The_Masque

Mr. Infinity 2011/PvP University
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  1. Here is his description of it:

    1. Zoom out all the way. It helps a ton for locking targets and to generally see the battlefield.

    2. I like my target window and buff bar nice & close, which helps lock targets and watch for incoming spikes on my buff bar without looking away from the action.

    3. I like to keep the map open, so I can see where I am in relation to the group. Also, I have the targetter set as my waypoint, so I can easily see where they are on the map and line myself up to see the targets they are seeing.

    4. I keep 2 windows open for System and To-Hit rolls. I actually don't generally use my to-hit rolls window to watch for incoming spikes, but many folks do.

    5. I like to set my window opacity as low is it will go under options. It helps a bit to see the battlefield.

    6. I like to turn off auto-powers on my buff bar, to cut down on useless info. I set it to not stack icons, so piles of attacks are more noticable.

    On my emp, I don't worry about the target so much, so that window is not as close. Instead, the most important information is team buff bars, so I undock the team window and place it below my toon. But I'm a bad emp, so that's probably bad advice.
  2. This is a screen shot of Pixel's monitor when he PvP's
  3. A huge thanks to @Pixel Empire and the rest of Run Forrest Run a Champion PvP League team for the following info.

    This is from Kara a great pvp empath:

    Atlas Park:

    Duck under the pillars in City hall, run around the outside of the map. Avoid the pools since you can get webnaded there. You can even park on top of the globe if you want, some toons (*cough*) don't have enough jump height to get there. Always try to stay together as a group, though.

    Perez Park:

    You can duck behind the little 'theatre', fly around on the trees, duck under the small tree areas. If you do duck into those small copses, be ready to be followed, so have Hiber/Phase up. Try to avoid the lake area if you can, since it's WIDE OPEN and there is NO ESCAPE.

    Skyway City:

    You can use the parking lot, the elevated lot is good for buff gathers. Otherwise you're running around the central buildings forever.

    Steel Canyon:

    Nice to duck around buildings, circle around and come back toward the center.
    You can also lose target under the small buildings near the central statue. Make sure you get out of your spawn point fairly quickly, because it's easy to lose track of the team if you lag behind.

    Tech Lab:

    THERE IS NO ESCAPE.
    You really have to be on the ball here. You can run around, go up the little stairways into the cubbyholes or the recessed rooms, but odds are you're going to die here. Learn to manage inspires and your escapes, at the very least.

    Industrial.

    No map on this one (still) so, stick as a group and jump over the buildings. Try not to get caught in the small 'railings' in the outer structures, you can get stuck there and lose a spike or your buff cycles. Try not to follow people that are jumping all over and set a meeting place for rebuffs.

    Striga.

    Really wide map. You have TONS of spaces to run. There are the small paths between trees you can run to. You can also bank to all sides of the map and even run over the trees. The trick on this map is not to get stuck in those small tree pathways and get it going fast once you get seperated.

    Graveyard:

    Again, an open area. Run around the outer edges when being targeted. You can go through the porticos that seperate the wider area from the mausoleum, but don't let a Trick Arrow or Brute there or you're toast. Again, try to stick with your team if you can, because you don't want to be stuck far away for buffs.

    Outbreak:

    Fun map. You can duck behind buildings, hide on top of buildings, but be very, very, very careful not to get caught in fire escapes on the buildings while jumping around. If you do, you won't have time to jump off. With the teleport temp (all arena temps) disabled now, you're doomed if you linger here. As with Perez, avoid the middle if you can unless you're coming in on a spike.
  4. Quote:
    Originally Posted by naiaokekai View Post
    Thank you very much Masque. I've got it for Ramm and will help TryMe2 with it.

