for defenders because all the sets except for sonic are tuned too low in damage output.
  22. You're missing the point, it doesn't matter if you can survive a +4 EB when the solo experience is entirely against Minion, Lts., and Bosses. Even if that was a reasonable balance scenario defenders would still be falling heavily short against corruptors which currently outperform defenders in all aspects because the damage gap is so large and the support gap is very small.
  23. Turbo_Ski

    Benumb

    Quote:
    Originally Posted by PeterAlmighty View Post
    Cold shields are defense based too! You must have been thinking of the thermal or sonic shields
    No, they have slottable damage resist for cold and fire damage types in addition to the Defense slotting, which omits them from PB/Benumb effects. FF shields only can be slotted for Defense and thusly are effected by PB/Benumb effects.
  24. Quote:
    Originally Posted by UberGuy View Post
    3) The fact that it's an unrealistic scenario is the point. The ability to beat down a +4 EB is clearly indicative of capability to beat down far more normal foes.
    It's not relevant at all when we're talking about damage capability. A granite tank can solo a +4 EB easily but doesn't make their damage capability good.
  25. Quote:
    Originally Posted by Shannon_EU View Post
    The kicking part could of been for giving the leader beef rather than using force bubble and so his ego maybe big too, lets not forget that!
    Nevermind that the OP could very well be omitting numerous jerk comments before he made the one about force bubble as well.