The_Plutonian

Apprentice
  • Posts

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  1. [ QUOTE ]
    Noob vs. newb

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    That's awesome. lol.
  2. [ QUOTE ]
    All four sets have capabilities beyond the damage mitigation that I looked at. Dark Armor has a damage aura (and I didn't even quantitatively look at CoF or OG either, although I do mention them). Invuln has the tohit buff from invincibility. Regen has quick recovery. SR has quickness. Each of these can be parlayed into defeating the enemy quicker, which improves survivability.

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    You could also make the argument that avoiding debuffs that require a tohit also improves either the ability to defeat foes faster or provides a ghetto resistance to these effects. I am not saying that it fully balances the sets but SR and Invulnerability would stand to gain from this idea.
  3. For a Blaster? Yes. For only PvE, ACC enhancements can be skipped with TD, Tactics, and Aim. 3 slotted TD and Tactics will be roughly equal to 2 ACC enhancements in every attack. TD and Tactics 3 slotted will give you +33-1/2% tohit bonus which makes Archery hit +3s at about 92.5% vs. 2 ACCs giving about 92% . Aim can easily take care of anything else you can't hit.

    One drawback to running only Tactics and TD is if you get detoggled then your tohit buffs will be turned off. Probably not a deal breaker but can be annoying.
  4. Nice information. I also always waited and combined at 28, 33 etc.. I guess I will be using the hybrid method from now on.