    TryMe2 is the elec/wp stalker?
  5. I play on the champion league here, does that count?
  6. Team Pew Pew Pew
    1) Pimpstress Bambi (ill/emp)
    2) Linarra(Grav/Ta)
    3) Madame Pistacio(spines/regen) C
    4) Ryxx(Psi/EM)
    5) Blitz Auggen(Psi/EM)
    6) Des (Psi/EM)
    7) SunnySprite(Mind/NRG)
    8) Pedro Schwartz (Grav/NRG)
    9) Teh Pyro (Mind/Fire)
    10) Smallz/Seers/Masque Ringer Emp


    Team: Pimp Hand
    1) Justaris (ill/emp)
    2) Gristlebone (grav/Ta)
    3) Elegost (rad/psy) C
    4) Wac (Psi/em)
    5) Callie’s Rage (psi/EM)
    6) Vanum (Psi/EM)
    7) Flux (Mind/Fire)
    8) War-Nugget (Sonic/Pain)
    9) NT-Flamer (Earth/Nrg)
    10) Philly Girl/Seers/Masque- Ringer Emp





    New team rosters and names-

    Everyone who showed up to practice from these active teams should have recieved an email from me containing 50,000,000 inf and a Karma KB io. This was suppose to be handed out at the meeting but I forgot.
  7. Now that this league is over, can I join?
  8. i19 mind/thorns-

    A few changes from the original build. I gave it a PPP rather then a "blue" epic so you don't have to change sides.

    I did put in a PvP IO set in fling thorns- its rather cheap right now, maybe only a tad more expensive then posi blasts. This can be changed to posi blasts if you don't have the funds for it.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    mind thorns: Level 50 Magic Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Thorny Assault
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Leviathan Mastery
    Villain Profile:
    Level 1: Mesmerize -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), Ruin-Acc/EndRdx/Rchg(5), Ruin-Acc/Dmg/Rchg(5), Ruin-Acc/Dmg(7)
    Level 1: Thorny Darts -- LdyGrey-DefDeb(A), LdyGrey-%Dam(7), HO:Centri(9), HO:Nucle(9), Acc-I(31)
    Level 2: Levitate -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(34), Dev'n-Dmg/Rchg(34), Ruin-Acc/Dmg(34), Ruin-Acc/EndRdx/Rchg(37), Ruin-Acc/Dmg/Rchg(39)
    Level 4: Dominate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(39), Dev'n-Acc/Dmg/Rchg(39), G'Wdw-Dam%(40), G'Wdw-Acc/Rchg(40), G'Wdw-Hold/Rng(40)
    Level 6: Fling Thorns -- JavVoll-Acc/Dmg(A), JavVoll-Dam/Rech(36), JavVoll-Dam%(36), JavVoll-Dam/End/Rech(37), JavVoll-Acc/End/Rech(37), JavVoll-Acc/Dmg/End/Rech(42)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(46)
    Level 10: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(46), Mlais-Acc/EndRdx(46), Mlais-Conf/Rng(48), Mlais-Acc/Conf/Rchg(50)
    Level 12: Impale -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Dmg/Rchg(13), Ruin-Acc/Dmg(17), Ruin-Acc/EndRdx/Rchg(19), Ruin-Acc/Dmg/Rchg(33)
    Level 14: Super Jump -- Jump-I(A), Jump-I(15), EndRdx-I(15)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 18: Super Speed -- Run-I(A), EndRdx-I(19)
    Level 20: Maneuvers -- LkGmblr-Rchg+(A), Ksmt-ToHit+(21), Krma-ResKB(21)
    Level 22: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(23), AdjTgt-Rchg(31), AdjTgt-ToHit/Rchg(33)
    Level 24: Telekinesis -- RechRdx-I(A), EndRdx-I(25), Range-I(25)
    Level 26: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/EndRdx(27), GSFC-Rchg/EndRdx(27)
    Level 28: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(29)
    Level 30: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(31)
    Level 32: Phase Shift -- RechRdx-I(A)
    Level 35: Acrobatics -- EndRdx-I(A)
    Level 38: Thorn Barrage -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(43), Ruin-Acc/Dmg(43), Ruin-Acc/Dmg/Rchg(43), Ruin-Acc/EndRdx/Rchg(50)
    Level 41: Water Spout -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(42)
    Level 44: Shark Skin -- S'fstPrt-ResKB(A), ResDam-I(45), EndRdx-I(45)
    Level 47: Summon Coralax -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(48), S'bndAl-Acc/Dmg/Rchg(48)
    Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 4: Ninja Run
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx/Rchg(29), Mrcl-Heal(45)
    Level 1: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), P'Shift-EndMod/Rchg(11), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc(36)

    Code:
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  9. Practice for PvP Boot Camp
    November 21st 9pm est in Pocket D.

