Trent_Alkaline

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  1. Trent_Alkaline

    Halooween Jack

    Got my Iron Warrior badge today, took 15 Eochi drops in PI. I can confirm that Eochi will still spawn during Banner events as well as Zombie Apocalypse.
  2. I'm not finding much on search of both the brutes and the tankers forums. Any help would be appreciated.
  3. Trent_Alkaline

    Earth/Storm

    Hybrid of Local Man and Weatherby's builds, this is what I use:

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Street Prophet (real): Level 50 Technology Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Fitness
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Fossilize -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Dmg/Rchg(5), HO:Perox(7), HO:Endo(37)
    Level 1: Gale -- Acc-I(A)
    Level 2: O2 Boost -- Mrcl-Heal/Rchg(A)
    Level 4: Stone Cages -- TotHntr-Acc/Rchg(A), TotHntr-Acc/EndRdx(5), TotHntr-Acc/Immob/Rchg(11), TotHntr-Dam%(11), GravAnch-Hold%(25)
    Level 6: Quicksand -- RechRdx-I(A), RechRdx-I(7)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
    Level 10: Recall Friend -- Zephyr-ResKB(A)
    Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(15), Rope-Acc/Stun/Rchg(37)
    Level 14: Teleport -- TSM'n-EndRdx(A), TSM'n-Rng(19)
    Level 16: Freezing Rain -- LdyGrey-DefDeb/Rchg(A), LdyGrey-DefDeb/Rchg/EndRdx(17), LdyGrey-Rchg/EndRdx(17), LdyGrey-%Dam(19), RechRdx-I(21), Posi-Dam%(29)
    Level 18: Hurdle -- Jump-I(A)
    Level 20: Health -- Heal-I(A), Heal-I(21)
    Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
    Level 24: Hurricane -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(25), DarkWD-Slow%(29), DarkWD-ToHitdeb/Rchg/EndRdx(40)
    Level 26: Volcanic Gasses -- Lock-Rchg/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(27), UbrkCons-Hold/Rchg(27), UbrkCons-Dam%(31), G'Wdw-Acc/Hold/Rchg(31), G'Wdw-Dam%(34)
    Level 28: Earthquake -- DarkWD-ToHitDeb/Rchg(A), RechRdx-I(34)
    Level 30: Steamy Mist -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResDam/EndRdx(36), S'fstPrt-ResKB(37)
    Level 32: Animate Stone -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg(33), BriL'shp-Acc/Dmg(33), BriL'shp-Acc/Dmg/EndRdx(33), SvgnRt-PetResDam(34)
    Level 35: Tornado -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg(36), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(46), C'Arms-Acc/Dmg/Rchg(46)
    Level 38: Lightning Storm -- Entrpc-Dmg/Rchg(A), Entrpc-Dmg/EndRdx/Rchg(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Dev'n-Dmg/Rchg(40), Dev'n-Hold%(40)
    Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43), Stpfy-Stun/Rng(43)
    Level 44: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Dmg/EndRdx/Rchg(46)
    Level 47: Earth's Embrace -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(48), Mrcl-Heal/Rchg(48), H'zdH-Heal/Rchg(48)
    Level 49: Rock Armor -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(50), GftotA-Def/EndRdx/Rchg(50), GftotA-Def(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment








    Big differences between my build and the above builds include:

    -Teleport instead of super speed, I duo a lot and I find recall friend helpful. Plus I just generally like teleport.

    -A little more range increase on Fissure than the above builds, I like to use fissure while hurricane is running.

    -No thunder clap. I used it in my leveling build, but at 50 I find it doesn't fit very well. It can add that little extra nudge to stalagmites/fissure, but fissure recharges so quickly that I find it fairly redundent and I feel that the slots spent on thunder clap could be better used elsewhere. Removing it also allows me to fit recall friend/teleport in.
  4. Only messed around with my 50 Earth/Storm/Earth so far, and I'm honestly a little underwhelmed.

    My character has an eco-themed backstory, so there really hasn't been too much to change. I might have to change my character concept a bit to get a little more adventurous with color tweaks. I do like the crystal graphics for the stone cages, though (Fossilize and Stoney look "alright" in crystal.) Storm, there really isn't much to customize and still make sense from my point of view.

    I'm also disappointed that power pools can't be customized, that would have gone a long way to meshing power pools into primary sets for a lot of my characters. I hate the graphic for hasten, for example.
  5. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    It seem to me that talk of adjusting the rewards is beside the point. What MA has really done is shown that a lot of the game content isn't actually fun for the players, at least not after the first couple of times.

    [/ QUOTE ]

    ... but killing hamidon mitochondria that can't fight back is fun again and again and again?

    [/ QUOTE ]
    to some people, yes. to others, no. we dont all find the same things fun. I dont particularly like golf. others do. I'm not about to tell them they cant golf.

    [/ QUOTE ]

    Someone else's game of golf shouldn't prevent me from playing a game of baseball though.

    The inflation alone from the rapid leveling and disposable income (without real money sinks) has prevented me from even thinking about getting into inventions seriously. I've poked around with bubbling on one of my old characters to see what it's all about, and from what I've seen, the rate that you can gain infamy/influence in bubbles compared to regular missions is ridiculously disproportionate.

    Twinking would naturally contribute to this, much like it does in every MMO--however, the ability to earn crazy amounts of money through exploiting at early levels isn't often there like it is here. Bubbles are an exploit of the games mechanics, and it has a drastic effect on those who don't bubble themselves.
  6. This should be stickied. This was an immensely helpful guide in general.
  7. There needs to be more incentive to do things outside of AE content. My return to the game has been miserable and I'm already regretting buying the game for my girlfriend.

    I haven't played Coh/CoV consistantly since 2006 according to the PlayNC account info--I couldn't even tell you what issue was the newest because it was so long ago, capes were the newest hottest thing when I quit.

    My girlfriend is brand new to MMOs. She has absolutely zero MMO background knowledge. The quintessential newbie. She's been muscling through both CoH and CoV content up to the teens. Once we hit the teen levels in our duo we've been wanting to team with other players. We play on Virtue (obviously one of the highest population servers) and it's been hell trying to find teams that don't want to mindlessly run bubble farms. We're lucky if we can get a 4 man team going (and by 4 man, I mean us and two others).

    The learning curve with inventions absolutely slaughtering regular enhancements has been tough for her as well. There needs to be a more in depth tutorial to inventions before you get loaded with salvage and recipes. Or there needs to be a smoother transition or higher level transition from training enhancements to DOs to Inventions.

    Everytime she hits level 12 or 14 with a character, it's time to reroll because she's so frustrated. She doesn't understand why anyone would avoid all of the beautiful city and hazard zones and instead choose to whack at things that provide zero challenge.

    I feel as though we just wasted $50 (between my reactivation fee, her box purchase, and her first months play) coming back to a broken game. The simplicity of the original T/DO/SO enhancement system, the rich roleplay and character customization is what drew me to CoH over all of the available MMOs. Only the character customization seems to have survived from the CoH I remember. I feel robbed that this is going to be her first MMO memory.