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Posts
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Hey guys was wondering if anyone had experience with inv tanks. Just have never made one and am lost in mids. Im going em just for aesthetics and concept
edit : energy melee
I'm just looking for soft capped defenses to like s/l/e/n and decent f/c with 1 foe in range of invincible. Permanent dull pain and decent recovery.
Earth mastery for the epic or fire both work for my concept!
Purples aren't a problem but if not necessary for those goals that's even better.
Future thanks for the help -
I'm coming to the end of finishing my build and I'm doing fine in every 1v1 except km's. The damage spikes are just crazy to keep up with on my kat/regen. Bleh. My guess is either to use spiritual for more regen or musculature to get my damage up pop ih and mog. Haha they're Just the only thorn in my foot right now and I really am at a loss as to how to fight em on a katregen.
Thanks guys haha -
Hi all,
I am building my own build and am needing some goals on some numbers i should be hitting for 1v1 arena.
The build im working with has
795% Regen
145% Rech w/ Hasten
1960 Health w/ out Dp.
45 S/L Res'
I feel that i need to get my health up pre DP - 2100+ i feel would be beneficial for when dp is down.
Can i sacrifice a bit of my regen / recharge to get my health up?
pairing with KM.
** not looking for trolls. Take your nonsense elsewhere **
any other #'s you need to know Lmk -
Any help is welcome!
Thanks -
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire/Fire Brute: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(7), S'fstPrt-ResDam/Def+(13), Aegis-ResDam(13), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31)
Level 2: Blazing Aura -- C'ngBlow-Dmg/EndRdx(A), M'Strk-Dmg/EndRdx(3), Sciroc-Dmg/EndRdx(3)
Level 4: Healing Flames -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(15), Dct'dW-Heal/EndRdx(15)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(11), GSFC-Build%(43)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Super Jump -- Zephyr-ResKB(A)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(17), Aegis-EndRdx/Rchg(17), Aegis-ResDam(34), Aegis-ResDam/EndRdx/Rchg(40)
Level 18: Incinerate -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(19), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Dam%(37), Hectmb-Dmg/EndRdx(40)
Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(21), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(37), Mocking-Rchg(50)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(23), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(25), RedFtn-EndRdx(36)
Level 24: Assault -- EndRdx-I(A)
Level 26: Vengeance -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(27)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(43)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Rise of the Phoenix -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(39), Amaze-EndRdx/Stun(39), Amaze-ToHitDeb%(40)
Level 41: Char -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Slow%(42)
Level 44: Melt Armor -- LdyGrey-DefDeb/Rchg(A)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(46), P'Shift-End%(46)
------------
Set Bonus Totals:- 7.5% DamageBuff(Smashing)
- 7.5% DamageBuff(Lethal)
- 7.5% DamageBuff(Fire)
- 7.5% DamageBuff(Cold)
- 7.5% DamageBuff(Energy)
- 7.5% DamageBuff(Negative)
- 7.5% DamageBuff(Toxic)
- 7.5% DamageBuff(Psionic)
- 12.38% Defense(Smashing)
- 12.38% Defense(Lethal)
- 16.75% Defense(Fire)
- 16.75% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 12.38% Defense(Melee)
- 6.75% Defense(Ranged)
- 16.44% Defense(AoE)
- 1.8% Max End
- 107.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 69% Enhancement(Accuracy)
- 10% FlySpeed
- 95.58 HP (6.376%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 4.95%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 23% (0.384 End/sec) Recovery
- 10% (0.626 HP/sec) Regeneration
- 12.6% Resistance(Fire)
- 12.6% Resistance(Cold)
- 5% Resistance(Toxic)
- 20% RunSpeed
- 5% XPDebtProtection
Set Bonuses:
Kinetic Combat
(Fire Sword)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Fire Shield)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 2.5% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Fire Shield)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Healing Flames)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Super Jump)- Knockback (Mag -4), Knockup (Mag -4)