    1st order of business: Team Travel Suppression will need to vote to chose someone from the free agent list to replace Voodoo.

    Free Agents:
    Catscan-psi/em (lvl 35ish)
    Al the Grin- mind/thorns (lvl 50)
    Unchained Ice- psi/em (lvl 30ish)
    Nemnko2- ele/wp stalker (lvl 50)
    TryMe2-Mind/thorns (lvl 50)
    KungFu Yoshi- psi/em (lvl 30ish)
    Irish Girl- Psi/em (lvl 30ish)
    War-Nugget- sonic/pain (lvl 50)

    After that is completed we will begin this weeks practice. We will be looking at some of the arena maps we will be using during this event.

    Atlas
    Cargo Ship
    Graveyard
    Industrial
    Outbreak
    Perez Park
    Skyway
    Steel Canyon
    Striga

    We will be discussing evasion routes for each map.

    We will run a few drills with everyone in the same vent channel. I will go over locking, spiking, evading.

    If both of our Grav/Ta players show up I will give show them how to sandbox as well as how to disrupt on their character.

    We will also discus the rules and guidelines for our next meeting which will occur December 5th (we will be taking a weekend off for Thanksgiving).

    This is the current plan for the match:

    Prior to the match each team will select a single person to be their team captain for this match.

    The match with consist of 3 rounds all at SHW (lvl 45-50)

    Travel Suppression and Heal Decay will be turned off

    Teams will only be allowed to play 8 players (max allowed by the arena) per round. This means each team will only have 7 slots + a ringer emp.

    Every player on the team (who attends the match) must play at least one round.



    Since the majority of people are at 50, we will discuss and decide on if we should now let everyone accolade and IO their characters.

    I will also be handing out some inf/recipes to help people complete their builds as well.

    *tip* to cut down on the cost of your build, run TIP missions on any character that you can solo on and use the A merits to buy the LoTG recharges. For the most part that should be close to a 1/4 of your total build cost.

    Remember to craft/sell bronze ticket rolls at the 30-34 range.

    We will also need for people to start posting accolade/badge teams as well as team practices on this tread.

    Thanks everyone, looking forward to this Sunday's practice.
  10. I19 Sonic pain for War-Nugget

