Torroes_Prime

Legend
  • Posts

    647
  • Joined

  1. Quote:
    Originally Posted by Traegus View Post
    welllllll, the pool tables only worked out well if you DON'T MIND LOSING AETT!!!!!!!!!!!!!! neener neener
    Traegus! I was actually just wondering if you were still around.
  2. Quote:
    Originally Posted by Vexen777 View Post
    Yea, but now that we've posted about that excuse, if I use that, someone can call me out on it. Joking aside, my final issue is just getting to Baltimore as I live in the Virginia area. D.C. Traffic Sucks.
    Hell Vexen, kick in $15 for gas and you can car pool up with me. I'm coming from the Woodbridge area of Virginia.
  3. Is my memory playing tricks on me or isn't there a Metro Station somewhere near to Arundel Mills?
  4. Quote:
    Originally Posted by Vexen777 View Post
    Signature for memories of an old forum I use to hang out at. But ya just call me self concious. Plus I fear I'll be the youngest there. Who knows, if it is late enough in the month or possibly moved to March, I may go then.

    So what if you are the youngest? The point is to come out, meet some folks, play some games and have fun. Wasn't a "Must be this old" requirement on that last time I checked.
  5. as an aside does anyone know if that D&B has open Wi-Fi or not? I'm sure some of us will want to show off something on line.
  6. Quote:
    Originally Posted by Vexen777 View Post
    I'd think about going, but I feel it creepy to meet a bunch of internet people in person. Worse part is I live right next to D.C so i can't use Location as an excuse >.>
    says the guy with the image of the chibi-horsemen of the Apocalypse as his signature?

    All joking aside, the last M&G I went to was a lot of fun. Great way to get out and meet folks and hey you already know that everyone there loves playing CoH. So at absolute very least you know you'll have that in common with everyone.
  7. If it's confirmed that it is happening, I'll defiantly be there.
  8. Quote:
    Originally Posted by ddgryphon View Post
    I am interested as a writer/script writer. Is there a Bible for characters and side characters and is there an overall arc for the first series?
    Since the majority of characters are the ones appearing in the game, we haven't assembled a series bible. It seemed to be somewhat redundant since it would just be the same info that's on the Paragon Wiki.

    As for the question about arcs, yes. We want to follow the in-game arcs, but at the same time we will be expanding out from those arcs a bit and filling in story between missions/arcs, and prior to the first arc. We're still fleshing out the first season, but here's the basic break down:

    Season 1
    Episode 1: The newly formed Shining Star work on getting a base, a project that is more involved then it sounds considering some of the available locations.

    Episode 2: The shivan invasion in the Tutorial of the game and the Shining Stars efforts in the story at this point.

    Episode 3: Escape from Galaxy City (Part II of the previous episode. Will probably have a big fight against the Giant Shivan).

    Episode 4: [unknown presently. We've talked about an episode where the Shining Stars do the sewers trial.]

    Episode 5: [unknown presently. We've talked about an episode where the Shining Stars work with the Galaxy relief efforts in some form.]

    Episode 6: Shining Stars man power becomes an issue so TwinShot looks for new members. Introduction of Grym and the character that would be the Player in the game itself. Shining Stars are attacked by 'Arachnos'

    Episode 7-11: [not yet planned but will comprise the first in-game arc.]

    Episode 12: End of the first in-game arc where its' revealed that Manticore has been helping Shining Stars along.
  9. Quote:
    Originally Posted by Techbot Alpha View Post
    Even at a first glance, there's no need to repeat the section after the second Fade In

    I would be interested, except for currently being neck deep in University, which already includes a lot of projects.
    Depending on how fast you plan on getting stuff done, however, I'd be free by Summer?
    Can't promise where we'll be at that point but keep an eye on the forums. Hopefully we'll still be producing the series at that point.
  10. Quote:
    Originally Posted by OneFrigidWitch View Post
    I would consider going, as I live only 15 minutes away. However, I don't know any of you guys! I was kind of hoping at least one person I know would be on the list..... I will think it over.

