Toolate2TurnBack

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  1. Hey guys was wondering if anyone had experience with inv tanks. Just have never made one and am lost in mids. Im going em just for aesthetics and concept edit : energy melee

    I'm just looking for soft capped defenses to like s/l/e/n and decent f/c with 1 foe in range of invincible. Permanent dull pain and decent recovery.

    Earth mastery for the epic or fire both work for my concept!

    Purples aren't a problem but if not necessary for those goals that's even better.

    Future thanks for the help
  2. I'm coming to the end of finishing my build and I'm doing fine in every 1v1 except km's. The damage spikes are just crazy to keep up with on my kat/regen. Bleh. My guess is either to use spiritual for more regen or musculature to get my damage up pop ih and mog. Haha they're Just the only thorn in my foot right now and I really am at a loss as to how to fight em on a katregen.

    Thanks guys haha
  3. Hi all,
    I am building my own build and am needing some goals on some numbers i should be hitting for 1v1 arena.

    The build im working with has
    795% Regen
    145% Rech w/ Hasten
    1960 Health w/ out Dp.
    45 S/L Res'

    I feel that i need to get my health up pre DP - 2100+ i feel would be beneficial for when dp is down.

    Can i sacrifice a bit of my regen / recharge to get my health up?

    pairing with KM.

    ** not looking for trolls. Take your nonsense elsewhere **

    any other #'s you need to know Lmk -
    Any help is welcome!

    Thanks
  4. Toolate2TurnBack

    Build for Bri

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Fire/Fire Brute: Level 50 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Pyre Mastery
    Villain Profile:
    Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
    Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(7), S'fstPrt-ResDam/Def+(13), Aegis-ResDam(13), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31)
    Level 2: Blazing Aura -- C'ngBlow-Dmg/EndRdx(A), M'Strk-Dmg/EndRdx(3), Sciroc-Dmg/EndRdx(3)
    Level 4: Healing Flames -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(15), Dct'dW-Heal/EndRdx(15)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
    Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(11), GSFC-Build%(43)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 12: Super Jump -- Zephyr-ResKB(A)
    Level 14: Super Speed -- EndRdx-I(A)
    Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(17), Aegis-EndRdx/Rchg(17), Aegis-ResDam(34), Aegis-ResDam/EndRdx/Rchg(40)
    Level 18: Incinerate -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(19), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Dam%(37), Hectmb-Dmg/EndRdx(40)
    Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(21), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(37), Mocking-Rchg(50)
    Level 22: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(23), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(25), RedFtn-EndRdx(36)
    Level 24: Assault -- EndRdx-I(A)
    Level 26: Vengeance -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(27)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
    Level 30: Stealth -- LkGmblr-Rchg+(A)
    Level 32: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(43)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
    Level 38: Rise of the Phoenix -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(39), Amaze-EndRdx/Stun(39), Amaze-ToHitDeb%(40)
    Level 41: Char -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Slow%(42)
    Level 44: Melt Armor -- LdyGrey-DefDeb/Rchg(A)
    Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), Posi-Dam%(50)
    Level 49: Invisibility -- LkGmblr-Rchg+(A)
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(46), P'Shift-End%(46)
    ------------

    Set Bonus Totals:
    • 7.5% DamageBuff(Smashing)
    • 7.5% DamageBuff(Lethal)
    • 7.5% DamageBuff(Fire)
    • 7.5% DamageBuff(Cold)
    • 7.5% DamageBuff(Energy)
    • 7.5% DamageBuff(Negative)
    • 7.5% DamageBuff(Toxic)
    • 7.5% DamageBuff(Psionic)
    • 12.38% Defense(Smashing)
    • 12.38% Defense(Lethal)
    • 16.75% Defense(Fire)
    • 16.75% Defense(Cold)
    • 6.75% Defense(Energy)
    • 6.75% Defense(Negative)
    • 3% Defense(Psionic)
    • 12.38% Defense(Melee)
    • 6.75% Defense(Ranged)
    • 16.44% Defense(AoE)
    • 1.8% Max End
    • 107.5% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 69% Enhancement(Accuracy)
    • 10% FlySpeed
    • 95.58 HP (6.376%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 4.95%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 23% (0.384 End/sec) Recovery
    • 10% (0.626 HP/sec) Regeneration
    • 12.6% Resistance(Fire)
    • 12.6% Resistance(Cold)
    • 5% Resistance(Toxic)
    • 20% RunSpeed
    • 5% XPDebtProtection
    ------------
    Set Bonuses:
    Kinetic Combat

    (Fire Sword)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Aegis

    (Fire Shield)
    • 5% RunSpeed
    • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
    Steadfast Protection