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    sonic pain: Level 50 Magic Corruptor
    Primary Power Set: Sonic Attacks
    Secondary Power Set: Pain Domination
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Leviathan Mastery
    Villain Profile:
    Level 1: Shriek -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), Ruin-Acc/Dmg(5), Ruin-Acc/EndRdx/Rchg(5), Ruin-Acc/Dmg/Rchg(7)
    Level 1: Nullify Pain -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(7), RgnTis-Heal/Rchg(9), H'zdH-Heal/EndRdx(46), H'zdH-Heal/Rchg(46), H'zdH-EndRdx/Rchg(48)
    Level 2: Soothe -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Rchg(15), Range-I(17)
    Level 4: Share Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Rchg(17), Range-I(19)
    Level 6: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(19)
    Level 8: Shout -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(21), Dev'n-Dmg/Rchg(21), Ruin-Acc/Dmg(23), Ruin-Acc/EndRdx/Rchg(23), Ruin-Acc/Dmg/Rchg(25)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 12: Amplify -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-Rchg(29), AdjTgt-ToHit/EndRdx(29)
    Level 14: Super Jump -- Jump-I(A), Jump-I(31), EndRdx-I(31)
    Level 16: Enforced Morale -- EndRdx-I(A), Range-I(43)
    Level 18: Super Speed -- Run-I(A), EndRdx-I(33)
    Level 20: Soothing Aura -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(33), Mrcl-EndRdx/Rchg(33), RgnTis-Heal/EndRdx(45), RgnTis-Heal/Rchg(45), RgnTis-Heal/EndRdx/Rchg(46)
    Level 22: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(34), Ksmt-ToHit+(34), LkGmblr-Def/EndRdx(48), LkGmblr-EndRdx/Rchg(50)
    Level 24: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(36), AdjTgt-EndRdx/Rchg(36)
    Level 26: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(37)
    Level 28: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(37)
    Level 30: World of Pain -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(43)
    Level 32: Assault -- EndRdx-I(A)
    Level 35: Phase Shift -- RechRdx-I(A)
    Level 38: Painbringer -- P'Shift-End%(A), P'Shift-EndMod(39), P'Shift-EndMod/Rchg(39), Efficacy-EndMod/Rchg(40), Efficacy-Acc/Rchg(45)
    Level 41: Shark Skin -- ResDam-I(A), EndRdx-I(42), S'fstPrt-ResKB(42)
    Level 44: Acrobatics -- EndRdx-I(A)
    Level 47: Hibernate -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Summon Coralax -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(50), S'bndAl-Acc/Dmg/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
    Level 4: Ninja Run
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(42), Numna-Heal(43)
    Level 1: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Acc(39), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc(40)

    Code:
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  11. i19 cheap build for Cold/Rad Defender

    Sorry it took so long J.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    cold rad: Level 50 Magic Defender
    Primary Power Set: Cold Domination
    Secondary Power Set: Radiation Blast
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery
    Hero Profile:
    Level 1: Infrigidate -- LdyGrey-Rchg/EndRdx(A), LdyGrey-DefDeb/Rchg(3), Acc-I(3)
    Level 1: Neutrino Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Dmg/Rchg(5), Ruin-Acc/Dmg(7), Ruin-Acc/EndRdx/Rchg(7), Ruin-Acc/Dmg/Rchg(9)
    Level 2: Ice Shield -- LkGmblr-Rchg+(A), Krma-ResKB(9)
    Level 4: X-Ray Beam -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/Rchg(11), Ruin-Acc/Dmg(13), Ruin-Acc/EndRdx/Rchg(13), Ruin-Acc/Dmg/Rchg(15)
    Level 6: Glacial Shield -- LkGmblr-Rchg+(A), Krma-ResKB(15)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(17)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 12: Arctic Fog -- Krma-ResKB(A), LkGmblr-Rchg+(19), Ksmt-ToHit+(19), S'fstPrt-ResKB(21), Krma-Def/Rchg(21), Krma-Def/EndRdx(23)
    Level 14: Super Jump -- Jump-I(A), Jump-I(23), EndRdx-I(25)
    Level 16: Super Speed -- Run-I(A), EndRdx-I(25)
    Level 18: Proton Volley -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(27), Dev'n-Dmg/Rchg(27), ExtrmM-Acc/ActRdx/Rng(29), ExtrmM-Dmg/ActRdx/Rchg(29), ExtrmM-Acc/Dmg(31)
    Level 20: Benumb -- Acc-I(A), Acc-I(31), RechRdx-I(31), RechRdx-I(33)
    Level 22: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-Rchg/EndRdx(33), RechRdx-I(50)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(34)
    Level 26: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(46), AdjTgt-ToHit/EndRdx(48)
    Level 28: Cosmic Burst -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(36), Dev'n-Acc/Dmg/Rchg(36), Ruin-Acc/Dmg(36), Ruin-Acc/EndRdx/Rchg(37), Ruin-Acc/Dmg/Rchg(37)
    Level 30: Sleet -- LdyGrey-%Dam(A), LdyGrey-DefDeb(37), Acc-I(39), Acc-I(39)
    Level 32: Heat Loss -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-Acc/Rchg(40), Efficacy-EndMod/Acc/Rchg(40), Efficacy-Acc/Rchg(40), RechRdx-I(42)
    Level 35: Acrobatics -- EndRdx-I(A)
    Level 38: Frostwork -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(43), RgnTis-Heal/EndRdx/Rchg(45)
    Level 41: Shark Skin -- S'fstPrt-ResKB(A), ResDam-I(46), EndRdx-I(46)
    Level 44: Spirit Shark Jaws -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45)
    Level 47: Summon Coralax -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(48), S'bndAl-Acc/Dmg/Rchg(48)
    Level 49: Hibernate -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(43), Numna-Heal(43)
    Level 1: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Acc(42), Efficacy-EndMod/Rchg(50), Efficacy-EndMod/Acc(50)

