TrueGentleman

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  1. Quote:
    Originally Posted by Zyphoid View Post
    Makes one wonder how many members of the art team are thinking "&#^$ you guys!" right now.
    For thanking them for listening to us and working with our suggestions? Just because some of us still disagree with elements of the redesign doesn't mean we're adversarial about it. On the contrary, since the devs have responded positively to our feedback, there's every reason to submit more for them.

    Quote:
    Originally Posted by Johnny_Butane View Post
    First the costumes were "too spandex".

    Now they're "too fantasy".
    If you'd care to revisit the original 70-page thread, you might discover that people were complaining about both the spandex elements and the generic modern fantasy ones since the SDCC redesign featured both. Now that we've thankfully lost the former, we can critique the latter more closely.

    Since this is ultimately an aesthetic discussion, there's no way to "win" or "lose". The only things either side can do is articulate their opinions and supply clear reasons for them. That's the way that constructive criticism results in mutually acceptable compromise.
  2. Quote:
    Originally Posted by Casual_Player View Post
    Welcome to the Circle of Liefeld. It's a fairly deep circle of hell, close by the one set aside for multiple covers, issue Zeroes, and Wizard Magazine.

    My only question is this: what are the Carnival of Shadows going to say/do when they discover that the Circle of Thorns, a dark and secretive cult, is now more shiny and colorful than they are?
    Rebrand themselves as Carnival of McFarlane?
  3. Quote:
    Originally Posted by Zombie Man View Post
    WRT pink and purple: As a Victorian, Baron Zoria would heartily approve. They liked loud colors back then.
    Good lord, was Baron Zoria ever part of the Aesthete circle of Oscar Wilde and William Morris or the like? Even the Yellow Book was more of a mustard color than stop-light lemon.

    The Circle of Thorns would better fit the stories of Arthur ("The White People") Machen or Robert W. ("The King in Yellow") Chambers than anything from Swinburne or Wilde.
  4. One measure of the success (or shortcoming) of a redesign is its suitability for the game environment in which it will be encountered. While this second iteration is very much an improvement on the SDCC version, it still looks likely to fall short in this respect.

    Consider how the CoT will first be encountered in the game: in the dingy alleys of Kings Row, the shadowy woods of Perez Park and northern Cap au Diable, or the ancient ruins of Oranbega in the early "Rescue a Midnighter" mission. Will this redesign complement those locations with its generic "spiked 'n' stacked pauldron" fantasy feel? Or will it clash because of the gaudy greens, blues, violets, and purples that dominate the color palettes?

    As Calibre observed, picturing this version of the redesign in their "native habitat" of Oranbegan corridors and tombs is still difficult (the result might be closer to Yogi Bare's comparison with Power Rangers baddies). Unless the CoT's signature maps are going to receive a similar update, the faction risks looking out of place even on their home (under)ground.

    That said, welcome to the forums El Topo and congratulations on your first post, as well as the latest iteration of the CoT redesign. Too much perfection, as Jodorowsky's hero declared, is a mistake.
  5. First, many thanks to the devs and the art department for their openness to player feedback and flexibility with this design.

    While my first impression still stands, I would like to articulate a few points.
    Quote:
    Originally Posted by El Topo View Post
    We are very excited to introduce this modern take on an enemy group near and dear to your hearts.
    The idea that CoT needs a "modern take" may be the premilinary misstep that sent the redesign in to the wrong direction. As many players pointed out in the earlier thread, the CoT are first presented as having their routes in the late-Victorian magik scene (Theosophy, Aleister Crowley, etc.) and then revealed to have their origins in a mystical lost civilization - none of which counts even remotely as "modern".

    Quote:
    For example, the thorny look you see on the new pieces is based on the spiky elements in the first incarnation of Circle of Thorns.
    The spikey elements in this redesign still resemble the style of plated armor that has been adopted as standard issue in many other games (going back to the Warhammer tabletop games of the 80s). The original CoT spines looked otherworldly and unnatural as they protruded from the cultists' robes. There was no way to tell if they were part of their costume or if they were somehow part of their skeletons.