    (Fire Shield)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Doctored Wounds

    (Healing Flames)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control

    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.11 HP (1.875%) HitPoints
    • 2.5% (0.042 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Luck of the Gambler

    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr

    (Super Jump)
    • Knockback (Mag -4), Knockup (Mag -4)
    Aegis

    (Plasma Shield)
    • 5% RunSpeed
    • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
    Hecatomb

    (Incinerate)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Mocking Beratement

    (Consume)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler

    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune

    (Maneuvers)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler

    (Vengeance)
    • 10% (0.626 HP/sec) Regeneration
    • 16.87 HP (1.125%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Obliteration

    (Burn)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
    Luck of the Gambler

    (Stealth)
    • 7.5% Enhancement(RechargeTime)
    Armageddon

    (Fire Sword Circle)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    • 5% Resistance(Toxic)
    Absolute Amazement

    (Rise of the Phoenix)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Basilisk's Gaze

    (Char)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.033 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Ragnarok

    (Fire Ball)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler

    (Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter

    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.11 HP (1.875%) HitPoints
    • 2.5% (0.042 End/sec) Recovery
    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    Props to Helluva for the bulk of the build - Fire armor - just threw some stuff into fire melee.
  5. Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    KatRegen: Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Weapon Mastery
    Hero Profile:

    Level 1: Gambler's Cut
    • (A) Gladiator's Strike - Accuracy/Damage
    • (15) Gladiator's Strike - Damage/Recharge
    • (17) Gladiator's Strike - Damage/Endurance/Recharge
    • (17) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (27) Gladiator's Strike - Accuracy/Damage/End/Rech
    • (27) Gladiator's Strike - Chance for Smashing Damage
    Level 1: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Miracle - +Recovery
    • (3) Numina's Convalescence - Heal
    • (5) Miracle - Heal
    Level 2: Reconstruction
    • (A) Numina's Convalescence - Heal
    • (5) Numina's Convalescence - Heal/Recharge
    • (7) Miracle - Heal/Recharge
    • (7) Miracle - Heal/Endurance
    Level 4: Quick Recovery
    • (A) Performance Shifter - EndMod
    • (9) Performance Shifter - EndMod/Recharge
    • (9) Performance Shifter - EndMod/Accuracy
    • (11) Performance Shifter - EndMod/Accuracy/Recharge
    Level 6: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 8: Divine Avalanche
    • (A) Gladiator's Strike - Accuracy/Damage
    • (40) Gladiator's Strike - Damage/Recharge
    • (42) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (43) Gladiator's Strike - Accuracy/Damage/End/Rech
    Level 10: Dull Pain
    • (A) Numina's Convalescence - Heal
    • (11) Numina's Convalescence - Heal/Recharge
    • (13) Miracle - Heal/Recharge
    • (13) Miracle - Heal/Endurance/Recharge
    • (15) Numina's Convalescence - Heal/Endurance/Recharge
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 14: Boxing
    • (A) Absolute Amazement - Chance for ToHit Debuff
    • (43) Absolute Amazement - Accuracy/Recharge
    Level 16: Tough
    • (A) Steadfast Protection - Resistance/Endurance
    • (45) Steadfast Protection - Resistance/+Def 3%
    • (45) Steadfast Protection - Knockback Protection
    Level 18: Integration
    • (A) Numina's Convalescence - Heal
    • (19) Numina's Convalescence - Heal/Endurance
    • (19) Miracle - Heal
    • (21) Miracle - Heal/Endurance
    Level 20: Weave
    • (A) Shield Wall - Defense/Recharge
    • (21) Shield Wall - Defense
    • (23) Shield Wall - Defense/Endurance
    • (23) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 22: Stealth
    • (A) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Recharge Speed
    Level 24: Invisibility
    • (A) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Recharge Speed
    Level 26: Soaring Dragon
    • (A) Hecatomb - Damage
    • (31) Hecatomb - Damage/Recharge
    • (33) Hecatomb - Accuracy/Damage/Recharge
    • (33) Hecatomb - Accuracy/Recharge
    • (33) Hecatomb - Damage/Endurance
    • (34) Hecatomb - Chance of Damage(Negative)
    Level 28: Instant Healing
    • (A) Panacea - Heal/Endurance
    • (29) Panacea - Hea/Recharge
    • (29) Panacea - +Hit Points/Endurance
    • (31) Panacea - Heal
    • (31) Panacea - Heal/Endurance/Recharge
    Level 30: Phase Shift
    • (A) Recharge Reduction IO
    Level 32: Golden Dragonfly
    • (A) Fury of the Gladiator - Accuracy/Damage
    • (34) Fury of the Gladiator - Damage/Recharge
    • (34) Fury of the Gladiator - Damage/Endurance/Recharge
    • (36) Fury of the Gladiator - Accuracy/Endurance/Recharge
    • (36) Fury of the Gladiator - Accuracy/Damage/End/Rech
    • (36) Fury of the Gladiator - Chance for Res Debuff
    Level 35: Maneuvers
    • (A) Shield Wall - Defense/Endurance
    • (45) Shield Wall - Defense/Recharge
    • (46) Shield Wall - Defense
    • (46) Shield Wall - Defense/Endurance/Recharge
    Level 38: Moment of Glory
    • (A) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense/Recharge
    • (39) Luck of the Gambler - Defense/Endurance/Recharge
    Level 41: Resilience
    • (A) Gladiator's Armor - Resistance
    • (42) Gladiator's Armor - TP Protection +3% Def (All)
    • (42) Gladiator's Armor - End/Resist
    Level 44: Web Grenade
    • (A) Empty
    Level 47: Targeting Drone
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    Level 49: Shuriken
    • (A) Empty
    ------------

