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Posts
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Quote:For me it's going to be even worse with new weapon sets as they come out. With Titan Weapons or Staff fighting I would really love to see what the weapons look like as well as the powers before I know if it is what I'm looking for.I soooooo agree w/this.. I dont get on test server and play there so I had no clue what StJ looked like, nor do I have any clue what the powers do or how they animate. I had to goto youtube so see examples of them and still I was unaware what powers were being used generally nor what they're overall +/-'s were/are.
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No it doesn't. I'm talking about allowing it so you can go to the power customization window before choosing to buy it. At least for me (and I assume the developers are picking me out to torture :P), how it works is it will let me choose the costume pieces and see them by themselves, but it will not let me go to the power customization window until I have purchased the pieces.
As I say this would be nice just to see what the powers would look like with your costume and weapons before you decide to buy them. -
I have a question for the developers. Would there be any way to change the character creator in the future so that you don't have to purchase the powerset or costume pieces until the power customization window.
This is especially important to me for powersets, but I think costume pieces would also be nice as well. The thing is I would really appreciate it if I knew exactly what I was buying before I bought it. I'll use Beam Rifle as an example. I would love to know what the powers are and what they do, what the beam rifle choices are and what the powers look like before deciding to buy it. That way I know if it is what I am really looking for.
As I say, costume pieces would also be nice so that I can see what powers look like with a costume before deciding to pay for it, but this is not as important to me personally (although I'm sure some people would say it is important to them). It's just generally nice to know what everything is like before you buy it.
I am sure this would not be a, "push a few buttons and its done" kind of thing, but if it is at all possible I think it would be a very nice addition to the character creator/store set up. -
At the risk of sounding repetitive, who cares whether it was part of GR or not? It doesn't really have any bearing on the situation since even if you bought GR for the incarnate system it was full knowledge that the system (originally along with the rest of the game) would be taken away from you if you did not pay a monthly subscription. This hasn't changed in the slightest. It's not as if they are actually taking more away from you now than before.
The question of whether there is a need for VIP exclusive systems that have a major impact to gameplay or whether those systems should be accessible in some way through sufficient payment for non-subscribers is a much more important topic. -
Quote:By that logic then the F2P system in general is a significant erosion of the exclusive benefits of VIP subscribers. I don't think that you are saying that the system is bad, but rather pointing out that erosion of VIP exclusive benefits are not needed so long as buying those out are sufficiently costly. It is a similar argument to buying s lifetime subscription only without the ability to access all future content.The correct argument against the notion that selling incarnate access would cause people to stop subscribing is that its hyperbole and no one thing is really capable of doing that extreme thing. However, because its irrelevant to the question of whether its a good idea or not, arguing against the point directly takes the bait of transferring the discussion to a point where its impossible to make any logical progress on any reasonable point regardless of the outcome.
Whether its a good idea or not depends less on if, and more on how. But its a true statement that allowing ala carte purchase of the incarnate system is a significant erosion on the exclusive benefits of VIP subscribers. There is no one specific point you can point to and say with any confidence "up to this point its ok and then past this point its bad." The problem is the first sign you'll have that you've gone too far is when you've irreparably damaged the game, and then its too late to say oops.
If I were to suggest lifetime subscriptions for $300 then there wouldn't be an argument of eroding subscriber exclusive rights because lifetime subscription models are equivalent to subscriptions in people's minds. There may be other arguments for/against it, but none would say that lifetime subscribers are eroding exclusive rights. However, if I say you should be able to buy the incarnate system for $300 then the idea of exclusive rights comes up even if it is the same price for less benefit. This is where I feel flustered by the arguments. If I pay $300 for a lifetime account I am putting my money up for the right to play the game for as long as it lives. If I pay $300 for incarnate I am paying for the right to use incarnates as long as the game lives. There is no need for subscribers to have exclusive rights in order to maintain value. Value comes from getting access to all of these features and future features for $15 a month instead of $300+ dollars once and payment as new content comes out.