    Quote:
    Here is a list of the changes we are incorporating into this enemy group in an upcoming beta build:
    • Long garments have been given to all members of this group including the minions.
    • Faces have been obscured across the entire group.
    • Some costume colors have been tweaked and toned down to be closer to the original costumes, but with others we have taken creative liberties.
    • Eye auras have been tweaked to be green on several costumes.
    These are all welcome changes and steps in the right direction. These basic adjustments have improved the quality of the redesign several times over.
    Thanks again to the art team for these redesigns - we're grateful that our criticisms have been taken constructively.
  6. It's encouraging to see that the spandex is gone and that capes have been added to give at least the silhouette of a robed figure. The generic "spiked 'n' stacked" look still looks entirely too reminiscent of contemporary fantasy gaming art - from pen and paper RPGs to video games - and not something suitable to a comic book superhero atmosphere.

    Hopefully there's still time before CoH Freedom's launch to bring the redesign closer to the original Circle of Thorns' feel as an aeons-old mystical cult, not "phase omega spellbinder armor" from some competing MMORPG or another.
  7. Quote:
    Originally Posted by Friggin_Taser View Post
    Or even if they do it like the Xbox Live Rewards now: from time to time (maybe every other month) I get an email about a survey I can take or a service I can sign up for (the last one was, simply enough, Bing) to earn Xbox Live points.

    If they did this in an email fashion every other month and offered small sums of Paragon Points for it, I'd be down for that. And it'll be kept as far away from the game as possible.
    I'd be down for that kind of marketing for Paragon Points, at least theoretically. The CoH player base would still be made demographically available to advertisers, but that wouldn't affect the game.

    As for the prospect of CoH players running/flying/jumping around in game in logo-branded clothing or with movie/tv tie-in items only becomes more distasteful as I contemplate it.
  8. Quote:
    Originally Posted by SlickRiptide View Post
    How do you feel about sponsored content?
    I dislike it, instinctively. And in-game prizes (typically of the "free t-shirt" variety) tend to break immersion. I'd much rather the devs come up with genuine CoH content than spend any time adapting so-called sponsored content for the game.

    Besides, advertising means another business relationship for Paragon/NC Soft to worry about in addition to subscribers (i.e. us). That's proved tricky in the cases of tv and magazines, and there's no indication it wouldn't be similarly corrupting for games.
  9. TrueGentleman

    Stan and Lou

    Quote:
    Originally Posted by Tenzhi View Post
    When you say Stan & Lou for some reason the first thing I think of is Stan Laurel and Lou Costello.
    Or Groucho and Chico or Eccles and Bluebottle or George and Gracie or, well, just about any classic radio comedy duo. This is great stuff. Many thanks for the link.
  10. Quote:
    Originally Posted by Lothic View Post
    Wow I thought you were using that as a hypthetical example of a worst-case scenario. I didn't realize that -actually- happened in another game.
    The $70 monocle will go down as either the high water-mark of MTX overreach or an unfortunate precedent. Either way, it's an all too real example of how actual costs for virtual items can be inflated after converting actual money for in-game currency.
  11. Quote:
    Originally Posted by Zombie Man View Post
    We are talking about Costume Slots here. The sample price list gives them as 5 for the equivalent of $20 of PPs. Someone mentioned in another thread that as ComiCon, they can be purchased individually, which makes them $4 each.
    That at least is a case of a discount for a bulk purchase, but it looks as though the preliminary announcements are still in flux (or I'm confused about the difference between an account-wide "Character Costume Slot" and a "Costume Slot").
    Quote:
    Originally Posted by Zombie Man View Post
    Just using this to collate prices as we hear them.
    Points * Dollar Equivalent * Item
    • 350........$4.00......................Character Costume Slot (account wide, max of 5 (1,600 PP / $20))
    • 800......$10.00......................Costume Slot (up to 5 more)
    • 1600....$20.00......................5 Character Costume Slots (account wide)
    As always, clarification from a red name would be most appreciated.
  12. Quote:
    Originally Posted by Justice Blues View Post
    Actually, it will encourage buying in bulk. Not bulk items, bulk currency. They have said that while the basic price is 400 PP for $5.00, buying more at once will get you discounts.
    That would be encouraging. Do you have a link to the exact quote or some kind of citation. At this stage, it's probably too much to hope for seeing a complete schedule for where the breaks for price discounts lie, but maybe we can get some idea.