    Hew.
    um.... isn't the entire point of a Meet and Greet to come out and meet people in person that you haven't meet in person before?

  11. The City of Heroes: Shining Stars is a fan driven project to produce an ongoing machinima series based around the Shining Stars super group collection of characters. We are in the process of producing a mini-promotional episode. However, to produce the full series in a timely manner we will require more resources then we presently have. Those resources are people.

    Under the name “Raging Bull Productions,” we are working to produce this series. However, at present the entire staff of Raging Bull Products amounts to myself, Torroes Prime, and my lead writer, Lady Libby. As you can see, that creates a bit of a bottle neck in terms of work ability compared to work load.

    One of the things I want to do is keep this fan-based project from developing a job mentality. This is a project we are undertaking in our free time because we want to and it’s fun. I want to try and keep that mentality as much as possible. To that end, I don’t want to overload anyone who joins us and thus we need to have more manpower to spread the work load around a bit. Instead of having one person spend 20 hours a week doing demo editing, we would like to have 10 people spend 2 hours a week to accomplish the same thing. Or even better, 20 people spending 1 hour each. There are several positions available and I will describe them below.

    No matter what job you decide to take on, there is no limit about providing creative suggestions and ideas to the writer(s). Trust me, we’re not going to say ‘no’ to an idea. At the absolute worst, we’ll make a note of it for examination in a later story line. So if you have an idea for a story, a scene, a cameo character, or just a one-liner you are totally encouraged to toss an email to myself or the writers.

    Storyboard Artists
    The Storyboard artists job will be to take the scripts, developed by the writers, and build a set of story boards to explain scene settings and changes to the demo editors. Using whatever method the artists wishes (Hand sketches, in-game screen captures, digital drawing, whatever), they will take the script and produce the story boards in a form that can be handed over to the demo editors as a guide to creating the visuals of the series.


    Example:
    They would take this passage from the script:



    And produce a story board to show its set up. Such as this:


    Now I will admit, in this example I cheated and took screen captures from the actual demo I’m building for the promo episode itself, except for the countdown timer in panel 4. But it gets the general idea across. The story board should be clear and concise enough that it can be handed over to the demo editor(s) who will be able to read it and understand what it is that they need to make in the demo file.

    Demo Editors

    Demo editing is probably the single largest part of this entire process. For those of you who have tinkered with Demo editing before, you understand how much of a time sink it can be. Now of course the big catch with demo editing is… well, we kinda can’t make the series at all without it. We’re not saying it’s more important than the Writing, the voice acting, or the sound designer, but without the demo editing, we sort of wouldn’t have anything to show. So, this is where we can really use extra manpower.

    I’m not going to go in to a lot of detail about what demo editing actually is here, but I will provide the basic idea for those that don’t already know.
    City of Heroes includes a ‘Demo Record’ command which when activated records everything that is occurring on the current map the player that activated the command is on. When the record completes, either through exiting the map or using the “Demostop” command, the record of everything that occurred from the start to the end is compiled into a list that is a demo file. In the demo file is a listed order of events based on a time code. Literally each line of a demo code reads “X milliseconds after the previous event, entity Y performs executes argument Z with parameters 1,2 and 3.” That file can then be used to instruct the City of Heroes Game engine to re-render what it recorded. The cool thing about this is the fact that the demo file is little more than a basic text file so we can edit it and change what was recorded and thus make the game render something different on playback. Now, we cannot use demo editing to change the way the game works merely what it rendered. Basically, if you see it happen it game, you can make it happen with Demo editing.

    There is already a great library of information and guides about demo editing out there and if you want to know more about demo editing I highly recommend you check them out. The best place to check is the Paragon Wiki pages on Demo editing. I have included links below for those:

    Demo Editing- How To
    Demo Editing/Demo Problems and FAQs
    Demo editing/Additional Information

    If you want to help us by being a demo editor, I will provide some instructional help in learning demo editing and some of the tricks I’ve developed over the years I’ve toyed with it.

