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  1. Yeah I'll post it tonight.

    Was more worried about the HP more than anything since it's going to be a taunt bot.
    Have HF up every 10s. Res' are capped with cardiac.
    Defense I wasn't really worried about to be honest.
    Rech is 105% pre hasten which should be plenty.

    Like I said just wanted to get a quick number check on my HP,
    Never built a fire tank so not sure if 2600 is high or low
  2. 2600 HP with accolades
    100% Recharge pre hasten
    41pts KB Prot
    Capped S/L/E/N/F/P resist's

    Anything else you wanna know? just ask!

    Guess im just wondering what is the HP requirement for Fire Tank in PVP, and if im around where most are or if the build needs more HP.

    Thanks
  3. Wanting to make a melee fightclubber to complete my pvp toons.
    I'm deciding between:
    SS/Regen - brute
    Katana/Regen - scrapper or brute
    Claws/regen - scrapper

    What do you guys think?
    I know all 3 of these do extremely well.
    I love claws dps and -res.
    I love katana dps and -defense.
    And SS is just insane with jab/boxing.

    Is there anything that would make any of these
    Better than the other?

    Thanks
  4. What are some good picks for non-melee arena.
    Loving Dark blast.
    Dark/Mental blaster?
    Dark/Nrg blaster?
    Dark/Poison corr?
    Dark/Rad corr?

    Let me know what you think and why
    Thanks guys
  5. Hey guys i'm rolling Energy aura for zone for the first time and im pairing it with KM which i'm also playing for the first time.

    I'm not too familiar with defense based sets in PVP and im having some trouble with my build.

    im having a hard time reaching 60% S/L defense and 55+% e/n defense without using nerve. im at 60% s/l with 52.7% E 50% N. i've never used EA so will that be enough for zone? or should i keep trying to get E and N up?

    I'm not really planning on using Overload + BurnOut for perma O.L. because im not a fan of crashing t9's, and i couldnt find a place for them in my build. Unless they're that godly then i can maybe try to find a place for it.

    also what APP should i be using?
    I went FA + PP because of km's bad accuracy and PP never hurts.

    Other stuff:
    Musculature Radial
    Rebirth / Barrier Destiny
    Pyro Judgement
  6. update

    1500hp
    55% acc
    85% Recharge
    17.6% To Hitt
    36% Damage Buff
    46Pts Kb prot
    Added in Tough
    Dropped Phase
  7. Awesome, ill get to working on those changes, and see what i can pull out.
    I have Phase + Hiber, Ice mastery Shield, No Tough, Yes stealth.

    The DMG buff i didn't build for, it just happened with my set bonus',

    The Recharge is what i was really building for,
    And yeah i can see where i could take some from that and try to get more +HP.

    I made a simple change adding the kismet proc into maneuvers, making my to hit 17.8%

    also i don't know where i was looking but my current HP is only 1415.
    Thats obviously a weak point that im going to have to get up.
  8. Hey guys just had a couple questions about my mind/fire build.
    He's for zoning, mainly rv, with a small team.

    My first question is about HP.
    He's at 1415hp, is that gonna be good enough? or should i try to get more?

    Second is about his other stats (in mids).
    Damage Buff: 34%
    Accuracy: 61%
    To hit: 11.8%
    Recharge: 120% (Pre Hasten)
    Recovery: 3.4/s <-- Feels low, but ive never rolled a dom, Domination refills end?
    End drain: 1.36/s
    Kb prot- 44

    If theres anything else you wanna see just let me know;

    Other wise could i just get some input on if i need to improve some #'s or if they seem solid?

    Thanks guys
  9. I'm So torn between these two.
    I was wondering if y'all could give me some
    Pros / cons between the two?

    I'm going to be RV'ing redside, and already
    Have a build for the Elec/ss/stone.
    I gave him about 35% ranged defense pre-DR, along with
    87% s/l, capped energy, and 81% to the rest, for resistance, Also pre-DR.
    2.73k hp
    82.5% rech
    42kb prot

    I havnt made a build for the fire yet because I didn't start thinking about it until today when I saw some fire tanks doin decent in rv.

    I like the negative resistance that Elec provides, especially with
    Dark blast coming Out for blasters in i21.

