Traegon

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  1. [ QUOTE ]
    The second I think and nearly as blatant is Statesman and his awakening to human potential. This has been mentioned in the past as coming out after city of villains. I personally think Statesman's route will be the only route to this exaltation...


    [/ QUOTE ]

    Statesman has already said in an interview that Statesman's powers is an Epic AT and it will be put into the game in a few issues.

    As for the Coralax, being a long time player of White Wolf, I have to say, the Corax are the first that I thought of So, i'm voting birdie's/winged too.
  2. Well, long as they dont give Fulcrum or Transference to anyone, I'll be happy in the end, if they do, i'll be pissed
  3. Actually, Repulsion Bubble was also mentioned, but yes, I do know that the personal bubble does that. What i'm afraid of are the two other un-mentioned bubbles, but i'm not saying it's going to suck. It will probably be great, just saying the prospect of possibilities make me nervous is all.

    But trust me, i'm reserving judgement till the actual product Far from a know it all. I can be wrong just like anyone else
  4. Erm .. Fighting/Scrappers really has no correlation that I see

    And, i'm not saying that all of them will be uber. All of the ones now aren't, but Provoke has shown me, and the recent regression back /to/ the original provoke by allowing recharge enhancements, that while the Dev team does a bang-up job on the par, there are still things that get thru.

    Though, at least provoke still isn't auto hit like it was before. (big difference), but yes, I am very paranoid about some stuff like that after suffering as a controller with the original provoke. Really, if you didn't play a controller during that time, I really dont think you can fully understand just how sucky it was.

    On a side note, i'd be kinda PO'ed as a DM Scrapper, since arguably their single best power in the entire line, is being given as a pool power (Soul drain), that's like giving my Fulcrum or Transference as a pool power. I'd be pretty pissed off.
  5. [ QUOTE ]
    I hardly think giving a BIT of damage mitagation to an archetype that is almost entirely devoid of them is an unbalancing act... especially given the added difficulty of the post 40 game.

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    I think this is the fear that your forgetting about. Bubbles on Forcefield Defenders are freaking uber 40+. Controller Bubbles, whcih are watered down, are freaking Uber. The 'how much' is a bit, is what has some people worried I believe.

    Though, with Conserve Energy, Kinetic's really wont need Stamina now (They dont to begin with, but, just saying)

    Now granted, damage doers probably wont be worried for the most part..

    But for those of us who mainly play support characters, it can have us very worried.

    Level 47 Kin/Rad
  6. I think I hav to agree with Meekrat. He made the excellent point that I do think wa sthe intent of the OP and one, as a Defender as my main and a Controller and Defender as mys econdaries, I even have thought about and worried about.

    My Controller was my first toon (he's 26), and I /remember/ how useless a small dinky little power called Provoke made me feel.

    Hasten is a good point and so is Stamina (The power I hate the most in the game, which is why I love my main, Kinetics )
  7. Also another thought, I think some (somewhat myself included) are afraid you'll have another provoke power that totally alienates an entire AT.

    The original provoke made Controllers pretty much useless. So they changed it, only to allow it to become like it's old self (Go figure).. but I think that's just what some people are worried about.

    I can see the fear that it might affect the teaming vs solo game.

    Level 47 Kin/Rad
  8. In the 40+ game, everyone needs defense :/ Blaster's are not alone.

    Only thing I see is nothing that will really compliment my Kinetic's build. (what in the world is up with Soul Drain?)
  9. Purely Graphical it may be, but it still keeps them from doing poo for a good 3-5 seconds So, let's make that purely graphical side-effect of all elec powers. It makes sense.
  10. Well, I do have a Blaster in the post 30's, 31, almost 32. And I can solo just fine with him if i'm doing mission. I'm not a big street hunter with him.

    Of course, he is the much looked-down upon Elec Blaster, but for the most part, I really have no problems.

    As to one of your ideas, well a couple in your last post, Blasters should never get a Controller secondary (IE< Controller primary as secondary), if you need mob control, then group with a controller.

    I also dont think Blaster's aren't special enough to get innate defensive powers and anti-stun powers. If they get it, then let Defenders and Controller's get them also, becaause we dont (My main is a level 44 Kinetic's Defender).

    And I also see alot "Blasters draw the most aggro", while blasters do draw alot of aggro, especially Fire, post 32, Controller's draw a hell of alot of aggro from their powers /and/ their Pet's. Evenin lower levels they still do (I also have a 24 Controller)

    So, in the end, I think things are fine as they are. I dont think blasters need a 'nerf', but I also dont think they need a boost. The way it is now, I think it's good that Blasters have to depend on others a bit more perhaps if your street hunting, than just being solo kings.

    And for those who say Blaster's should be able to solo if they want, I agree, but do missions. That's your best chance of solo'ing.

    One thing I will asscent too, perhaps it's different if your devices, because you do get Cloaking Device and Smoke, so can stealth alot of missions if you want, even still, alot of them I kill mostly everything with no problems (Unless I do get stunned) but that's the chance you take when you solo. It's moe dangerous, and meant to be so.
  11. Just to throw my little bit in here .. My main is a level 44 Kinetics, but I also have a 30 Elec Blaster. I agree, things are dead way before end drain matters, but as a Blaster, well, that's the whole point of being a Blaster.