    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit

    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run

    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - Heal
    • (50) Regenerative Tissue - +Regeneration
    • (50) Numina's Convalescence - Heal/Endurance
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (46) Performance Shifter - EndMod/Recharge
    • (48) Performance Shifter - EndMod/Accuracy/Recharge
    • (50) Performance Shifter - EndMod/Accuracy
    ------------

    Set Bonus Totals:
    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 13.5% Defense(Smashing)
    • 13.5% Defense(Lethal)
    • 10.38% Defense(Fire)
    • 10.38% Defense(Cold)
    • 7.25% Defense(Energy)
    • 7.25% Defense(Negative)
    • 6% Defense(Psionic)
    • 11.63% Defense(Melee)
    • 8.5% Defense(Ranged)
    • 10.06% Defense(AoE)
    • 6.75% Max End
    • 38% Enhancement(Accuracy)
    • 7.5% Enhancement(Range)
    • 55% Enhancement(RechargeTime)
    • 20% FlySpeed
    • 301.19 HP (22.49%) HitPoints
    • 20% JumpHeight
    • 20% JumpSpeed
    • Knockback (Mag -10)
    • Knockup (Mag -10)
    • MezResist(Confused) 25%
    • MezResist(Held) 25%
    • MezResist(Immobilize) 25%
    • MezResist(Repel) 6000% (10% chance)
    • MezResist(Sleep) 25%
    • MezResist(Stun) 25%
    • MezResist(Terrorized) 25%
    • 27% (0.451 End/sec) Recovery
    • 110% (6.149 HP/sec) Regeneration
    • 10% ResEffect(FlySpeed)
    • 10% ResEffect(RechargeTime)
    • 10% ResEffect(RunSpeed)
    • 6.465% Resistance(Smashing)
    • 6.465% Resistance(Lethal)
    • 7.41% Resistance(Fire)
    • 7.41% Resistance(Cold)
    • 6.78% Resistance(Energy)
    • 6.78% Resistance(Negative)
    • 9.575% Resistance(Toxic)
    • 4.575% Resistance(Psionic)
    • 20% RunSpeed
    ------------
    Set Bonuses:
    Gladiator's Strike

    (Gambler's Cut)
    • 2.5% (0.042 End/sec) Recovery
    • 2.25% Max End
    • 15.06 HP (1.125%) HitPoints
    • Status Resistance 5%
    • 2.5% DamageBuff(All)
    Numina's Convalescence

    (Fast Healing)
    • 12% (0.671 HP/sec) Regeneration
    Miracle

    (Fast Healing)
    • 2.5% (0.042 End/sec) Recovery
    Numina's Convalescence

    (Reconstruction)
    • 12% (0.671 HP/sec) Regeneration
    Miracle

    (Reconstruction)
    • 2.5% (0.042 End/sec) Recovery
    Performance Shifter

    (Quick Recovery)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.874%) HitPoints
    • 2.5% (0.042 End/sec) Recovery
    Gaussian's Synchronized Fire-Control

    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.874%) HitPoints
    • 2.5% (0.042 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Gladiator's Strike

    (Divine Avalanche)
    • 2.5% (0.042 End/sec) Recovery (Exceeded 5 Bonus Cap)
    • 2.25% Max End
    • 15.06 HP (1.125%) HitPoints
    Numina's Convalescence

    (Dull Pain)
    • 12% (0.671 HP/sec) Regeneration
    • 25.1 HP (1.874%) HitPoints
    Miracle

