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Posts
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Joined
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Poking in to say this hit my Shield today, my stars vanished and now I cant even add any pattern back on it. Hopefully this will get some attention soon.
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Q: How many of my henchmen did it take to change the light bulb in my lair?
A: Two... ok fine only one, but I detonated the first as an example. -
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Actually wouldn't Castle = Fortress?
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Castle is a reference to the chess maneuver of Castling, rather than to the architectural structure called a Castle. Hence my forum Avatar.
I was actually looking for a term synonymous with "Discovered Attack" for the Praetorian name, but settled on "Checkmate" when I couldn't find anything suitable in the 2 minutes I allowed myself to look.
EDIT: To add clarification:
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In chess, a discovered attack is an attack revealed when one piece moves out of the way of another. Discovered attacks can be extremely powerful, as the piece moved can make a threat independently of the piece it reveals. Like many chess tactics, they succeed because the opponent is unable to meet two threats at once. While typically the consequence of a discovered attack is the gain of material, they do not have to do this to be effective; the tactic can be used merely to gain a tempo.
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Taken from Wikipedia
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"En Passant" would be a great name for the evil Castle too. Even more so if he had a stalkerish twist.
You would never belive how many times I have had to prove that thats a real rule... *sigh* -
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Which GM is the toughest to take down, is it Lusca? I am not talking length of time, I am talking about who is the most powerful of the GM's?
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Kronos Titan
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I remember not to long ago, Virtue had two of them spawn together in Talos. That was a brawl! Only time I had seen that happen, so I was wondering if maybe they would merge into something even bigger like the Herc's but.. alas -
*sigh*
Ok thanks for the answer, ill just have to change things around a bit I guess -
I want to set up an ambush, where a designed team of 5 attack the players. I set them up as a custom group, trouble is sometimes i get all 5, sometimes multiples of just a couple, ect. THEN with more than one person in the party, i get 6-10 of them....
Anyway to force an ambush to use all 5 every time? If not anyway to get a set 5 units to spawn every time another way? -
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Well the cyborg pack let me refresh my old tanks look, though they dont show well in screenshots, he has the flies aura going too.
Poo the Robot Ape
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Despite the name, the costume is outstanding!
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Funny, I updated The Lord of Apes with those same shoulders. Not sure if I like him better than the Old Version though.
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Wow, nice look there. Yeah those skull shoulders did look pretty awesome. Nice to see another Ape out there too. -
Well the cyborg pack let me refresh my old tanks look, though they dont show well in screenshots, he has the flies aura going too.
Poo the Robot Ape
Named for... well thats not a boulder hes about to throw
And my blaster
Quicksplinter
And looking creepy on redside
Allekzander
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Something I posted long enough ago its been eaten by the forum monster. I have tweaked it a bit since then, Figured I would offer it up for you all.
Animated Objects
1. Telekinetic Flick - basically propel jr, a small object (rock, base ball, bottle, a shoe ect.) beans your target for minor damage.
2. Minor Animations - the tier 1 pets, a number of items twisted together in a humanoid shape, for anyone whose made stick figures out of pipe cleaners imagine that with street signs, pipes, brooms ect. Melee pet.
3. Propel - flicks daddy, maybe toned down just a touch for the MM scale
4. Lesser Infusion - first upgrade
5. Scatter Debris - cone version of flick
6. Telekinetic Rifts - Tier 2 pets, a semi humanoid energy cloud (i picture a pink/purple gas aura with no body in it) with a number of small object orbiting it. Ranged pet.
7. Shrapnel Blast - targeted pet explodes scattering shrapnel around itself in a large AoE. Does high-moderate DoT and has a graphic effect and immobilize effect similar to impale(spikes thru foes) with magnitude and duration based on the tier of pet used.
8. Dreadnought - A massive servant of twisted concrete, stone, and metal (I guess kind of imagine a granite form tank whos been modified by the freakshow and your close).
9. Greater Infusion - Final upgrade
Pet Details
Minor Animations
Default: Brawl, Jab, Throw Rock
Upgrade 1: Punch, Kick
Upgrade 2: Air Superiority, Weave
Over all, the minor animations attacks are light damage, but recycle quick and carry potential for secondary effects. With the final upgrade and AS, they have considerable soft control potential.
