Tinkerbel

Apprentice
  • Posts

    30
  • Joined

  1. [ QUOTE ]
    I have been in a Raid zone with five teammates, stayed far away from the Herd-of-Sheep-Clusters of such players and we've gotten the Elusive Mind accolade in three raids with no lag.


    [/ QUOTE ]

    Actually, i think you needed 12-16 people to spawn heavies. It would be VERY nice if a team of 5 or even 8 could spawn them too tho .
  2. actually the accolade power is elusive mind.....watchman/woman is the badge
  3. Hi! I'd like to thank you for extending the invasion period like this (i have many alts lol) . But i'd also like to ask for 1 extra day. You say the invasion period is suppose to run from 11am est to 11am est (the next day), but without fail at 9am est the servers go down for maintenance, shorting us 1 invasion everytime. I know this seems like nitpicking, maybe it is...but like i said i have alotta alts lol . Also during the actual invasion as the ritiki port in.....i understand why we can't hurt them til they're fully materialized, and have no probs with that, what i would also like to ask is, can they also be made untargetable? I mean it is VERY frustrating tryin to target a mob 2 inches away from you when your targeter keeps goin back to the stupid monkey waiting to materialize next to you . With all the lag associated with a serious rally it's next to impossble to just point and click the mob you can see killing you, but cant target . Ty for the space, and taking the time to read this .
  4. Hey gang, made a trick arrow defender and its a blast to play, but there are a few questions i have about it. First of all what part in a team did you envision this AT to play? As with all the defender sets it's a jack of all trades type of set, but not really good at any of them. It's true I can fill in as a (weak) blaster, or (poor) controller, but wasn't that part of the reason you introed these nerfs to begin with...to keep the different AT's from acting like the others? Also i'm not really sure this AT belongs in the defender catagory....just how do we defend the team? We can't heal, unless we take powers from ther medicine pool, we can't debuff or buff...how exactly does this qualify as a defender?

    Secondly, while it's true we can play at blastroller in a team, this set seems to me more geared to solo play. Seriously, i thought you were tryin to promte team play. While it's a fun AT to play (can't wait for it to go live), I can't really see where your goin with it. Also (and mebbe i haven't gotten far enuf into the archery set, only lvl 7), i didn't see a dedicated sniper shot in the set..it could use one. Anyway, This AT is one of the few things I found I liked in the i5 update =).
  5. [ QUOTE ]
    As for enemies not getting a similair buff, would you like to give enemies enhancement slots to? to follor OUR RULES, sure, nerf the enemies to follow our rules, but then they get SOs and watch how you feel about that. Before you scream about following the same rules, think about the consequences.


    [/ QUOTE ]
    Considering a 12th lvl shockers damage far outstrips a players, dont you think they already do? I for one would love too see the mobs build sheets...betcha be surprised on how they dont follow the rules at all =p. As for them getting the same nerfs...its the devs that are crying a river over how the game needs to be "balanced". Unfortunately it seems their idea for a balanced game is that we die atleast once every 30 seconds, unless of course we follow thier "vision" of how the game should be played, y'know the one where it takes 8 heros to take out 1 minion =p