In fact this sort of system makes the idea of "lifetime subs" a much more viable option for developers. Instead of lifetime subscriptions the players can pay a lot of money for access to everything (which is equivalent to a lifetime sub at time of purchase), but still have them pay for large updates so that the developers still gain money from them. -
Quote:Well they are also examples of games that increased revenues by many times after the change which I am certain is not counter to the goals of Paragon Studios. However, since my point was to counter the absolute nonsensical argument that allowing people to buy the incarnate system would make it so no one would subscribe any more, I think my examples proving that this is not true works fine.They are examples of systems that worked, but given some of the problematic elements of them they are not specifically good examples of model solutions to the explicit conflicts between subscribers and ala carte players, specifically because handwaving away the problems with retaining subscribers as efficiently as possible is incompatible with Paragon Studios' goals for the game, and counter to the best interests of most of the current subscribers of this game along with them.
Right now there are two ways of looking at that argument. You can look at other games which have allowed people to buy into the end game and have succeeded or there is talking about conjecture and assumption. I prefer to take the approach of looking at facts rather than whatever I want to believe.
That being said, I do personally think that being able to buy the incarnate system is a good idea for the overall health and growth of the game. I believe that buying the incarnate slots (and access* to the tier one powers within them) for $15 per slot and then to buy the higher tier access* at $10 per tier would be both fair to subscribers and would allow for people who didn't want to subscribe a way to buy into the end game. Keeping in mind that to buy the entirety of the incarnate system under this would cost $450 and that this is just one of the things subscribers have access to for their $15 a month.
I really can not understand in the slightest the idea that the ability to pay $450 one time and then $5 a month (for the story arcs) and another $5 a month (to make up for the TP from subscribing if you want to buy powersets or costumes in the future) and also pay for future zone content (as with first ward) would somehow make it so everyone would stop subbing. Especially since you would need to pay a lot more than $450 that one time in order to keep the character slots, epic arc types and other benefits if you were to stop subbing. If someone wants to explain this point of view to me then I would be more than happy to hear it.
If you want I can also cite how lifetime subs also don't end up making it so no one subs even though they cost a lot less than what I proposed above.
*Access meaning, of course, the ability to earn those within the game not automatically gaining those abilities. -
Quote:They are examples of games that continue to hold many subscribers and have gained subscribers even if you may not feel the need to subscribe. They maintain subscribers because they offer plenty of things freely to subscribers much like CoH does. Even though you can buy out there are still lots of people who would rather pay per month because of the benefits they get.And I believe that this was a serious tactical mistake on their part. The reason I've never bothered resubscribing to DnDO is that there literally is no point in it. I gain no real benefit from subscribing. And if there is no benefit that can't be gained in some other way why bother subscribing? Lots of people feel that way.
So holding these up as good examples isn't I think a good idea because I think that specific point is a failure on their part.
So yes holding these up as good examples is a good idea because they have worked regardless of your feelings about them. -
Quote:Yet again, nonsense. You are making wild assumptions based on your own feelings while ignoring every single other game that has switched to the F2P model that CoH is basing its own off of. In DnDO or LotRO or EQ2 or any other game that has done this I can play in every way and compete in every way with anyone else without being a subscriber. If there is a piece of "epic" gear there is a way I can use it and if there is a legendary ability there is a way I can get it. In fact the only one I know of that holds things behind a sub wall and won't let you buy out is Champions Online and they haven't exactly made a killing after going F2P compared to other games.Given that, if we got to keep Incarnate content free of charge for buying GR, who in their right mind would keep paying $15 a month? Is ONE server worth $15? Not to me it isn't.
If there is nothing you can't get by other means than a subscription, there is no reason to subscribe.
If there is no reason to subscribe, pretty soon no one will once they realize they don't have to to get the parts of the game they want.
