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Can I just say again how cool everyone here is?
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He's so kind he can even say this with a straight face! -
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Who is Brandon McKinney and why is he older and isn't it weird to celebrate someone being more decrepit and closer to death and why would baked goods be an appropriate response to this event?
ANSWER ME!
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*drives out to Foo's and smushes cake in his face*
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I find your answer tasty.
Happy cakeface day, Brandon! -
Who is Brandon McKinney and why is he older and isn't it weird to celebrate someone being more decrepit and closer to death and why would baked goods be an appropriate response to this event?
ANSWER ME! -
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team buffs have a mechanics problem. Teams vary in size from 1-8 so a buff that applies to everyone on the team is multiplied in effectiveness from 1x to 8x. Either a buff is useless for small teams or godmode for large teams - or both.
What if team buffs had diminishing returns? Say 150% effectiveness for teams of 1-2, 125% for 3-4, 100% for 5-6, and 75% for 7-8 (numbers given are just an idea, the real numbers would need to be better balanced and more complex like (Y-1) X (12.5% + R/2.3).
That way buffs would be more useful on smaller teams and less powerful on bigger teams than they are now. A team buff should still give a bigger total boost on a large team but not 4x on an 8 person team what it does on a 2 person team.
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Yes, they should. In fact, adding diminishing returns to buffs and debuffs of all sorts would allow us to alter many, many problematic powers. In all likelyhood, though, it will not happen. The change would simply be too fundmental and require a great deal of work on our part.
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Lord help us, they'd do it if they could!
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Sure! Then Weave could give 15% Defense, and Combat Jumping could give 25% Defense (or whatever) and combined, they'd give 30% instead of 40%. When the local FF Defender buffed the character, instead of the normal 25% for the FF, it'd be 5% for 35% defense.*
Basically, additional buffs would always be helpful, but the base level abilities could be made better and more useful across the board.
* Disclaimer: All numbers used illustratively and do not indicate any relation to what said values or formulae would actually be if we were ever to implement a system such as this, which I doubt.
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how monumentally inane and to suggest that this is something that you would actually like to do is facical imo
All this change would do is make the people who spam defenders asking "are you a healer" justified as empath powers will not be fundamentally deminished by team make up.
"ooh theres a FF defender looking for a team, hmm we could get a whopping 5% def buff but this will increase the difficulty of the mission past sucess point"
I think its time for the devs to come out from the number clouds where they have been residing for far to long and spend a good few hours playing the game and exploring the actual working dynamics, "datamining" which is apparantly their blanket buzzword that solves all ills, in reality shows far less than they put stock in.
Now a deminishing effect from stacked buffs could be more logical but would still make certain sets like FF undesireable as opposed to the more proactive empathy.
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I do believe that I just heard the English language emit a resounding crack as you split it in two, followed by a pitiful wailing and thud as logic collapsed from a heart attack. -
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What I really hope is the MUO guys figured this all out before implementing their engine.
You guys know who you are: you *really* do not want me finding these same problems in the MUO engine. You really, really don't.
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Don't GOOOOooooo!*hangs on to Arcana's leg*
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MUO is probably at least two years away from launch, and I would bet closer to three. I don't think I'm going anywhere anytime soon either way.
I know next to nothing about MUO really, but I do know one or two little things. And I would love to see the design doc for MUO right now: just imagine all the problems in CoH that could have been trivially solved at this early stage of development that took years - and a lot of wasted work - to correct, if at all.
Think about the I7 defense scaler: it took a lot of time and effort to eventually get in, and before it was implemented, the devs spent even more time trying out other tweaks in the hopes it wouldn't be necessary. There was a moment in CoH's design where the entire problem could have been solved in ten seconds with a number two eraser (or if you prefer, a dozen keystrokes in Excel).
How many such issues exist in MUO right now (perhaps only on paper at the moment), that just a little numerical or mathematical analysis could preventatively solve, but will end up costing the players and the devs serious time to address after the system sees first light, I wonder.
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I am making a game and would like to hire you. Do you have about $10 million dollars in investment capital to lend me so I can do so? -
Dang. Some of you are wicked paranoid. This is especially interesting considering Castle basically said that this would be a great idea, but they just don't have the resources to implement it.
Equality, or at least some semblance of it would be nice, but arguing for the status quo is always fun, too, I guess. -
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Basically, additional buffs would always be helpful, but the base level abilities could be made better and more useful across the board.
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I wish you could do this. I wish it so much. I hope, for your sake and the sake of its players, that you're doing it for MUO. Sadly, I'd rather not play in the Marvel Universe, and I'd rather not leave this game.
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I'll bet you money that they won't make the same mistakes with MUO that they did here.
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Bet you they will, bub.
*SNIKT* -
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Nerf the site from orbit, its the only way to be sure!
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Use your eye beams, yarrr. -
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I love it when this topic comes up...
Back before Issue 5, buffs were secondary, practically unnecessary. Tanks were king. The Devs make some changes that actually make buffs useful, and people cry foul, especially those who played Tanks.
This topic comes up at least once every few months, always by someone who played an AT that didn't need support back before the GDN and ED. And considering the OP started a thread in the AT General section about Tanks' usefulness in the post-GDN/ED world... color me not surprised.
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Sir, it is improper to build oneself up by standing on the backs of those who were cut down. -
I'm barely ever around anymore! I take no blame!
Happy Rockday, Rox! -
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Not me! I am never a leader or officer, I'm happy enough just being a soldier, as it were
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Nonsense. Cats always do what they want, when they want. -
Did you crash their server yet?
You, Rowr and TA should all decided to edit all your DA pieces at the same time and see if we hear about a mushroom cloud in a serverfarm somewhere. -
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This thread reminded me of a comic of a similar nature.
Comic.
I feel this is not such much about a message but I do like the style.
EDIT: Possibly NSFW.
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That is the weirdest web comic ever. -
Rox is hilarious. I don't know why, but he makes me giggle. When I was drawing him, I kept fighting the urge to make him into a stone teddy bear.
...I just guaranteed never to get a commission for him, didn't I? -
Woohoo, update: I'm making a t-shirt outta this and possibly getting sued by Marvel.
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Oh, you may or may not catch a visual allusion here, too.
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Che Guevara?
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Well played, young man! -
Here's a piece I magicked up today. It comes in two flavours: Colour or Black and white!
I know I suck with the free sketches and the updating and all that, but bite me! It's free, so you're on my schedule, ya dig? -
I accept no responsibility if you're found unconscious with your head on your keyboard!
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For everyone hoping for a sketch: I am apartment-hunting, and this keeps me from drawing.
So don't hold your breath, unless you're going for a record! -
For everyone hoping for a sketch: I am apartment-hunting, and this keeps me from drawing.
So don't hold your breath, unless you're going for a record!