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  12. PERC is run by @Ice Knight and @Madame Pistacio
    PvPEC is run by @CriticalKat or @-KitKat
  13. I will post info for this Sunday's practice- on the PvP University Boot Camp Thread.
  14. Its not i19 that's hurting the build its just that I can't seem to get my laptop to load mids right, but it does on my desktop at home. However, recently, I've been extremely busy with work/rl/a pvp league on champion so when im at home, I'm not able to work on builds and I haven't run an A.E (accelerated experience) obtainment team.
  15. If anyone wants to watch some team arena pvp practices

    The team I am on (on champion) will be practicing tonight at 9pm est. If we can get a scrimige against another team hopefull you guys can pop over on a lvl 1 pb or something and watch as a flying camera.
  16. NT- earth/nrg dom build posted on PvPU.

    Sorry it took so long.

    What other builds are people needing?
  17. i19 cheap earth/nrg for NT.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    earth nrg: Level 50 Magic Dominator
    Primary Power Set: Earth Control
    Secondary Power Set: Energy Assault
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Leviathan Mastery
    Villain Profile:
    Level 1: Stone Prison -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Dmg/Rchg(3), Ruin-Dmg/EndRdx(5), Ruin-Acc/Dmg(5), Ruin-Acc/EndRdx/Rchg(7)
    Level 1: Power Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(9), ExStrk-Dam%(9), Dev'n-Acc/Dmg/Rchg(11), Acc-I(11)
    Level 2: Fossilize -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(13), G'Wdw-Acc/Rchg(15), G'Wdw-Acc/EndRdx(15), G'Wdw-Acc/Hold/Rchg(17)
    Level 4: Power Push -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(17), Dev'n-Acc/Dmg/Rchg(19), Ruin-Acc/Dmg(19), Ruin-Dmg/Rchg(21), Ruin-Acc/EndRdx/Rchg(21)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(23)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 10: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(25), Dev'n-Acc/Dmg/Rchg(25), Ruin-Acc/Dmg(27), Ruin-Acc/EndRdx/Rchg(27), Ruin-Acc/Dmg/Rchg(29)
    Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), HO:Endo(33)
    Level 14: Super Jump -- Jump-I(A), Jump-I(33), EndRdx-I(33)
    Level 16: Super Speed -- Run-I(A), EndRdx-I(34)
    Level 18: Power Boost -- RechRdx-I(A), RechRdx-I(34)
    Level 20: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(34)
    Level 22: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(37)
    Level 24: Assault -- EndRdx-I(A)
    Level 26: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(37), Ksmt-ToHit+(46), EndRdx-I(48)
    Level 28: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(37)
    Level 30: Acrobatics -- EndRdx-I(A)
    Level 32: Animate Stone -- S'bndAl-Acc/Rchg(A), S'bndAl-Dmg/EndRdx(39), S'bndAl-Build%(40)
    Level 35: Sniper Blast -- Ruin-Acc/Dmg(A), Ruin-Dmg/Rchg(40), Ruin-Acc/Dmg/Rchg(40), ExtrmM-Acc/Dmg(42), ExtrmM-Dmg/ActRdx/Rchg(42), ExtrmM-Acc/ActRdx/Rng(42)
    Level 38: Power Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(45), ExStrk-Dam%(45)
    Level 41: Water Spout -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(45)
    Level 44: Shark Skin -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(50), S'fstPrt-ResDam/EndRdx(50)
    Level 47: Summon Coralax -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(48), S'bndAl-Acc/Dmg/Rchg(48)
    Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 4: Ninja Run
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(39), Mrcl-Heal(39)
    Level 1: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(46)

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  18. I actually have plans for you!