    (Dull Pain)
    • 2.5% (0.042 End/sec) Recovery (Exceeded 5 Bonus Cap)
    Absolute Amazement

    (Boxing)
    • 4% (0.067 End/sec) Recovery
    Steadfast Protection

    (Tough)
    • 1.5% (0.025 End/sec) Recovery
    • 20.08 HP (1.5%) HitPoints
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Numina's Convalescence

    (Integration)
    • 12% (0.671 HP/sec) Regeneration
    Miracle

    (Integration)
    • 2.5% (0.042 End/sec) Recovery (Exceeded 5 Bonus Cap)
    Shield Wall

    (Weave)
    • 10% (0.559 HP/sec) Regeneration
    • 2.5% (0.042 End/sec) Recovery
    • 30.12 HP (2.249%) HitPoints
    • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
    Luck of the Gambler

    (Stealth)
    • 10% (0.559 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler

    (Invisibility)
    • 10% (0.559 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Hecatomb

    (Soaring Dragon)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    • 5% Resistance(Toxic)
    Panacea

    (Instant Healing)
    • 2.5% (0.042 End/sec) Recovery (Exceeded 5 Bonus Cap)
    • 1.575% Resistance(Smashing,Lethal)
    • 10% (0.559 HP/sec) Regeneration
    • MezResist(Repel) 1000% (10% chance)
    Fury of the Gladiator

    (Golden Dragonfly)
    • 1.89% Resistance(Fire,Cold)
    • 10% ResEffect(RunSpeed), 10% ResEffect(RechargeTime), 10% ResEffect(FlySpeed)
    • Knockback,Knockup protection (Mag 3)
    • MezResist(Repel) 1000% (8% chance)
    • 2.5% DamageBuff(All)
    Shield Wall

    (Maneuvers)
    • 10% (0.559 HP/sec) Regeneration
    • 2.5% (0.042 End/sec) Recovery
    • 30.12 HP (2.249%) HitPoints
    Luck of the Gambler

    (Moment of Glory)
    • 10% (0.559 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
    • 15.06 HP (1.125%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Gladiator's Armor

    (Resilience)
    • 2.5% (0.042 End/sec) Recovery (Exceeded 5 Bonus Cap)
    • 2.25% Max End
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Gaussian's Synchronized Fire-Control

    (Targeting Drone)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.874%) HitPoints
    Numina's Convalescence

    (Health)
    • 12% (0.671 HP/sec) Regeneration
    Performance Shifter

    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.874%) HitPoints
    • 2.5% (0.042 End/sec) Recovery (Exceeded 5 Bonus Cap)
    Code:
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    Basically looked on forums at how some stuff was slotted.
    Did what i thought looked good.

    First pvp toon.
    Dont lecture me about kat/regen kthanksbai.
  6. my friend made a build that cost way too much money and had no idea what they were doing.
    Purples
    Procs
    the whole shabang..

    And the build is terrible. cant even solo +3's

    I sigh'd @ them for not looking at a build or anything.

    Anyways...

    Could some forum magicians come up with a build that-
    Utilizes purples - so its not a complete waste of INF
    Soft Capped Fire/SL Def
    Crazy recharge.

    I'd make one but i'm not familiar with Fire so have no idea how to slot it-

    Thanks guys... If someone could get on this ASAP i'd be more than thankful

    EDIT: this build is gonna be strictly for fire farming most likely.
  7. Hey guys-
    I just rolled my first brute this week- an SS/Fire- my new farmer of choice.

    But with issue 20 coming out and new end game content coming out i want to start building something that i can basically take into any TF and be able to have great survivability and maximum DPS so i can Be on the AV's. I like showing off with big damage and seeming invincibility >.>

    Some things i have considered:
    Dm/Inv - This seems like a great combo to me - however it seems pretty crippled to only s/l damage.

    SS - Dm/WP - WP seems incredibly versatile to me. This combo feels like a strong choice in terms of being able to walk into any TF and not be worried.

    SS-DM/SD - Of course This build is capable of highest DPS - But I just can't get myself into SD for some reason.. Doesn't apeal to me?

    Claws/WP-SR - Claws is a fun set and i feel would be even funner on a brute

    If you havn't noticed i love SS and DM

    Seriously im open to anything-

    Recap on goals:
    Survivable in any TF -
    Damage Powerhouse -

    Thanks guys.
  8. Sounds good!
    Just gonna use my wp/ss tank to farm +1/8 no boss AE's for tickets and inf to roll and sell IO's as well as Buy/Sell rare salvage. Playing the markets is a given though :]

    Oh the joys of building up Inf.
  9. Its been a year or so since i've logged on COH and got back into it due to GR.

