-
Posts
855 -
Joined
-
[ QUOTE ]
Yeah, sorry. Thought I was more clear. Sleep deprivation makes me babbly.
[/ QUOTE ]NO! It's MY fault! It's MY blame! -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I don't know of anyone who cares about DRLAISN, KT0LAQHF, DYXT, or whatever nonsense name that they come up with. I personally don't give two snits about when NCSoft catches and bans those tools. I'd just like it if they would have a script that would periodically scrub the global ignore list when you log in or out or whatever.
[/ QUOTE ]Then you'd lose anyone who had actually earned a place on your list for their own actions. (Which you do now if you don't periodically clean it manually.)
[/ QUOTE ]
If they get banned, why should I care? They wont be back on that account at any rate.
[edit] Even if they get unbanned later, it wont take long for them to get that ignored distinction again if they haven't changed their ways.
[/ QUOTE ]When you said "scrub the global ignore" list, did you mean scrub it ONLY of ids that were placed by the SPAM button? If so, I apologize, because I thought you meant just wipe it clean.
A periodic scrubbing of global ids that no longer exist would be VERY nice. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Actually, increasing the "ignore" list just pushes your "fingerwag incident" out further.
But an auto-drop of accounts once banned would be great!
[/ QUOTE ]That won't ever happen, because that's NCSoft informing you of customer service actions against other accounts.
[/ QUOTE ]
So they don't have to tell us. I don't care if they get banned. I just want the name to be quietly whisked out of my bloated ignore list, by the invisible cyber-pixies under cover of night, never to see the light of day again.
Don't tell me, and I'll never know or give a rat's rectum.
[/ QUOTE ]It *is* telling you if you notice the name at the top of the list is the one that suddenly disappeared.
[/ QUOTE ]
I don't know of anyone who cares about DRLAISN, KT0LAQHF, DYXT, or whatever nonsense name that they come up with. I personally don't give two snits about when NCSoft catches and bans those tools. I'd just like it if they would have a script that would periodically scrub the global ignore list when you log in or out or whatever.
[/ QUOTE ]Then you'd lose anyone who had actually earned a place on your list for their own actions. (Which you do now if you don't periodically clean it manually.) -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Actually, increasing the "ignore" list just pushes your "fingerwag incident" out further.
But an auto-drop of accounts once banned would be great!
[/ QUOTE ]That won't ever happen, because that's NCSoft informing you of customer service actions against other accounts.
I'd rather see a second ignore list that the ignorespammer command goes to.
[/ QUOTE ]
I like this better but with one caveat. We will still eventually fill that list so how about not telling us that that list is full and a name is being dropped. Just do it and don't send that irritating message.
[/ QUOTE ]That list probably wouldn't have to be as long as our regular list, either. Just long enough to be sure names didn't drop off until well after the account had been deleted. -
[ QUOTE ]
"Where am I?"
"In the Village."
"What do you want?"
"Moderation."
"Whose side are you on?"
"That would be tellingÂ…. We want Moderation. Moderation! MODERATION!"
"You won't get it."
"By hook or by crook, we will."
"Who are you?"
"The new Number Two."
"Who is Number One?"
"You are Number Eight."
"I am not a number — I am a free man!"
[/ QUOTE ]"BWA-ha-ha-ha-ha-ha!"
SERIOUS head nod, dude. Or dudette. -
[ QUOTE ]
The Risk vs. Reward standard is not consistent throughout the game, and I don't think it ever has been. You only need to compare street hunt missions to instanced missions to see that.
That said, I think you have to put custom critters in context. Yah, they can be much more difficult. On the other hand, you're blowing through that MA arc a lot faster than you would anything "outside", because there's no travel time involved. No zoning, no courier filler, and probably no Defeat Alls. Hospital is pretty much right at the mission door.
To be fair, all that's gotta be figured in.
