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Posts
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[...] -Howling Twilight [...]
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Errr... whaaa? -
Ahh, I'm happy and slightly disappointed at the same time... but at least I've still got my respec, hehe
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Yeh, they do obscene amounts of damage.
From my experience, as a helpless Inv/SS Tanker against a Fire/FF Controller, those are pretty much tankmages.
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Hey your atleast invul meaning you can get through ff, try being without and melee.
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Being Invulnerability doesn't help me much when I have tons and tons of Immobilizes and Holds swiftly stacked on me and breaking through any and all mez protection I have... and I'm incapable of doing any significant damage - or even set myself up to being able to do so with the selfmez protection in /FF - before that happens.
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Hmmm... I do have one last 'earned through doing the respec trial' respec left - it's rather tempting to respec back into a fully slotted defense and tohit buff Invincibility again
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Good thing I'm at work now, so I can only do it 'on paper', so I don't potentially rush into doing something stupid.
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Yeh, they do obscene amounts of damage.
From my experience, as a helpless Inv/SS Tanker against a Fire/FF Controller, those are pretty much tankmages. -
I'm going to weep salty tears if the ToHit buff actually is the flat 20% base, as I used my freespec, and only slotted it for EndRdx/DefBuf/DefBuf/MembrExp (could've used a couple of more slots for TH_Buff then)
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While the Invulnerability numbers in the Prima guide update are Brute numbers, I doubt there's a difference in how the powers work between the sharing ATs.
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Invincibility 27 Toggle 100% 0' 0.208 0 3 10 8' 0° 10
BOOSTS ALLOWED: Endurance Discount, Recharge, Buff Defense, Buff To Hit, Taunt POWER HELP TEXT: While this power is active, for each nearby foe in melee range you receive a bonus to Defense against all attacks but Psionics, and a bonus to your Accuracy. This power is most effective while fighting multiple
opponents. The first foe you engage in melee grants the highest Defense bonus, and up to 10 foes can contribute to your Defense and To Hit Bonus. Recharge: Slow EFFECTS: 20% To Hit increase; 3.75% Defense versus all attacks except Psionic; additional 1.1% Defense versus all attacks except Psionic per target.
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Is this really how it works now (instead of the frontloaded 6% buff for the first foe in range and then 1,5% for the rest up to a total of 10 foes, as per the SherkSilver planner)?
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Because
1. Ninjas are inherently _cool_. [...]
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You invalidated your entire post with such a horrible and untrue start.
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Yeah, I'm thinking about turning one of the damage enhancements into another accuracy enhancement for that very reason. Especially since I have been met by +2 and +3 minions in Heroic missions since planning out that build. Good advice
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Doh! Of course... it's based off the unbuffed base damage.
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[...] 1) Rage does not stack [...]
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Since when?
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the dawn of time...
rage overlaps, but the effects do NOT stack. And you still end up with the 10 second downtime.
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That's funny, because back in I3 when I only had Knockout Blow 4-slotted with damage (didn't take it until L49 for some reason), I most definitely saw an increase in damage when Rage stacked (didn't see any increased damage with my 6-slotted attacks, though... *sigh* those were the days... 6-slotted attacks and Rage...).
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And confirmed.
0x Rage:
"You Jab Fire Tarantula for 24.19 points of smashing damage."
1x Rage:
"You Jab Fire Tarantula for 43.55 points of smashing damage."
2x Rage:
"You Jab Fire Tarantula for 62.91 points of smashing damage."
The buffs definitely do stack, though it looks like the second damage buff is only half of the first, ~40%. -
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[...] 1) Rage does not stack [...]
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Since when?
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the dawn of time...
rage overlaps, but the effects do NOT stack. And you still end up with the 10 second downtime.
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That's funny, because back in I3 when I only had Knockout Blow 4-slotted with damage (didn't take it until L49 for some reason), I most definitely saw an increase in damage when Rage stacked (didn't see any increased damage with my 6-slotted attacks, though... *sigh* those were the days... 6-slotted attacks and Rage...).
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If not capped, it's as close to the cap that a second damage resistance enhancement would be a waste.
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oh and from i7 taunt needs Acc. As a PvE only tank i would recommend slotting a minimum of 2Acc 1rch 1 taunt if you fancy perma holding Av aggro.
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Unless it has been changed with the live build, Taunt is still autohit in PvE. Accuracy enhancements are solely for use in PvP. -
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[...] 1) Rage does not stack [...]