    (cue evil laugh).
  19. Quote:
    Originally Posted by Nethergoat View Post
    What they do with their play money is their business, what I do with my play money is my business.
    I agree.
    Quote:

    Besides the 88's are (at least attempting) to perform a valuable game-wide service- the devs refuse to give us enough money pits to tame inflation, so we've made one of our own.
    I'm not so sure I agree with this however. While the idea of destroying inf and the theory that this will lead to lowering the prices on the market maybe valid (I'm certainly no economist) there seems to be more motivation then just goodwill with what the 88's are doing.

    I have only given the thread a cursory glance so I am in all likelihood coloring the whole idea of it with a bias brush. However, from what I have seen there is also an agenda to take the #1 prestige spot, that goal has nothing to do with burning inf or driving down market prices that is more screwing with the fluffy bunnies.

    Don't get me wrong I have a great amount of respect for Flumens and appreciate him for offering to match inf for inf prestige trade ins.

    It would seem to me that you could do the same thing by just creating a lvl 1 dumping 2 bill on him, filling his market slots with 2 bill bids, his email with max inf and then deleting him.

    All I can say is I really hope you guys are right, the first huge event I hosted had a total prize package of 100million (about 2 years ago) and that was at the time the largest prize given out by a single person on my server, my latest event is in excess of 6.5billion. I'm just not sure that you all can destroy inf faster then it is being created, and if the supply of inf keeps going up its relative value goes down which means you need to spend more of it for market items (again not an economist so maybe this statement is wrong).

    In any case, Nether is right, everyone should play how they want after all this is just a game .
  20. Quote:
    Originally Posted by VoodooCompany View Post
    So the auction isn't over......
    The auction is... the action is just heating up.


    MP next year- do a silent auction via the forums as well as the live one.
  21. I am willing to buy the rights to the following players for the amount in red.


    Players:
    VoodooGirl - 225M
    Toxic Striker - 65M Offering 100million
    Neo Shadowdream - 150M Offering 180 million
    Cannonfodder - 260M
    Terminal Velocity - 100M Offering 120million
    Vivace - 700M (bumped later to 710M)
    Cylert - 220M Offering 250million
    Irish Girl - 500M
    Ice Knight - 700M
    Eric Nelson (SGS) - 400M
    Anabel Lee - 256M
    Chant - 700M
    3Dev - 400M
    Des - 450M
    The Hippy - 210M
    Masque - 2.2B
    Adrenal Static - 217M Offering 240million
    Eagle Eyez - 450M
    Gris/Bambi - 600M
    Novamaiden - 650M
    Little O's - 260M
    Philly Girl- 675M
    DHK - 275M
    Tal'anor Ja - 271M
    MMP - 375M
    DC - 750M
    FMP - 1.25B

    Experiences:
    MSTF - 400M, 420M, 455M
    MLRSF - 600M, 310M, 400M
    MITF - 76M
    MLGTF - 600M
    MBSF - 590M
    MDrKTF - 400M, 300M, 125M/125M

    Red Names:
    Avatea - 780M Offering 900million
    Ocho - 2B
  22. As a player who runs events and funds them with my own inf, I always sort of cringe when people talk about things like the 88s or burning inf just for fun. I am by no means poor when it comes to fake money in the game but a the same time when I see people burning spare inf just because I always think, "Why not just donate it to PvPEC or PERC or someone who is running server events to benefit the player base as a whole".
  23. Quote:
    Originally Posted by Beastangel View Post
    i feel like a like a complete idiot sometimes

    Gratz on the Emote code! That was one of the reason I showed this year was to try to win that. I really wanted to pop dance after defeating someone in the arena.... maybe I will pay 8 bucks.