Once no one is subscribing, the game will be forced to exist on whatever it can earn through the Market.
What happens when everyone already has everything they want?
If there is content ONLY available through subscribing, there will continue to be subscribers.
As long as there are subscribers the game can continue on almost indefinitely.
If the game starts relying on the Market for the majority of it's revenue, it will reach a point where most of the players have everything they want and revenue will drop off sharply.
If revenue drops too far, the game gets the plug pulled.
Keeping some content only available through subscribing is simply in the best interest of the long term survival of the game.
The one thing that will kill this game faster than anything else is the developers caving to the greed and entitlement of it's players. Once they start giving in to demands for x content to be free just because it was demanded, start looking for a new game, because this one won't be around much longer.
This isn't doom, this is realism. I'm sure the devs are much more aware of the stakes of this gamble than I am. (and a hybrid model IS a gamble, there's no guarantee they will make enough profit to make it work it)
However, it is costly, and it is inconvienient to get all of those things. In addition if I do "buy out" then I am not getting access to all future content without paying for it. As of right now a subcriber of CoH gets a powerset, a monthly story arc, 400 TP, a free server transfer a month, free access to an expansion, a veteran reward token, a ton of character slots and many more things each month for $15 a month. There is no need to make it impossible to buy the incarnate system for premium players.
People would most certainly still subscribe because the value of subscribing is worth it to them. Perhaps you wouldn't still subscribe and there are people like that as well. However, looking at how other games have handled the situation (you know, real data instead of made up conjecture) it is simple to see that they did not die because they didn't hide content behind a subscriber wall. -
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Quote:You were never told you wouldn't lose anything you had purchased in the past *if* you stopped subscribing to the game. In fact until recently if you stopped subbing you would lose access to everything unless you began paying again. Now that's just true about certain features.Well, when you think about players who purchased the expansion because it allowed them access to certain content, and who were also told that they would never lose anything they purchased in the past, yes... Such players do exist. And a lot of them are making noise in this thread.
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Fully knowing that if you stopped paying you would lose access to them until you began playing again.
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And it seems fair to me to allow them to buy access to each slot for $15 and for it to come with the first tier power access only (with the option to buy the higher tiers). The thing I am saying is we should be talking about it from a perspective other than saying we should get it because we're used to it.
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When I bought City of Heroes there were Kheldions. Should I get those for free? When player X bought City of Heroes there was a mission architect, should they get that for free?
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Quote:Quoted because this is really important for people to read. Even if you could somehow prove that you were promised incarnates with GR it doesn't matter since Freedom only says that you will retain access to most of the things you had.I'm not a dev apologist here. I don't like everything they're doing with Freedom. But this is a ridiculous deep dive into semantic meaning that isn't productive. If you don't like Incarnate stuff being locked behind subscriptions, then by all means, tell the devs, as many of you have. But stop trying to prove that they denied something they promised. You can't. The evidence is circumstantial at best.
The important thing is to discuss what is actually happening and to discuss why they should/should not provide a system for premium players to access incarnates based on the player experience and development needs, not pretend (or even if not pretending talk about in general) that you were promised anything more than you have received so far. -
It may be easier, but in the end they would probably make a lot more money by charging a bit of money per a slot and per a tier of power within those slots and it would almost certainly make a lot more people happy as they would be able to have fun in the end game with their friends even if they are premium.
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Quote:Let's pretend here for a second. Let's say each slot costs $15 to unlock and comes with the first tier within that. Then add $5-10 per tier, per slot (let's say $5 for the first two and $10 for the last two).This much I can agree with, as I've actually stated a few posts back. Give them the first two tiers of the Alpha slot, which is what GR might have been released with.
Likewise you'd have to include that in the GR package now, or maybe just as a new item.
But you can't sell access to the level shifts, other iPowers, or the iTrials, except perhaps as a license like the IO system.