    Quote:
    With each 1200 PP getting you a Reward Token
    That's only for each 1200 PP purchased at the store, though, not accrued as a VIP subscriber. At that rate, the additional Reward Tokens make only a fractional discount when applied against the new veteran rewards.
  13. Quote:
    Originally Posted by Venture View Post
    I'm willing to let them actually price-gouge before accusing them of price gouging.
    Quite so. The a la carte system just kills off bargain-hunting by buying in bulk - unless of course the Paragon Marketplace does wind up offering bundled special sales. The soundest method for dealing with the system is to set a budget once the final prices and selections have been announced and make purchases on that basis. (I've been mentally amortizing the Boosters I've picked up and budgeting my subscription accordingly for ages.)

    After the recent $70 monocle debacle in another MMO, most game studios have been cautioned against price-gouging virutal goods, at least one would hope (social network games continue to set a horrendously bad example).
  14. Quote:
    Originally Posted by Unknown_User View Post
    Looks like an updated version of Julie Newmar's Catwoman costume
    I've failed either to see the resemblance or detect the sarcasm.

  15. Quote:
    Originally Posted by Lothic View Post
    The Devs are simply raising the individual item prices so that when they "lower" them during the sales they'll still make the same amount of money as before.
    Since we've seen no details about special sales deals at the Paragon Marketplace, there's no compelling reason to suggest that CoH's MTX model will be uniquely adjusted to "make the same amount of money as before". Traditionally, special sales on individual items are loss leaders intended to stimulate purchases across the whole store or are fire sale or clearance specials, which aren't really relevant in terms of virtual goods (except maybe to get a fast injection of cash).

    Like most games' item shops, CoH Freedom's a la carte market place is designed to make more money overall from players than the prix fixe-style Boosters, not the same (or less). This is just one reason why MTX-supported F2P game models wind up costing regular players more, even the VIP subscribers.

    The real problem is when devs get greedy and charge $70 for a monocle or become desperate and start offering play-to-win services.
  16. Quote:
    Originally Posted by Father Xmas View Post
    What I'm afraid of is the boosters being broken up to the point that they will cost more than $10/800PP. Until a red name or a snapshot of the full in game store is available confirms that existing boosters are available there, I'm wary.
    Extrapolating from the announced individual prices of full costumes, emotes, and extra powers suggests that this will almost certainly be the case. Perhaps the Paragon Marketplace will have occasional sales on bundled sets of individual items, but it's clear from Positron's suggestion to buy the Boosters now that they are not going to have an equivalent in CoH Freedom.

    That is of course exactly how an a la carte menu is supposed to work. Making more money off the most dedicated customers is similarly explicit in the business model. For those who want prix fixe, reservations at Le Périgord should be made well in advance.
  17. Quote:
    Originally Posted by Lothic View Post
    If it's important to you to have everything an original Booster Pack included then yes I agree buying all of it a la carte will be more expensive in most cases. But I'm convinced in the long run the old idea of "bundles of items" will become outdated. People in the future will end up only buying the exact items they want which may either be equal to or even less than an original pack cost.
    Naturally an all-around excellent Booster Pack such as the Steampunk one was a no-brainer as a purchase for me. The Animal one is conceptually unappealing to me (come on, not even a Monkey headpiece?), so picking up one or two of its emotes from the Paragon Market makes perfect sense. In between those, the Mutant one has a few costume elements that I've seen put to very creative use, even though the overall costume design is not to my taste, so the question becomes whether or not to stock up in case the other features might come in handy (I don't think I want the organic sword now, but it's possible that in the future I might come up with a costume concept where it would fit perfectly).

