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Quote:Actually, that's not the case in either example I was thinking of.And those are great names for a hero who is an animate carrot. Or has carrot powers. Or maybe, with a good backstory, is orange.
Quote:I think it's silly. Cute, but silly. I'm not knocking it, if that's the kind of character you enjoy playing, but it is silly.
EDIT: And here she is, freshly created on Virtue (where, go figure, the name "Carrot" has already been taken).
My basic point is that what might seem like an obstacle may turn into a springboard.
* And if so, why play a fundamentally unrealistic game like a superhero MMO? -
Quote:"Codename Carrot-top" - This buxom flame-haired femme fatale may seem like a girl who's only looking for a good man and good time, but any enemy agent who's caught on the wrong side of her twin forty-fives can expect to be planted in the ground before morning.I'm having a hard time thinking of any character concept that could have "Carrot" in the name that isn't silly, regardless of the setting.
It's all in the execution. An ironic name can work just as well as a standard-issue Something Person construction. -
Quote:As opposed to Mxyzptlk the fifth-dimensional sorcerer? In my own limited experience, I've played a couple of fantasy MMOs with very specific qualities to their IP that actually gave me more trouble with names than anything I've encountered in the comparative freedom of the superhero genre. When literally anything can be a superhero name*, it seems a pity to detract from one's potential fun by getting hung up on a handful of them.As part of their justification for the previous purge(s), the devs stated that they realized names in a superhero genre game were of a different animal than names in a fantasy game where you can just faceroll the keyboard and call yourself "Gdxjknmyull the elf wizard"
* Off the top of my head, I can think of two that have "Carrot" in them. Try getting away with that in a typical "orcs 'n' dorks" fantasy setting. -
Quote:And that's a perfectly valid personal position to take. If the name purge issue were a customer service complaint, Zwillinger has handled the official response with professional aplomb (confirming the company is listening to the customer, stating clearly the company's course of action, and then ending the communication without escalation). The OP's petition, however, was made on behalf of "many people", which turns out to be much more varied, both here on the forums and in the wider population of subscribers, former subscribers, and potential subscribers that Paragon has to take into account when making a business decision.I'm pointing out that as a current, paying customer, I have the strange sense that my desires should have a greater effect on the company's decision to release or not release names than someone who doesn't pay a dime and theoretically might continue not paying a dime whether or not their names are released to the wild.
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Quote:This is what "noncustomers" referred to:Why would people who have never been customers be upset over not losing the names to characters they never made in the first place.
Others have taken this line in this thread, and it was an oversimplification then too. -
Lumping former customers and people who have never been customers into the single term "noncustomer" for the purposes of making an argument of "us vs. them" is strictly for muddying forum debates, not surviving the business world.
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Quote:Calling a former subscriber a noncustomer implies they're persona non grata because their subscriptions have lapsed. Such a wrongheaded attitude would result in automatic rejection at a job interview in the circulation or membership department.No they don't. They have the subtext of "noncustomers don't matter as much as customers do."
Moreover, this presupposes that enough players will quit over not being able to come up with available names to outweigh how many returning players Paragon has determined won't come back without their original character names. It's just a business decision, just as the devs weighed how much they'd save by merging server lists vs. how many EU players would quit because their global names weren't available. Evidently, the devs have decided that running the name-purge script regularly isn't worth it, one way or another.
Ironically, I thought it would be easier to outline the real-world factors in the business decision whether or not to run the name purge script - which we now have official confirmation that they have no immediate plans to do - rather than debate the entirely subjective issue of what makes a "good" superhero name. Maybe after this I'll switch...
There isn't, but then the plan has to include how to promote the policy change so that it won't alienate potentially returning players. While your system is only somewhat complicated, the p.r. angle becomes entangled very quickly. Should there be a press release and follow-up on MMO news sites? Should former players get an automatic e-mail informing them of the general policy or one that includes a countdown until their old account starts shedding names? I'd genuinely like to hear from Black Pebble about Paragon's approach in such cases since I regularly see news items but literally never got e-mails (which I do from other MMOs I've taken a hiatus from).
Quote:The simple fact of the matter is that if someone has left the game for a year or two, there's a really good chance that they're so gone that they'll never come back. Yes, there are exceptions, but not enough to justify holding up policies or procedures designed to keep existing customers happy and/or entice people who have unsubscribed for a short while to not let it stay lapsed long-term.
Quote:I also think that you're overstating things a bit. If I left the game for a year or two and found that all but one or two of my characters has had his or her name wiped, it really wouldn't bother me so much. -
Quote:It's a shame that someone took the forum name "Strawman" years ago but isn't using it. I'd love adopt it myself and formally post "name-purge = DOOOOM" in this thread.if someone wants to predict doom should an event come to pass, it's up to them to make a solid argument for it.
For my part, I've outlined a scenario likely to result in paperwork, headaches, and unwelcome distractions for Paragon Studios and defy anyone to enterain why they would choose this in their 9-to-5 jobs without sufficient reason for the bottom line.
Quote:Quote:We are following this thread and taking your feedback into account all.