    Production Team

    This is kind of the first half of the demo editing. While I can certainly make the demo files totally from scratch, that takes time. And a lot of it. Far more then would be worth it if City of Heroes: Shining Stars is to be a regular production. So, to help expedite the efforts I would like to put together a team of 6-8 people to be the production team. What they will do is go on the test server and demo record the placements of the characters and cameras for the demo editors.


    For instance, in the promo episode there is a scene where TwinShot sees a Hero beat a group of Hellions with an AOE attack, walks up and talks to him. So what the production team will do is stand around in the position of where the Camera, the hero, the hellions, and TwinShot will be, and demo record it and then send the demo file to the Demo editors so they can get started on that particular scene. In this case, one player would stand where the Hero would be, 4 others would surround him so they would be in the position of the hellions before the hero attacks them, while the 6th player would stand were TwinShot would be. Player 7 would stand where the camera needs to be to frame everything. Player 7 will take note of what toon is standing in for what character, demo record for 4-5 seconds, and then the players representing the hellions will move to where the hellions would be after the AOE attack. Player 7 demo records the new data and then sends the files to the demo editor.

    With that information provided, the demo editor simply needs to modify it to be what we need it to be on camera. The player toons are replaced by the NPCs, in-game effects added as needed, and set any animations that are needed. The demo editors would not need to deal with the positional data.


    Writers

    It takes time to write a script. Weekly shows will often have a different writer for each episode (witness Star Trek: The Original Series). Episodes usually have a main writer who handles the overall story. For this series, we want writers who are flexible enough to come up with ideas themselves (after all, that’s the fun part of writing) but who are also able to accept ideas from others that can enhance the story ideas they come up with. Having writers that will also accept input from the voice actors about the characters they are voicing is an added plus.

    Script Writers

    These are the guys who will take the story written by the writers and put the story into a script format. The writer will come up with this:
    Quote:
    Fade to Twinshot outside City Hall.
    Twinshot waves at the camera.
    Twinshot: “Hello there. My name is Twinshot and, well, that’s not really my name, but it’s the one I’m registered under.” Twinshot stops, shakes her head: “That sounded awful .”
    Clip starts again (slightly different background to show a new take)
    Twinshot: “Okay, Take two.”
    (if we can get one of the clapper boards in there, that would be great.)
    And the script writers will change it into something like this:



    Editor
    While it generally isn’t considered to be part of writing, editing is very important. Once the script is written, it needs to be checked for grammar, spelling as well as overall consistency. The voice actors will need to be able to understand what the script is asking of them. Typos and bad grammar make for confusions and that makes for mistakes and delays. An editor also checks make sure that all the writers are giving Flambeaux lines that are consistent with her air-head, self-centered personality, that Dillo is just barely understood, etc. Say, for example, a writer gives Flambeaux lines that aren’t narcissistic or self-centered in some way, the editor is the one who points that out and asks the writer to re-do the line. The editor does not re-write the line in this case, but just lets the writer know there’s a consistency issue and allows the writer to correct the dialogue.

    Sound Designer
    This is kind of the tech-side of voice acting. We need sounds for the series. Gun shots, screams, burning effects, body thumps, door opening, Dillo’s “HOORB.” All of those are sound effects and chances are we’re going to need a lot more than those. I have some knowledge about Sound design (i.e.: I watch a lot of ‘behind the scenes’ shows about movies and TV) but in truth, I’m stumbling around in the dark when it comes to anything that isn’t pre-recorded and needs to be modified in some fashion.

    I’m not going to go into a lot of detail about what I really need in the way of sound designers here, the easiest way to explain it is to tell you to check out the X-men, Spider-man, Batman, and Justice League Cartoons and pay attention to any sound that isn’t music or the characters talking. That’s the sort of sound design I’m looking at.

