TumbleweedOfDoom

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  1. Found the second rech in antidote in your basic slotting, but you said to disregard that so ok. :P


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    The issue is not with minion/lt fights, it's with EB+, we agree?.

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    If the + encompasses pvp as well, then yes.



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    Noxious Gas : When it's on I use it right before a fight on a jounin. I found it more useful then not to use that much.

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    Ah, that explains it then. I don't use mine much, never really see the need outside of pvp or a troublesome boss+. I wipe groups out extremely quickly as it is.


    Having said that, I'm going to try your approach and see the difference.



    Re: Smoke Flash: Yeah, I don't use mine too much. I'll use it before each group on a large team, or if it's a large group, but other than that I might use it a couple times a mission.


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    As with Acc, I think you're overslotting, as you think I'm underslotting likely

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    Heh, having read your rebuttal I think I might be overslotting. But I don't really see much benefit in removing my extra acc, as I pvp a LOT on my ninja/poison, and I'd prefer to be safe than sorry. Although I may change up my slots once I finish with my purple sets.



    Ty for the response, it's always interesting to see how other ninja/psn mm's play.
  2. No acc in envenom? Good luck hitting anything with it. Also, with the slotting for pets, I'd slot the Jounin and Oni with a mix of dmg/mez, acc/mez, acc/dam and maybe a few common IO's over the sets. Gives a better end result IMO.

    As for the part of your guide where you're recommending slotting:


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    Alkaloïd

    Sigh. This will be your main healing tool, and it's a slow animation one. The end cost/heal isn't that bad though, it's just that until you have started to seriously slot your debuffs, you'll be forced to cycle it over and over during a fight. Writing this, I ponder the benefits of slotting this over the debuffs first. I think that' it's benefits outweighs theirs until one gets SO, but it should be worth doing it the other way around.

    Slotting : 3Rch, 3Heal any way you prefer, it'll never prevent your minion to gets it too late.

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    I'd go 3 heal, 2 rech and 1 end redux. Otherwise you're gonna be plowing through end very quickly. This is pre-set-slotting of course.


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    Evenom
    Your first nasty debuff. If you succeed, it'll stick for 30secs and debuff target's res., def., regen. and health. The visible result is a purple downward shield that one may miss. I'll recommend to get a clock and look at your combat log to see if it failed or not.

    Slotting : 2Rch, 3 Debuff (def) and 1 Rdx.

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    Again, there really isn't a need for any rech in this power. You want it to hit, spamming it isn't gonna do anything if it doesn't hit. 2 Acc, 3 def debuff, 1end redux/rech.


    [quote[ Weaken
    Your second and very nasty debuff. If you succeed, unslotted it'll reduce mob's To Hit (-11%), Damage (-221%) and all of his special effects by a large share. This is the one tool you must keep on an EB/AV/Hero at all times. As for Evenom it'll stick for 30s.

    Slotting : 2Rch, 3 Debuff (to hit) and 1 Rdx.

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    2 acc, 3 tohit debuff and 1 end redux/rech.



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    Neurotoxic breath

    This odd power is available early but will come into force later as you don't have enough cover to use it before you get your Oni. It's another nasty one though, it slows travel powers by 65% on the average (fly being reduced 70%) and mob's Recharge redux by 65% too. It's main issue is it's range 60', taking you within mobs range. Once you get your Oni, who usually has used at least one AoE attack by the time you launch it, the issue happens far less often.

    Slotting : 2Rch, 1Rdx, 3Slow

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    I seriously don't understand why you aren't slotting acc in powers that need to hit. :S 2 acc, 3 slow, 1 rech.


    And basically the same for paralytic poison, needs acc.



    As for antidote, why 2 rech? Recharges fast enough with a single Rech IO. Noxious Gas only needs 3 rech, it's not up often enough that it requires an end redux.


    The pet upgrades I only have one slot in with a rech IO, I used to have them 2 slotted, but hey, works fine with one. Although I guess that's entirely up to you.


    Smoke flash is going to NEED 3 rech, 3 end redux. Seriously, it's just too much of a drain otherwise.


    Anyway, that's just my two cents.
  3. Woo, can finally put off getting my ninja/poison mm to 50! Maybe get an alt or two above the 30 mark while I'm at it.