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Since when? -
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I missed out on another useless Enzyme Exposure last time due to having forgotten all about the raid, so this time the blob better make up for it with something useful!
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50p says Enzyme Exposure. [...]
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With my luck... I wouldn't be the least surprised.
I wouldn't mind another Nucleolus, so I could put one in my Foot Stomp.
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Anything awfully wrong with this build (Teleportation instead of Leaping is a deliberate choice, so no suggesting getting Acrobatics to counter /DA's lack of knockback protection, thanks) - with focus on PvE?
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01 : Shadow Punch : Acc(1), Dmg(3, 7, 15), EndRdx(43)
01 : Dark Embrace : EndRdx(1), DmgRes(5, 11, 15)
02 : Smite : Acc(2), Dmg(3, 7, 13), EndRdx(43)
04 : Murky Cloud : EndRdx(4), DmgRes(5, 11, 17)
06 : Swift : Run(6)
08 : Shadow Maul : Acc(8, 9, 9), Dmg(13), EndRdx(40)
10 : Obsidian Shield : EndRdx(10), DmgRes(31, 31, 31)
12 : Teleport Foe : Acc(12)
14 : Teleport : EndRdx(14), Range(37, 40)
16 : Touch of Fear : Acc(16), TH_DeBuf(17, 23, 46)
18 : Health : Heal(18, 19, 19)
20 : Stamina : EndMod(20, 21, 21)
22 : Death Shroud : EndRdx(22, 23), Acc(34), Dmg(50, 50)
24 : Dark Consumption : Acc(24), Rechg(25, 25, 34)
26 : Soul Drain : Acc(26), Rechg(27, 27, 34)
28 : Dark Regeneration : Acc(28), EndRdx(29, 29), Heal(37, 37)
30 : Cloak Of Darkness : EndRdx(30)
32 : Midnight Grasp : Acc(32), Dmg(33, 33, 33), EndRdx(40)
35 : Siphon Life : Acc(35), Heal(36, 36, 36), EndRdx(46)
38 : Cloak Of Fear : EndRdx(38, 39), Acc(39, 39)
41 : Gloom : Acc(41), Dmg(42, 42, 42), EndRdx(43)
44 : Dark Obliteration : Acc(44), Dmg(45, 45, 45), EndRdx(46)
47 : Soul Tentacles : Acc(47), Dmg(48, 48, 48), EndRdx(50)
49 : Soul Transfer : DisDur(49)
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01 : Sprint : Run(1)
01 : Brawl : Acc(1)
01 : Fury : Empty(1)
02 : Rest : Rechg(2)
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My current build can be found here (for reference). -
I missed out on another useless Enzyme Exposure last time due to having forgotten all about the raid, so this time the blob better make up for it with something useful!
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[...] The_Private [...]
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Also goes by the nick Pvt. Ringkobing, your friendly neighbourhood Inv/SS Tanker.
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[...] Ghost widows soul storm drops any tanker but with enough defence it can miss, i just saw the build up to it and clicked unstoppable and she didnt kill me, i was too hard! and unstoppable cant be detoggled muahahaha. [...] Invulns are great versus ghost widow [...]
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o.O - she held me straight through Unyielding and Unstoppable with just a single hold.
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Her signature power - soul storm - ignores mez protection it seems. I suspect its working as intended..Thankfully it has longish recharge.
Using def buffs so it will miss is an option.
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I dont think its that long a recharge, i havent timed it but i "suspect" its between 30 seconds and 60 seconds but im thinking 30.
Sorry bout the multi posts bridger im in a rush so i havent edited.
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Yeah, the recharge is definitely not longish... -
Reconstruction healed for 1 point of health less than before.
DOOOOOOOOOOOOOOOOOOOOOOOOOOM!!!!!!!!!1111111111111 1
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[...] Ghost widows soul storm drops any tanker but with enough defence it can miss, i just saw the build up to it and clicked unstoppable and she didnt kill me, i was too hard! and unstoppable cant be detoggled muahahaha. [...] Invulns are great versus ghost widow [...]
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o.O - she held me straight through Unyielding and Unstoppable with just a single hold. -
I'm so happy I already have it on the Private
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I am missing it on GenericHero, however, but that was a conscious choice, so I doubt I'll get around to camp RV for so long for so little. -
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1538 damage with Knockout Blow on a Blaster resting in Siren's Call. Keep in mind you are examp'd to lvl 30 in the zone. I couldn't believe it. I know you get huge bonus damage on targets who are in "resting" status though.
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Bwhahahah... silly Blaster.