That's $150 to unlock all of the slots and $300 more to get all of the slots filled to top tier. Are you saying that people should not be allowed to pay $450 to get full access to the system because you think everyone would stop subbing keeping in mind all of the other things subscribers get? -
Quote:Did you read anything else I wrote? As I said, this is one aspect of the game that subscribers get. It is not everything they get by a longshot. That monthly stipend is just enough to cover buying the monthly story arcs that are being released in order to retain access to them after you leave. So if you want to be a free VIP we can just take both the story arcs and stipend out of our equations and see what's left. I still see a server (the only thing I don't think you should be able to buy out of), a lot of character slots, greater inf space and inventory space, a powerset, an expansion, free access to the full incarnate system (all 10 slots and all levels of power within those slots) and access to a zone's worth of stuff as of right now. And since you don't have to spend your monthly stipend on those story arcs in order to keep them once you're gone you also get free money towards new powersets, travel powers and costumes.Not remotely. You're forgetting that a sub does come with a monthly stipend. Eventually you could buy the incarnate content with that stipend.
In addition you are assuming that Incarnate would be bought in a single shot whereas there are numerous ways that it could work without gating behind a subscription. The invention license is of course one model of this. As is EQ2s model of not allowing certain rarity of equipment unless you pay for unlockers for each piece (in this case paying to unlock each paragon slot as well as each level of incarnate powers would suffice).
As I said, yes some people would buy out of subscriptions, but that doesn't mean that they will not be paying a large sum of money to do so and won't have to continue to pay afterwards in order to get all of the things VIPs get. Personally I do think its a travesty that VIPs are not receiving future powersets for free and I think this should be added to the VIP list of things they get for free. However, there are still a ton of reasons to subscribe. -
Quote:I try and stay out of these arguments because, as a person who typically plays as a premium member, I feel that I am happy with what I am able to do. However, this is just nonsense. Every MMO that has adopted this F2P model have done similar things. They have slight variations, but what it normally comes down to is you can't access XYZ which will allow you to participate in the higher end content unless you are a VIP OR you pay us.Fix'd that for you.
Current subscribers would have little to no reason to continue subscribing if the incarnate content was not behind a subscription wall.
This is the difference here. Obviously it would be ridiculous to give everyone access to everything for free. However, the assertion that allowing access to everything at a price would cause all subs to disappear is completely unfounded. In fact we have seen numerous times that MMOs that have adopted this model have continued to hold subscriptions quite well.
VIPs would still subscribe because of character slots, limits on inf and inventory, free points and free access to story arcs and powersets. They would still sub because they get numerous perks. Now yes, there would be some people who would pay a large sum of money in order to keep everything they have now and play for "free", but this is akin to the way lifetime subscriptions work (although more limited in that they would have to buy future content).
There is absolutely no reason to assume that just because access to the high end gameplay is allowed to be bought means that the game would collapse with people leaving. And as I said earlier there are many reasons to assume it wouldn't. -
Quote:Yep. It was posted a whole 11.5 hours before they actually took the servers down to change it. That's the warning we get after being told it would extend until the end of the head start.
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As I posted on the other thread about this, I am very upset about the disabling of level pacting. My girlfriend and I reactivated our accounts and spent money in the Paragon Market under the assumption that the system of level pacting would remain until the end of the VIP head start.
"During the VIP Head Start, amongst other things accessible to our VIP players, Level Pacts will be available in order to take advantage of the brand new Power Sets that will be released then. However, after the head start has ended, Level Pacts will need to be disabled and new Level Pacts won't be available to anybody until we have been able to revisit the system at a later point."
Emphasis mine.
Because of a vacation on her part we weren't actually able to make all of our characters before the system was prematurly shut off with no visable warning. I understand that the developers are probably planning on adding this to the premium/VIP structure and that is the reason they are disabling it in general. However, there was no reason to disable it before the head start had ended as was originally stated.