    If I could get some input between the two that'd be awesome!
  10. Post Removed by Author
  11. Post Removed by Author
  12. heh awesome guys thank you for the suggestions!
    as for being cheap, well i guess thats relative... :]

    anyways i took some of yalls suggestions and ended up with this

    Code:
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    beefed up SS / SJ a lil more, added another proc on sharks, added another slot onto adjusted for Rech Bonus.

    another question. which alpha should i use? im using cardiac atm for endurance / some more resistance, but should i just go musculature for damage and carry around blues? Or maybe even nerve for more accuracy so i miss with AS less? idk, what do yall think?

    Thanks for the help guys
  13. Cheap because i already have the apoc set and glad jav set layin around

    Not really sure how to build..
    I threw this together real quick,
    anything i can improve?
    Thanks

    Code:
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  14. [QUOTE=Mercury_Down;3804899
    40ish def + 40ish res + rebirth and you should never die. It's also a good idea to have ageless for when you fight sappers.[/QUOTE]

    Awesome thank you merc.
    After DR im at a little over 40% Defense, and a litle over 40% s/l Res with Cardiac.

    I took earth mastery ( Stone prison, fossilize, quick sand ) with an end drain of .98 with all toggs on.

    look forward to seein yall in arena / mehbeh some zone!
  15. And i plan on using storm elementals,
    The untargetable pet has hurricane, -30% to hit
  16. Wow awesome thank you for the reply!

    I plan on using diamagnetic anyways, figured the -to hit would come in handy, glad someone backed that up.

    As for ranged defense,
    mids has ranged defense at 51% so that sounds pretty decent from what yall are saying, this build is mainly for fightclub 1v1's anyways, althought i threw SS in there so i could run around in zone if i felt like it.

    Thanks for the detailed reply!
  17. Hey guys,
    Working on my SD/SS Fiteklub build,
    I have my melee defense up to 64.5% In mids.
    Im not really used to building defense based builds,
    and i don't know if thats a good number or not for melee defense.

    Anyone know if that'll be enough for my tank?

    Thanks to whoever decides to help!
  18. Sorry for the long reply time, been busy with finals

    Yeah that was WITH snowstorm toggled on, SS, and SJ.
    without it im at 2.36 end drain 3.84 end/s so about 1.48 net endurance gain
    Heatloss is only down 21 seconds, provided i dont die while i have togg'd ( )

    EDIT: Got it down to 2.13 with ss/sj, 2.48 with Snow storm.
  19. 26% ranged defense
    80% Recharge w/out hasten
    67% Dmg Buff ( with Vigilance + Assault )
    1515 HP

    Build is for 1v1 arena's
    First ranged toon, so yeah.

    Look okay?
  20. so i just made my cold/dark build,
    and with all my toggs on im sitting at
    2.7e/s consumption with 3.74 end recov.

    Should i be fine with heat loss?
    Ageless is always there as an option.
    Was kind of hoping for rebirth as an extra heal,
    but i have life drain up ~4-6s depending on hasten being up.
    Just wondering if i'll be fine.

    Thanks
  21. Bump
    These are still both for sale

    Pst my global,
    @Ryakin
  22. 2 Full sets of Glad Strikes - 2B each

    -Trade in Game-

    Global @Ryakin

    would also trade for 2 sets of Glad javs
  23. Hey so i was wondering if weave is completely necessary on a katan/regen for 1v1 fightclub.

    my attack chain double stacks DA easily -

    weave IS giving me about 6% defense though..
    which is a lot i think.

    But if i drop it i can pick up **** Shift and follow people into phase.

    Meh.

    Thoughts?
  24. Deciding on what to build next..

    For the brute -
    Claws/energy aura

    - i know the survivability on this build will be insane for Kinetic Melee's. Toss in barrier. Good fight.
    - just not sure if the dmg output of claws is going to be enough to take down a regen on a brute. i know on scrapper its ez mode for that. with reactive + musculature though i see it being decent in dmg with a little fury built up.

    For the Tank -
    Invuln/Energy Melee

    -I know invuln is pretty survivable.
    -I dont know if the damage output will be enough however.

    I could just make a */regin but tired of it.
    Katana is well balanced and the only regen i need.

    Lmk what ya think i should go with i have builds for both.
  25. Alright cool I'm a work but will do when I get home