Telekinetic Rifts
Default: Throw Rock, Telekinetic Flick, Lift
Upgrade 1: Telekinetic Thrust, Scatter Debri
Upgrade 2: Debris Storm (kind of like a watered down full auto mixed with scatter debris)
Again, the rifts on a per hit basis, are low end damage dealers. They have decent AoE coverage and alot of chances for KB.
Dreadnought
Default: Brawl, Jab, Stone Fist
Upgrade 1: Sharpen (damage aura-upgrade adds pointy metal bit graphics), Also grants it a pair of attacks featuring a large I-Beam club using the Stone Mallet and Heavy Mallet animations. These attacks replace Jab and Stone Fist.
Upgrade 2: Shockwave (Pounds ground with I-Beam duplicating foot stomp), Home run (Single target baseball swing with the club, slow recharge high damage and extreme knockback)
Finally, the dreadnought brings the damage to the table for the powerset. While he is slow and lumbering, he uses a quality over quantity tactic compared to other pets. If he hits, it IS felt. -
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Cant wait to see that proc fire off over a lit oil slick! *happy sigh*
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You can put a -Res proc in OSA. Against +0s, it won't be doing much good, they're going to be barbecued anyway, but +1s and above, you'll get some benefit out of it. And it'd definitely be useful when fighting EB/AVs/GMs.
I've been doing some experimenting with procs and OSA, though, and so far they aren't impressing me. The power is on such a long recharge, I think I'm just going to be happier with procs in powers with shorter recharge times where I can see them working more often. I might be expecting too much out of procs, though, I'm not sure yet. Need to test them some more.
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I had not as of yet considered putting one in Oil Slick itself as I'm not actually high enough to use it... but I like that thought. And I do agree about tossing procs in faster rotating powers for more chances(Jab, frozen fist, and barrage I'm looking at you), but sometimes theres that combo I just want to try. -
Very well done guide, and fun to read to. been helping me quite a bit as I raise my Ill/Ta up.
On the topic of TA and IOs, I have been very happy with the Achilles Heel: Chance for Res Debuff I put in Acid Arrow. When it fires off, stacked with disruption, thats a solid 50% res debuff. Considering the unbuffable status of my Phantom Army (and my veteran attacks!) thats pretty huge. Cant wait to see that proc fire off over a lit oil slick! *happy sigh* -
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If you really want to get noticed in a restaraunt, enter dressed in full plate armor complete with dents from the days battles.
I used to be in the SCA (Society for Creative Anachronism).
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Did something like that one time... Went to Burger King in garb after a Shire business meeting. A lady asked me if I was in the SCA - and I couldn't help but respond "No, I'm in a play!".
Non SCAers may or may not get the joke....
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I was a performer at a local faire that used to be held by a college here, and one saturday evening after it closed up the ENTIRE performing population all headed to the same little place to eat... all still in garb.. some still in character... and all thirsty, hot, and hungry.
So I imagine from the perspective of the hostess on duty when the entire royal family, a few dozen bards, 10 musketeers, 8 pirates, a handfull of knights, 3 jesters, 7 jugglers, a tumbler, 15 beggars, a few merchants, 5 criers, 13 squires, 8 elves, a mess of fairies, and puck walk in and say we would like to sit together... the night got really odd. I can only feel sorry for them being caught so off guard by our sudden raid, as there were only 2 waitresses on duty that night. After a few hours of insanity, we departed leaving behind us all the tables from 2 of three rooms lined up in 3 rows, cluttered with dishes, an exhausted staff, and 3 large punch bowls filled with tips. We know were an obnoxious lot, but we try to make up for it,
***note, the attendance numbers above were tossed up in quick estimation, as I do not remember the exact amke up of our party apart from in total 71 people came along for the fun. -
I was thinking about time bomb... combined with the old SS/CD toe bomb tactic wouldnt a well timed rain of arrows just before detonation be a bit of fun?
Granted the patience of player/party issues come up but I always had a dire enjoyment of things that go boom, like laying a large circle of trip mines around a spawn then dropping the time bomb right in dead center.