    But if you would like to help us out in any of these positions, please PM me here on the forums.
  12. For me it depends on how much active story I'm giving to the character in question and what that story is. I have a Scrapper who is 17 and about to graduate high school. That's kind of a big deal to the character, plus he's going to join the Marines after wards.

    While if you look at my main he is chronologically pushing 60 'cept he's a cyborg now so he largely doesn't age. I will modify his costume to show notable changes based on story elements. Like I did a story where he had his eye gouged out so I modified the costume to use the scarred-2 (I think) face to show it.
  13. Hey all, just had a thought I wanted to toss on the table for another M&G down the line: The Avengers Movie premier. We all get together in DC, or Virginia or whatever, see if we can get a group rate on the Tickets, and hit up a showing with all of us together. Thoughts on that?
  14. Quote:
    Originally Posted by Quasadu View Post
    That is a good idea... but I don't think there's much hope of me finding it. I'm gonna try, though!
    WHAT?! You mean after all the effort I put in to make that tag you didn't keep it in a safe place?!

    J.k. :P
  15. Quote:
    Originally Posted by Zwillinger View Post
    How I wish I could come to this .

    You guys have a great time!
    BAH! You Slacker! I'm sure you have some lee-way to write a 2-way plane ticket and Hotel room off as a Business Expense in this case.

    Doesn't that title under your screen name read "Community Manager" ?
    Aren't we the Community? Well part of it at any rate.
    Doesn't the Community need to be managed?

    Sounds like a job expense to me.


    P.S. I SHOULD be able to make it. Just need to clear it with work. Will check that schedule when I get into work Saturday.
  16. ==Double post. Please delete or disregard==
  17. Well Tommorow are the first Auditions. Anyone else wanna put their hat in the ring and audition? Toss me a PM with your email address.
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    I'm not trying to sell a gimmick here, that's just how I speak. It's insidiously difficulty for a foreign speaker to ever nail a native pronunciation for everything. It's easy to fake in a written medium because grammar, spelling, sentence structure and so forth are a form of knowledge that can be learned, whereas speech is a skill that needs to be trained.

    I'll do what I can to be present
    Oh I'm sorry I didn't mean it like that. I was just saying I'm not interested in casting someone because they have a particular accent. Most people imagine Flamebeaux as having a bit of a Northern Cali accent. if I happen to have someone who I think absolutely nails the "character" but has a German accent, okay so FlameBeuax will have a German Accent. But I'm not interested in casting that person because they have a German Accent.
    I want people who can genuinely have fun playing the character(s).

    Just toss me a PM with your email address in it and I'll toss you the script for the Promo episode and the login info for the Team Speak server I'm using.
  19. Quote:
    Originally Posted by raddidit View Post
    would love to help and have extensive acting and mimicry experience, but, alas, my internet connection is shot force next few months.
    boo!
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    Heh, this reminds me of the time Dr. Zeus was doing some kind of short animated movie and asked for voice actors. He picked me for Captain Mako and I know he picked Lady Athena for... Something. Ghost Widow, I think. Don't know about the others. Pity nothing came of that that I know of.

    I might toss my hat in. Do you have a role for someone with a thick, Russian-ish European accent?
    There is no character in the promo episode that I would point to and say "They should have a thick, russian-ish accent". However, I'm also not interested in casting people based on gimmicks. I want to cast people who can honestly portray a character. In short, lets say you come to read for a part and your rendition just screams Proton to me, I'll offer you the part for Proton. If you have a Russian-ish accent, fine. We'll say Proton grew up in Siberia or something.
  21. SWEEET! I will try to be there. Need to check with Work.
  22. Just wanted to post a reminder that I will be holding auditions for the promo episode starting this friday (the 3rd). So if anyone else wants to audition, please send me a PM with your Email address, what part(s) you wish to read for, What Your teamSpeak ID is/will be, and what audition you can make.