(Plasma Shield)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 2.5% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Incinerate)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Consume)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Vengeance)- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Burn)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Stealth)- 7.5% Enhancement(RechargeTime)
(Fire Sword Circle)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Rise of the Phoenix)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Char)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.033 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Fire Ball)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Invisibility)- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
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Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
KatRegen: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Gambler's Cut- (A) Gladiator's Strike - Accuracy/Damage
- (15) Gladiator's Strike - Damage/Recharge
- (17) Gladiator's Strike - Damage/Endurance/Recharge
- (17) Gladiator's Strike - Accuracy/Endurance/Recharge
- (27) Gladiator's Strike - Accuracy/Damage/End/Rech
- (27) Gladiator's Strike - Chance for Smashing Damage
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Miracle - +Recovery
- (3) Numina's Convalescence - Heal
- (5) Miracle - Heal
- (A) Numina's Convalescence - Heal
- (5) Numina's Convalescence - Heal/Recharge
- (7) Miracle - Heal/Recharge
- (7) Miracle - Heal/Endurance
- (A) Performance Shifter - EndMod
- (9) Performance Shifter - EndMod/Recharge
- (9) Performance Shifter - EndMod/Accuracy
- (11) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Gladiator's Strike - Accuracy/Damage
- (40) Gladiator's Strike - Damage/Recharge
- (42) Gladiator's Strike - Accuracy/Endurance/Recharge
- (43) Gladiator's Strike - Accuracy/Damage/End/Rech
- (A) Numina's Convalescence - Heal
- (11) Numina's Convalescence - Heal/Recharge
- (13) Miracle - Heal/Recharge
- (13) Miracle - Heal/Endurance/Recharge
- (15) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Absolute Amazement - Chance for ToHit Debuff
- (43) Absolute Amazement - Accuracy/Recharge
- (A) Steadfast Protection - Resistance/Endurance
- (45) Steadfast Protection - Resistance/+Def 3%
- (45) Steadfast Protection - Knockback Protection
- (A) Numina's Convalescence - Heal
- (19) Numina's Convalescence - Heal/Endurance
- (19) Miracle - Heal
- (21) Miracle - Heal/Endurance
- (A) Shield Wall - Defense/Recharge
- (21) Shield Wall - Defense
- (23) Shield Wall - Defense/Endurance
- (23) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Recharge Speed
- (A) Hecatomb - Damage
- (31) Hecatomb - Damage/Recharge
- (33) Hecatomb - Accuracy/Damage/Recharge
- (33) Hecatomb - Accuracy/Recharge
- (33) Hecatomb - Damage/Endurance
- (34) Hecatomb - Chance of Damage(Negative)
- (A) Panacea - Heal/Endurance
- (29) Panacea - Hea/Recharge
- (29) Panacea - +Hit Points/Endurance
- (31) Panacea - Heal
- (31) Panacea - Heal/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Fury of the Gladiator - Accuracy/Damage
- (34) Fury of the Gladiator - Damage/Recharge
- (34) Fury of the Gladiator - Damage/Endurance/Recharge
- (36) Fury of the Gladiator - Accuracy/Endurance/Recharge
- (36) Fury of the Gladiator - Accuracy/Damage/End/Rech
- (36) Fury of the Gladiator - Chance for Res Debuff
- (A) Shield Wall - Defense/Endurance
- (45) Shield Wall - Defense/Recharge
- (46) Shield Wall - Defense
- (46) Shield Wall - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense/Recharge
- (39) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Gladiator's Armor - Resistance
- (42) Gladiator's Armor - TP Protection +3% Def (All)
- (42) Gladiator's Armor - End/Resist
- (A) Empty
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (A) Empty
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - Heal
- (50) Regenerative Tissue - +Regeneration
- (50) Numina's Convalescence - Heal/Endurance
- (A) Empty
- (A) Performance Shifter - EndMod
- (46) Performance Shifter - EndMod/Recharge
- (48) Performance Shifter - EndMod/Accuracy/Recharge
- (50) Performance Shifter - EndMod/Accuracy
Set Bonus Totals:- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 13.5% Defense(Smashing)
- 13.5% Defense(Lethal)
- 10.38% Defense(Fire)
- 10.38% Defense(Cold)
- 7.25% Defense(Energy)
- 7.25% Defense(Negative)
- 6% Defense(Psionic)
- 11.63% Defense(Melee)
- 8.5% Defense(Ranged)
- 10.06% Defense(AoE)
- 6.75% Max End
- 38% Enhancement(Accuracy)
- 7.5% Enhancement(Range)
- 55% Enhancement(RechargeTime)
- 20% FlySpeed
- 301.19 HP (22.49%) HitPoints
- 20% JumpHeight
- 20% JumpSpeed
