Thornster

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  1. Quote:
    Originally Posted by Darkbridger View Post
    (L45-50)
    That may not work out Steeple ... unless you gain another 3 levels until then.

    As for me, it looks like I may be out of town so I guess I'll pass for now.
  2. Thornster

    Airheaded Vision

    Quote:
    Originally Posted by Caemgen View Post
    Very cool...

    I also never knew that a fork was a proper bomb disarmament tool (I thought sporks were what the pro's used) but sometimes you just have to use what is at hand...
    Who ever said he was disarming it?
  3. Thornster

    Texas Justice

    I haven't spoken to TJ but what I know of him is that he doesn't like "drama" and he will walk away (like he did) letting everyone know he will no longer talk about that subject (like he did) instead of letting it get worst. So this whole thread is a call out (you did put his name in the subject ) and he will not (from what I know of him) come here and answer since he said he wouldn't. Out of principle ...

    So, we can all keep talking about it but that is all we are doing.

    Just my point of view ...
  4. Thornster

    Texas Justice

    actually that is a special fabric that allows for facial hair to poke through from the back but holds back bullets from the front
  5. I agree with CR the top left one (at least) is too dark, and if you are poiting out something it should be a close up (pattern on the boots). Also this is where the RGB is useful, when you want a specific color for something that a simple eyedroper pick up from the JPG won't be good enough for.

    I would also add that you should have at least one full body frontal shot IMO.
  6. Quote:
    Originally Posted by Bayani View Post
    Well, I have alot of characters in-game that will not be drawn, but I still aim to make iconic costumes. *shrugs* I like my characters to look good. And I enjoy checking out the great costumes/designs fellow players come up with.
    Well I don't aim to make idiotic costumes either (and I hope mine come across that way either), I just meant that those I prefer having drawn, while interesting , were not designed to be easy to draw.

    But yeah, I do agree with what you said about references. Eventhough I may find the 3 full body/2 close up layout "boring" in time, if that is what fits the bill, then I will try to stick to that from now on.
  7. Yup ... I am one of those that is going to be missing one. ... Have fun guys.
  8. Quote:
    Originally Posted by Bayani View Post
    Well the more detailed costumes do require extra work. I see commissioning art as a collaborative effort and if there's anything I can do on my end to make things easier for the artist, I'd be happy to do it if it's within my power. A well-designed costume could be considered a part of making things easier for the artist. I'm a big fan of clean/balanced designs and I believe that it's an important element in creating an iconic/memorable original character. Comrade Hero, Massacre Melanie, Airhead, Deebs, Masked Shrike, Soul Train, Planet Girl, and some of Attache and Jophiel's characters are standout because they've got aethetically pleasing designs that *make* their characters along with nice background stories.
    Unfortunately, we don't all design are in game characters to eventually be drawn. And with the number of times I held back on asking for art of Thornster because I thought the artist may not have fun drawing him ... trust me ... he wasn't designed to be drawn. On the other hand ... he stands out ... so ... I like that. He may not be memorable ... but he is mine

    Now when I want one that is more straight forward to draw ... I usually go with my Capt Quebec. That is his "Homage to the Flag" costume, which is a little more intricate, but it is still pretty basic.

    The other problem I have is that I try to be interesting when I put together my screenshot composite refences. That is fun for me but may not be the best approach for something to be used by artists. So yeah I should keep the artists in mind a bit more when putting references together.
  9. Happy birthday TA! Hope life is good and you are having a good one!
  10. Oh no fair! You picked the character I know I have to redo my model sheet for ... yes I know that his are dark and lack detail ... but his costume doesn't help ... the details and colors variations are too subtle. Getting good details on a hot pink/black costume is easier

    But yes ... I should apply the tips I just gave TJ to my own composites ... /blush

    Actually I just took another look at that first Thornster ref and it needs to be redone too ... I did that in the first year of the game with a very different rig than the one I have now ... ok ok ... back to the drawing board ... my main's need some luvin'
  11. Ok I looked your references over and here are a few comments.

    As mentionned previously, you should pick a contrasting background so your character stands out a bit more. Do it in game if you have to ... the wall of a sandy colored building makes for a wonderful backdrop (and make sure it is daytime in the game).

    I would remove some of the space between the different poses so that the information takes the least amount of space ... I would think it is easier to work with it that way.

    I would add to those full body shots, (on the same image so it doesn't get lost) close ups of the key elements and maybe a shot without TJs cape so the full back view is available to the artist in case TJ isn't just standing in your commission. Stuff like the belt, doesn't really stand out on your screenies and I'm not sure how important the look of the belt is. With your current refs I get the impression it isn't really that important.

    Now if you wanted to try to help the artist without going to a full model sheet ... I think adding stuff like the RGB values for the colors used and maybe pointing out some details that are key elements to you directly on the Reference composite might be nice too.