[/ QUOTE ]Well, at the RISK of being REWARDED with the title of dev-lover, brownnoser, or fanboi, the most recent description is "the risk and/or time to reward ratio". Whether it's because they've refined their phrasing, or we just never heard the full phrase before, I don't know.
As you mention, the "Reward Ratio" cannot be a fixed, global value. Not only do different missions give different levels of Reward, the same mission run by different people will give a different Reward Ratio. Whatever the value is, it must actually be a range, varying with the size and makeup of the team (including a team of 1), the builds of the characters on the team, and the players behind the team. Heck, even the same mission run by the same player with the same character won't produce the exact same Reward Ratio each time.
But there must also be a maximum level of Reward for the Time and/or Risk that the devs consider acceptable. Otherwise they'd never "nerf" anything. And there must be a minimum, since they have, in the past, "buffed" certain missions. (No, I don't have specific examples, I am repeating hearsay. Take it as you will.)
Custom Critters can be made much tougher than regular mobs. Which reduces their Reward Ratio. The question is if it pushes the Ratio low enough that we'll see a response. And whether they even consider the Reward Ratio on a critter-by-critter basis, or only consider the overall Reward Ratio of an entire mission. -
Grats! Grats!
Grats! Grats!
Grats! Grats!
Grats! Grats! -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
There's a Hello Kitty Island adventure!? Now where's my credit card again?
[/ QUOTE ]
http://www.hellokittyonline.com/us/
You're welcome.
[/ QUOTE ]
hows the PVP????
[/ QUOTE ]
don't be catty
[/ QUOTE ]When you're defeated, you're carried off on a kitty litter. -
[ QUOTE ]
[ QUOTE ]
Well, so would I, but the current storm clearly demonstrates that obvious to some is "OMGBBQ, THERE[sic] GOING TO . . . ." to others.
[/ QUOTE ]
You lost me there Tripp.. did you mean to say that the same NPC's may prove a challenge to one AT and not to another?
EDIT :: And now Decorum says: "True. Undeniably true. Reading IS fundamental.", which again confuses me even more... have mercy guys, I'm out of coffee and after debugging some crappy code here... what am I missing? what current storm?
[/ QUOTE ]Talking about the brouhaha over Posi's posts.
THIS thread, though is about Challenge Missions, and whether people would still run them if they had no XP or Tickets.
While not in reference to the quote, yes, the same NPC can be easy for one AT and a deathknell for another. That applies to regular game content, too.
Challenge Missions are usually Scrapper Challenge Missions, I'm just being less specific than that. -
[ QUOTE ]
[ QUOTE ]
They can be confused because they use some of the same tricks. The things that make hard critters harder, also make ridiculously easy critters give more rewards.
[/ QUOTE ]
I should think the absence of "ridiculously easy critters" would make it obvious.
[/ QUOTE ]Well, so would I, but the current storm clearly demonstrates that obvious to some is "OMGBBQ, THERE[sic] GOING TO . . . ." to others. -
[ QUOTE ]
[ QUOTE ]
Again, considering that Positron said very strongly that they were only going after the worst-case exploiters, challenge missions should be okay. It's not difficult to tell the difference between exploits (fire imps with 5HP giving LT level XP) and challenging content (all boss missions, which will vary in difficulty based on AT).
[/ QUOTE ]
The fire imps giving Lieutenant-grade XP wasn't something decided by the Arcs' author. What the Arc authors did do to create an abusive Arc, was to provide missions filled with Fire Imp summoning NPC's that would be easily defeated and provide no risk to any AT.
[/ QUOTE ]Fire Imps were an exploit. I am in no way trying to suggest some way that we could build exploitative missions.
Although, without XP or tickets, I guess technically it wouldn't be an exploit any more, since it wouldn't be giving "unnatural or unintended benefits". There certainly wouldn't be any point to it for powerlevelers. -
[ QUOTE ]
[ QUOTE ]
And understand that some of them LOOK just like farms.
