Tsuam

Citizen
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  1. Quote:
    Originally Posted by GavinRuneblade View Post
    "Destructive Displacement" full controller/defender/corrupter set based on teleports. Tier 9 "nuke" includes teleporting everything above the belt to the left and everything below the belt to the right. Doesn't have to include gore since this is a teen rated game. Could just show ghostly image pulling in two directions and the enemy doing the scream animation clutching their head.
    THIS. THIS RIGHT NOW.
    I want it so bad it hurts, sounds awesome!

    And I was just expecting to find some nice joke ideas here (which I did) but now I really really want this set.
  2. Tsuam

    Demons/Storm

    Seriously? lol I literally never knew that. Has that always been there? I might have missed it in one of the stretches of time I wasn't playing
  3. Tsuam

    Demons/Storm

    I suppose thats one way to build it, but it skips Tornado, most of the DS attacks which I'd like to pick up at least to try, and no travel power until level 47. I'd hate to try and Ninja run or save temps until much of the way through Grandville. Not sure about the Tankermind direction either.
    My quick and dirty attempt at something more the way I was thinking has every power from ds and all but clap from storm, which leaves 7 spots, 3 for stam, 2 for travel, 1 for patron shield, and one for whatever at 49. I think its a bit more my direction than Atago's even if the travel problem is still there.

    I usually suck at making my own builds without a little something to go off of though, so hopefully this will give other people ideas, or at least let someone that's actually tried either of these sets or both to fix it for me.

    Also ignore when slots were placed, I just went for number per power. (oh, and Hell on Earth, I don't know much of anything about it so I left it blank, if it doesn't deserve 6 slots then there are good places to add more)

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Storm Summoning
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Teleportation
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Summon Demonlings -- Acc(A), Acc(3), Acc(3), Dmg(5), Dmg(5), Dmg(7)
    Level 1: Gale -- Acc(A)
    Level 2: Lash -- Acc(A), Dmg(9), Dmg(11), Dmg(11)
    Level 4: Snow Storm -- EndRdx(A), EndRdx(34), Slow(48), Slow(50), Slow(50)
    Level 6: Enchant Demon -- EndRdx(A), EndRdx(7)
    Level 8: O2 Boost -- Heal(A), Heal(9), Heal(37), RechRdx(40), RechRdx(43)
    Level 10: Swift -- Flight(A)
    Level 12: Summon Demons -- Acc(A), Acc(13), Dmg(13), Dmg(15), Dmg(15), EndRdx(17)
    Level 14: Crack Whip -- Acc(A), Dmg(17), Dmg(23), Dmg(23)
    Level 16: Freezing Rain -- RechRdx(A), RechRdx(19), DefDeb(19), DefDeb(33), DefDeb(34), EndRdx(50)
    Level 18: Health -- Heal(A)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Steamy Mist -- ResDam(A), ResDam(34), ResDam(43), EndRdx(43), EndRdx(45)
    Level 24: Hurricane -- ToHitDeb(A), ToHitDeb(25), ToHitDeb(25), EndRdx(45), EndRdx(48)
    Level 26: Summon Demon Prince -- Acc(A), Acc(27), Dmg(27), Dmg(29), Dmg(29), EndRdx(31)
    Level 28: Corruption -- Acc(A), Dmg(31), Dmg(31), Dmg(33)
    Level 30: Hell on Earth -- Empty(A), Empty(45), Empty(46), Empty(46), Empty(46), Empty(48)
    Level 32: Abyssal Empowerment -- EndRdx(A), EndRdx(33)
    Level 35: Tornado -- Dmg(A), Dmg(36), Dmg(36), RechRdx(36), RechRdx(37), EndRdx(37)
    Level 38: Lightning Storm -- Acc(A), RechRdx(39), RechRdx(39), Dmg(39), Dmg(40), Dmg(40)
    Level 41: Dark Embrace -- EndRdx(A), ResDam(42), ResDam(42), ResDam(42)
    Level 44: Hover -- Flight(A)
    Level 47: Fly -- Flight(A)
    Level 49: Recall Friend -- Range(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Supremacy
    Level 6: Ninja Run
  4. Tsuam

    Demons/Storm

    That sounds like a really tight build since all the storm guides i've seen usually say to take everything but thunder clap. Did you skip the DS attacks, or just accept that it's tight but worth it?

    Also if I can get it to work I think ds/storm will be one of my first rolls when GR goes live, and I'd love it if someone could toss up a sample build that could get me going in the right direction
  5. I was just thinking about rolling a rad/dp too, does anyone have a example build for it?
  6. One of the best guides I've ever read, for any game, I love it!
    One thing I'd like to see though is an update for changes, but most importantly, a Level 50 build of this.
    Keep up the great work!