- Knockback (Mag -10)
- Knockup (Mag -10)
- MezResist(Confused) 25%
- MezResist(Held) 25%
- MezResist(Immobilize) 25%
- MezResist(Repel) 6000% (10% chance)
- MezResist(Sleep) 25%
- MezResist(Stun) 25%
- MezResist(Terrorized) 25%
- 27% (0.451 End/sec) Recovery
- 110% (6.149 HP/sec) Regeneration
- 10% ResEffect(FlySpeed)
- 10% ResEffect(RechargeTime)
- 10% ResEffect(RunSpeed)
- 6.465% Resistance(Smashing)
- 6.465% Resistance(Lethal)
- 7.41% Resistance(Fire)
- 7.41% Resistance(Cold)
- 6.78% Resistance(Energy)
- 6.78% Resistance(Negative)
- 9.575% Resistance(Toxic)
- 4.575% Resistance(Psionic)
- 20% RunSpeed
Set Bonuses:
Gladiator's Strike
(Gambler's Cut)- 2.5% (0.042 End/sec) Recovery
- 2.25% Max End
- 15.06 HP (1.125%) HitPoints
- Status Resistance 5%
- 2.5% DamageBuff(All)
(Fast Healing)- 12% (0.671 HP/sec) Regeneration
(Fast Healing)- 2.5% (0.042 End/sec) Recovery
(Reconstruction)- 12% (0.671 HP/sec) Regeneration
(Reconstruction)- 2.5% (0.042 End/sec) Recovery
(Quick Recovery)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
- 2.5% (0.042 End/sec) Recovery
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Divine Avalanche)- 2.5% (0.042 End/sec) Recovery (Exceeded 5 Bonus Cap)
- 2.25% Max End
- 15.06 HP (1.125%) HitPoints
(Dull Pain)- 12% (0.671 HP/sec) Regeneration
- 25.1 HP (1.874%) HitPoints
(Dull Pain)- 2.5% (0.042 End/sec) Recovery (Exceeded 5 Bonus Cap)
(Boxing)- 4% (0.067 End/sec) Recovery
(Tough)- 1.5% (0.025 End/sec) Recovery
- 20.08 HP (1.5%) HitPoints
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Integration)- 12% (0.671 HP/sec) Regeneration
(Integration)- 2.5% (0.042 End/sec) Recovery (Exceeded 5 Bonus Cap)
(Weave)- 10% (0.559 HP/sec) Regeneration
- 2.5% (0.042 End/sec) Recovery
- 30.12 HP (2.249%) HitPoints
- 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
(Stealth)- 10% (0.559 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Invisibility)- 10% (0.559 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Soaring Dragon)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Instant Healing)- 2.5% (0.042 End/sec) Recovery (Exceeded 5 Bonus Cap)
- 1.575% Resistance(Smashing,Lethal)
- 10% (0.559 HP/sec) Regeneration
- MezResist(Repel) 1000% (10% chance)
(Golden Dragonfly)- 1.89% Resistance(Fire,Cold)
- 10% ResEffect(RunSpeed), 10% ResEffect(RechargeTime), 10% ResEffect(FlySpeed)
- Knockback,Knockup protection (Mag 3)
- MezResist(Repel) 1000% (8% chance)
- 2.5% DamageBuff(All)
(Maneuvers)- 10% (0.559 HP/sec) Regeneration
- 2.5% (0.042 End/sec) Recovery
- 30.12 HP (2.249%) HitPoints
(Moment of Glory)- 10% (0.559 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 15.06 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Resilience)- 2.5% (0.042 End/sec) Recovery (Exceeded 5 Bonus Cap)
- 2.25% Max End
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Targeting Drone)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
(Health)- 12% (0.671 HP/sec) Regeneration
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
- 2.5% (0.042 End/sec) Recovery (Exceeded 5 Bonus Cap)
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Did what i thought looked good.
First pvp toon.
Dont lecture me about kat/regen kthanksbai. -
my friend made a build that cost way too much money and had no idea what they were doing.
Purples
Procs
the whole shabang..
And the build is terrible. cant even solo +3's
I sigh'd @ them for not looking at a build or anything.
Anyways...
Could some forum magicians come up with a build that-
Utilizes purples - so its not a complete waste of INF
Soft Capped Fire/SL Def
Crazy recharge.
I'd make one but i'm not familiar with Fire so have no idea how to slot it-
Thanks guys... If someone could get on this ASAP i'd be more than thankful
EDIT: this build is gonna be strictly for fire farming most likely. -
Hey guys-
I just rolled my first brute this week- an SS/Fire- my new farmer of choice.
But with issue 20 coming out and new end game content coming out i want to start building something that i can basically take into any TF and be able to have great survivability and maximum DPS so i can Be on the AV's. I like showing off with big damage and seeming invincibility >.>
Some things i have considered:
Dm/Inv - This seems like a great combo to me - however it seems pretty crippled to only s/l damage.
SS - Dm/WP - WP seems incredibly versatile to me. This combo feels like a strong choice in terms of being able to walk into any TF and not be worried.
SS-DM/SD - Of course This build is capable of highest DPS - But I just can't get myself into SD for some reason.. Doesn't apeal to me?