[/ QUOTE ]
I do not believe this is true. Unless you want to define "look just like farms" as any outdoor map full of enemies. After jumping into a few spawns, you know if it is a farm or not.
All boss spawns where the bosses had no range attacks and were set to standard/standard with long animation sets (Spines Melee / Ice Melee for example) - obvious farm is obvious. I got invited to a team like this that did not advertise they were farming on my Kat/Regen scrapper. After two spawns I realized, and went and rounded up the aggro cap and stood inside them all attacking me with DA on auto and got a beverage. When I came back, the leader asked me if I would drag them over to the team. I did so, then I thanked the group for the team and said, "I got to go."
Farm missions are designed to be easy, the enemies die fast, do little damage, and lack control/debuff powers. Challenge missions have almost the exact opposite criteria. I am not sure how they could be confused.
I am not even sure why a challenge mission would even be on a big map. Many challenges would work fine on a medium map and most could probably be done on a small one. Challenges on typical farm maps (big outdoor, Atta, etc.) are probably very rare.
[/ QUOTE ]I probably should have said "LOOK like farms to some people. -
[ QUOTE ]
But how do you make a mission that is a challenge to one and all AT's? It is already clear that Scrappers for example can go through NPC's like nobody's business while other AT's may struggle and face greater risks than a Scrapper would, and even within the Scrapper AT, the build probably influences a lot of the Risk/Reward factor.
Until the game can accurately determine the Risk/Reward based on real-time data-mining from the actual battles and adjust the rewards according to the risk, I doubt the Devs can do anything better than inflicting global arbitrary guidelines that either ignore AT/Build considerations or take them in as global factors only.
[/ QUOTE ]You can't make a truly Global Challenge Mission, AFAIK. But a Challenge Mission aimed at one AT can still be fun and interesting to try with another.
You know the currently missing Freakshow Tank one? I went in there with a blaster. I survived until I ran out of purples. It was hella fun.
The "Take out the feral scrappers one"? Did that one on a blaster too. Had to "cheat" like crazy with inspirations, but I just wanted to see all the scrapper characters. It was also hella fun.
Do I think I actually "beat" either one? Heck no. But I sure had fun. -
[ QUOTE ]
I'm sorry if you don't want xp turn it off. Any suggestion of the player taking risks and getting no reward or even a reduced reward is a total non-starter.
Risk vs Reward.
[/ QUOTE ]Okay, I'll take that as a "no". -
[ QUOTE ]
I don't understand why it's only that one room that has Power Suppression thought...well...I guess besides QQing RPers that need to fly at all times...
[/ QUOTE ]I think it's because it's actually a separate map, and that they can turn suppression on or off for an entire map easily. -
[ QUOTE ]
Tripp:
Any rating system relies, to some extent, on the assumption of good faith on the part of both creators and reviewers. That is not an assumption that can ever be made in this context.
[/ QUOTE ]True. So very, very true. -
[ QUOTE ]
The rating system is worthless. It should be a "all or nothing" type of system, where you can thumbs-up an arc or do nothing (important: no thumbs-down option). This removes the ability to grief while retaining the ability to actually play and recommend an arc. Combined with more robust search capabilities, this would allow for meaningful sorting of arcs. Good arcs would show up as having many ratings relative to plays; bad arcs would languish down where they belong.
I think that also, you should not be able to rate an arc until you've completed it. If you have to drop an arc due to poor design or too hard bosses, or whatever, it should be relayed in the form of anonymous comments, not a lower rating.
[/ QUOTE ]
1. Some arcs really, truly do deserve a 1-star, or a Thumbs-down. In your method, if I played an arc, and felt that it was just "medium", not actually good, but not bad, either, I would not be able to distinguish my opinion from someone who played it and honestly that it was lousy example of how to build an arc. My lack of a "thumbs-up" would be no different from someone who would give it an honest "thumbs-down".