However, to be perfectly clear: We are not currently planning another name purge in the near future. There are reasons for this, which I am not at liberty to discuss at the moment.
"This name issue generates almost as much nonsense as server merge threads. The topic is off limits!"
"Okay, I'll just say we're not at liberty to discuss the matter."
"Don't worry. Once I post in the latest name-purge thread, it'll dwindle away before the weekend starts. Besides, it's not like anyone's going read 'imminent cross-server teaming' into a standard-issue 'no comment'." -
Quote:And some of us loathe and despise Facebook and question why Paragon would want to be beholden to them. Please see this essay on dealing with Facebook as a partner (hint: "Facebook is a kinder, gentler version of a dotcom strategy that's been with us for years, called Give Us Your List.").That's cool, but would be better to pick from this thread, as not everyone has a facebook account.
As for the Steampunk pack, I've been enjoying it greatly, although I don't have yet any sufficiently eye-catching designs to post here. -
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Quote:This is a decision that potentially affects the bottom line, so no, it doesn't take place in the office equivalent of a frictionless void.Sorry but your logic fails. Bosses, supervisors, customer service, marketing, IT all get the same paycheck regardless of if they devs run the script or not. They don't get paid extra because the names get freed up or not. No additional resources are spent. No one gets a bonus for each name thats made eligible to be used again.
Quote:Morel of the story, There is always an exception to the rule.
And if they want to be known as arbitrary jerks, they can just go ahead and implement a complicated new policy and write off potential return business. That's a superb method of simultaneously losing good will and returning customers. Is that from the Jack Emmert playbook? -
Quote:Since this plan doesn't have any provisions to be applied retroactively, yes.Giving former customers a guarunteed length of time their favorite character names are safe that increases the longer they keep their accounts active would be ignoring them?
EDIT: For clarity's sake (not that this thread hasn't grown muddy enough), I mean Since this plan doesn't have any specific provision for how to apply this retroactively to former subscribers, if at all. -
Because attracting back former customers can be ignored? Honestly, this is not the way subscription or association memberships work in the business world.
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Quote:Did they run the script prior to any kind of welcome back promotion? That's a necessary factor in attempting to determine how a name purge could impact attracting former players.That's pretty much what the devs did when they ran the script the last two times. If I recall correctly we had at least a months notice it was going to happen, and we were told exactly what was going to happen.
Quote:The name freeing script has already been developed and requires no more resources to develop. The devs can run it any time they choose. -
Quote:No, I've been saying that it's a potential factor, borne out by individual experiences, that can't be handwaved away since we don't have any actual data (and I bet NCSoft doesn't have especially solid numbers either). It's more intellectually supportable than the proposition that "the good names are running out", though.So it's quite obvious that it's not as big a deal to people as you want everyone to believe.
Here's an experiment Paragon could run, if they had the time, staff, and money:A) Announce a reactivation weekend and a name purge in advance
It's not a question of whether or not players try to make characters with pre-existing names, it's whether that problem is sufficiently important to dedicate limited resources to addressing.
B) Run the name-purge script beforehand to allow current subscribers to pick from the results
C) Some period of time after the reactivation weekend, tally how many returning players' accounts were re-subscribed out of the total and compare to previous reactivation weekends' results
D) Of the resubscribers, flag those accounts with generic'ed character names and track how long their subscriptions last against the average attrition rate
E) Print out that analysis for marketing to use in their weekly paper airplane dogfight contest
The Magic 8-Ball says "signs point to no". -
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Quote:Thank you for your response, Zwillinger.We are following this thread and taking your feedback into account all.
However, to be perfectly clear: We are not currently planning another name purge in the near future. There are reasons for this, which I am not at liberty to discuss at the moment.
Aaaand
/thread -
GET OFF MY WORLD!
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Quote:That's all well and good, but I was discussing second-hand accounts of players getting character names purged, particularly those quitting over getting generic'ed (or being unable to find a "good" name). It's becoming evident that at this point in the thread, posters aren't reading the counter-arguments very closely...Well here are several first-hand accounts of the wondrous results from the last Name Purge
Quote:Why can't this happen again?
I'll defer to a red name's explanation of the situation, but my hunch is that the topic is too contentious for them to address unless absolutely necessary. -
What do you mean? That trailer was AWESOME!
Oh, you weren't talking about the fan-made one with Nathan Fillion that came out while Ryan Reynolds was still in negotiations... -
Quote:Yet precisely because this is a self-selecting group, we're never going to hear from players who have quit because they're names were generic'ed when they tried to come back (or, similarly, those who did because they couldn't get the exact name they wanted).While not statistically significant, it has been amusing to watch other assume to know what the reaction would be from ex-subscribers.
Oh well, a single first-hand account is less unreliable than "my buddies told me that..." anecdotage. -
Quote:"Sherlock's success means less Doctor Who in 2012"? That's not a headline anyone here wants to read.Saw this today at BBC News.
Meanwhile, BBC Head of Communications Sam Hodges has tweeted, "situation stays the same - 14 episodes commissioned, starting in 2012. How they will play out will be revealed at a later date."