    Audition times will be:

    2/3: 12:00pm EST
    2/3: 10:00pm EST
    2/4: 4:00pm EST
  23. Caught this thread about 10 minutes before I had to head out the door for work so please pardon me asking for details that are probably already in the thread:

    1) Was it decided to have the M&G at Arundle Mills? Or more speccifically Dave and Busters?
    2) What date were we planning on for this?

    I helped organize the one Aett referenced at D&B ( I think I still have the pictures actually) but it worked out really well due to the distance to the Mall from a Metro Station. So if we can arrange that again I think that will help a lot of people with the driving point.
  24. Quote:
    Originally Posted by Lothic View Post
    If Paragon Studios was smart they would take whatever extra money CoH:Freedom has generated for them and apply that directly towards the development of a brand new sequel superhero MMO.

    The current game is still fun and probably has a few more years of life left to it. But its long term future will require, at least at some point, a huge overhaul to keep it modern and relevant. The easiest way to do that will eventually be a brand new game that builds on the firm foundation of the current game.
    As much as this will cause debate, discussion, arguments, and probably headache inducing situations, this IS what needs to happen at some point but there are 2 ways it can happen.

    First approach: They will call it an "upgrade" and they will literally rebuild the entire game from the ground up to include better graphics, better collisions, better 3D spacial notation, better power management, probably better costume options, I mean in short they will be building a new game and just call it an "upgrade" that we would get like we've gotten all the upgrades, as a New Issue. Be issue "35- Resurrection" or something.

    Downside of this approach: This level of re-build being done in-house would require massive amounts of resources, far and wide more then any single issue has ever taken. And those resources would include time and man power. Chances are we would go through a phase where instead of getting 3-issues a year, we would get 2 and then 1 a year. We might even hit a point where We don't get any updates for the year. I fear this would cost them customer bases as it would appear that they are not supporting the game any longer.

    Second approach: They sub-contract the work out to a production house (Please dear god in heaven and Lucifer who is hell do not hire Cryptic studios!!!!) and task them with building "CoH 2". While that production company is building the new game, Paragon Studios would be releasing the 3 issues a year in updates.

    The downside to this approach: Money. Paragon Studios would have to put up a sizable down payment on the contract upfront to get the production house to sign on. That money has to come from somewhere. And it'll most likely come from the subscription funds of ViPs and earnings of the market. I don't have numbers to equate to, but this could affect the quality of Game updates we get for a period of time. Anyone remember I15-Anniversary? We got 1 new Task Force, 1 new Strike Force, a dozen faces for the costume editor, and a hand full of Costume change emotes and that was about it. That could be the quality level of Issues we would get during the development cycle for CoH2.

    All in all, I think the second approach would be a better approach provided the Devs tell us that is what they are doing. None of this "Big things are coming" bull that they seem to like dangling in front of our noses. They would need to tell us point blank "We ARE developing CoH 2. Because resources are going to be focused on that, the quality of the issues for the next year(s) will be limited to story and minor cosmetic updates."

    Of course the real clincher will be how the devs handle the account transfers. I for one am not interested in getting a CoH2 account in addition to my CoH account so I would like them to provide me the ability to simply migrate into a CoH2 account and provide me the option to port my toons over to the new system.
  25. Quote:
    Originally Posted by Jessica Berry View Post
    Is extracting images/textures and sound files from the game and using them in fan art against the EULA? I've seen many videos that seem to use game sounds and music, but before I invest more time I wanted to ask.
    -JB
    technically speaking, and assuming a VERY broad approach, extracting in-game materials can be considered to be altering the game client which is against the EULA.

    However, I've gotten away with a lot of stuff like this in my comics and the videos I've made. It seems to be more about what you do with the materials you extract. Bottom line: If you do it, use them in your art, make note that the art is making use of materials from the game, and present it as fan art and nothing else, I think you'll be alright and they'll give you a pass.