Claws/WP-SR - Claws is a fun set and i feel would be even funner on a brute
If you havn't noticed i love SS and DM
Seriously im open to anything-
Recap on goals:
Survivable in any TF -
Damage Powerhouse -
Thanks guys. -
Sounds good!
Just gonna use my wp/ss tank to farm +1/8 no boss AE's for tickets and inf to roll and sell IO's as well as Buy/Sell rare salvage. Playing the markets is a given though :]
Oh the joys of building up Inf. -
Its been a year or so since i've logged on COH and got back into it due to GR.
One thing i've noticed is the huge inflamation in market prices!
I've got an Elec/SD scrapper sitting at 40 right now, and about 500mill or so in reserves.
I'm building him based on Fury Flachette's Expensive build i found here on the forums
Electric-Shield-Expensive: Level 50 Technology Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- HO:Enzym(A), LkGmblr-Rchg+(7), S'fstPrt-ResDam/Def+(9)
Level 2: Battle Agility -- HO:Enzym(A), LkGmblr-Rchg+(11), LkGmblr-Def/EndRdx(11)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-EndRdx/Rchg(13), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx(23)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(13)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(9), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dmg/EndRdx(17), FrcFbk-Rechg%(19)
Level 10: Active Defense -- HO:Enzym(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(40), RgnTis-Regen+(46)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dam%(19), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(27)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc(29), P'Shift-End%(31), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(43)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Build Up -- GSFC-ToHit(A), GSFC-Build%(27), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-EndRdx/Rchg(33), Aegis-ResDam(34), Aegis-ResDam/EndRdx/Rchg(45)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 38: Weave -- HO:Enzym(A), LkGmblr-Def(40), LkGmblr-Rchg+(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(43)
Level 44: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46), Apoc-Dam%(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Now i remember hearing a while ago that it would cost about 2 bill to IO out an Elec/SD scrap, wether or not that was true or not, it has definitely gone up.
Anyone know about how much this would cost?
EDIT: I realize fitness pool is now inherent. -
Quote:So i've heard, but when i started the game fiery aura was already out, and shields quickly took over. I'm just wanting to get away from the standard /shield builds, having not seen that many /Dark farming scrappers.Different route? Spines/Dark is the classic scrapper farmer, before shields and fiery aura were available. Anyway there's a topic by Sant on builds for these.
Thanks a lot San, i'll be using your build, you're a beast ;]
Thanks for the reply's guys, really appreciate it. -
Sup Scrappers,
I'm trying to get away from the average scrapper farmer.
And go a little different route.
Usually i'm able to find a build on the forums like that!,
but this spines/dark is giving me a lot of grief!
I was wondering if any seasoned Spines/Dark farmers could help me get a build thats easily capable of Soloing
-or damn near close to-
Soloing a BM farm at +2 to +3.
I found a build by Santorican,
And while it is a great build, the thread i found it in
didn't specify what the build was for.
I've got plent of influence saved up, about 2-3B, so influence isn't really an issue. One of the main reasons i chose spines/dark.
So i could really use your help guys, any input will be greatly appreciated.
Thanks Fellow Scrappers! -
Hi guys,
I've recently come back to the game,
and I really want to steer clear of the Farming scene.
Im really interested in some AV Soloing, TF's, And Some Casual PVP.
I do realize that this build can get very costly, but im willing to put in the time and effort to achieve the max potential i can with this build.
I've been looking at builds and have realized that i do not need softcapped Melee defense, because of DA, but AoE and Ranged. (Correct me if i'm Wrong, please).
If anyone has a Kat/regen who can solo AV's, and is just solid for all around gameplay, I'd really appreciate some input.
Any help, or builds, would be greatly appreciated,
Thanks guys.
True Ultimatum-Freedom. -
Hi Guys hows it going?
I recently Rolled a Fire/SS tank, and wow im really loving it.
I've Been searching around the forums, and ive come to the conclusion that fire is a very expensive investment, one i am prepared to take. Ive set a 2B budget for this tank, and i think that it should be enough.
I have not however found a decent FIRE/SS Build on the tanker forums. It all seems to be Fire/Fire, and /Fire doesn't suit me for some odd reason. I thought i'd post a thread in case anyone out there had a fire/ss tank, and really knew a lot about them, and loved them as much as i am beginning to.
I'd Really appreciate it if some people would post their builds so i can get a feel as to what direction i need to start heading in order to make this tank a Beast that i know it can be.
The main reason i have this tank is to run friends and SG mates,
so a build optimal for running +2 or +3/8 Would be Great.
Thanks a lot guys and God Bless