TheFlick

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  1. Just remembering a BRUTAL performance by a Plant/Kinetics controller several months ago, and decided that it might be about time to try a Plant/* for myself...

    Few questions to go along with it, though, including:

    Are the Creepers unbuffable?

    If they are buffable, how do they respond to +Recharge buffs, if they respond at all?

    How exactly do the Carrion creepers function? Are they immobile? Do they spawn from corpses and just stay in that place?

    Other than these specifics... Any advice would be helpful, as well as suggestions for a secondary; I'm thinking Kinetics to follow my little idol, but I'm not dead-set on it.
  2. I wouldn've have thought so, either. Maybe the Beast...
  3. Sounds very nice.

    Kind of reminds me of the "Energy Recovery" state from the early Armored Core games... Under this state, a character couldn't boost, jump, or use energy weapons, and on top of that, their radiator cooled less efficiently... Though in Armored Core, the effect lasted until you got somewhere around 90-100% Energy back. THAT would be a too-harsh penalty. d:

    However, I do like what your idea puts forward. I think that there are a couple *fundamental* problems with it, such as Nukes at 0 Endurance, and the -recovery that goes with it... Even with a negative buff of 25-50% to almost everything, it seems like characters could (moderately) easily build around it and just god-jump from one group to the next. Maybe have the debuff scale from 25-50 endurance until it reaches 0, to a slightly greater overall penalty? That way, hopefully the 0 Endurance penalty would be sufficiently difficult to work around that people couldn't ignore it.

    Just my thoughts on it, though. :P Feel free to... Ignoooooore me!
  4. [ QUOTE ]
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    Now, because they tied badges to the system, they bring in a completely different set of competing criteria that it now is a sizable barrier to badge completists

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    You can't tell people "be a collector, of some stuff." That's incompatible with the collector mindset, and a good game designer should acknowledge the target audience they are targetting.

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    Are you sure most collectors are also completists? There can be value to collecting something, without the goal of collecting all of something. I know a lot of collectors who do not and will not ever have all of something and they still seem happy with their collecting hobby, but I do not know enough of psychology to say which way is the best here.

    Completists might get alienated by a system where they can't collect it all, but I and all of my SG mates still collect badges here and there, and not just for the powers and other rewards, even though I think we only have one or two completists amongst us (one for sure, but they seem OK with the fact that it will take a very long time for them to complete, and the other I think is a closet completist).

    Perhaps the target is collectors, not completists. That may or may not be a good choice, I have no idea if there is even a real distinction, but it seems to me there is one.

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    That's me. I like getting badges and I go out of my way to get them when I can, but I'm under no illusion that I'll ever have them all and some of them just aren't worth the time for me to get. I'm fine with that. I don't need them all, let alone need them all right this second! I like that there'll always be another badge to go find. I think I would be disappointed if there ever came a point when there were no more badges to get.

    Honestly, I think even the completists would be disappointed if there ever came a time when they didn't have another badge to shoot for. If Positron came out and said "Ok, we've run out of ideas for badges so we won't be adding any more to the game" would there really be people who feel "Ah, now I have all the badges, my character is complete"? What would such a person do with their character at that point?

    There will always be new badges added to the game so the 'badge bar' will always be raised. The Day Job system, like the Vet Reward system, is just more overt about letting people see that. Even if they reduced the time to get the current job badges, they'll probably just add more anyway. It's a system designed for Sisyphus.

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    *Nod* I agree, point made; Badges will keep coming because people love finding things, its human nature.
    Point made; who cares if it takes forever, nobody is really complaining that much about the vet rewards, i'm at 30 33 any time now thanks gothika, you pretty much said what was needed to be said