2. I start an arc that an interesting description, something sounds like I may enjoy it. It's got a few spelling and grammar errors in the description, but not so many that I can't tell what the creator is saying. I enter the first mission and it's full of the toughest, baddest custom mobs the designer could create, completely impossible for me to defeat even a single one of them, saying things like "LAWLZ! SUXORZ 2 B U!", "LOOSER! NUB!! FOOLD U!!", you're saying I still have to somehow complete that piece of dung before I can give it the 1-star it deserves? There has to be an option to rate without performing ANY of the arc at all for those cases. -
[ QUOTE ]
Correct. No vote counts as no vote and doesn't impact ratings. You have to click 1 star twice to vote zero and torpedo someone's arc (deservedly or not).
[/ QUOTE ]
So as long as I don't click on any of the stars AT ALL, I'm not unintentionally 0-starring?
If I've clicked on a rating, then decide I don't want to give any rating at all, is there a way at that point to do that? -
So when I load up a mission, get into it, decide it's not to my taste, exit, and exit without giving it a rating, it's actually giving it a 0-star rating that counts against the average?!?!?
That is borked. I have no idea how many people I have unintentionally 0-starred.
Keep anonymity on ratings. Too many people would abuse beeing able to pursue the raters. I wish feedback could be made anonymous, too.
The system is too easy to grief. I was a very vocal member of the "It won't be that bad, a few people won't be able to affect the system that much" camp. I was wrong. -
[ QUOTE ]
Studio B?
[/ QUOTE ]"the Studio inside AE,"
Couldn't remember the exact name, thanks! -
I've read that our character's name is an intrinsic part of their identification within the databases. And that that makes changing a character name much more complicated than just rewriting a string in a field. (I don't know WHY it's that much more complicated, that just how I saw it explained, second hand from a moderator.) Thus we aren't allowed to casually change our character names.
It may be a similar situation with SG names. It may actually be a fairly big deal to change the name of a SG, so they can't allow it willy-nilly. There's no practical way to charge for a SG rename the way they do for a character rename, but they could still put a time limit on the frequency or something to keep people from overloading the database with SG renames.
/signed for Super Leader being able to rename the Group. -
/signed every time.
I suspect, though, that because Wentworth's, the Black Market, and the main areas of the AE buildings aren't on separate maps like Pocket D or the Studio inside AE, that it may be more difficult than we think it is.
Is there anywhere in the game with power suppression that isn't on it's own, separate map? -
Challenge Missions.
People who play them have a pretty clear idea of what they are, and how they differ from farms. And understand that some of them LOOK just like farms.
Some people are calling for removing ALL XP from the MArch, as a solution to the current "problems". I'm not trying to bring that debate here, I'm mentioning it because it prompted this question:
If you play Challenge Missions, would you still play them if they granted NO XP?
What if they granted no XP, Inf or Tickets? The only thing you could get would be the normal inspiration drops?
If you don't play Challenge Missions, would either of these cause you to start? Why?
My answer: "Hell, YES! To both! I ain't playin' 'em for the XP! I play 'em for the CHALLENGE!"
What's yours? -
[ QUOTE ]
I15 beta has already said to be open to everyone. For a closed beta, you have to be invited to it.
[/ QUOTE ]They started it. They said "everyone is invited to Closed Beta for I15." So this one really IS their fault. -
[ QUOTE ]
Allow us to view other players enhancements management window so we can figure out what SO/IO sets they are currently using. When you right click a player, there will be a View Enhancements menu and when you clikc it, it will open his/her enhancements management window(Just like opening yours). It's like Inspect other characters on standard mmo rpg. Of course, some people will hate this so make it turned off by default(You can turn it on options).
Any thoughts?
[/ QUOTE ]I'm glad you specified it would default to off. I would NEVER turn it on. As others have said, my build is MY business, not anyone else's.
Judge me by how I play, not by how I slot my powers.