    One thing i've noticed is the huge inflamation in market prices!

    I've got an Elec/SD scrapper sitting at 40 right now, and about 500mill or so in reserves.

    I'm building him based on Fury Flachette's Expensive build i found here on the forums

    Electric-Shield-Expensive: Level 50 Technology Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery
    Hero Profile:
    Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Deflection -- HO:Enzym(A), LkGmblr-Rchg+(7), S'fstPrt-ResDam/Def+(9)
    Level 2: Battle Agility -- HO:Enzym(A), LkGmblr-Rchg+(11), LkGmblr-Def/EndRdx(11)
    Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-EndRdx/Rchg(13), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx(23)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(13)
    Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(9), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dmg/EndRdx(17), FrcFbk-Rechg%(19)
    Level 10: Active Defense -- HO:Enzym(A)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42)
    Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(40), RgnTis-Regen+(46)
    Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dam%(19), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(27)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc(29), P'Shift-End%(31), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(43)
    Level 22: Against All Odds -- EndRdx-I(A)
    Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 26: Build Up -- GSFC-ToHit(A), GSFC-Build%(27), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34)
    Level 28: Boxing -- Acc-I(A)
    Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-EndRdx/Rchg(33), Aegis-ResDam(34), Aegis-ResDam/EndRdx/Rchg(45)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
    Level 38: Weave -- HO:Enzym(A), LkGmblr-Def(40), LkGmblr-Rchg+(40)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(43)
    Level 44: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46), Apoc-Dam%(46)
    Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 4: Ninja Run

    Now i remember hearing a while ago that it would cost about 2 bill to IO out an Elec/SD scrap, wether or not that was true or not, it has definitely gone up.

    Anyone know about how much this would cost?

    EDIT: I realize fitness pool is now inherent.
  10. Quote:
    Originally Posted by Kioshi View Post
    Different route? Spines/Dark is the classic scrapper farmer, before shields and fiery aura were available. Anyway there's a topic by Sant on builds for these.
    So i've heard, but when i started the game fiery aura was already out, and shields quickly took over. I'm just wanting to get away from the standard /shield builds, having not seen that many /Dark farming scrappers.

    Thanks a lot San, i'll be using your build, you're a beast ;]

    Thanks for the reply's guys, really appreciate it.
  11. Sup Scrappers,
    I'm trying to get away from the average scrapper farmer.
    And go a little different route.
    Usually i'm able to find a build on the forums like that!,
    but this spines/dark is giving me a lot of grief!
    I was wondering if any seasoned Spines/Dark farmers could help me get a build thats easily capable of Soloing
    -or damn near close to-
    Soloing a BM farm at +2 to +3.

    I found a build by Santorican,
    And while it is a great build, the thread i found it in
    didn't specify what the build was for.

    I've got plent of influence saved up, about 2-3B, so influence isn't really an issue. One of the main reasons i chose spines/dark.

    So i could really use your help guys, any input will be greatly appreciated.

    Thanks Fellow Scrappers!
  12. Hi guys,
    I've recently come back to the game,
    and I really want to steer clear of the Farming scene.
    Im really interested in some AV Soloing, TF's, And Some Casual PVP.

    I do realize that this build can get very costly, but im willing to put in the time and effort to achieve the max potential i can with this build.

    I've been looking at builds and have realized that i do not need softcapped Melee defense, because of DA, but AoE and Ranged. (Correct me if i'm Wrong, please).

    If anyone has a Kat/regen who can solo AV's, and is just solid for all around gameplay, I'd really appreciate some input.

    Any help, or builds, would be greatly appreciated,
    Thanks guys.

    True Ultimatum-Freedom.
  13. Hi Guys hows it going?
    I recently Rolled a Fire/SS tank, and wow im really loving it.
    I've Been searching around the forums, and ive come to the conclusion that fire is a very expensive investment, one i am prepared to take. Ive set a 2B budget for this tank, and i think that it should be enough.

    I have not however found a decent FIRE/SS Build on the tanker forums. It all seems to be Fire/Fire, and /Fire doesn't suit me for some odd reason. I thought i'd post a thread in case anyone out there had a fire/ss tank, and really knew a lot about them, and loved them as much as i am beginning to.

    I'd Really appreciate it if some people would post their builds so i can get a feel as to what direction i need to start heading in order to make this tank a Beast that i know it can be.

    The main reason i have this tank is to run friends and SG mates,
    so a build optimal for running +2 or +3/8 Would be Great.

    Thanks a lot guys and God Bless