Of course, in this thread with all of the arguments over the AE change I doubt anything will come of this post. -
This actually really upsets me. My girlfriend and I reactivated our accounts under the very clear statement that the level pact feature would be included during the head start and that it would only be deactivated after the head start was over. We paid a lot of money to make the characters we wanted to play, but were unable to finish making the characters and pacting them because of a vacation. So even though we have paid NCSoft money and were told we would have a feature, we will not actually have it.
I understand that the devs want to put this feature in the Premium/VIP model they are working on, but there was no reason t disable the feature before the VIP head start ended. -
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I just wish they added more stuff for the males. . . but hey thats just me.
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Yeah, I went through the females' costumes... variants on at least 3 existing costumes plus the wedding dress plus the tux.... And guys get....the tux.
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I think in future they should try to ensure that both genders get a lot of stuff, as some people will be buying blind since they may not see all the costumes within.
And while it's on my mind, suprised there is no drinking champagne or toast emote.
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Their saving that for the alcholhol pack. Either that or they don't want to add alcholhol use to their ESRB lable. -
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They are clearly testing this to see what the response is, my VALID response if hell no. Don't defend mediocrity! It doesn't help you or the game. If this pack had something worth the price that would be one thing - this is a costume and three emotes.
All I said was I won't be buying it and IF this becomes a trend, I won't continue to subscribe as I have done for 3+ years. I'm neither a whiner or a hater. My feelings are just as valid as yours. Of course, if you are 12 you won't understand that, if you're a day over 12 get over yourself.
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But see my feelings that the pack is cool and that I'm happy to buy it is just as valid.
See I liked and I bought it and I likely would buy more and think they where cool. This is just as valid of an emotional reaction.
Do I think it would have been better priced at $5.00? Yes, but $9.99 wasn't out of my reach for something I don't mind buying.
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I agree that you view is valid. The only reason I am posting an argument is because I think that if it does continue then free updates will suffer and the pay-per-pack will excalate in what they have.
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If I was worried that free updates where threatened I would be concerned but I expect that the occasional pack like this one will come out in addition to the regular free updates. So I'm not expecting the free updates and costume parts etc to suffer for it.
I think I would be more concerned if the valantines pack had contained some substantial power. Then I might be concerned that new power development would go towards pay packs. Fluff on the other claw I'm not so worried about.
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It might not come to what I believe, but I do feel NCSoft is taking it's first step towards adding things like powers and stuff that you may not need, but if you don't have oyur out. And I think if they feel they can get away with it they will make the updates suffer. -
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They are clearly testing this to see what the response is, my VALID response if hell no. Don't defend mediocrity! It doesn't help you or the game. If this pack had something worth the price that would be one thing - this is a costume and three emotes.
All I said was I won't be buying it and IF this becomes a trend, I won't continue to subscribe as I have done for 3+ years. I'm neither a whiner or a hater. My feelings are just as valid as yours. Of course, if you are 12 you won't understand that, if you're a day over 12 get over yourself.
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But see my feelings that the pack is cool and that I'm happy to buy it is just as valid.
See I liked and I bought it and I likely would buy more and think they where cool. This is just as valid of an emotional reaction.
Do I think it would have been better priced at $5.00? Yes, but $9.99 wasn't out of my reach for something I don't mind buying.
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I agree that you view is valid. The only reason I am posting an argument is because I think that if it does continue then free updates will suffer and the pay-per-pack will excalate in what they have. -
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I promise to NEVER buy one of these unacceptable $10 packs. If they become frequent I promise to cancel my subscription.
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Don't let the door hitcha where the good lawd splitcha.
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That's a great way to respond to people who are upset.
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No, it's a way to respond to people who are being whiny little brats. If he's gonna leave over little paid goody packs like this, then good smegging riddance.
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He's going to leave the game because NCSoft feels that the >$1.5 Million they bring in monthly isn't good enough to warrent new content. As he said if it continues happening then he will quit because it is showing a trend.