    Other than that ... well that would be what I would use so ... if I am doing it wrong then I am guiding you wrong

    Edit: sorry read the journal after
    On the journal:
    I have to agree with the comment about the long description of the emblem ... the shot you have in your gallery is a nice reference and the short description you have with it is enough (I think) to sum up all that paragraph.
    If the goal was to describe his physical appearance only, then I would have added a few "dialog bubbles" to the reference composite to point out stuff or add a little detail here or there.
    In the texts I use to describe Thornster to artist, I add some personality bits and stuff that "is him" or "isn't him" to try to give the artist a better feel for who he is. Then again ... that may be useless and no one mentionned it. so ... /shrug
  12. Quote:
    Originally Posted by LadyJudgement View Post
    Wow it must be really hard for you to say, thanks, or thanks, but that's not how I see him.
    Yup that took me all of 5 seconds. Save me the long explanation, I'll reserve my gift art for people with more time on their hands.
    Actually I think he said he didn't miss it and that he didn't hate it ... (during his lunch pause at work) ... I don't see the problem there. Maybe I missed something. [PS. I really liked the sketch LJ ... seemed pretty cool to me]

    As for the model sheet ... I never realized that something like this or this may not be good enough. I know some may think my gallery doesn't compare with some of the better ones out there but I have never had problems with my larger commissions (I'm not talking about the quickies here). The commissions where I chatted with the artist, and got specifics and concepts down all worked fine with this kind of presentation. I know ... I heard ... you meant that it would/could work better with an official model sheet.

    I may have to think about that ... but even to convince anyone to do a model sheet for Thornster could be interesting

    I have to go check out TJs refs to comment specifically on those though, but I have always worked with screenshots and some explanations for the details.
  13. Some fun stuff there Swissy ... you have some nice sketches. I saw a toon named Eclair de Lune in the Artistic Battle and I thought it was funny because I have only named one or two of my characters in french (even if I normally speak french) and one of them is called Eclair de Nuit

    Just thought that was funny.
  14. Bah I don't know why I keep reading the rules to these things ... I should know after 6 years that I can never participate to these things
  15. Thanks Caemgen! The style of that sketch gave me a chance to apply an approach that is a little different from what I normally do. In the end though I did end up leaning towards what I normally do. Anyway I tried stuff ...
  16. Very sweet piece there Caem! Looks beautiful as a sketch, I can only imagine how that would look as a finished piece!

    Gratz!
  17. This will most probably end up in Kat's thread too but I wanted to put it here so ... here is Feral Kat's headshot colors by me


    (click for a larger version)
  18. Quote:
    Originally Posted by DarkEther View Post
    That's not a Turkey Lurkey commission!

    And part the third is being formatted in my brain.
    Oups ... I should have read better ... but I knew there were three parts to that thing
    Sorry for the confusion.
  19. I think I will be ok this week so Thornster lvl 50 spines/DA it is!
  20. Quote:
    Originally Posted by Bayani View Post
    The Bayani train's been running just as long and it's continuing to build up even more steam. It just flew under the radar for the first year or so.
    Oh I know you have always been around ... just took me longer to get on the train. And now I am enjoying that ride ... you get some great pieces
  21. bah I thought the title was fine ...
    I knew what I was in for (man would I have been surprised otherwise)

    and as mentionned very cool piece ... I love the idea of a snowy "decor" (see what I did there ... cool ... snowy ... I know .. I'm so clever ). Great styles and very good looking finished products.

    Grats ... as mentionned ... great additions to the collection.
  22. Great sketch there Blood!

    Speakin of blood ... it does add a certain crazy-"je ne sais quoi" to your sketch there Juggy. Great colors by Speedy ... his colors of Veik's toon were very nice too
  23. TA did a good summary of the big moments that I remember too ... I am basically here because the the Rowr, Kat and TA reign ... I drooled over their first pieces for a long time ... and then there was CB's thread ... my first taste of art for my toons ... sooo cool. Great stuff ... and yes the Alex and Juggy stuff is all there for me too ...

    I have come to love the Bayani train lately too ...

    But if I have to pick a few individual pieces I would have to go with
    One of the first pieces that got my attention was this great piece of Rowr by Graver


    Then when I saw this one "from who shall not be named". This is when I knew there was some great things that could be done with these little characters we had created. I have been watching and trying my hand at it ever since.


    This is DarkEther's commission by Graver ... he had a piece prior to this one ... as fabulous ... this is just a great "Clue" scene.


    And then, well, there was Alex's completely crazy project ... nuf said ...


    My last piece is a TA piece ... it may not be his greatest ... but it is still my biased vote
  24. Happy birthday VexXxa!!! May it be sexXxy and fun!
  25. Sorry I had to miss it, sounds like it was fun =( ... but at least Montreal beat Washington so I didn't miss it for nothing