    Quote:
    Originally Posted by Lothic View Post
    The penalty for getting to buy the exact a la carte items we want is that buying them all will cost more. They are banking (literally) on the idea that the people who end up spending more will cover some of the cost of people who are going to spend less. Basically we get more purchase options while at the same time the company keeps making the same average amount of money. It's deviously brilliant.
    Estimating distribution on a power law graph to determine the median, in this case for players' purchase totals across the population, is a tricky business, but that's not really the issue. On one hand, there are the proponents of the new "Long Tail" model that suggest a large enough population can provide a nice income for a business if there's enough variety. On the other, there's the conventional Pareto Principle that states, to broadly simplify, that a minority of the population is responsible for the majority of the results. The beauty of an a la carte marketplace is that while it's better suited for the former than a bulk sale venue, it makes a ton of money in the latter model as well (essentially, big spenders wind up spending even more).

    The real test will be how many players CoH Freedom attracts. If a massive influx of new F2Pers wind up buying a few items here and there, then the Long Tail may hold true. If the population shakes down to VIPers and returning Premiums, then the Paragon Market will cater to them according to a Pareto split.
  18. Quote:
    Originally Posted by Elric View Post
    "Buy the booster packs right now to save money, since things will be more expensive ala carte."

    Does anyone else see a problem with this? I'm not trying to start an argument but, it seems silly that my money will not go as far as it used to for the same items.
    Sad to say, that's the way a la carte purchasing works. Think of the Booster as an "economy size" costume/emote/power bundle, the virtual equivalent of buying in bulk from a price club. CoH Freedom's Paragon Market, on the other hand, is more of a boutique. The former works out well when there's a sufficently large and stable population; the latter for a fluctuating one, both in terms of size and commitment. Since F2P players provide less reliable income streams than paying subscribers, breaking up the bulk items (whether Booster packs or expansions) and lowering the individual elements' price points is the best strategy for making money off them.
  19. Quote:
    Originally Posted by Von Krieger View Post
    Buy the booster packs right now to save money, since things will be more expensive ala carte.
    Nice to have that absolutely confirmed. I've been mulling over where the pricepoint breaks on how many items in a given Booster it takes to exceed "a la carte" purchasing. Since it looks as though a complete costume set by itself will be half the price of a booster, adding a travel/custom power and a few emotes to that seems to be enough.
  20. It would certainly be interesting to see this scene played out ironically.
  21. Quote:
    Originally Posted by BackFire View Post
    "Hey you. How are you doing?"

    Last edited by Moderator 13; Today at 01:02 PM.
    Deleting the expletive completely alters the anecdote. Instead of a cautionary but ultimately uplifting tale about judging a newbie by a first (crude) impression, it becomes an unremarkable feel-good account of bland gaming. Surely some kind of substitution could have been made instead of removing the language that made this story worth posting on the forums.

    It's like our fargin' rights have been violated.
  22. Quote:
    Originally Posted by Zombie Man View Post
    Updated OP with info from official market preview.
    Thanks - this running tally is very useful. (I'm beginning to think that although I'm not overly taken with the Mutant Booster, it might be better value for money to buy the whole thing now for ten bucks rather than potentially pick it up piecemeal in the future.)
  23. Quote:
    Originally Posted by Unknown_User View Post
    Do we really need a reboot of a reboot
    An ongoing TV series would a great medium for the character if Marvel wanted to spin off (ha!) the Ultimate version. The great thing about the original Lee-Ditko run was how Peter Parker's dual life was just one thing after another, constantly testing him on every front from the personal to the superheroic. Building that sort of narrative is challenging in film, to say nothing of the standard three-act summer blockbuster genre, but it's something television can do almost as well as comics.

    Quote:
    Originally Posted by Xzero45 View Post
    Really hope they don't spend all their time hyping up the fact he's of a different ethnicity, though.
    Naturally the mainstream media is all over that angle. It's potentially more interesting for the series's new character since the Spider-Man costume prevents anyone from being able to tell at all.
  24. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    I'd say that's a pretty safe way to ensure you've got people who are actively invested in both the game and its community in your focus group.
    Except that must also include potential critics in order to avoid it turning into an echo chamber. If not, then the risk is that previews may receive an unexpectedly negative reaction with little time for the devs to make adjustments.
  25. OK, now can Donald Glover be considered for the role?