No acc in envenom? Good luck hitting anything with it. Also, with the slotting for pets, I'd slot the Jounin and Oni with a mix of dmg/mez, acc/mez, acc/dam and maybe a few common IO's over the sets. Gives a better end result IMO.
As for the part of your guide where you're recommending slotting:
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Alkaloïd
Sigh. This will be your main healing tool, and it's a slow animation one. The end cost/heal isn't that bad though, it's just that until you have started to seriously slot your debuffs, you'll be forced to cycle it over and over during a fight. Writing this, I ponder the benefits of slotting this over the debuffs first. I think that' it's benefits outweighs theirs until one gets SO, but it should be worth doing it the other way around.
Slotting : 3Rch, 3Heal any way you prefer, it'll never prevent your minion to gets it too late.
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I'd go 3 heal, 2 rech and 1 end redux. Otherwise you're gonna be plowing through end very quickly. This is pre-set-slotting of course.
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Evenom
Your first nasty debuff. If you succeed, it'll stick for 30secs and debuff target's res., def., regen. and health. The visible result is a purple downward shield that one may miss. I'll recommend to get a clock and look at your combat log to see if it failed or not.
Slotting : 2Rch, 3 Debuff (def) and 1 Rdx.
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Again, there really isn't a need for any rech in this power. You want it to hit, spamming it isn't gonna do anything if it doesn't hit. 2 Acc, 3 def debuff, 1end redux/rech.
[quote[ Weaken
Your second and very nasty debuff. If you succeed, unslotted it'll reduce mob's To Hit (-11%), Damage (-221%) and all of his special effects by a large share. This is the one tool you must keep on an EB/AV/Hero at all times. As for Evenom it'll stick for 30s.
Slotting : 2Rch, 3 Debuff (to hit) and 1 Rdx.
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2 acc, 3 tohit debuff and 1 end redux/rech.
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Neurotoxic breath
This odd power is available early but will come into force later as you don't have enough cover to use it before you get your Oni. It's another nasty one though, it slows travel powers by 65% on the average (fly being reduced 70%) and mob's Recharge redux by 65% too. It's main issue is it's range 60', taking you within mobs range. Once you get your Oni, who usually has used at least one AoE attack by the time you launch it, the issue happens far less often.
Slotting : 2Rch, 1Rdx, 3Slow
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I seriously don't understand why you aren't slotting acc in powers that need to hit. :S 2 acc, 3 slow, 1 rech.
And basically the same for paralytic poison, needs acc.
As for antidote, why 2 rech? Recharges fast enough with a single Rech IO. Noxious Gas only needs 3 rech, it's not up often enough that it requires an end redux.
The pet upgrades I only have one slot in with a rech IO, I used to have them 2 slotted, but hey, works fine with one. Although I guess that's entirely up to you.
Smoke flash is going to NEED 3 rech, 3 end redux. Seriously, it's just too much of a drain otherwise.
Anyway, that's just my two cents.