    As far as Kinetic's go, I can drain almost totaly in one shot from boss on down, teh endurance with one Transference hit It's been pretty effective.

    Here's a question though, if End drain on elec is useless, then what should replace it? personally, I never want knockback added, and I dont want something another AT already has.

    Perhaps maybe the effect of lightning blast on all of our attack powers? (Where the guy will get shocked for 3-5 seconds after every lighthing blast, and can't do anything)

    At either rate, let's here some suggestions on how to fix it. Had enough comlaining on the current problem
  12. Hehe .. here's my thought. I think PvP will be hard to implement, for many reasons, and mostly, I have no want to even particpate in it, at all, unwillingly, ever.

    PvP has no purpose, really, unless it's just a duel with friends, outside of RP, and even then it's kinda silly, but, meh, I wont get into the whole true RP would be perma death.

    Either way, I dont want to be forced to particpate in it, at all. They should have Seperate PvP servers, or something, but I do like the above mentioned idea. That could work, and I do like the rise to the challenge idea. But you should throw in 'Run, Rise, or Stay at current level'.

    Plus i'm kinda sour on it, because there are alot of annoying twits that do PvP outside of RP, and think that since their 'the [censored]' and your 'not', that somehow the fact they just beat my [censored] in a fight, really matter's in the grand scheme of life, to me or anyone outside of their own kind.

    Peace.
  13. I tend to agree, if there is a drawback, stun is better. Wish Atomic Blast had stun instead of Endurance drain hehe

    I"m a Kinetic's defender, so .. I can't complain. We dont suffer drawbacks *sshhhh* but then again, if they put something like that on Fulcrum Shift, it would be about useless

    AB is nice now though, simply put it on pre-combat, it doesn't have /that/ short of a time span, so you can do it during battles, and either get CM/ID from a Kinetics/Empathy or use Insp's. So, I agree, it should stay, I dont think it would be that bad considering AB is now only behind Transference in endurance recovering prowess as far as a power.
  14. Another piece of something I want to throw in here. I also have a Blaster, level 31. And I gotta say, myself, other Kinetic's, most Tankers and Scrapers I know, dont like Blasters, and dont like teaming with them, but it's not because of a dislike of the AT..

    Edit: That, and energy Blasters and Illusion controllers had the whole knockback thing, which Scrappers and Kinetics really hate, hehe

    It's becaue on the general average from out experience, after 32, Blasters become arrogant, wreckless, and have gotten us all killed more times than I can count, and then when they get us all killed becaue of their wrecklessness .. they blame the Defender for not doing their job.

    So, because of that, i can count on one hand how many Blasters I like and trust, to play with, aside from the fact Kinetic's as an AT can't do poo for Blasters, it has to do with more than (And I dont mean this directed at anyone personally on this board, just speaking from my own personal experience and those of my friends):

    "Blasters are generally arrogant, unthoughtful, wreckless pricks who tend to get everyone killed more than they do help a team."
  15. [ QUOTE ]
    When the ATs are balanced (it will never happen, but I can hope they get close) then every build will be able to solo

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    I have to disagree with you there. Balance does /not/ = Equality. People need to realize this. After the first few levels, a Defender in all actuality, should never be ablet to solo. Their not a class meant to do damage. Or perhaps I should say solo effectively.

    Controllers (All but Mind, who get screwed continually) can't solo for poo, until 32. Point is, people need to watch and not confuse Balance with Equality. This topic in general illustrates people need to learn that every AT has it's advantage and disadvantage. That's how life is. If everyone had the same capabilities, it would be pretty damn boring.
  16. Um, just a side note here Erratic, i'm a level 41 Kinetic, and I assure you, there is nothing for us to do when it comes to keeping melee away from ranged, or perhaps you just weren't clear in this statement. Unless you mean using repel, but most Kinetic's if they do take that, will respec it out, and if a Kinetic after 26 is back with the support guys, then they aren't doing their job effectively to begin with.

    Which, another point that leads me to. I find the argument Blasters need more defense a bit sketchy, cause by the logic being used here, I can argue Kinetic's should also get innante defenses. Guess what, we dont, aside from if we take leadership.

    Mainly, because Kinetic's is /forced/ to be up in the fray, with the melee, if we wanna be truely effective and effecient Kinetic's are Melee specialists, it's our jobs. And for those who say Kinetic's can be played just fine at range, yes they can, but not near as effeciently. Why am I going to rob myself of my own abilities.

    Also, before people start talking about defensive powers, Kinetic's can't buff themselves ..

    So, by the logic used here on behalf of the Blasters, I can also apply that same logic to my own AT. It comes down to this. Blaster, Defenders, and Controllers are meant to be Squishy, Tanks are meant to take damage, and Scrappers are the balance in Defense/Damage between the extreme of the Tank ability to take and the Blaster ability to deal it. It's how it works, and I think it works fine how it is.

    Peace.